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List of Summons

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See also: Summoned Monsters.

Summoned Monsters (幻獣, Genjū?, lit. "Phantom Beast") are magical creatures that can be summoned in battle. Known by many names, these creatures are usually very powerful, and have offensive, curative or supportive effects. Summons have been a regular addition in the Final Fantasy series since Final Fantasy III.

Explanations about the absence of summons in the first two games have been given in recent games (besides the fact that the idea for summons came after the first two games came out). According to Dissidia 012 Final Fantasy the world of Final Fantasy at one time had summons, but Garland killed them all. In the 20th Anniversary edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.

Contents

List of SummonsEdit

Final Fantasy III SummonsEdit

FFIII - ChocoboSummon

In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Each summon has three different effects. The effects depend on which job is summoning it.

The following jobs can summon: Evoker, Summoner, and Sage. The Evoker can use the two lesser effects at random, the Summoner can use the greater effect only, and the Sage behaves differently in the different video game versions.

  1. Escape (Chocobo)
  2. Icen (Shiva)
  3. Spark (Ramuh)
  4. Heatra (Ifrit)
  5. Hyper (Titan)
  6. Catastro (Odin)
  7. Leviath (Leviathan)
  8. Bahamur (Bahamut)

Final Fantasy IV EidolonsEdit

FF4PSP Mist Dragon Battle

In Final Fantasy IV, Rydia, the Summoner, could summon various monsters known as Eidolons. As a child, she could only summon a Chocobo (and Whyt in the DS version). As she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In all versions preceding the Nintendo DS remake, they were simply referred to as "Summons". Some names were also different due to space constraints.

Final Fantasy IV -Interlude-Edit

All Eidolons makes a return appearance in this game, except for Mindflayer and Whyt from the DS version.

Final Fantasy IV: The After YearsEdit

FF4PSP Asura Battle

With the exception of Whyt from the DS version, who does not appear, all of the Eidolons and their attacks are the same as they were in the original release. In the Gathering Tale during Planet Eater, the player must find them all again. This does not include the Chocobo or the monsters that drop their summon ability, such as the Cockatrice.

Final Fantasy V SummonsEdit

FFV-Ifrit

The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Level 1 Summons Level 2 Summons Level 3 Summons
Level 4 Summons Level 5 Summons

In the Advance version of the Japanese game, Eggman is a secret summon associated with the Magic Lamp. When summoned, it will use the "Egg Chop" attack.

Final Fantasy VI EspersEdit

OdinFF6

The Final Fantasy VI summons, called Espers, are obtained through magicite. In the original SNES version, some names were different either due to space constraints of 8 characters or Ted Woolsey's creative translations, which are in parentheses below, after the Game Boy Advance names.

The following are Espers only available in the Game Boy Advance port of the game:

Final Fantasy VII SummonsEdit

Bahamut ff7

The Final Fantasy VII summons are obtained by equipping red Summon Materia. Summons can only be used a limited number of times each battle, based on the materia's level.

The Master Summon Materia allows its user to cast every summon in the game, with no limit on multiple uses.

Before Crisis -Final Fantasy VII-Edit

In Before Crisis, Summons require the player to use Materia Assistance and ask for three of the same element materia from three other Turks, with the fourth being the player's own. If it is successful, the four materia will perform a summon.

Crisis Core -Final Fantasy VII-Edit

In Crisis Core -Final Fantasy VII-, Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave.

Summon Reels: Chocobo Mode:

Final Fantasy VIII Guardian ForcesEdit

FFVIII-Phoenix

Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Junctionable: Non-junctionable:


Additionally, Griever is a hostile Guardian Force, and Tiamat is a former Guardian Force corrupted by Ultimecia's power.

Final Fantasy IX EidolonsEdit

FFIX -Fenrir
Fenrir
NeloAngeloAdded by NeloAngelo

In Final Fantasy IX summons are referred to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equipping jewels and mastering the skill of summoning that Eidolon. Also, Eidolons have both "short" and "long" summon sequences, the latter being more powerful in some way.

