Quests are completed in order to advance the story and increase stats in Lightning Returns: Final Fantasy XIII.
Each quest has a Name – a help in identifying a certain quest, Difficulty – a three-star level of difficulty in completing the quest, a Description – the exposition of the quest, Client – a person who request certain objectives to be completed, Quest Item – an item which should be obtained for the quest to be completed, Expiry Date – date before a quest becomes unavailable or its provided completion time expires, and a Reward – item obtained for the quest's completion. Along with getting Items from completing Quests, doing Quests also increase Lightning's HP, Strength and Magic stats.
Quests are split up into three types: Main Quests; which follow the plot of the game, Side Quests; quests received from NPCs, and quests from the Canvas of Prayer; quests accepted from Chocolina.
List of QuestsEdit
Depending on which day the player decide to complete the main quests, they may fight a different version of the boss for that quest. This applies to main quests 1, 2, and 4. Completing the main quests may award any or all of the following: HP boost, STR boost, MAG boost, EP counter boost, ATB bar boost, Item slot expansion, and gil.
Main Quest 1: LuxerionEdit
|Name||Main Quest Area||Character||Objectives|
|1-1: An Evil Savior||Luxerion||Noel Kreiss||Initiated upon entering Luxerion.|
|A grisly scene greets Lightning as she steps into Luxerion. A young girl has been murdered, and the Order's inquisitors have locked down the area to search for suspects. Lightning should talk to the inquisitor in charge of the investigation to get the blockade lifted—especially in light of this grim message, found near the body: The evil savior will die at the hands of the Shadow Hunter. The area where the body was found has been locked down, and Lightning can do nothing until the blockade is lifted. She must assist in the murder investigation by looking for witnesses and searching for clues that might identify the culprits.
Based on the testimony of the witnesses, a clearer picture of the crime is emerging. The dead girl is but the latest in a series of victims, all young women with the same rose-colored hair as Lightning. Many of the city residents suspect the Children of Etro in having a hand in the crimes. It is time for Lightning to report this information to the inquisitor. The inquisitor has lifted the blockade around the North Station. Although the authorities still lack definite proof, the Children of Etro appear to be involved somehow in the murder—and if so, they know about the savior. The evil savior will die at the hands of the Shadow Hunter, read the message. What could it mean?
|1-2: In the Shadow of the Heretics||Luxerion||Noel Kreiss||Investigate the Congregation of the Order between 0:00 and 6:00.|
|At midnight, the Children of Etro gather in huddled groups in front of North Station. It seems likely that these heretics, worshippers of the Goddess Etro, are behind both the murders and the grim message threatening the savior. The heretics are alert and cautious, Lightning must follow them stealthily, as it is her only chance to learn more. Lightning follows the heretics to a graveyard where they conduct nightly rites that seem to have some connection with the murders—but the gate is closed to outsiders. To open the gate, Lightning must collect the four numbers of the pass code. This code is distributed to all the heretics in the city. Somewhere out in the streets of Luxerion is hidden the key to the graveyard...|
|1-3: Find the Code||Luxerion||Noel Kreiss||Find the cipher for the encryption of the four numbers.|
|The mysterious rites that the Etro heretics attend each night appear to be connected to the murders of the young girls. To get into the place where they are held, Lightning needs the pass code. After 6 AM, four numbers will appear on walls across the city. Lightning must find them and then return to the Forsaken Graveyard in time for the next rites.|
Warehouse District Code
Lighting has found a number to the pass code in the warehouse district. No one knows what the heretics' endgame might be, but it seems likely there will be more victims before they are done. Lightning needs to open the gate to the Forsaken Graveyard and infiltrate the rites that take place there each night.
The Centrum Code
Lightning has found a number to the pass code in the Centrum. Many residents of the city are suspicious of the heretics and their plans. Lightning must move quickly to stop the heretics and bring an end to the sinister rites that take place in the Forsaken Graveyard.
South Station Code
Lightning has found a number to the pass code near South Station's public phone booth. Clearly, the heretics do not fear the Order, if they are hiding their codes in the shadow of the Cathedral itself. Lightning must stop the rites in the Forsaken Graveyard before more blood is spilled.
The heretics' stronghold lies deep in the Warren. There Lightning finds an Oracle Drive that shows the savior being killed by Noel, the so-called Shadow Hunter. Noel appears and tells Lightning that he intends to make the prophecy come true. He then disappears deeper into the Warren. Lightning wants to follow, but she has more pressing business. Check the walls near the Oracle Drive!
