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List of Final Fantasy elements

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The following is a list of elements in Final Fantasy.

MechanicsEdit

In the original Famicon and NES releases, spells and attacks can have eight elemental properties: Fire, Ice, Lightning, Quake, Poison & Stone, Time, Death and Status. Since Final Fantasy Origins, Poison and Stone was split into two separate elements, and Status was split into six: Darkness, Paralysis, Confusion, Mind, Sleep and Silence.

A weapon can have multiple elemental properties, and a piece of armor can grant resistance to multiple elemental properties. However, spells and enemy abilities never have more than one property (spells like NulAll grant the targets resistance to specific properties, but the spells don't have any elemental properties themselves).

Weaknesses and resistances to elemental properties have different effects for damaging spells, status spells and weapons:

  • Spells and enemy abilities have a dramatically reduced hit rate against targets resistant to their properties, and have an increased hit rate against targets weak against their properties.
    • For status-inflicting spells, such as Quake, Stop, Break and Sleep, the hit calculation determines whether the spell succeeds or fails in inflicting status ailments.
    • Damaging spells deal half damage if they miss (for example, Fire deals 20-40 damage if it hits or 10-20 damage if it misses).
  • In addition to the hit modifiers, damaging spells and enemy abilities deal 1/2 damage against resistant targets, and 1.5x damage against weak enemies.
  • Status spells, such as Quake, Stop, Break and Sleep, have a dramatically reduced success rate against targets resist to their properties, and have an increased success rate against targets weak against their properties.
  • Attacking with a weapon which matches one of a target's weaknesses (such as attacking a Sahagin with the Coral Sword) provides bonuses in the attack formula. In the original NES/Famicom release, this is bugged, but it was fixed for the Origins release. Elemental weapons are believed to ignore enemy resistances.

FireEdit

Game Element Type Effect
Fire Black Magic Minor fire damage.
Fira Black Magic Moderate fire damage.
Firaga Black Magic Major fire damage.
NulBlaze White Magic Grants resistance to fire.
NulAll White Magic Grants resistance to all elements.
Flame Sword Sword Fire-elemental, effective against undead and regenerating monsters.
Excalibur Sword All elements.
Ice Shield Shield Grants wielder fire resistance.
Hero's Shield Shield Grants wielder resistance to all elements.
Ice Armor Armor Grants wearer fire resistance.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
White Robe Armor Grants wearer resistance to fire and death.
Red Jacket Armor Grants wearer resistance to fire.
Ribbon Helm Grants wearer resistance to all elements.

IceEdit

Game Element Type Effect
Blizzard Black Magic Minor ice damage.
Blizzara Black Magic Moderate ice damage.
Blizzaga Black Magic Heavy ice damage.
NulFrost White Magic Grants resistance to ice damage.
NulAll White Magic Grants resistance to all elements.
Ice Brand Sword Ice elemental.
Excalibur Sword All elements.
Flame Shield Shield Grants wielder resistance to ice.
Hero's Shield Shield Grants wielder resistance to all elements.
Flame Armor Armor Grants wearer resistance to ice.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
Black Robe Armor Grants wearer resistance to ice and time.
Ribbon Helm Grants wearer resistance to all elements.

LightningEdit

Game Element Type Effect
Thunder Black Magic Light lightning damage.
Thundara Black Magic Medium lightning damage.
Thundaga Black Magic High lightning damage.
NulShock White Magic Grants resistance to lightning.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Opal Shield Shield Grants wielder resistance to lightning.
Hero's Shield Shield Grants wielder resistance to all elements.
Opal Armor Armor Grants wearer resistance to lightning.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
Ribbon Helm Grants wearer resistance to all elements.

QuakeEdit

Game Element Type Effect
Quake Black Magic Chance to inflict Instant Death against all enemies.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Gaia Gear Armor Grants wearer resistance to quake and stone.
Ribbon Helm Grants wearer resistance against all elements.

Poison and StoneEdit

Poison and Stone are encoded as a single element in the original version. They were separated in Origins and onward.

PoisonEdit

Game Element Type Effect
Scourge Black Magic Attempts to inflict Instant Death against all enemies.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Aegis Shield Shield Grants wielder resistance to poison and stone.
Genji Shield Shield Grants wielder resistance to poison and stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Ribbon Helm Grants wearer resistance to all elements.
Genji Helm Helm Grants wearer resistance to poison and stone.

