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List of Final Fantasy XI Weapons

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This is a list of weapons in the MMORPG Final Fantasy XI.

Bold denotes a Relic Weapon.
Italics denote a Mythic Weapon.

Contents

AxesEdit

Main article: List of Final Fantasy XI Weapons/Axes

Axes are one-handed weapons that typically deal slashing damage. They are used primarily by Warriors and Beastmasters, who possess the highest Axe skill proficiency. Of the two jobs, Beastmasters are able to equip a greater variety of axes, including most Tabar-type axes, the Orcish Axe, and both axe Relic and Empyrean weapons.

Axes are well known for their multi-hit weapon skills, and are the preferred weapon choice of Beastmasters, who often dual-wield axes that grant pet enhancing stats and melee alongside their pets.

ClubsEdit

Main article: List of Final Fantasy XI Weapons/Clubs

Clubs are one-handed weapons that typically deal blunt damage. Almost all jobs possess Club skill proficiency, but clubs are most often used by White Mages, who have the second highest skill levels, behind Paladin. All legendary club weapons can only be used by White Mage.

There are many types of club weapons, namely wands, clubs, cudgels, maces, hammers and rods. Most types are generally weak melee weapons that are equipped primarily for stats that increase magic effectiveness. Many event items, including the novelty bell weapons, are clubs that are able to bestow enchantments such as costume effects. The Warp Cudgel is a popular club used by players to warp to their Home Point.

Club has the most number of weapon skills that do not deal damage but instead restore MP. One of the most damaging club weapon skills is the infamous Hexa Strike, a six-hit attack which could only be used by White Mages till the introduction of the Geomancer.

  • Arcana Breaker
  • Artemis' Wand
  • Ash Club
  • Ash Club +1
  • Asklepios
  • Bastokan Hammer
  • Battering Maul
  • Battledore
  • Blessed Hammer
  • Bone Cudgel
  • Bone Cudgel +1
  • Bone Rod
  • Bone Rod +1
  • Bouncer Club
  • Brass Hammer
  • Brass Hammer +1
  • Brass Jadagna
  • Brass Jadagna +1
  • Brass Rod
  • Brass Rod +1
  • Bronze Hammer
  • Bronze Hammer +1
  • Bronze Mace
  • Bronze Mace +1
  • Bronze Rod
  • Bronze Rod+ +1
  • Buzdygan
  • Buzdygan +1
  • Caduceus
  • Casting Wand
  • Charm Wand
  • Charm Wand +1
  • Chestnut Club
  • Chestnut Wand
  • Chocobo Wand
  • Clearpath
  • Club of Trials
  • Curse Wand
  • Daedalus Hammer
  • Darksteel Mace
  • Darksteel Mace +1
  • Darksteel Maul
  • Darksteel Maul +1
  • Darksteel Rod
  • Darksteel Rod +1
  • Deae Gratia
  • Decurion's Hammer
  • Dia Wand
  • Dominion Mace
  • Dream Bell
  • Dream Bell +1
  • Dweomer Maul
  • Dynamis Maul
  • Earth Wand
  • Ebony Wand
  • Ebony Wand +1
  • Eremite's Wand
  • Eremite's Wand +1
  • Federation Club
  • Fey Wand
  • Flan Smasher
  • Flanged Mace
  • Flanged Mace +1
  • Fourth Mace
  • Freesword's Club
  • Grandeur
  • Great Club
  • Great Club +1
  • Gullintani
  • Healing Mace
  • Heat Rod
  • Hermit's Wand
  • High Mana Wand
  • Holy Mace
  • Holy Mace +1
  • Holy Maul
  • Holy Maul +1
  • Holy Wand
  • Holy Wand +1
  • Horrent Mace
  • Imperial Wand
  • Jadagna
  • Jadagna +1
  • Jadagna -1
  • Kerykeion
  • Kingdom Mace
  • Kraken Club
  • Lady Bell
  • Lady Bell +1
  • Leviathan's Rod
  • Lilith's Rod
  • Living Rod
  • Mace
  • Mace +1
  • Mana Wand
  • Maple Wand
  • Maple Wand +1
  • Martial Wand
  • Maul
  • Maul +1
  • Mighty Cudgel
  • Miracle Wand
  • Miracle Wand +1
  • Mistilteinn
  • Mjollnir
  • Moogle Rod
  • Moonlight Wand
  • Moonwatch Wand
  • Morgenstern
  • Musketeer Commander's Rod
  • Mythic Wand
  • Mythic Wand +1
  • Mythril Mace
  • Mythril Mace +1
  • Mythril Rod
  • Mythril Rod *1
  • Nomad Moogle Rod
  • Oak Cudgel
  • Oak Cudgel +1
  • Octave Club
  • Onion Rod
  • Pealing Buzdygan
  • Perdu Wand
  • Pilgrim's Wand
  • Pixie Mace
  • Platinum Mace
  • Platinum Mace +1
  • Platinum Rod
  • Platinum Rod +1
  • Platoon Mace
  • Prudence Rod
  • Purgatory Mace
  • Rabbit Stick
  • Raise II Rod
  • Raise Rod
  • Ramuh's Mace
  • Raphael's Rod
  • Relic Maul
  • Replica Maul
  • Republic Hammer
  • Reserve Captain's Mace
  • Rod
  • Rod +1
  • Rose Wand
  • Rose Wand +1
  • Royal Guard's Rod
  • Royal Squire's Mace
  • Rune Rod
  • Sacred Mace
  • Sacred Maul
  • Sacred Wand
  • San d'Orian Mace
  • Scepter
  • Scepter +1
  • Sea Robber Cudgel
  • Sealed Mace
  • Seawolf Cudgel
  • Selene's Wand
  • Senior Gold Musketeer's Rod
  • Seveneyes
  • Shellbuster
  • Skirnir's Wand
  • Sloth Wand
  • Solid Club
  • Solid Wand
  • Spirit Maul
  • Star Rod
  • Tactician Magician's Wand
  • Tactician Magician's Wand +1
  • Tactician Magician's Wand +2
  • Templar Hammer
  • Templar Mace
  • Thoth's Wand
  • Time Hammer
  • Titan's Cudgel
  • Trainee Hammer
  • Wand
  • Warhammer
  • Warhammer +1
  • Warp Cudgel
  • Werebuster
  • Wild Cudgel
  • Willow Wand
  • Willow Wand +1
  • Windurstian Club
  • Yagrush
  • Yew Wand
  • Yew Wand +1
  • Yigit Bulawa
  • Zonure