Lightning has the four numbers of the pass code. Now all she needs to do is go to the Forsaken Graveyard, and speak the numbers into the phone booth at midnight. One inside the graveyard, she will be able to observe the rites with her own eyes—and stop them, if need be. Lightning speaks the four numbers she has found. They must have been the correct ones, because the gate at last opens. Now she can see for herself the rites that the heretics hold. But what hazards are waiting for, inside that grim graveyard shrouded in darkness?
|1-4: Rites for a Goddess||Luxerion||Noel Kreiss||Stop the sacrifice at 0:00.|
|The gate to the Forsaken Graveyard where the heretics gather stands open. It now seems clear that Children of Etro are behind the calls for the savior's death. The rites have already begun, and the heretics may be murdering another young woman at this very moment. Lightning cannot afford to delay. It is time to bring an end to the heretics' deadly games. Just as Lightning arrives at the site of the heretics' gathering, Noel appears. Although the Children of Etro hail the Shadow Hunter, he wants nothing to do with them and their murders. Just like Lightning, he has come to put an end to their grim rites. But this does not make him Lightning's ally. He still wants to fight her, just as the Oracle Drive prophesizes. He issues a challenge, then slips into the night as the Order security forces arrive.|
|1-5: Hunter in Light and Shadow||Luxerion||Noel Kreiss||Chase and defeat Noel.|
|Noel has helped put an end to the Children of Etro's bloody rites, but the man they hailed as the Shadow Hunter still believes he must kill Lightning. He issues a challenge to Lightning and then disappears into the Warren. Deep within that maze of narrow streets lies the chosen battleground. Lightning has little choice but to follow. Strangers are not welcome in the Warren. The door leading further inside is shut fast, and will only be opened for those who can show that they belong. If Lightning does not find a way through, she will not be able to reach Noel.
Lightning is inside the Den of Shadows. The clock is ticking toward the end of the world—it is time for the final showdown with Noel. Lumina appears within the Chaos, and tells Lightning why Noel is so intent on making the prophecy come true. She explains that Noel is a prisoner of the past, consumed by grief over the death of Yeul. Only her promise that they will meet again has kept him going. When he saw the recording in the Oracle Drive, he was gripped by the idea of making it come true. All of it—including the death of Lightning. Is there any way to change his mind? Can his soul be saved?
Noel believed that if he slayed Lightning, a future would come about where he is reunited with Yeul. But even so, he could not bring himself to deliver the killing blow, and instead he destroyed the Oracle Drive, choosing to forge his own future instead of remaining in the thrall of a prophecy. It was never in Noel to kill an innocent person, even if it meant saving the world.
Main Quest 2: YusnaanEdit
|Name||Main Quest Area||Character||Objectives|
|0-1: A Different Snow||Yusnaan||Snow Villiers||Defeat the enemies and find Snow.|
|Lightning steps into the grand ballroom that lies at the heart of Yusnaan and confronts Snow, ruler of the city. He makes it clear that the reunion is not welcome, and the pair cross swords. But before their conflict can escalate, they must deal with monsters that have emerged from the Chaos. Eventually, Snow slips away through the Chaos, and Lightning is left trapped in the ballroom. If she is to catch Snow, she must first kill the monsters and get the doors open again.
Lightning manages to slay all the monsters in the ballroom and the automated defenses unseal the doors. Lightning hurries towards the upper floors of the palace in pursuit of Snow. Snow is not the man that he used to be. He has changed—but then, so has Lightning. She is the savior now, and she wants Snow's soul. As Lightning desperately chases Snow, a mysterious young girl appears in front of her. Lightning defeats the monster that the girl summons, but when Lightning tries to continue the pursuit, she finds her way blocked. With palace guards right on her heels, she has no choice but to give up the chase and return to the Ark.
|2-1: The Great Break-In||Yusnaan||Snow Villiers||Gather information about Snow.|
|Lightning returns to Yusnaan, determined to find out what is happening with Snow. But he is holed up in his palace, which has been locked down tight in the aftermath of Lightning's previous "visit." She might be able to snake into the palace through the delivery entrance, but first she has to get into the exclusive Augur's Quarter... Lightning's goal is the palace—but first, she has to find a way into the Augur's quarter. Anyone passing through the main gate must show an ID card, which is not easy to acquire. However, there is another way in, a secret back route that needs no ID card.To use it, she must find the so-called Tour Guide and purchase one of his tickets.
Only the rich and privileged are allowed through the main gate into the Augur's Quarter—but there is another route, along the cargo train track. To avoid the trains, Lightning needs to be at the Industrial Area gate at 6:00 PM and traverse the route fast. But the way is blocked with Chaos infusions and monsters, and any delay or misstep will foil the plan. Lumina's interference causes the back route into the Augur's Quarter to literally collapse, and Lightning falls into the warehouse district. This was not part of the plan, but if she hurries, she can still make it to the palace in time. First, she must head for the Augur's Quarter.