Garnet's Summons: Eiko's Summons:

Alexander also makes an appearance in an FMV, but cannot be summoned in-game.

Final Fantasy X AeonsEdit

Ff10-shiva

Aeons are the summoned creatures in Final Fantasy X which help Summoners perform their Pilgrimage. Unlike previous installments, Aeons could be controlled as a character in combat. The summoned Aeon would replace all three party members until defeated or dismissed. Yuna is the only playable character with the ability to summon Aeons.

Additionally, Braska's Final Aeon is fought as part of the endgame.

Final Fantasy XI AvatarsEdit

Titan (FFXI)
Titan.

Only Summoners and players with Summoner as a support job can summon Avatars. There are three distinct types of Avatar that can be summoned: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, Avatars will stay and fight by the Summoner's side until released. However, the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer.

In a recent update, Alexander and Odin have become available as avatars available while under the effect of Astral Flow for Summoners. In order to obtain Alexander and Odin, however, the full Treasures of Aht Urhgan mission line must be completed, and then the player must complete a quest for each avatar. Odin produces an instant death or a % of health to a boss; Alexander boosts defense and magic defense. While the rest of the avatars are capable of meleeing in battle as the summoner's minion, Alexander and Odin are only available for one effect every two hours.

Terrestrial Avatars: Celestial Avatars:

1These Avatars cannot be summoned by player characters.

Elemental SpiritsEdit

Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI.

Unlike the other Avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., Fire Spirit will cast spells more frequently on Firesday or during a hot spell, but less frequently on Watersday or in the rain.

Starting at level 50, Summoners can absorb MP from their summoned spirit using Elemental Siphon; the effectiveness depends on the current day and weather.

Final Fantasy XII EspersEdit

Ffxii espers ultima

In Final Fantasy XII, summons are known as Espers, also referred to as "Scions" in the in-game mythology. All of them, bar Shemhazai, reference enemies and summons from a previous Final Fantasy game, and each of them also represents a sign of the Zodiac.

  • Belias, the Gigas (Aries, fire element) - "Painflare" and "Hellfire"
  • Mateus, the Corrupt (Pisces, ice element) - "Flash-Freeze" and "Frostwave"
  • Adrammelech, the Wroth (Capricorn, lightning element) - "Flash Arc" and "Judgment Bolt"
  • Zalera, the Death Seraph (Gemini, death element) - "Kill" and "Condemnation"
  • Shemhazai, the Whisperer (Sagittarius, soul element) - "Devour Soul" and "Soul Purge"
  • Hashmal, Bringer of Order (Leo, earth element) - "Roxxor" and "Gaia's Wrath"
  • Zeromus, the Condemner (Cancer, gravity element) - "Gravity Well" and "Big Bang"
  • Exodus, the Judge-Sal (Libra, non-elemental) - "Comet" and "Meteor"
  • Cúchulainn, - The Impure (Scorpio, poison element) - "Malaise" and "Blight"
  • Famfrit, the Darkening Cloud (Aquarius, water element) - "Briny Cannonade" and "Tsunami"
  • Chaos, Walker of the Wheel (Taurus, wind element) - "Whirlwind" and "Tornado"
  • Ultima, the High Seraph (Virgo, holy element) - "Redemption" and "Eschaton"
  • Zodiark, Keeper of Precepts (Ophiuchus, dark element) - "Banish Ray" and "Final Eclipse"


Final Fantasy XII: Revenant Wings EspersEdit

Leviathan RW

In Final Fantasy XII: Revenant Wings, a total of 51 Espers are available on the Ring of Pacts, which is the most summons that any game in the series has had. There are four main elements, one in each corner of the ring, with additional areas for non-elemental and holy-elemental Espers arranged between the four sections. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank I being the weakest and rank III being the strongest. However, while the ranks are a hierarchy of strength, they do not form a sequence, i.e. rank II and III Espers can be acquired regardless of whether "related" lower rank Espers are owned or not.