CrossbowsEdit

Main article: List of Final Fantasy XI Weapons/Crossbows
  • Almogavar Bow
  • Arbalest
  • Arbalest +1
  • Armbrust
  • Bastokan Crossbow
  • Crossbow
  • Crossbow +1
  • Flagellant's Crossbow
  • Gastraphetes
  • Grand Crossbow
  • Grosveneur's Bow
  • Heavy Crossbow
  • Heavy Crossbow +1
  • Killer Bow
  • Killer Crossbow
  • Legionnaire's Crossbow
  • Leo Crossbow
  • Leo Crossbow +1
  • Light Crossbow
  • Light Crossbow +1
  • Lion Crossbow
  • Machine Crossbow
  • Othinus' Bow
  • Perdu Crossbow
  • Power Crossbow
  • Repeating Crossbow
  • Republic Crossbow
  • Rikonodo
  • Staurobow
  • Staurobow +1
  • Storm Zamburak
  • Tell's Crossbow
  • Thug's Zamburak
  • Velocity Bow
  • Velocity Bow +1
  • Zamburak
  • Zamburak +1
  • Ziska's Crossbow

DaggersEdit

Main article: List of Final Fantasy XI Weapons/Daggers

Daggers are one-handed weapons that typically deal piercing damage. They are known for being low damage, low delay weapons that are useable by the majority of jobs in the game, most notably Thief, Corsair, Dancer, and Bard. A large number of daggers include some sort of bonus to the player stats, and many include Additional Effect bonuses, especially poison.

Daggers are typically only used by Thief and Dancer as their main source of damage. Many Corsairs utilize daggers as a quick source of TP gain and couple its use with Marksmanship weapon skills. Daggers are also occasionally used by Red Mages who take advantage of its low delay to increase damage from en-spells.

Most dagger weapon skills are multi-hit and utilize the Dexterity stat to increase damage.

  • Acid Baselard
  • Acid Dagger
  • Acid Knife
  • Acid Kukri
  • Adaman Kris
  • Adaman Kris +1
  • Adder Jambiya
  • Adder Jambiya +1
  • Amir Jambiya
  • Anubis's Knife
  • Archer's Knife
  • Argent Dagger
  • Aspir Knife
  • Assassin's Jambiya
  • Azoth
  • Bano Del Sol
  • Bartholomew's Knife
  • Baselard
  • Baselard +1
  • Bastokan Dagger
  • Batardeau
  • Beestinger
  • Beetle Knife
  • Beetle Knife +1
  • Behemoth Knife
  • Behemoth Knife +1
  • Blau Dolch
  • Blind Dagger
  • Blind Dagger +1
  • Blind Knife
  • Blind Knife +1
  • Bone Knife
  • Bone Knife +1
  • Brass Dagger
  • Brass Dagger +1
  • Bronze Dagger
  • Bronze Dagger +1
  • Bronze Knife
  • Bronze Knife +1
  • Buccaneer's Knife
  • Burnite Shell Stone
  • Calveley's Dagger
  • Carnwenhan (Bard)
  • Ceremonial Dagger
  • Cermet Knife
  • Cermet Knife +1
  • Cermet Kukri
  • Cermet Kukri +1
  • Chicken Knife
  • Chiroptera Dagger
  • Cobra Knife
  • Combat Caster's Dagger
  • Combat Caster's Dagger +1
  • Combat Caster's Dagger +2
  • Corrosive Baselard
  • Corrosive Dagger
  • Corrosive Knife
  • Corrosive Kukri
  • Corsair's Knife
  • Dagger
  • Dagger +1
  • Dagger of Trials
  • Dancing Dagger
  • Darksteel Baselard
  • Darksteel Baselard +1
  • Darksteel Jambiya
  • Darksteel Jambiya +1
  • Darksteel Knife
  • Darksteel Knife +1
  • Darksteel Kris
  • Darksteel Kris +1
  • Darksteel Kukri
  • Darksteel Kukri +1
  • Daylight Dagger
  • Deathbone Knife
  • Decurion's Dagger
  • Demon's Knife
  • Demon's Knife +1
  • Dweomer Knife
  • Dynamis Dagger
  • Ermine's Tail
  • Fane Baselard
  • Farseer
  • Federation Knife
  • Federation Kukri
  • Fine Baselard
  • Galkan Dagger
  • Garuda's Dagger
  • Gully
  • Gully +1
  • Harpe
  • Hawker's Knife
  • Hawker's Knife +1
  • Heart Snatcher
  • Hoplites Harpe
  • Hornetneedle
  • Hushed Dagger
  • Jambiya
  • Jambiya +1
  • Jongleur's Dagger
  • Kard
  • Khanjar
  • Khimaira Jambiya
  • Kidney Dagger
  • Kingdom Dagger
  • Knife
  • Knife +1
  • Kris
  • Kris +1
  • Kukri
  • Kukri +1
  • Lust Dagger
  • Magnet Knife
  • Main Gauche
  • Malefic Dagger
  • Mandau
  • Marauder's Knife
  • Martial Knife
  • Master Caster's Knife
  • Matron's Knife
  • Melt Baselard
  • Melt Dagger
  • Melt Knife
  • Melt Kukri
  • Mercenary Captain's Kukri
  • Mercenary's Knife
  • Mercurial Kris
  • Mighty Knife
  • Minstrel's Dagger
  • Misericorde
  • Misericorde +1
  • Mythril Baselard
  • Mythril Dagger
  • Mythril Dagger +1
  • Mythril Knife
  • Mythril Knife +1
  • Mythril Kukri
  • Mythril Kukri +1
  • Odorous Knife
  • Odorous Knife +1
  • Ogre Jambiya
  • Onion Dagger
  • Onion Knife
  • Orichalcum Dagger
  • Palladium Dagger
  • Paper Knife
  • Parrying Knife
  • Perseus's Harpe
  • Piercing Dagger
  • Platoon Dagger
  • Poison Baselard
  • Poison Dagger
  • Poison Dagger +1
  • Poison Knife
  • Poison Knife +1
  • Poison Kukri
  • Poison Kukri +1
  • Ponderous Gully
  • Python Baselard
  • Relic Dagger
  • Republic Dagger
  • Royal Squire's Dagger
  • Rusty Dagger
  • San d'Orian Dagger
  • Silence Dagger
  • Silence Dagger +1
  • Silktone
  • Sirocco Kukri
  • Sleep Dagger
  • Spark Baselard
  • Spark Baselard +1
  • Spark Dagger
  • Spark Dagger +1
  • Spark Kris
  • Spark Kris +1
  • Stun Knife
  • Stun Knife +1
  • Stun Kukri
  • Stun Kukri +1
  • Stylet
  • Swordbreaker
  • Taillefer's Dagger
  • Terpsichore (Dancer)
  • Thanatos Baselard
  • Thief's Knife
  • Thug's Jambiya
  • Thug's Jambiya +1
  • Titan's Baselarde
  • Trailer's Kukri
  • Trainee Knife
  • Trainee's Needle
  • Trilling Dagger
  • Triple Dagger
  • Triton's Dagger
  • Vajra (Thief)
  • Valiant Knife
  • Venom Baselard
  • Venom Baselard +1
  • Venom Knife
  • Venom Knife +1
  • Venom Kris
  • Venom Kris +1
  • Venom Kukri
  • Venom Kukri +1
  • Windurstian Knife
  • Windurstian Kukri
  • X's Knife
  • Zareehkl Jambiya

Great AxesEdit

Main article: List of Final Fantasy XI Weapons/Great Axes

Great Axes are two-handed weapons that typically deal slashing damage. Although most great axes can be wielded by Dark Knights, they are used almost exclusively by Warriors, who possess an A+ rating for the weapon. Great Axes are relatively slow but strong weapons whose damage output benefit greatly from effects that increase both the power and frequency of attacks.