Lumina causes Lightning to fall outside of the Augur's Quarter, but this turns out to be a blessing in disguise. Lightning recovers an ID card to the quarter, and now she can enter and leave at will. The palace accepts deliveries only once per day. Lightning needs to hurry to the Augur's Quarter or she will miss her change to get into the palace. Lightning gets inside the Augur's Quarter, but the delivery entrance that she hoped to use to infiltrate the palace has been locked down along with all the other entrances. But she can't stop now. According to Hope, Chaos readings inside the palace are spiking out of control. Lightning has to get into the palace more urgently than ever. They need a new plan...
|2-2: The Legend of the Savior||Yusnaan||Snow Villiers||Infiltrate the Palace via the Arena.|
|Hope comes up with a plan B. He thinks that if Lightning can somehow topple the giant statue that forms the main set of the theater show, she will be able to use it as a bridge to get over the palace walls. In order for Lightning to be in position when the statue is brought down, she must talk to the director of the show no later than 12:30 AM. Lightning wants to increase the number of fireworks that are launched at the show's climax, and the director Sarzhak agrees. He's bored of the show and leaps at the chance to shake things up. Lightning now needs to scour the city for fireworks and deliver them to the crew chief. She needs lots of them—that statue is not going to come down easily.
Hope has a surprise for Lightning. He tells that the only way she can be in the right position when the statue falls is to be on stage as a performer. The director agrees to give Lightning the starring role—but only if has her own costume. Lightning needs to fight in the arena, win the perfect costume, and get back to the show in time for her 3:00 AM cue. Zoe is the owner of the Slaughterhouse and a former actress who once played the role of the savior. She gives Lightning her old costume as a reward for Lightning's victory in the battle arena. The grand plan is about to go into effect. Lightning just has to get into costume and talk to Sarzhak by 3:00 AM, in time for the show's grand finale.
At the climax of the show, Lightning appears on stage in her role as the savior. Sarzhak suspects what she i up to, but has decided to play along and give her the fireworks show she asked for. The towering statue is shaken to its foundations, and then with a massive roar, it topples onto the palace walls.
|2-3: A Solitary Patron||Yusnaan||Snow Villiers||Head to the throne of l'Cie to fight Snow.|
|It was an elaborate plan, but Lightning has finally reached the grounds of Snow's palace, which are infested with thick clouds of Chaos. It could be just a natural outbreak—of something much more sinister. Snow is the last remaining l'Cie, cursed with tremendous powers and an evil destiny. When a l'Cie reaches the end of his strength and falls into despair, he is transformed into a grim creature known as a Cie'th. Beyond the sealed door, Lightning senses the dim presence of Snow. But the door is encased in ice, created with the otherworldly powers of the l'Cie. The ice is the very manifestation of Snow's torment, and Lightning cannot break it with brute strength. Elsewhere in the palace will be a key. Something important to Snow. Something that will resonate with his heart.
The private room of the man who rules Yusnaan looks more like a torture chamber than a place of repose. On the table in the middle of the room, Lightning finds the pendant that Snow gave to Serah as a token of their love. Did he leave it here because he has abandoned his love—or because he wanted to keep it safe? Everything depends on the answer. If this does not melt the ice, then nothing ever will. Snow has been using his l'Cie powers to absorb the Chaos, fighting a solitary battle against the rising tide. In a last desperate act, Snow allows himself to be transformed into a Cie'th and attacks Lightning. But she cries out one last appeal: Don't let your love for Serah disappear into the Chaos! Somehow, Snow hears her—and returns to human form.
Main Quest 3: WildlandsEdit
|Name||Main Quest Area||Character||Objectives|
|3-1: The Angel of Valhalla||Wildlands||Caius Ballad||Find the Angel of Valhalla and defeat the Chocobo Eater.|
|The Wildlands is nature's last refuge in a dying world. When Lightning first arrives here, she hears a strange voice, whispering on the wind. It speaks of an Angel of Valhalla, and an encounter ordained. An Angel of Valhalla? Lightning has no idea whose voice it is, but given her own past in Valhalla, it might be a lead worth following. She resolves to ask the locals if any of them have heard of this angel.
The Angel of Valhalla is a white chocobo saint to herald the end of the world. It is part of and old legend told throughout the Wildlands. In a village called Canopus Farms, there lives a famed veterinarian by the name of Dr. Gysahl. Apparently, he is the best man to ask about legendary chocobos.
