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XV

The following is a list of stats in Final Fantasy XV. Stats apply to both party members and enemies.

List of statsEdit

LevelEdit

The party member's level determines their HP and MP. Party members obtain EXP from felled monsters, but cannot use it to level up unless they rest. By setting up a camp at a safe location or staying in a lodging the player can apply the EXP earned to level up the party. If the party stays at a lodging they cannot cook food for buffs, among them buffs that boost EXP earned from monsters, but receive EXP at an expedited rate. Forgoing resting allows for low level challenge playthroughs. A character's level is factored into their damage-dealing calculations.

HPEdit

HP-ffxv-attricon

HP determines a unit's health. If Noctis runs completely out of maximum HP and doesn't revive in time it is Game Over, but simply falling to 0 HP doesn't yet knock one out. If a party member falls to 0 HP they enter Danger state and can do nothing until rescued by a party member, or using an item or Ignis's Regroup Technique to heal. In this state, their max HP continually drains out. If their max HP falls to 0 they get knocked out. Guests' cannot be knocked out.

In the Final Fantasy XV Episode Duscae demo, Noctis can always summon Ramuh when he is at 0 HP after acquiring him. In the full game, he can randomly summon Leviathan at 0 HP.

HP can be restored by items, the Rescue command used at a 0 HP party member, the First Aid abilities, and Ignis's Regroup. HP gradually recovers on its own, and recovers faster while in cover. There are accessories and buffs earned from eating food that boost HP recovery rate.

The Health Level abilities in the Stats grid of the Ascension boost the party's HP. Health Level increases max HP of each character by the formula MaxHP = BaseHP + (CurrentLevel * 2). Health Level II increases max HP of each character by the formula MaxHP = BaseHP + (CurrentLevel * 5). Health Level III increases max HP of each character by the formula MaxHP = BaseHP + (CurrentLevel * 10).

Weapons that modify max HP stat:

  • Drillbreaker, +7
  • Auto Crossbow, +12
  • Drillbreaker Plus, +12
  • Auto Crossbow Plus, +18
  • Rune Saber, +48
  • Masamune, +49
  • Two-handed Sword, +53
  • War Sword, +65
  • Blade of Brennaere, +82
  • Claymore, +98
  • Sword of the Wise, +100
  • Blade of the Mystic, +150
  • Iron Duke, +153
  • Hardedge, +153
  • Sword of the Tall, +200
  • Force Stealer, +202
  • Thunderbolt, +246
  • Ulric's Kukris, +282
  • Afrosword, +287
  • Dominator, +298
  • Mace of the Fierce, +300
  • Force Stealer II, +308
  • Hyperion, +310
  • Genji Blade, +357
  • Apocalypse, +403
  • Duel Code, +468
  • Shield of the Just, +1000

Accessories that modify max HP stat:

  • Bronze Bangle, +50
  • Iron Bangle, +100
  • Auto-changer, +100
  • Carbon Bangle, +150
  • Titanium Bangle, +200
  • Silver Bangle, +300
  • Assist Suit, +500
  • Gold Bangle, +500
  • Platinum Bangle, +700
  • Tempered Shield, +800
  • Magitek Suit, +1000
  • Magitek Shield, +1000
  • Centurion Bangle, +1000
  • Legatus Bangle, +1200
  • Gigas Bangle, +1500
  • Magitek Suit V2, +2000
  • Onion Bangle, +2500
  • Adamantite Bangle, +10000

Accessories that modify HP recovery rate:

  • White Choker, +2%
  • Green Choker, +3%
  • Blue Choker, +4%
  • Red Choker, +5%
  • Black Choker, +6%

MPEdit

MP is a stat exclusive to Noctis. It is expended when performing several actions, such as defending, warping, and casting magic with the Ring of the Lucii. When Noctis runs out of MP, he enters a state called Stasis, in which he won't be able to move until he gets his MP up.

MP refills automatically or through the use of items. Point-warping restores all of the MP at once. Taking cover and wearing certain accessories expedites the rate MP refills. The player can learn abilities in the Ascension that affect MP use: Blink lets the player phase through enemies attacks without expending MP if timed just right, Light Phase cuts the MP cost of phasing, Osmostrike recovers MP when an aerial attack connects, and Rapid Regen that boosts HP and MP recovery rate when in cover by 10%, Experimagic boosts Noctis's MP by the following formula: MaxMP = BaseMP + CurrentLevel.