Many Great Axe weapon skills, such as Armor Break and Full Break, are designed to lower enemy parameters like attack and evasion, although this is not frequently used by players. Instead, most players prefer to use hard-hitting weapon skills like Ukko's Fury to deal large spikes of damage in one go.

  • Abaddon Killer
  • Agonal Bhuj
  • Alastor
  • Amood
  • Amood
  • Assailant's Axe
  • Axe of Trials
  • Balestarius
  • Bastokan Greataxe
  • Berserker's Axe
  • Bhuj
  • Bhuj +1
  • Blizzard Toporok
  • Bravura
  • Butterfly Axe
  • Butterfly Axe +1
  • Byakko's Axe
  • Centurion's Axe
  • Colossal Axe
  • Colossal Axe +1
  • Conqueror
  • Dark Amood
  • Dark Amood +1
  • Darksteel Voulge
  • Darksteel Voulge +1
  • Demon's Axe
  • Dynamis Bhuj
  • Eisentaenzer
  • Erik's Axe
  • Erlking's Kheten
  • Eventreuse
  • Executioner
  • Foolkiller
  • Forseti's Axe
  • Fortitude Axe
  • Fourth Toporok
  • Gawain's Axe
  • Gigant Axe
  • Greataxe
  • Greataxe +1
  • Heavy Axe
  • Heavy Axe +1
  • Heavy Darksteel Axe
  • Heavy Moth Axe
  • Hellfire Axe
  • Horror Voulge
  • Huge Moth Axe
  • Hydro Axe
  • Hydro Axe +1
  • Hydro Chopper
  • Hydro Chopper +1
  • Hydro Cutter
  • Hydro Cutter +1
  • Imperial Bhuj
  • Inferno Axe
  • Kheten
  • Kheten +1
  • Leucos Voulge
  • Leucos Voulge +1
  • Lucent Axe
  • Mammut
  • Martial Bhuj
  • Massive Darksteel Axe
  • Mighty Axe
  • Military Axe
  • Moth Axe
  • Neckchopper
  • Pendragon Axe
  • Perdu Voulge
  • Plantbane
  • Platoon Cutter
  • Prominence Axe
  • Raifu
  • Rampager
  • Regiment Kheten
  • Relic Bhuj
  • Republic Greataxe
  • Rune Chopper
  • Schwarz Axe
  • Seismic Axe
  • Senior Gold Musketeer's Axe
  • Sparth
  • Sturdy Axe
  • Toporok
  • Toporok +1
  • Trance Axe
  • Twicer
  • Ulfhedinn Axe
  • Voulge
  • Voulge +1
  • Wamoura Axe
  • Wardancer
  • Wootz Amood
  • Wootz Amood +1
  • Zerstoerer

Great KatanasEdit

Main article: List of Final Fantasy XI Weapons/Great Katanas

Great Katanas are two-handed weapons that typically deal slashing damage. They are moderate delay and damage weapons that are primarily used by Samurai. Great Katanas are the most strategically useful weapons in battle as their weapon skills allow users to participate in every single skillchain in the game.

Most Great Katana weapon skills are single or dual-hit, making them more reliable as compared to multi-hit ones. Great Katanas can also inflict a variety of status effects through weapon skills, namely Stun, Silence, Blind and Paralyze.

  • Amakura
  • Amanomurakumo
  • Ashura
  • Ashura +1
  • Butachi
  • Butachi +1
  • Daihannya
  • Dotanuki
  • Futsuno Mitama
  • Gold Musketeer's Uchigatana
  • Gunromaru
  • Hacchonenbutsu Dangozashi
  • Hagun
  • Hardwood Katana
  • Hayatemaru
  • Homura
  • Homura +1
  • Honebami
  • Hosodachi
  • Hosodachi +1
  • Hotarumaru
  • Ibushi Shinai +1
  • Ito
  • Jindachi
  • Jindachi +1
  • Kagehide
  • Kagiroi
  • Kamewari
  • Kanesada
  • Kanesada +1
  • Katayama
  • Kazaridachi
  • Kazaridachi +1
  • Kiku-Ichimonji
  • Koen
  • Kogarasumaru
  • Koryukagemitsu
  • Kosetsusamonji
  • Kotetsu
  • Kotetsu +1
  • Kumokirimaru
  • Lotus Katana
  • Magoroku
  • Messhikimaru
  • Michishiba
  • Mikazuki
  • Mikazuki +1
  • Mokusa
  • Mukademaru
  • Mumeito
  • Murasame
  • Namikirimaru
  • Namioyogi
  • Nanatsusaya
  • Nodachi
  • Nodachi +1
  • Nukemaru
  • Oboromaru
  • Odenta
  • Okanehira
  • Omokage
  • Onikiri
  • Onimaru
  • Pachipachio
  • Raikiri
  • Rindomaru
  • Shinai
  • Shinkanesada
  • Shinkotetsu
  • Shinsoku
  • Shirogatana
  • Shirogatana +1
  • Soboro Sukehiro
  • Sukesada
  • Tachi
  • Tachi +1
  • Tachi of Trials
  • Totsukanotsurugi
  • Tsurugitachi
  • Uchigatana
  • Uchigatana +1
  • Ushikirimaru
  • Windslicer
  • Wooden Katana
  • Zanbato
  • Zanbato +1

Great SwordsEdit

Main article: List of Final Fantasy XI Weapons/Great Swords

Great Swords are two-handed weapons that typically deal slashing damage. They can be used effectively by Dark Knights, Paladins, Warriors and Rune Fencers. They are moderate delay weapons with strong damage output, but are generally less popular because, before the introduction of the Rune Fencer, none of the jobs that used them possessed the highest skill ranking (A+) for it. They are a common alternative to the Scythe for Dark Knights.

Great Swords have powerful weapon skills, a majority of which are single-hit. They are frequently favored by Dark Knights who may prefer its skillchain options as compared with those of the Scythe.