At first, Dr. Gysahl wants nothing to do with Lightning. But when she tells him about the voice she heard, his attitude changes immediately. The doctor reveals he has heard the same voice, and goes on to explain more about the legend of the angel. He then suggests that Lighting talk to his assistant, Seven, who is an expert on tracking chocobos.
|3-2: Healing an Angel||Wildlands||Caius Ballad||Take care of the Angel of Valhalla.|
|3-3: Where Chaos Sleeps||Wildlands||Caius Ballad||Head to Etro's Temple to defeat Caius.|
Main Quest 4: Dead DunesEdit
|Name||Main Quest Area||Character||Objectives|
|4-1: Bandits of the Desert||Dead Dunes||Oerba Yun Fang||Find the Bandit's Hideout|
|Somewhere in the Dead Dunes lies the holy clavis, a treasure with the power to draw the souls of the dead and open doors to the otherworld. The Order is anxious to find it—perhaps Lightning should search, too. Bandits operate in the desert, making a living from plundering the ruins. They might have information about this clavis. Lighting should seek them out. The barren sands of the Dead Dunes are not a fit place for human habitation. People are drawn here only for some powerful reason—and in the case of the bandits who form the majority of desert dwellers, that reason is treasure. If anyone knows where the clavis is, it is them. The question is: will they share their knowledge with an outsider?
The settlement of Ruffian is run by a bandit gang calling itself Monoculus. They are a cagey, secretive group, and they are not willing to share information about the clavis with strangers. Lightning does not particularly want to join the gang, but she has little choice. She is going to have to take this trial that Adonis has presented to her. Lightning isn't going to get information about the clavis or anything else until she joins the Monoculus gang. She has little choice but to take their absurd trial, however impossible it sounds. She must find the sandstorm known as God's Wrath that rages near the bandit settlement...and somehow make it stop.
|4-2: Aspiring Bandit||Dead Dunes||Oerba Yun Fang||Help Adonis calm the Sandstorm.|
|If Lightning wants to join the bandit gang, she must quell God's Wrath, a sandstorm that rages near Ruffian. The key to breaking it is held by a monster that can be found nearby. No ordinary human has ever been able to make the key work, but then, the savior is no ordinary human. God's Wrath rages in the area around the Giant's Sandbox. Lightning does something that no human has ever done: she activates the crux and ends the storm. Adonis is impressed—but not exactly surprised. Apparently, his boss had already determined that Lightning possesses special powers. In any case, Lightning is now part of the gang. She should follow Adonis back to the settlement and meet her new boss.
Lightning has become an official member of the Monoculus gang. When she is taken to meet the bandits' leader, she finds herself face-to-face with Fang, an old comrade from centuries past. Fang has also been searching for the clavis—she wants to find it before the Order does. But she doesn't explain why, nor does she offer a reason for leaving Vanille alone with the Order, back in Luxerion...
|4-3: Where the Clavis Lies||Dead Dunes||Oerba Yun Fang||Head to the Ruins near the Giant's Hand and investigate the suspicious door.|
|Fang has been using her position as head of the bandit gang to search for the clavis, but she does not disclose why she wants an ancient relic that gathers the souls of the dead. Meanwhile, the Order is redoubling their efforts to find the clavis. If Lightning and Fang are to reach it first, they must head quickly to the ruins which it is buried. The entrance stands near the Giant's Hand. Fang is unwilling to discuss her reasons for wanting the clavis. She does reveal that it is ultimately meant for Vanille, but why, and for what purpose, she remains silent. Fang will reveal all in her own good time; for now, Lightning needs to concentrate on the search.
Inside the ruins is a sealed door that Fang and her gang have not been able to open. It seems the obvious place to begin... Within the desert ruins, Fang and Lightning at last arrive at the place where they believe the clavis rests. They can feel powerful energy surging within the chamber, but the way is barred by a massive door, sealed shut. Somewhere else in the ruins are strange murals that hold the key to breaking the seal. Lightning has to find them.
|4-4: Murals of the Gods||Dead Dunes||Oerba Yun Fang||Decode the Mural of the Gods by collecting lithographs.|
|Three murals depicting events of the crystal legends are the key to unsealing the door to the clavis chamber. Only those who have seen the three murals and know the deeds of the gods may pass through the Sacred Gate and into the presence of the holy treasure. Each mural is displayed in its own gallery, located in different parts of the ruins. Lightning must visit each one in turn.|
|4-5: The Holy Clavis||Dead Dunes||Oerba Yun Fang||Find the Clavis and defeat Grendel.|
Main Quest 5: WildlandsEdit
|Name||Main Quest Area||Character||Objectives|
|5-1: Father and Son||Wildlands||Sazh Katzroy||Find Sazh's fallen airship/home.|
|5-2: Follow the Chocobo Chick||Wildlands||Sazh Katzroy||Follow the chocobo chick to find the Fragment of Mischief.|
|5-3: Wishes on a Canvas||Wildlands||Sazh Katzroy||Collect the Beloved's Gift from the Dead Dunes and Fragment of Smiles from the Wildlands.|
|5-4: What Soul Seed Traders Want||Wildlands||Sazh Katzroy||Gather the Moogle Fragment from the Moogle Village and collect Soul Seeds. Give them to a seedtrader to receive the Fragment of Radiance.|
|5-5: Battle's Bounty||Wildlands||Sazh Katzroy||Defeat Zaltys at the Slaughterhouse in Yusnaan to collect Fragment of Courage.|
|5-6: Beyond the Sandstorm||Wildlands||Sazh Katzroy||Head to Dead Dunes to beat the Cactair to get the Fragment of Kindness.|
There are sixty-six side quests in the entire game; Luxerion has twenty, Yusnaan has sixteen, Wildlands has twenty-two, and Dead Dunes has eight. The maximum amount of completed side quests on the first playthrough is sixty-five on any subsequent playthrough. The "The Avid Reader" in Luxerion must be failed in order to access "To Save the Sinless" side quest. Completing side quests may award any or all of the following: HP boost, STR boost, MAG boost, Item slot expansion, gil, garb, weapon, shield, and adornment.