Weapons that modify max MP stat:

  • Shield of the Just, -50
  • Avengers, +4
  • Daggers, +4
  • Engine Blade, +5
  • Zwill Crossblade, +5
  • Drain Lance, +5
  • Vigilantes, +5
  • Force Stealer, +6
  • Cutlasses, +6
  • Delta Daggers, +6
  • Mythril Knives, +6
  • Broadsword, +6
  • Airstep Sword, +7
  • Main Gauches, +7
  • Flame Tongue, +7
  • Assassin's Daggers, +7
  • Rune Saber, +8
  • Ragnarok, +8
  • Blazefire Saber, +9
  • Orichalcum, +9
  • Organyx, +10
  • Plunderers, +10
  • Ice Brand, +10
  • Absorb Shield, +10
  • Valiant, +11
  • Drain Lance III, +11
  • Force Stealer II, +11
  • Blood Sword, +11
  • Drain Lance II, +11
  • Durandal, +11
  • Balmung, +11
  • Soul Saber, +12
  • Enhancer, +12
  • Mage Mashers, +13
  • Valiant II, +14
  • Plunderers II, +15
  • Engine Blade II, +15
  • Absorb Shield II, +15
  • Ulric's Kukris, +24
  • Engine Blade III, +25
  • Ultima Blade, +40
  • Trident of the Oracle, +60

Accessories that modify max MP stat:

  • Soul of Thamasa, +50

Accessories that modify MP recovery rate:

  • Robe of the Lord, +5%

AttackEdit

Attack-ffxv-attricon

Base stat that determines the damage dealt by physical attacks.

DefenseEdit

Defense-ffxv-attricon

Base stat that determines the damage incurred from enemy physical attacks.

StrengthEdit

Strength-ffxv-attricon

Affects the damage dealt with physical attacks. Strength Level from the Ascension increases Strength of each character by the formula Strength = BaseSTR + CurrentLevel.

Weapons that modify strength stat:

  • Shield of the Just, -100
  • Ulric's Kukris, +8
  • Lion Heart, +9
  • Axe of the Conqueror, +60
  • Sword of the Father, +100

Accessories that modify strength stat:

  • Garnet Bracelet, +30
  • Assist Suit, +30
  • Auto-changer, +30
  • Amethyst Bracelet, +35
  • Heliodor Bracelet, +40
  • Sapphire Bracelet, +45
  • Power Wristband, +50
  • Ruby Bracelet, +50
  • Emerald Bracelet, +60
  • Diamond Bracelet, +70
  • Magitek Suit, +70
  • Blue Diamond Bracelet, +80
  • Dark Matter Bracelet, +100
  • Magitek Suit V2, +100

VitalityEdit

Vitality-ffxv-attricon

Affects how well physical damage is resisted. Vitality Level from the Ascension increases Vitality of each character by the formula Vitality = BaseVIT + CurrentLevel.

Weapons that modify vitality stat:

  • Axe of the Conqueror, -80
  • Drillbreaker, +5
  • Power Shield, +6
  • Rune Saber, +8
  • Circular Saw, +9
  • Drillbreaker Plus, +13
  • Ulric's Kukris, +15
  • Kite Shield, +15
  • Ice Shield, +18
  • Blazefire Saber, +18
  • Circular Saw Plus, +21
  • Thunder Shield, +21
  • Flame Shield, +22
  • Organyx, +25
  • Hero's Shield, +25
  • Absorb Shield, +30
  • Blade of the Mystic, +30
  • Sword of the Wise, +30
  • Black Prince, +32
  • Claymore, +32
  • Wizard Shield, +34
  • Absorb Shield II, +38
  • Ziedrich, +50
  • Swords of the Wanderer, +50
  • Aegis Shield, +55
  • Shield of the Just, +200

Accessories that modify vitality stat:

  • Assist Suit, +20
  • Auto-changer, +30
  • Tempered Shield, +40
  • Soldier's Anklet, +40
  • Magitek Suit, +50
  • Warrior's Anklet, +50
  • Magitek Shield, +60
  • Fencer's Anklet, +60
  • Knight's Anklet, +70
  • Magitek Suit V2, +70
  • Crusader's Anklet, +80
  • Champion's Anklet, +100
  • Emperor's Anklet, +120
  • Anklet of the Gods, +150


SpiritEdit

Spirit-ffxv-attricon

Affects how well magic damage is resisted. Spirit Level from the Ascension increases Spirit of each character by the formula Spirit = BaseSPR + CurrentLevel.

Weapons that modify spirit stat:

  • Sword of the Tall, -30
  • Handgun, +4
  • Calamity, +5
  • Cerberus, +6
  • Cocytus, +7
  • Rune Saber, +9
  • Noiseblaster, +11
  • Mythril Pistol, +11
  • Valiant, +12
  • Lion Heart, +14
  • Rebellion, +15
  • Flame Gun, +16
  • Quicksilver, +18
  • Enforcer, +19
  • Ulric's Kukris, +20
  • Hyper Magnum, +21
  • Valiant II, +21
  • Executioner, +22
  • Noiseblaster Plus, +23
  • Death Penalty, +25
  • Sword of the Wise, +30
  • Organyx, +32
  • Swords of the Wanderer, +50
  • Afrosword, +54
  • Katana of the Warrior, +100

Accessories that modify spirit stat:

  • Potpourri, +40
  • White Sage, +50
  • Power Stone, +60
  • Oracle Card, +70
  • Pendulum, +80
  • Lavender Oil, +100
  • Purified Salt, +120
  • Tarot Card, +150


MagicEdit

Magic-ffxv-attricon

Affects the damage dealt with spells.