  • Doombringer
  • Dynamis Blade
  • Falx
  • Falx +1
  • Faussar
  • Faussar +1
  • Federation Sword
  • Ferrara
  • Fine Claymore
  • Flamberge
  • Flamberge +1
  • Flame Claymore
  • Gerwitz's Sword
  • Gilded Blade
  • Gloom Claymore
  • Glorious Sword
  • Gold Algol
  • Gold Algol +1
  • Greatsword
  • Greatsword +1
  • Gust Claymore
  • Gust Claymore +1
  • Gust Sword
  • Gust Sword +1
  • Gust Tongue
  • Gust Tongue +1
  • Halo Claymore
  • Hellfire Sword
  • Ice Brand
  • Inferno Sword
  • Judge's Sword
  • Lockheart
  • Lucent Sword
  • Martial Sword
  • Mercenary's Greatsword
  • Mercurial Sword
  • Mighty Sword
  • Mythril Claymore
  • Mythril Heart
  • Mythril Heart +1
  • Nagan
  • Nagan +1
  • Naglering
  • Pealing Nagan
  • Perdu Sword
  • Plain Sword
  • Platoon Sword
  • Prominence Sword
  • Ragnarok
  • Ram-Dao
  • Ram-Dao +1
  • Relic Blade
  • Reserve Captain's Greatsword
  • Royal Guard's Sword
  • Royal Swordsman's Blade
  • Royal Swordsman's Blade +1
  • Royal Swordsman's Blade +2
  • Rusty Greatsword
  • Scheherazade
  • Skofnung
  • Subduer
  • Survivor
  • Sword of Trials
  • Two-Handed Sword
  • Two-Handed Sword +1
  • Valhalla
  • Vulcan Claymore
  • Windurstian Sword
  • Zweihander
  • Zweihander +1

GunsEdit

Main article: List of Final Fantasy XI Weapons/Guns
  • Annihilator
  • Arquebus
  • Arquebus +1
  • Bandit's Gun
  • Bandit's Gun +1
  • Basilisk
  • Blunderbuss
  • Blunderbuss +1
  • Coffinmaker
  • Corsair's Gun
  • Corsair's Gun +1
  • Darksteel Hexagun
  • Darksteel Hexagun +1
  • Death Penalty (Corsair)
  • Deluxe Carbine
  • Dynamis Gun
  • Fane Hexagun
  • Ferdinand
  • Firefly
  • Fourth Gun
  • Great Cassandra
  • Gun of Trials
  • Hakenbuechse
  • Hellfire
  • Hellfire +1
  • Hexagun
  • Hexagun +1
  • Imperial Gun
  • Marksman Gun
  • Mars's Hexagun
  • Mars's Hexagun +1
  • Martial Gun
  • Matchlock Gun
  • Matchlock Gun +1
  • Military Gun
  • Murderer
  • Musketeer Gun
  • Musketeer Gun +1
  • Musketeer Gun +2
  • Musketoon
  • Musketoon +1
  • Negoroshiki
  • Negoroshiki +1
  • Peacemaker
  • Pirate's Gun
  • Pirate's Gun +1
  • Platoon Gun
  • Quicksilver
  • Relic Gun
  • Seadog Gun
  • Seadog Gun +1
  • Serpentine Gun
  • Shark Gun
  • Silver Cassandra
  • Tanegashima
  • Tanegashima +1
  • Trump Gun

Hand-to-HandEdit

Main article: List of Final Fantasy XI Weapons/Hand-to-Hand

Hand-to-hand is a unique class of weapons that typically deal blunt damage. Although hand-to-hand is the default attack dealt by all jobs without a weapon, they are most proficiently used by Monks and Puppetmasters. Unlike other weapon classes, hand-to-hand weapon delay and damage is not calculated by itself but is instead added on to the player's natural hand-to-hand delay and damage parameters. Jobs proficient in Hand-to-hand swing with two hits instead of one per attack round, and the delay of these attacks can be lessened by the Martial Arts job trait.

There are several types of hand-to-hand weapons, some of which have unique traits. For example, Adargas-type weapons typically increase Guarding skill and Saintis can only be wielded by Puppetmasters.

  • Acantha Shavers
  • Acid Claws
  • Adaman Sainti
  • Adargas
  • Adargas +1
  • Avengers
  • Baghnakhs
  • Baghnakhs +1
  • Bastokan Knuckles
  • Beat Cesti
  • Behemoth Cesti
  • Behemoth Cesti +1
  • Black Adargas
  • Black Adargas +1
  • Bone Patas
  • Bone Patas +1
  • Boreas Cesti
  • Brass Baghnakhs
  • Brass Baghnakhs +1
  • Brass Knuckles
  • Brass Knuckles +1
  • Bronze Knuckles
  • Bronze Knuckles +1
  • Burning Cesti
  • Burning Fists
  • Caestus
  • Cat Baghnakhs
  • Cat Baghnakhs +1
  • Cermet Claws
  • Cermet Claws +1
  • Cesti
  • Cesti +1
  • Claws
  • Claws +1
  • Cobra Baghnakhs
  • Coeurl Cesti
  • Corrosive Claws
  • Cougar Baghnakhs
  • Cross-Counters
  • Darksteel Claws
  • Darksteel Claws +1
  • Darksteel Katars
  • Darksteel Katars +1
  • Darksteel Knuckles
  • Darksteel Knuckles +1
  • Darksteel Sainti
  • Darksteel Sainti +1
  • Destroyers
  • Diamond Knuckles
  • Diamond Knuckles +1
  • Dragon Claws
  • Dragon Claws +1
  • Dynamis Knuckles
  • Exocets
  • Faith Baghnakhs
  • Federation Baghnakhs
  • Feral Fangs
  • Freesword's Baghnakhs
  • Fruit Punches
  • Gem Sainti
  • Glanzfaust (Monk)
  • Gnole Sainti
  • Gnole Sainti +1
  • Gold Patas
  • Gold Patas +1
  • Hades Sainti
  • Hades Sainti +1
  • Himantes
  • Himantes +1
  • Hushed Baghnakhs
  • Hydro Baghnakhs
  • Hydro Baghnakhs +1
  • Hydro Claws
  • Hydro Claws +1
  • Hydro Patas
  • Hydro Patas +1
  • Impact Knuckles
  • Indra Katars
  • Inferno Claws
  • Jamadhars
  • Jamadhars +1
  • Kaiser Knuckles
  • Katars
  • Katars +1
  • Kenkonken (Puppetmaster)
  • Kingdom Cesti
  • Knuckles of Trials
  • Koenigs Knuckles
  • Legionnaire's Knuckles
  • Lizard Cesti
  • Lynx Baghnakhs
  • Manoples
  • Manoples +1
  • Martial Knuckles
  • Master Caster's Baghnakhs
  • Melt Claws
  • Metal Knuckles
  • Metal Knuckles +1
  • Meteor Cesti
  • Mighty Patas
  • Militant Knuckles
  • Mythril Claws
  • Mythril Claws +1
  • Mythril Knuckles
  • Mythril Knuckles +1
  • Narasimha's Cesti
  • Noble Himantes
  • Oberon's Knuckles
  • Oberon's Sainti
  • Pagures
  • Pahluwan Katars
  • Pahluwan Patas
  • Patas
  • Patas +1
  • Platoon Cesti
  • Poison Baghnakhs
  • Poison Baghnakhs +1
  • Poison Cesti
  • Poison Cesti +1
  • Poison Claws
  • Poison Claws +1
  • Poison Katars
  • Poison Katars +1
  • Ponderous Manoples
  • Puppet Claws
  • Relic Knuckles
  • Republic Knuckles
  • Retaliators
  • Royal Archer's Cesti
  • Rune Baghnakhs
  • Sainti
  • Sainti +1
  • San d'Orian Cesti
  • Scogan's Knuckles
  • Shiva's Claws
  • Silence Baghnakhs
  • Silence Baghnakhs +1
  • Smash Cesti
  • Sonic Knuckles
  • Spartan Cesti
  • Spharai
  • Strike Baghnakhs
  • Stun Claws
  • Stun Claws +1
  • Stun Jamadhar
  • Stun Jamadhar +1
  • Tactician Magician's Hooks
  • Tactician Magician's Hooks +1
  • Tactician Magician's Hooks +2
  • Tigerfangs
  • Torama Cesti
  • Tourney Patas
  • Trainee Scissors
  • Tropical Punches
  • Tropical Punches +1
  • Useshi
  • Vampiric Claws
  • Venom Claws
  • Venom Claws +1
  • Venom Katars
  • Venom Katars +1
  • Vishnu's Cesti
  • Wagh Baghnakhs
  • Windurstian Baghnakhs