|Name||Difficulty||Client||Quest Item||Expiry Date||Availability||Location|
|Whither Faith||★★☆||Inquisitor||-||Day 1, 6AM||Day 1, Automatic||North Station, Plaza|
|The body of a woman has been found in the plaza in front of Luxerion's North Station. It is just the latest in a string of murders in which the victim was a woman with the same color hair as Lightning. Could someone be going after the savior herself?
Lightning needs to question witnesses in the area and report whatever she learns to the inquisitor in charge of the investigation.
|Reward: 800 gil, Scholar's Glasses, Max HP +80, Strength +6, Magic +6
2nd Completion: 1200 gil, Max HP +40, Strength +3, Magic +3
|Where Are You, Holmes?||★☆☆||Thornton||-||Day 1, 6AM||Day 1||North Station, Plaza|
|Inside Luxerion North Station, station attendant Thornton is worried about his colleague Holmes, who has failed to turn up for his shift. Can Lightning help find him? The quest must be completed by 6 AM. Try searching for a man in uniform near the town hotel in the station plaza.|
Holmes was not far from the North Station. He had seen the people who hung the dummy from the clock tower and went into hiding, fearful that her would become their next victim.
He will share what he knows with Lightning, but only if she escorts him safely to Luxerion's North Station, where his colleague Thorton anxiously awaits.
Lightning has safely escorted the wayward Holmes to the station, to the great relief of his supervisor, Thorton. The latter explains that he had lost Holmes's predecessor in similar circumstances.
Hearing this, Holmes vows not to put Thorton through such worry ever again, and their souls are saved.
|Reward: 300 gil, Railworker's Cap, Rail Railworker's Beret, Max HP +30, Strength +3
2nd Completion: 450 gil, Max HP +10, Strength +1
|The Things She's Lost||★☆☆||Dolce||Green Carbuncle Doll x1||North Station, Plaza|
|A tearful Dolce tells Lightning that she has lost her prized treasure, a green Carbuncle doll, somewhere near North Station.
Perhaps Lightning can fin it--but it won't be easy, if the toy has come into contact with another dimension.
|Reward: 100 gil, Carbuncle Figurine, Max HP +30, Magic +3
2nd Completion: 150 gil, Max HP +10, Magic +1
|Like Clockwork||★★☆||Armena||-||North Station, Plaza|
In the plaza in front of Luxerion's North Station, Lightning meets Armena, who is terrified that if the clocks of Luxerion stop, the end of the world will follow. Lightning can help put Armena's mind to rest by checking all the clocks of the city and making sure that they are still ticking.
|Reward: HP +80, Magic +8, Strength +4, 1200 gil, Brass Gear|
|Dying Wish||★★☆||Blythe||Spectral Elixir x1||The Residences|
On the Gallery Steps in the commercial district, Lightning meets a girl called Blythe. She has made a journey here to buy special medicine for her father, who is gravely ill, but was told by the potions shop that they are out of ingredients. There is only one such shop in the commercial district. Lightning should pay a visit.
It appears that the well-known Chocobo Emporium in the commercial district can brew a batch of the medicine that Blythe needs for her father. Lightning should drop by during opening hours.
|Reward: HP +80, Magic +4, Strength +8, Tonberry's Lantern|
|Suspicious Spheres||★☆☆||Virgil||The Residences|
Someone has been dropping Order supply spheres willy-nilly all over the city. The spheres are cloaked in a sinister red light.
Virgil wants Lightning to check all these suspicious spheres and then report back to him. He will be waiting for her in the Plaza of Players in the Residences.
|Reward: HP +40, Magic +2, Strength +4, 300 gil, Millionaire's Mustache|
|Born from Chaos||★★★||Solandra||Cursed Dragon Claw x1||Arcade|
In the North-South Corridor that extends south from the warehouse district, a mighty Zomok from the Chaos is terrorizing local residents.
Thirteen hardened bounty hunters tried to slay the menace, but only a fighter called Solandra survived to tell the tale.