Melee Espers are strong against ranged ones, ranged against flying, and flying against melee. Some Espers, mainly the Scions from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts save the rank II Scion Cúchulainn. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank III Espers.

While almost all of the thirteen Scions from the original game return as Espers in Revenant Wings, Adrammelech and Zeromus are conspicuously absent. Curiously, the Ring of Pacts is almost symmetrical, but lacks a Rank III thunder-elemental Esper to mirror Famfrit's position in the water section, and as the thunder-elemental scion in Final Fantasy XII, Adrammelech would have been ideal for that position.

Non-Elemental SummonsEdit

Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons

Rank 1
Rank 2
Rank 3

Ranged Summons

Rank 1
Rank 3

Flying Summons

Rank 1
Rank 2
Rank 3

Fire SummonsEdit

Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons

Rank 1
Rank 2
Rank 3

Ranged Summons

Rank 1
Rank 2
Rank 3

Flying Summons

Rank 1
Rank 2
Rank 3

Water SummonsEdit

Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons

Rank 1
Rank 2
Rank 3

Ranged Summons

Rank 1
Rank 2
Rank 3

Flying Summons

Rank 1
Rank 2
Rank 3

Thunder SummonsEdit

Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons

Rank 1
Rank 2
Rank 3

Ranged Summons

Rank 1
Rank 2
Rank 3

Flying Summons

Rank 1
Rank 2
Rank 3

Earth SummonsEdit

Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons

Rank 1
Rank 2
Rank 3

Ranged Summons

Rank 1
Rank 2
Rank 3

Flying Summons

Rank 1
Rank 2
Rank 3

Holy SummonsEdit

Holy summons generally have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage to the enemies.

Ranged Summons

Rank 1
Rank 2
Rank 3

Final Fantasy XIII EidolonsEdit

Ff13-summon-hopealexander
"The summoned. The salvation of the ill-fated l'Cie."
—Game Trailer

Summons in Final Fantasy XIII are called Eidolons and have great importance to the plot, as they are tied to the l'Cie. They are a unique embodiment of what lies inside each l'Cie's heart. They possess the ability to transform during their Gestalt Mode.

  • Odin, a horned warrior who can transform into a horse; summoned by Lightning.
  • Shiva, twin sisters identified as Nix and Stiria who can combine into a motorcycle; summoned by Snow.
  • Hecatoncheir, a many-armed creature who can transform into a mech; summoned by Vanille.
  • Brynhildr, a fiery Valkyrie who can transform into a sports car; summoned by Sazh.
  • Alexander, an armored king who can transform into an immobile fortress; summoned by Hope.
  • Bahamut, a bipedal dragonoid who can transform into a flying dragon; summoned by Fang.

In the event of Pompa Sancta appear representations of Eidolons of Pulse and Cocoon: Pulse Eidolons:

  • Ifrit
  • Ragnarok

Cocoon Eidolons:

  • Siren
  • Ramuh
  • Valefor


Final Fantasy Versus XIIIEdit

Summons will be featured in this title, but will have to be defeated to be used. The 2011 trailer confirms the command "Summon", but any further details are unknown as far as what summons will be included.

Final Fantasy Type-0 EidolonsEdit

Summons in Final Fantasy Type-0 are known as Eidolons (軍神, Gunshin?, lit. "War Gods"), and were created by the Dominion of Rubrum using the power of the Suzaku Crystal. They serve the same military purpose as siege weapons and war machines, and are used by Rubrum to counter the Milites Empire's advanced weapons technology. In addition to their standard forms, Eidolons also boast higher ranks and forms, giving them more destructive potential and utilization.