KatanasEdit

Main article: List of Final Fantasy XI Weapons/Katanas

Katanas are one-handed weapons that typically deal slashing damage. Unlike all the other weapon classes, Katanas can only be effectively used by one job - Ninja. Katanas are low delay weapons with average damage that excel when being dual-wielded. They also come with a wide variety of stats that can be used for various situations.

A majority of katana weapon skills are aligned to Darkness elements. As such, there are weapon skills that deal water, ice, earth and darkness elemental damage respectively.

  • Amanojaku
  • Anju
  • Bokuto
  • Bokuto +1
  • Buboso
  • Busuto
  • Busuto +1
  • Fudo
  • Fukuro
  • Ganko
  • Gassan
  • Hanfubuki
  • Hayabusa
  • Hayabusa +1
  • Hibari
  • Hibari +1
  • Hien
  • Hien +1
  • Hirenjaku
  • Hirenjaku +1
  • Hocho
  • Hototogisu
  • Ihintanto
  • Imanotsurugi
  • Izayoi
  • Izayoi +1
  • Kabutowari
  • Kabutowari +1
  • Kageboshi
  • Karasuageha
  • Keppu
  • Keppu +1
  • Kikoku
  • Kitsutsuki
  • Kodachi
  • Kodachi +1
  • Kodachi of Trials
  • Kororito
  • Kororito +1
  • Kugui
  • Kunai
  • Kunai +1
  • Kyofu
  • Kyofu +1
  • Mamushito
  • Mamushito +1
  • Melt Katana
  • Mimizuku
  • Mokuto
  • Mokuto +1
  • Muketsu
  • Muketsu +1
  • Nagi
  • Nikkariaoe
  • Niokiyotsuna
  • Ohaguro
  • Oninohocho
  • Onishibari
  • Osoraku
  • Otori
  • Perdu Blade
  • Rai Kunimitsu
  • Reppu
  • Reppu +1
  • Rogetsu
  • Ryumon
  • Sai
  • Sai +1
  • Sairen
  • Sakurafubuki
  • Sakurafubuki +1
  • Sasuke Katana
  • Sayosamonji
  • Seito
  • Senjuinrikio
  • Shamo
  • Shinobi-gatana
  • Shinobi-gatana +1
  • Shinogi
  • Shiranui
  • Shusui
  • Suzume
  • Tojaku
  • Trainee Burin
  • Tsukumo
  • Unji
  • Unsho
  • Wakizashi
  • Wakizashi +1
  • Yagentoshiro
  • Yoshimitsu
  • Yoto
  • Yoto +1
  • Zushio

ArcheryEdit

Main article: List of Final Fantasy XI Weapons/Archery

Archery is a class of ranged weapons that typically deal piercing damage. It is used primarily by Rangers as a source of damage, but also by other job classes simply as a means of attacking from afar.

There are two major types of archery weapons. Shortbows come with shorter delay and deal less damage, whereas longbows have longer delay but are able to deal more damage. As longer delay weapons gain more TP per hit, long bows are favored by Rangers for being stronger and more arrow-efficient.

Archery weapon skills are well known for dealing large amounts of damage. This is due mostly to the reputation of Sidewinder, an inaccurate attack that deals quintuple damage if it lands.

  • Amanokakoyumi
  • Arco De Velocidad
  • Battle Bow
  • Battle Bow +1
  • Beetle Quiver
  • Bow of Trials
  • Cerberus Bow
  • Cerberus Bow +1
  • Composite Bow
  • Composite Bow +1
  • Dynamis Bow
  • Eurytos' Bow
  • Expunger
  • Failnaught
  • Fay Gendawa
  • Federation Bow
  • Freesword's Bow
  • Futatokoroto
  • Great Bow
  • Hamayumi
  • Hunter's Longbow
  • Ifrit's Bow
  • Imperial Bow
  • Imperial Kaman
  • Judge's Bow
  • Kaman
  • Kaman +1
  • Kingdom Bow
  • Lamian Kaman
  • Lamian Kaman -1
  • Lightning Bow
  • Lightning Bow +1
  • Longbow
  • Longbow +1
  • Loxley Bow
  • Martial Bow
  • Master Caster's Bow
  • Mighty Bow
  • Perdu Bow
  • Pharaoh's Bow
  • Platoon Bow
  • Power Bow
  • Power Bow +1
  • Rapid Bow
  • Rapid Bow +1
  • Relic Bow
  • Rosenbogen
  • Rosenbogen +1
  • Royal Archer's Longbow
  • Rune Bow
  • Sagittarius' Bow
  • San d'Orian Bow
  • Sarnga
  • Selene's Bow
  • Self Bow
  • Self Bow +1
  • Shigeto Bow
  • Shigeto Bow +1
  • Shikar Bow
  • Shortbow +1
  • Sniping Bow
  • Speed Bow
  • Vali's Bow
  • Windurstian Bow
  • Wolver Bow
  • Wrapped Bow
  • Wrapped Bow +1
  • Wurger
  • Yoichinoyumi

PolearmsEdit

Main article: List of Final Fantasy XI Weapons/Polearms

Polearms are two-handed weapons that typically deal piercing damage. They are the signature weapon of the Dragoons and in rare cases also used by Samurai and Warriors. Polearms are divided into two general types - spears and lances. Spears are moderate delay and damage weapons that are more common at lower levels. Lances are much slower in comparison but deal far greater damage per hit. With a few exceptions, all lances can only be used by Dragoons.