Can Lightning defeat the Zomok on her behalf?
|Reward: HP +120, Magic +10, Strength +12, 6000 gil, Brigand's Tricorne, Pendragon|
|Soul Seeds||★☆☆||Baird||Soul Seed x1||Arcade|
In the North-South Corridor, in the Arcade, Lightning encounters Baird, a merchant of sorts. He tells her that he will pay handsomely for any soul seeds she can find. A select group of daring seedhunters make a living by jumping into the Chaos and grabbing soul seeds. Lightning can join their ranks and sell any seeds she finds to the soul seed traders. Easily spotted because of their distinctive hats, one of each trader can be found in Luxerion, Yusnaan, the Wildlands and the Dead Dunes.
|Reward: HP +40, Magic +4, Strength +2, 400 gil, Black Tattoo|
|Faster Than Lightning||★☆☆||Lamont||The Residences|
In the Saint's Hill area of the Residences, Lightning encounters a would-be challenger by the name of Lamont. Lightning, never one to turn down a summons to a contest, agrees to the race.
Now she has to make sure she keeps up with the fleet-footed kid and beat him to the goal. But with a name like Lightning, how can she lose?
|Reward: HP +30, Strength +6, 200 gil, Gold Medal|
|Treasured Ball||★☆☆||Talbot||Rubber Ball x1||1st Avenue|
On 1st Avenue near Luxerion's South Station, Lightning encounters a bot who has lost his ball on a rooftop.
It looks like Lightning can reach the roof from the top of a nearby stone wall. Maybe she could fetch the rubber ball for the boy.
|Reward: HP +30, Strength +3, 100 gil, Salvage Pilot's Badge|
|The Angel's Tears||★★☆||Luka||-||South Station, Plaza|
Every evening on the plaza at the end of Idol Avenue, near Luxerion's South Station, a young street merchant called Luka appears to sell bottles of her own tears. Hers must be a curious story—she might be willing to share it with Lightning but only if Lightning agrees to buy some of the girl's unusual offerings.
Luka sells the tears. But for some reason, she refuses to give any to Lightning. Instead, Luka talks of her past, how she once was a child performer, but then she had to quit...and there she ends her story. If Lightning wants to know more, she will have to talk to Luka again. She comes every evening to the plaza at the end of Idol Avenue, near South Station. Despite demanding a higher price than before, Luka refuses to hand over her tears. Instead, she tells Lightning about the death of her beloved acting coach and mentor. For a century, she cried, until she could no longer cry for herself. Now, the only tears she produces are for sale, and if Lightning wants to buy some, she will have to come back another day.
|Reward: HP +80, Magic +8, Strength +4, 2400 gil, Crystal Tear|
|The Saint's Stone||★☆☆||Servant Aremiah||Crystal Shard x1||Cathedral Plaza, Holy District|
|In the Cathedral Plaza of the holy district, Lightning encounters Aremiah, a member of the Order, who gives Lightning some news about her old ally Vanille. Apparently Vanille is being kept under close watch by the Order elders, who have designated her a "saint." Unfortunately, a stone that she treasured has been stolen and this has plunged her into despondency. There are few leads, but it might be worth questioning the warehouse employees down in the warehouse district first.
|Reward: 500 gil, Max HP +40, Magic +6, Fragment Crystal, Paladin, Service Entrance Key|
|The Avid Reader||★★☆||Ranulph||Ranulph's Journal x1||Pilgrim's Passage|
Every day, on Pilgrim's Passage, near South Station, a quiet, dignified gentleman called Ranulph can be seen engrossed in his journal and nibbling on muffins brought to him by the baker, Marlon. Ranulph's life is contented and ordered, marred only by one small wrinkle—the notebook containing the entries from the first 50 years of his life is missing. Perhaps Lightning can find it for him.
Ranulph smilingly tells Lightning that there is nothing of interest in his lost journal, so she needn't read it if she does find it. According to Ranulph, the book may have ended up in a secondhand shop run by a woman called Mitka. It is a slim lead, but the only that Lightning has got. Lightning manages to find the woman Mitka. She once ran a secondhand shop, but she is retired now and devotes her days to God and the Order. Mitka claims she doesn't know where the notebook has gone—but then again, she seems to know more than she is letting on. The mystery goes deeper than a simple missing journal. If Lightning wants to learn more, it looks like she will have to go to the Warren and find a man with no name. In the Warren, Lightning finds a man with a past so dark that he has cast away his own name in a bid to escape it. At one time, he was called Reddick. When he hears that Lightning is helping Ranulph, he tells her that a woman called Erine has the missing journal, and that she can be found in Yusnaan, on a balcony famous for its view of the city and the monorail tracks beyond.
|Reward: HP +60, Magic +4, Strength +6, 900 gil, dull Grudge Knife|
|Buried Passion||★★☆||Armand||The Residences|
On Saint's Hill, in the Residences, Lightning meets a sad-looking man by the name of Armand. He asks Lighting if she would care to hear the tale of his dead friend...
|Reward: HP +80, Magic +4, Strength +8, 1300 gil, Black-rimmed Glasses|
|The Girl Who Cried Wolf||★☆☆||Louise||-||North Station, Plaza|
Lightning answers a phone and hears a plea for help. A young woman called Louise is being chased by a mob armed with weapons. She said something about the north side of town, near the graveyard. That could be none other than the Forsaken Graveyard. Lightning will have to hurry if she wants to save the girl.