Following the deployment of the Crystal Jammer, only the members of Class Zero and l'Cie retain the ability to summon these creatures, though they can only do so by sacrificing their life force, removing them from battle for the remainder of the mission. As such, they are best used for last resort attacks.

Eidolons are categorized by six primary classes, and in each class are stronger incarnations of that Eidolon.

In the story of the game, there are also ultimately powerful Eidolons known as Grand Eidolons (秘匿大軍神, Hitoku Dai Kunshin?, lit. "Confidential War Gods"). According to the description in the game and the official novel, these Eidolons can only be summoned by a l'Cie. The process of summoning takes entire six hours to chant and would require the l'Cie herself along with a couple of thousands of outstanding sorcerers to sacrifice themselves. One summoned, these Eidolons would be able to destroy the whole enemy troop and deal hundreds of thousands of death.

Below are the Grand Eidolons mentioned in the story. Alexander is the only one among them that appeared in the game and of course, non-playable.

Final Fantasy XIV PrimalsEdit

Recurring summons of the series appear in this installment as Primals, and play an important role on the game's plot. Each one is linked to a certain Beastman race, and each one has its own plans with them. The summoning process apparently uses a massive amount of Crystals and Shards, of the same kind used by crafters. The summoning of Primals is not available to players.

Currently known Primals are Titan, Primal of the Kobolds; Garuda, Primal of the Ixal; and Ifrit, Primal of the Amalj'aa. Leviathan is seen right at the beginning of the Limsa Lominsa story and is likely the Primal of the Sahagin. A dragon that has been confirmed to be Midgardsormr appears during the opening CG, and a creature resembling Diabolos has been spotted on the promotional trailers, but is yet to be spotted in-game.

Final Fantasy Tactics SummonsEdit

FFT Ramuh

In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using acquired Job Points, except Zodiark, which has to be cast on the Summoner in order to learn it.

Additionally, the boss Elidibus can summon Midgardsormr.

Final Fantasy Tactics Advance Summons and TotemaEdit

Carbuncle

There are two different types of summons:

Moogle Animists can randomly summon one of the eight viera summoner creatures (see above) using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.

All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline.

Each race has its own individual Totema to summon:

Final Fantasy Tactics A2: Grimoire of the Rift Summons and ScionsEdit

TA2Belias

Again, in Final Fantasy Tactics A2: Grimoire of the Rift, there are two different types of summons:

  • Viera Summoners can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area:

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.

Characters can summon the Espers from Final Fantasy XII, now named as Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory in order to summon him, and each Scion can only be summoned once per battle. Scions can have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.

Crystal Defenders EspersEdit

W1

W2

W3

Final Fantasy Dimensions SummonsEdit

Level 1

  • Sylph
  • Chocobo

Level 2

  • Ramuh
  • Titan

Level 3

  • Shiva
  • Ifrit

Level 4

  • Phoenix
  • Odin

Level 5

  • Unicorn
  • Leviathan

Level 6

  • Alexander
  • Diabolos

Level 7

  • Argy
  • Bahamut

Final Fantasy Crystal Chronicles: My Life as a Darklord MonstersEdit

For her attempt at world conquest, Mira has taken up the art of Summoning, calling monsters and apparitions resembling certain heroes of Final Fantasy IV: The After Years and Final Fantasy Crystal Chronicles: My Life as a King to defend her tower.

Dissidia Final Fantasy SummonstonesEdit

Forty summons appear in Dissidia. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version.

The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and R. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Dissidia 012 Final Fantasy SummonstonesEdit

All forty Dissidia summons are present in Dissidia 012, and eight new summons were added:

Final Fantasy Airborne Brigade SummonstonesEdit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy: Unlimited SummonsEdit

Gun Dragon
Gun Dragon.
BlueHighwindAdded by BlueHighwind

By using the power of the Magun and loading the appropriate soil, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

Summons by other characters in Unlimited include:

Unlimited: After SummonsEdit

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