Polearm weapon skills are primarily physical, and a majority of these weapon skills are multi-hit attacks, making accuracy vital for polearm users.

  • Achilles' Spear
  • Barchha
  • Barchha +1
  • Battle Fork
  • Battle Fork +1
  • Behourd Lance
  • Bloody Lance
  • Boudonasse
  • Brass Spear
  • Brass Spear +1
  • Broach Lance
  • Bronze Spear
  • Bronze Spear +1
  • Calamar
  • Carnage Lance
  • Cermet Lance
  • Cermet Lance +1
  • Cletine
  • Colossal Lance
  • Couse
  • Couse +1
  • Cruel Spear
  • Dabo
  • Dabo +1
  • Dark Mezraq
  • Dark Mezraq +1
  • Darksteel Lance
  • Darksteel Lance +1
  • Dispel Couse
  • Dreizack
  • Dynamis Lance
  • Engetsuto
  • Engetsuto +1
  • Envy Spear
  • Fay Lance
  • Fuscina
  • Gae Assail
  • Gae Bolg
  • Gimlet Spear
  • Golden Spear
  • Golden Spear +1
  • Gondo-Shizunori
  • Grand Knight's Lance
  • Gungnir
  • Halberd
  • Halberd +1
  • Harpoon
  • Harpoon +1
  • Heavy Halberd
  • Heavy Lance
  • Holy Lance
  • Holy Lance +1
  • Hotspur Lance
  • Ice Lance
  • Ice Lance +1
  • Imperial Neza
  • Iron Ram Lance
  • Kamayari
  • Kamayari +1
  • Kingdom Halberd
  • Kingdom Spear
  • Lance
  • Lance +1
  • Leviathan's Couse
  • Lizard Piercer
  • Love Halberd
  • Lucent Lance
  • Martial Lance
  • Mezraq
  • Mezraq +1
  • Mighty Lance
  • Military Spear
  • Monsoon Spear
  • Mythril Lance
  • Mythril Lance +1
  • Narval
  • Obelisk
  • Obelisk Lance
  • Obelisk Lance +1
  • Orc Piercer
  • Orichalcum Lance
  • Ox Tongue
  • Ox Tongue +1
  • Partisan
  • Partisan +1
  • Peregrine
  • Pitchfork
  • Pitchfork +1
  • Platoon Lance
  • Ponderous Lance
  • Puk Lance
  • Radiant Lance
  • Relic Lance
  • Reserve Captain's Lance
  • Rossignol
  • Royal Knight Army Lance
  • Royal Knight Army Lance +1
  • Royal Knight Army Lance +2
  • Royal Spearman's Spear
  • Royal Squire's Halberd
  • Rune Halberd
  • Ryunohige
  • Sacred Lance
  • San d'Orian Halberd
  • San d'Orian Spear
  • Schiltron Spear
  • Schwarz Lance
  • Skystrider
  • Spark Fork
  • Spark Fork +1
  • Spark Lance
  • Spark Lance +1
  • Spear
  • Spear +1
  • Spear of Trials
  • Stone-splitter
  • Thalassocrat
  • Thalassocrat +1
  • Thundercloud
  • Tomoe
  • Tonbo-Giri
  • Tournament Lance
  • Trident
  • Triton's Lance
  • Valkyrie's Fork
  • Wind Spear
  • Wyvern Spear
  • Wyvern Spear +1
  • Z's Trident
  • Zaide

ScythesEdit

Main article: List of Final Fantasy XI Weapons/Scythes

Scythes are two-handed weapons that typically deal slashing damage. They are known for being very slow but high damage weapons and are primarily used by Dark Knights. Warriors and Beastmasters have decent proficiency in the use of Scythes but rarely ever use them.

As Scythe weapon skills are generally darkness based, its users will usually find difficulty participating in skillchains especially at lower levels. A good number of Scythe weapon skills deal darkness elemental damage, and many others, such as the popular Guillotine, are multi-hit.

  • A l'Outrance
  • Antlion Sickle
  • Apocalypse
  • Ascension
  • Bahamut's Zaghnal
  • Barabarian's Scythe
  • Bec de Faucon
  • Beluga
  • Blackjack
  • Blizzard Scythe
  • Bone Scythe
  • Bone Scythe +1
  • Brass Zaghnal
  • Brass Zaghnal +1
  • Bronze Zaghnal
  • Bronze Zaghnal +1
  • Cruel Scythe
  • Darksteel Scythe
  • Darksteel Scythe +1
  • Death Scythe
  • Death Scythe +1
  • Death Sickle
  • Demonslicer
  • Dweomer Scythe
  • Dynamis Scythe
  • Enforcer
  • Falcastra
  • Faucheuse
  • Federation Scythe
  • Fourth Zaghnal
  • Frostreaper
  • Garuda's Sickle
  • Goshisho's Scythe
  • Gravedigger
  • Harvester
  • Havoc Scythe
  • Ivory Sickle
  • Ivory Sickle +1
  • Jet Sickle
  • Keen Zaghnal
  • King Maker
  • Legionnaire's Scythe
  • Liberator
  • Lucent Scythe
  • Mandibular Sickle
  • Martial Scythe
  • Memento Scythe
  • Mercenary Captain's Scythe
  • Mighty Zaghnal
  • Molione's Sickle
  • Mutilator
  • Mythril Scythe
  • Mythril Scythe +1
  • Mythril Zaghnal
  • Mythril Zaghnal +1
  • Naigama
  • Ogre Sickle
  • Orichalcum Scythe
  • Perdu Sickle
  • Plantreaper
  • Platoon Zahgnal
  • Raven Scythe
  • Relic Scythe
  • Republic Scythe
  • Scarecrow Scythe
  • Scythe
  • Scythe +1
  • Scythe of Trials
  • Senior Gold Musketeer's Scythe
  • Storm Zaghnal
  • Suzaku's Scythe
  • Tredecim Scythe
  • Triton's Scythe
  • Vassago's Scythe
  • Vendetta
  • Volunteer's Scythe
  • Webcutter
  • White Joker
  • Windurstian Scythe
  • Y's Scythe
  • Zaghnal
  • Zaghnal +1
  • Zareehkl Scythe

StavesEdit

Main article: List of Final Fantasy XI Weapons/Staves

Staves are two-handed weapons that typically deal blunt damage. Unlike most weapon classes, staves are primarily equipped for their stat bonuses and are a popular choice with magic using jobs such as Black Mage, Summoner and Scholar.