Note: This quest has a time limit. If you don't hurry, the quest may end in failure.
Lightning is too late to save Louise. Her body has been found, another victim of the Etro fanatics. A sacrifice in place of the savior... What was she thinking at the moment of her death?
|Reward: HP +40, Magic +4, Strength +2, 500 gil, Leather Rucksack|
|Stuck in a Gem||★★☆||Gem||Starlit Spice x1||Pilgrim's Passage|
On Pilgrim's Passage in the holy district, Lightning meets a talking cat who begs for help. Can this really be part of the savior's mandate? Must Lightning help cats as well as people?
The talking cat is really a young boy called Ronan, whose soul has ended up in a cat's body thanks to Lumina's trickery. The only way to return him to his true form is a dose of an antidote called starlit spice. The first step is to find a merchant in Luxerion who sells the concoction. Lightning has found a merchant who can sell her a vial of starlit spice, which she needs to rescue Ronan from his jam. Rubrio sells his wares down by the Wall of Joy in the Warren. If Lightning can slay some Niblets, she should be able to collect a couple of niblet hairballs. Then Rubrio will mix the concoction for her. Lightning has the starlit spice, and now she just needs Ronan to take a whiff of the tincture. He can usually be found somewhere around daybreak in the company of cats. The problem is, if the other cats catch the scent they will surely try to steal the spice. Lightning has to get close to Ronan while avoiding the rest of the caterwauling cluster. The cats have stolen the precious vial of starlit spice. Perhaps Rubrio, the merchant down by the Wall of Joy in the Warren, can brew Lightning another batch.
|Reward: HP +80, Magic +12, 1600 gil, Black Cat Ears|
|Get the Girl||★★☆||Lackley||The Warren|
Down in the Warren, at the bottom of Mangled Hill, slumps a forlorn former officer with a sad tale to tell. His name is Lackley, and he was abandoned on his wedding day by his bride-to-be.
For decades he searched for his fair Philiana, to no avail. He has given up hope now, but perhaps Lightning can succeed where he could not.
|Reward: HP +80, Magic +8, Strength +4, 1500 gil, Exotic Shades|
|A Rose by Any Other Name||★★★||Alrick||Phantom Rose x1||The Warren|
By the Wall of Wealth, down in the Warren, Lightning encounters a young boy called Alrick. However, it is not Lightning he wants to speak to-it is a look-alike called Myka, who believes is the real savior.
Myka had promised to bring the boy and his mother a legendary flower known as the phantom rose. But Myka is a fraud, and it is up to Lightning to deliver on the promise.
|Reward: HP +120, Magic +12, Strength +10, 3200 gil, Crystal Rose, Red Bow Tie, Purple Lightning|
|Voices from the Grave||★☆☆||-||-||Clock Tower/ Pilgrim's Passage|
Residents of Luxerion speak of seeing the ghosts of women, wandering late in the night. Lightning should research the city and find out the truth behind the reports.
|Reward: HP +40, Strength +6, 400 gil, Halo|
|To Save the Sinless||★★★|
|Name||Difficulty||Client||Quest Item||Expiry Date||Availability||Location|
|Fireworks in a Bottle||★☆☆|
|The Fighting Actress||★★☆|
|Fireworks for a Steal||★★☆|
|Plat it for Me||★★☆|
|A Testing Proposition||★★★|
|Name||Difficulty||Client||Quest Item||Expiry Date||Availability||Location|
|A Father's Request||★★☆|
|The Hunter's Challenge||★★☆|
|A Final Cure||★★☆|
|Round 'Em Up||★★☆|
|Peace and Quiet, Kupo||★☆☆|
|Saving an Angel||★☆☆|
|The Old Man and the Field||★☆☆|
|Land of Our Forebears||★★★|
|A Taste of the Past||★★☆|
|Dog, Doctor, and Assistant||★☆☆|
|The Right Stuff||★☆☆|
|The Secret Lives of Sheep||★★★|
|Where Are You, Moogle?||★★☆|
|Mercy of a Goddess||★★☆|
|The Grail of Valhalla||★★★|
|To Live in Chaos||★★★|
|Mother and Daughter||★★☆|
|Name||Difficulty||Client||Quest Item||Expiry Date||Availability||Location|
|The Life of a Machine||★★☆||Bhakti||Bhakti's Oil x3|
In an isolated chamber of the Sacred Grove in the Temple Ruins, Lightning finds an exploratory rover bot called Bhakti. It seems he is almost out of fuel, but Lightning might be able to help.