StoneEdit

Game Element Type Effect
Break Black Magic Attempts to inflict Petrification against a single enemy.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Aegis Shield Shield Grants wielder resistance to poison and stone.
Genji Shield Shield Grants wielder resistance to poison and stone.
Crystal Shield Shield Grants wielder resistance to stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Gaia Gear Armor Grants wearer resistance to quake and stone.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Ribbon Helm Grants wearer resistance to all elements.
Genji Helm Helm Grants wearer resistance to poison and stone.
Crystal Helm Helm Grants wearer resistance to stone.
Crystal Gloves Ring Grants wearer resistance against stone.

TimeEdit

Game Element Type Effect
Stop Black Magic Attempts to inflict Paralysis against all enemies.
Warp Black Magic Attempt to inflict Instant Death against all enemies.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Black Robe Armor Grants wearer resistance to ice and time.
Ribbon Helm Grants wearer resistance against all elements.

DeathEdit

Game Element Type Effect
Death Black Magic Attempt to inflict Instant Death against an enemy.
Kill Black Magic Attempt to inflict Instant Death against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the Death property. Always fails if the target has over 300 HP, or is resistant against the instant death property.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
White Robe Armor Grants the wearer resistance to the fire and death properties.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Ribbon Helm Grants wearer resistance against all elements.
Protect Ring Gloves Grants wearer resistance to the death property

StatusEdit

Status-based elements are different than status effects. Resistance to status-based elements does not guarantee any additional resistance to the status effect. If the effect is applied via a means that does not have the status element, a resistance does not eliminate or reduce the chance that the effect is applied. Examples of this are the non-elemental spells Sleepra and Slowra.

DarknessEdit

Not to be confused with Dark, Darkness deals primarily with the Blind status.

Game Element Type Effect
Dark Black Magic Attempt to inflict all enemies with Blind status.
Blind Black Magic Attempt to inflict Blindness against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the miscellaneous status property. Always fails if the target has over 300 HP, or is resistant against the miscellaneous status property.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Ribbon Helm Grants wearer resistance against all elements.

ParalysisEdit

Game Element Type Effect
Hold Black Magic Attempt to inflict paralysis against an enemy.
Stun Black Magic Attempt to inflict Paralysis against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the miscellaneous status property. Always fails if the target has over 300 HP, or is resistant against the miscellaneous status property.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.
Crystal Ring Ring Grants wearer resistance against sleep and paralysis.

SleepEdit

Game Element Type Effect
Sleep Black Magic Attempts to inflict all enemies with Sleep status.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Ribbon Helm Grants wearer resistance against all elements.
Crystal Ring Ring Grants wearer resistance against sleep and paralysis.

MindEdit

Game Element Type Effect
Slow Black Magic Attempt to reduce enemies' attack multipliers.
Fear White Magic Makes enemies more likely to flee from battle.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

ConfusionEdit

Game Element Type Effect
Confuse Black Magic Attempts to inflict an enemy with Confusion.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

SilenceEdit

Game Element Type Effect
Silence White Magic Attempt to inflict an enemy with Mute/Silence status.
NulDeath White Magic Grants resistance to the earth, death and miscellaneous status properties. Does not protect against instant death abilities with poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Bard's Tunic Armor Grants wearer resistance against silence.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

Non-elementalEdit

Game Element Type Effect
Focus Black Magic Attempt to lower an enemy's evasion.
Focara Black Magic Attempt to lower all enemies' evasion.
Sleepra Black Magic Attempt to put one enemy to sleep with a higher rate of success.
Slowra Black Magic Attempt to lower one enemy's hit rate.
Flare Black Magic Massive non-elemental damage against all enemies
Dia White Magic Light non-elemental damage against all undead enemies.
Diara White Magic Moderate non-elemental damage against all undead enemies.
Diaga White Magic Heavy non-elemental damage against all undead enemies.
Diaja White Magic Massive non-elemental damage against all undead enemies.
Holy White Magic Massive non-elemental damage against all enemies.

DiaEdit

In the original Famicon/NES versions, Dia does not function as an element. Instead, the spell is scripted to check whether the target has the Undead type. If so, it deals non-elemental damage to the target, otherwise, it has no effect.

Dia is, however, listed as an elemental weakness in the Bestiary in some remakes, including Dawn of Souls.

NotesEdit

  • In the original Famicon and NES releases, XFER/Dispel was supposed to remove all elemental and status resistances, however it was bugged and non-functional. In the remakes, it was changed to instead remove all positive status effects.

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