Staves are generally weak weapons with a variety of stats, with the exception of pole-type staves which are designed as damage weapons and can typically only be used by melee jobs. The stat bonuses from staves can be very substantial, as evidenced by the ever popular elemental staves which are considered a vital part of any Black Mage's equipment set.

Many event and utility weapons take the form of staves. For example, the Treat Staff II from the Harvest Festival seasonal event and Signet staves from the three nations bestow enchantments for the convenience of players.

  • Apollo's Staff
  • Aquilo's Staff
  • Archalaus's Pole
  • Ash Pole
  • Ash Pole +1
  • Ash Staff
  • Ash Staff +1
  • Astral Signa
  • Astral Staff
  • Auster's Staff
  • Bahamut's Staff
  • Bastokan Staff
  • Battle Staff
  • Battle Staff +1
  • Capricorn Staff
  • Carbuncle's Pole
  • Catalyst
  • Caver's Shovel
  • Chanter's Staff
  • Claustrum
  • Cocytus Pole
  • Dark Staff
  • Diabolos's Pole
  • Dolphin Staff
  • Dorje
  • Dragon Staff
  • Dryad Staff
  • Dusky Staff
  • Dynamis Staff
  • Earth Staff
  • Ebony Pole
  • Ebony Pole +1
  • Eight-Sided Pole
  • Eight-Sided Pole +1
  • Elder Staff
  • Elm Pole
  • Elm Pole +1
  • Elm Staff
  • Elm Staff +1
  • Fay Crozier
  • Fay Staff
  • Federation Pole
  • Federation Signet Staff
  • Federation Staff
  • Fire Staff
  • Flexible Pole
  • Footman's Staff
  • Freesword's Staff
  • Gelong Staff
  • Grim Staff
  • Healing Staff
  • Heavy Staff
  • Himmel Stock
  • Holly Pole
  • Holly Pole +1
  • Holly Staff
  • Holly Staff +1
  • Hope Staff
  • Hypno Staff
  • Ice Staff
  • Imperial Pole
  • Iron-splitter
  • Iron-splitter +1
  • Jupiter's Staff
  • Kebbje
  • Kingdom Signet Staff
  • Kinkobo
  • Kinnara Pole
  • Kirin's Pole
  • Kukulcan's Staff
  • Laevateinn (Black Mage)
  • Legionnaire's Staff
  • Light Staff
  • Mage's Staff
  • Mahogany Pole
  • Mahogany Pole +1
  • Mahogany Staff
  • Martial Staff
  • Master Caster's Pole
  • Mekki Shakki
  • Mercenary's Pole
  • Mercurial Pole
  • Mighty Pole
  • Military Pole
  • Misery Staff
  • Monster Signa
  • Musketeer's Pole
  • Musketeer's Pole +1
  • Musketeer's Pole +2
  • Mythic Pole
  • Mythic Pole +1
  • Neptune's Staff
  • Nirvana (Summoner)
  • Oak Pole
  • Oak Pole +1
  • Oak Staff
  • Oak Staff +1
  • Onion Staff
  • Pastoral Staff
  • Perdu Staff
  • Pestle
  • Platoon Pole
  • Pluto's Staff
  • Pole of Trials
  • Power Staff
  • Perlatic Pole
  • Prester
  • Pride Staff
  • Primate Staff
  • Primate Staff +1
  • Quarterstaff
  • Ramuh's Staff
  • Relic Staff
  • Republic Signet Staff
  • Republic Staff
  • Revenging Staff
  • Revenging Staff +1
  • Rune Staff
  • Sage's Staff
  • Scepter Staff
  • Somnus Signa
  • Spiked Club
  • Spiked Club +1
  • Steel-splitter
  • Sunlight Pole
  • Terra's Staff
  • Thunder Staff
  • Thyrsusstab
  • Thyrus
  • Treat Staff
  • Treat Staff II
  • Trick Staff
  • Trick Staff II
  • Tupsimati (Scholar)
  • Vulcan's Staff
  • Walrus Staff
  • Water Staff
  • Whale Staff
  • Whale Staff +1
  • Wind Staff
  • Windurstian Pole
  • Windurstian Staff
  • Wise Wizard's Staff
  • Wyvern Perch
  • Yigit Staff
  • Zen Pole

SwordsEdit

Main article: List of Final Fantasy XI Weapons/Swords

Swords are one-handed weapons that typically deal slashing damage. A number of swords, such as Rapier and Epee-types deal piercing damage instead. Although most jobs are able to wield swords with decent proficiency, only Paladins, Blue Mages and less frequently Red Mages prefer to use swords in battle.

Swords are average damage, average delay weapons that come in the most number of varieties, and have the most varied mix of weapon skills. Of these skills, a number of them have unique properties, such as Spirits Within, which deals non-elemental damage based on the amount of HP the wielder has, as well as Atonement, whose damage is related to the amount of Enmity the player has accumulated on the monster.