This quest has a time limit.
The energia Bhakti needs can be found in three locations: Tobias's General Store in Ruffian, next to the Shrine of the Tablet in the Grave of the Colossi, and the foot of the Oasis Lighthouse. There might be other supplies elsewhere, too. Once Lightning has three energia of fuel, she should take them to Bhakti.
Fully mobile once again, Bhakti finally manages to open the chamber where he believes his comrades are waiting for him. But those comrades are not robots; they are humans, and long dead. When Bhakti learns that his friends cannot be repaired, his own systems shut down and he falls silent for good. Who can say if machines have souls? What is clear, is that in his final moments, Bhakti knew what it meant to be human.
|Reward: 0 gil, Cyber Scanners x1|
Tobias is a wealthy merchant who runs several shops across the Dead Dunes. But the lack of competitors out in the desert means his selection is poor and his customer service worse. Tobias just can't bring himself to get excited about his business without competitors to spur him on. People like Ramon, for example, who was once a fierce rival but now does nothing but loiter around the Giant's Sandbox.
Now that Ramon has reopened his shop, Tobias is fired up about his business again—it's the competition that he really loved. His soul is released from the ennui that had gripped him, and now Lightning can expect to find much better wares in his shop. Maybe Lightning should visit Tobias's General Store some time and see what new merchandise is available.
|Reward: HP +50, Magic +2, Strength +4, 500 gil, Snakeskin Hat|
|His Wife's Dream||★★☆||Ramon||Arithmometer x1|
Ramon was once a hardworking businessman, but he abandoned his shop and now spends his days lounging near the north entrance of the Temple Ruins. The only reason he hasn't left the Dead Dunes is because he is still hoping to find the arithmometer that belonged to his departed wife, Monica. Perhaps Lightning can help.
Ramon's wife, Monica, was killed by a monster out in the desert. Perhaps the monster that did the deed is still prowling the sands. Lightning should search for evidence of monster attacks on merchants and caravans. If Lightning can find Monica's arithmometer, she should take it to Ramon, who lounges near the north entrance of the Temple Ruins.
With his wife's arithmometer in his hands at last, Ramon remembers the dream Monica had for the both of them, in which they built a shop out here in the desert and made it a grand success. Ramon resolves to take up the dream once more. He reopens his shop, Ramon's Essentials, and Lightning becomes his first customer.
|Reward: HP +100, Magic +2, Strength +6, 1300 gil, Gold Padlock|
|Tool of the Trade||★☆☆|
In the outlaw settlement of Ruffian, Lightning encounters a character called Adonis, who appears to be an important figure in the bandit gang known as Monoculus. He tells her that they have information about the holy clavis, but they will only share it if she joins the gang. Monoculus runs everything in the desert. If Lightning wants to accomplish anything while she is here, it might be a good idea to do what Adonis suggests.
Out in the desert, a storm called God's wrath rages endlessly. If someone can activate the monument that stands nearby, the storm will finally cease—or so the locals believe. Lightning must battle the Gurangatch that prowls nearby and recover the key that activates the monument.
As soon as Lightning gains possession of the Anchorite's Crux, the monument is activated, and the storm that no one could calm suddenly grows still. This is proof that she is indeed a messenger from God. Lightning has passed the trial. Now it is time to return to Ruffian, talk to Adonis, and be introduced to the bandit boss.
|Reward: HP +100, Magic +8, Strength +4, 1500 gil, Monoculus Mask|
|Skeletons in the Closet||★★★||Jamus||Slay all the skeletons|
In Ruffian, Lightning encounters a former bandit by the name of Jamus, He is a tormented soul, who cannot forget the day when Skeletons attacked him and his children and left him as the only survivor. Jamus's life is in tatters, and the only thing that might save him is revenge. Lightning agrees to seek out all the Skeletons and destroy them once and for all.
Lightning has destroyed every last Skeleton in the world. It does not end Jamus's pain, but it does allow him to face his grief at last. Jamus declares that he will visit the graves of his children and tell them that the Skeletons are no more. The children are lost, but at least Lightning has saved the soul of a father.
|Reward: 4,500 gil, Pioneer's Eyepatch x1|
|Last One Standing||★★★|
|What Rough Beast Slouches||★★★|
Canvas of PrayersEdit
- Main article: Canvas of Prayers
There are eighty-three Canvas of Prayers quests; Luxerion has thirteen quests, Yusnaan has fourteen, Wildlands has twenty-five, Dead Dunes has eighteen, and global has thirteen quests. Completing a Canvas of Prayers quests may award any or all of the following: HP boost, STR boost, MAG boost, gil, weapon, shield, adornment, and item.