Weapons that modify magic stat:

  • Engine Blade, +5
  • Avengers, +5
  • Daggers, +5
  • Gravity Well, +8
  • Cutlasses, +10
  • Plunderers, +10
  • Assassin's Daggers, +10
  • Rune Saber, +12
  • Engine Blade II, +12
  • Delta Daggers, +15
  • Engine Blade III, +18
  • Gravity Well Plus, +18
  • Vigilantes, +20
  • Orichalcum, +20
  • Main Gauches, +21
  • Organyx, +23
  • Zwill Crossblade, +25
  • Plunderers II, +30
  • Ultima Blade, +30
  • Sword of the Wise, +30
  • Mage Mashers, +32
  • Mythril Lance, +32
  • Mythril Pistol, +42
  • Ulric's Kukris, +48
  • Mythril Knives, +50
  • Bow of the Clever, +80
  • Wizard Shield, +99
  • Sword of the Father, +100
  • Scepter of the Pious, +150

Accessories that modify magic stat:

  • Amulet, +60
  • Angel Earring, +70
  • Talisman, +80
  • Rune Earring, +100
  • Circlet, +150
  • Oracle Earring, +200
  • Mystic Circlet, +250
  • Hypno Crown, +300


Fire ResistanceEdit

FireResistance-ffxv-attricon

Ratio by which damage incurred from Fire-type attacks is adjusted.

Weapons that modify fire resistance:

  • Sword of the Tall, -40%
  • Ulric's Kukris, 5%
  • Shield of the Just, 10%
  • Organyx, 10%
  • Dragoon Lance, 15%
  • Star of the Rogue, 20%
  • Flame Shield, 21%
  • Katana of the Warrior, 25%
  • Blade of Brennaere, 27%
  • Flame Tongue, 28%

Accessories that modify fire resistance:

  • Fireproof Inners, +20%
  • Mighty Guard, +30%
  • Celestriad, +30%
  • Fire Crest, +30%
  • Stone Wall, +30%


Ice ResistanceEdit

IceResistance-ffxv-attricon

Ratio by which damage incurred from Ice-type attacks is adjusted.

Weapons that modify ice resistance:

  • Sword of the Tall, -40%
  • Ulric's Kukris, 7%
  • Shield of the Just, 10%
  • Organyx, 10%
  • Dragoon Lance, 14%
  • Star of the Rogue, 20%
  • Ice Shield, 22%
  • Katana of the Warrior, 25%
  • Ice Brand, 31%

Accessories that modify ice resistance:

  • Warm Inners, +20%
  • Mighty Guard, +30%
  • Celestriad, +30%
  • Ice Crest, +30%
  • Stone Wall, +30%


Lightning ResistanceEdit

LightningResistance-ffxv-attricon

Ratio by which damage incurred from Lightning-type attacks is adjusted.

Weapons that modify lightning resistance:

  • Sword of the Tall, -40%
  • Ulric's Kukris, 4%
  • Shield of the Just, 10%
  • Organyx, 10%
  • Dragoon Lance, 16%
  • Star of the Rogue, 20%
  • Thunder Shield, 24%
  • Katana of the Warrior, 25%
  • Thunderbolt, 29%

Accessories that modify lightning resistance:

  • Insulated Inners, +20%
  • Mighty Guard, +30%
  • Celestriad, +30%
  • Lightning Crest, +30%
  • Genji Gloves, +30%


Dark ResistanceEdit

DarkResistance-ffxv-attricon

Ratio by which damage incurred from Dark-type attacks is adjusted.

Weapons that modify dark resistance:

  • Katana of the Warrior, -50%
  • Sword of the Tall, -40%
  • Shield of the Just, 10%
  • Organyx, 10%
  • Ulric's Kukris, 19%
  • Blade of the Mystic, 20%
  • Black Prince, 22%
  • Dominator, 32%
  • Durandal, 33%
  • Scepter of the Pious, 50%

Accessories that modify dark resistance:

  • Anti-darkness Inners, +20%
  • Mighty Guard, +30%
  • Dark Crest, +30%
  • Genji Gloves, +30%


Shot ResistanceEdit

ShotResistance-ffxv-attricon

Ratio by which damage incurred from ballistic attacks is adjusted.

Weapons that modify shot resistance:

  • Mace of the Fierce, -50%
  • Circular Saw, 7%
  • Kite Shield, 8%
  • Drillbreaker, 8%
  • Flame Shield, 9%
  • Shield of the Just, 10%
  • Ice Shield, 10%
  • Auto Crossbow, 10%
  • Aegis Shield, 11%
  • Power Shield, 11%
  • Circular Saw Plus, 12%
  • Wizard Shield, 12%
  • Absorb Shield, 12%
  • Absorb Shield II, 12%
  • Thunder Shield, 12%
  • Drillbreaker Plus, 13%
  • Black Prince, 13%
  • Ziedrich, 14%
  • Ulric's Kukris, 21%
  • Auto Crossbow Plus, 22%
  • Hero's Shield, 22%
  • Bow of the Clever, 50%

Accessories that modify shot resistance:

  • Bulletproof Vest, +10%
  • Bulletproof Suit, +20%
  • Stone Wall, +30%
  • Chobham Armor, +30%
  • Genji Gloves, +30%