  • Adaman Kilij
  • Adaman Kilij +1
  • Ancient Sword
  • Anelace
  • Anelace +1
  • Anthos Xiphos
  • Aquan Slayer
  • Aramis's Rapier
  • Auriga Xiphos
  • Bastard Sword
  • Bastard Sword +1
  • Bastokan Sword
  • Bayard's Sword
  • Beast Slayer
  • Bee Spatha
  • Bee Spatha +1
  • Bilbo
  • Bilbo +1
  • Bloodsword
  • Bloody Blad
  • Bloody Rapier
  • Bloody Sword
  • Brass Xiphos
  • Brass Xiphos +1
  • Brave Blade
  • Broadsword
  • Broadsword +1
  • Buccaneer's Scimitar
  • Burtgang (Paladin)
  • Buzzard Tuck
  • Caliburn
  • Carnage Blade
  • Carnage Rapier
  • Carnage Sword
  • Centurion's Sword
  • Cermet Kilij
  • Cermet Kilij +1
  • Cermet Sword
  • Cermet Sword +1
  • Colichemarde
  • Colichemarde +1
  • Combat Caster's Scimitar
  • Combat Caster's Scimitar +1
  • Combat Caster's Scimitar +2
  • Company Fleuret
  • Company Sword
  • Coral Sword
  • Corsair's Scimitar
  • Crescent Sword
  • Crimson Blade
  • Curtana
  • Cutlass
  • Cutlass +1
  • Dainslaif
  • Darksteel Falcion
  • Darksteel Kilij
  • Darksteel Kilij +1
  • Darksteel Sword
  • Darksteel Sword +1
  • Degen
  • Degen +1
  • Demon Slayer
  • Devil Slayer
  • Dissector
  • Divine Sword
  • Divine Sword +1
  • Dragon Slayer
  • Dragvandil
  • Duel Rapier
  • Durandal
  • Dynamis Sword
  • Enhancing Sword
  • Epee
  • Epee +1
  • Erlking's Blade
  • Erlking's Sword
  • Espadon
  • Espadon +1
  • Excalibur
  • Falchion
  • Falchion +1
  • Fencing Dagger
  • Fire Sword
  • Flame Blade
  • Flame Blade +1
  • Flame Degen
  • Flame Degen +1
  • Flame Sword
  • Fleuret
  • Fleuret +1
  • Fragarach
  • Gladiator
  • Gladius
  • Gluttony Sword
  • Glyptic Sword
  • Gold Sword
  • Gold Sword +1
  • Greed Scimitar
  • Grudge Sword
  • Guespiere
  • Hallowed Sword
  • Hanger
  • Hanger +1
  • Hauteclaire
  • Hofud
  • Holy Degen
  • Holy Degen +1
  • Holy Sword
  • Holy Sword +1
  • Honor Sword
  • Hornet Fleuret
  • Hrotti
  • Hunting Sword
  • Ibushi Shinai
  • Ifrit's Blade
  • Immortal's Scimitar
  • Immortal's Shotel
  • Insect Slayer
  • Iron Sword
  • Iron Sword +1
  • Jagdplaute
  • Jagdplaute +1
  • Joyeuse
  • Judge's Sword
  • Junior Musketeer's Tuck
  • Junior Musketeer's Tuck +1
  • Junior Musketeer's Tuck +2
  • Justice Sword
  • Kaiser Sword
  • Kaskara
  • Kaskara +1
  • Katzbalger
  • Katzbalger +1
  • Kilij
  • Kilij +1
  • Kingdom Sword
  • Knight's Sword
  • Knight's Sword +1
  • Koggelmander
  • Leech Scimitar
  • Longsword
  • Longsword +1
  • Macuahuitl
  • Macuahuitl +1
  • Macuahuitl -1
  • Mailbreaker
  • Mailbreaker +1
  • Marine Slayer
  • Martial Anelace
  • Mensur Epee
  • Merman's Sword
  • Merveileuse
  • Mighty Tulwar
  • Mithran Scimitar
  • Murgelis (Red Mage)
  • Musketeer Commander's Falchion
  • Musketeer's Sword
  • Musketeer's Sword +1
  • Musketeer's Sword +2
  • Mythril Degen
  • Mythril Degen +1
  • Mythril Sword
  • Mythril Sword +1
  • Nadrs
  • Nightmare Sword
  • Oberon's Rapier
  • Onion Sword
  • Organics
  • Pealing Anelace
  • Perdu Hanger
  • Phantom Fleuret
  • Platinum Cutlass
  • Platinum Cutlass +1
  • Platoon Spatha
  • Princely Sword
  • Rapier
  • Rapier +1
  • Relic Sword
  • Republic Sword
  • Ridill
  • Royal Archer's Sword
  • Royal Guard's Fleuret
  • Ruler
  • Rune Blade
  • Saber
  • Saber +1
  • Sacred Degen
  • Sacred Sword
  • San d'Orian Sword
  • Sanguine Sword
  • Sapara
  • Sapara +1
  • Sapara of Trials
  • Save the Queen
  • Schlaeger
  • Schlaeger +1
  • Schwert
  • Schwert +1
  • Scimitar
  • Scimitar +1
  • Seiryu's Sword
  • Senior Gold Musketeer's Scimitar
  • Shiva's Shotel
  • Shotel
  • Shotel +1
  • Sinfender
  • Singh Kilij
  • Small Sword
  • Spark Bilbo
  • Spark Bilbo +1
  • Spark Degen
  • Spark Degen +1
  • Spark Rapier
  • Spark Rapier +1
  • Spatha
  • Spatha +1
  • Spirit Sword
  • Steel Kilij
  • Steel Kilij +1
  • Storm Scimitar
  • Storm Tulwar
  • Strider Sword
  • Swan Bilbo
  • Sylphid Epee
  • Tactician Magician's Espadon
  • Tactician Magician's Espadon +1
  • Tactician Magician's Espadon +2
  • Temple Knight Army Sword
  • Temple Knight Army Sword +1
  • Temple Knight Army Sword +2
  • Tizona (Blue Mage)
  • Tuck
  • Tuck +1
  • Tulwar
  • Tulwar +1
  • Tutelary
  • Verdun
  • Verdun +1
  • Vermin Slayer
  • Vorpal Sword
  • Vulcan Blade
  • Vulcan Degen
  • Vulcan Sword
  • War Sword
  • Wasp Fleuret
  • Wax Sword
  • Wax Sword +1
  • Wightslayer
  • Wing Sword
  • Wing Sword +1
  • Wise Wizard's Anelace
  • Wise Wizard's Bilbo
  • Wyrm Slayer
  • Xiphos
  • Xiphos +1

Throwing AmmoEdit

Main article: List of Final Fantasy XI Weapons/Throwing Ammo
  • Hyo
  • Juji Shuriken
  • Koga Shuriken
  • Manji Shuriken
  • Pebble
  • Pinwheel
  • Quake Grenade
  • Riot Grenade
  • Shuriken
  • Snoll Arm
  • Stygian Ash
  • Tathlum
  • Throwing Tomahawk

Throwing WeaponEdit

Main article: List of Final Fantasy XI Weapons/Throwing Weapons
  • Aureole
  • Boomerang
  • Boomerang +1
  • Chakram
  • Chakram +1
  • Coarse Boomerang
  • Combat Caster's Boomerang
  • Combat Caster's Boomerang +1
  • Combat Caster's Boomerang +2
  • Comet Tail
  • Death Chakram
  • Flame Boomerang
  • Junior Musketeer's Chakram
  • Junior Musketeer's Chakram +1
  • Junior Musketeer's Chakram +2
  • Lamiabane
  • Light Boomerang
  • Long Boomerang
  • Mamoolbane
  • Moonring Blade
  • Moonring Blade +1
  • Platoon Disc
  • Platoon Edge
  • Rising Sun
  • Rising Sun +1
  • Rogetsurin
  • Snakeye
  • Snakeye +1
  • Trollbane
  • Ungur Boomerang
  • War Hoop
  • Wingedge
  • Wingedge +1
  • Yagudo Freezer

String InstrumentEdit

Main article: List of Final Fantasy XI Weapons/String Instruments

Wind InstrumentEdit

Main article: List of Final Fantasy XI Weapons/Wind Instruments
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