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List of Final Fantasy XIV Weapons

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This is a list of weapons in the MMORPG Final Fantasy XIV. Due to the nature of the Armory System, each each weapon is tied to a specific Discipline; equipping a weapon/tool changes class accordingly.

SwordsEdit

Swords are primary arm of Gladiator. They are all wielded in one hand, allowing the use of shields. All Gladiator weapons deal Slashing damage.

Weapon Level Damage Delay Durability Bonuses
Weathered Gladius 1 7 2.5 87840 Unique / Untradeable
Bronze Dagger 5 9 2.4 78080 Crit. Rate + 2, Parry +1
Bronze Gladius 7 10 2.5 87840 Accuracy + 1, Parry +1
Ash Macuahuitl 10 13 2.5 82960 Attack Power +3, Magic Evasion +4
Bronze Spatha 13 15 2.5 87840 Accuracy + 2, Parry +1
Brass Dagger 16 17 2.4 78080 Crit. Rate +3, Parry +1
Brass Gladius 18 20 2.5 87840 Accuracy +3, Parry +2
Iron Shortsword 21 23 2.5 97600 Accuracy +3, Parry +1
Blunt Goblin Dagger 21 18 2.4 97600 Unique
Iron Spatha 23 26 2.5 87840 Accuracy +4, Parry +2
Steel Baselard 26 29 2.4 78080 Crit. Rate +4, Parry +2
Blunt Goblin Scimitar 27 26 2.6 48800 Unique
Elm Macuahuitl 28 33 2.5 82960 Attack Power +4, Magic Evasion +6
Blunt Goblin Gladius 29 28 2.5 48800 Unique
Blunt Goblin Longsword 30 30 2.6 48800 Unique
Frostbite 30 35 2.5 97600 Unique / Untradeable
Vit + 1, Dex + 1, Pie + 1, Parry+1, Ice Res + 4
Chance to inflict Ice Damage.
Warden's Dagger 30 34 2.4 78080 Unique / Untradeable
Str + 1, Dex + 1, Vit + 1, Accuracy +2, Crit Rate +5+, Parry +2
Ul'dahn Spatha 30 35 2.5 87840 Unique / Untradeable
HP +5, Vit +2
Goblin Dagger 31 35 2.4 78080 Unique
Crit Rate +3, Parry +1
Steel Falchion 31 40 2.6 102480 Attack Power +4
Walnut Macuahuitl 34 45 2.5 82960 Attack Power +5, Magic Evasion +7
Flametongue 35 46 2.6 112240 Unique / Untradeable
HP +16 Str +1 Vit +2 Fire +Res 5
Chance to inflict Fire damage
Steel Longsword 36 51 2.6 112240 Attack Power +3, Accuracy +3
Goblin Scimitar 37 51 2.6 107360 Unique
Mythril Knife 38 52 2.4 78080 Crit Rate +5, Parry +2
Goblin Gladius 39 54 2.5 87840 Parry +1
Blunt Aeolian Scimitar 40 49 2.6 48800 Unique
Gridanian Macuahuitl 40 59 2.5 82960 Unique / Untradeable
Attack Power +10, Magic Evasion +15
Goblin Longsword 40 59 2.6 112240 Unique
Attack Power +10, Magic Evasion +15
Lominsan Shortsword 40 59 2.5 97600 Unique / Untradeable
Accuracy +8, Parry +5
Ul'dahn Falchion 40 63 2.6 102480 Unique / Untradeable
Attack Power +10, Str +2
Plumed Oak Macuahuitl 41 62 2.5 82960 Attack Power +6, Magic Evasion +8
Cobalt Katzbalger 43 68 2.5 97600 Accuracy +5, Parry +2
Cobalt Shamshir 46 80 2.6 107360 Attack Power +5, Crit. Rate +5
Cobalt Winglet 49 90 2.6 112240 Attack Power +5, Accuracy +5
Aeolian Scimitar 50 89 2.6 107360 Unique
Lominsan Baselard 50 86 2.4 78080 Unique / Untradeable
Crit. Rate +10, Parry +10
Ul'dahn Scimitar 50 89 2.6 107360 Unique / Untradeable
HP +10, Vit+3, Attack Power +1
Ul'dahn Winglet 50 95 2.6 112240 Unique / Untradeable
Attack Power +10, Accuracy +10, Mnd +3
Gridanian Spatha 50 90 2.5 87840 Unique / Untradeable
Accuracy +10, Parry +10
Templar's Falchion 50 91 2.6 102480 Unique / Untradeable
Str +2, Vit +3, Defense +5, Attack Power +7
Ifrit's Blade 50 102 2.7 107360 Unique / Untradeable
Fire Res +15, Attack Power +30
Chance to inflict Fire Damage
Morbid Mogblade 50 98 2.6 112240 Unique / Untradeable
Crit Rate +15, Accuracy +30
Chance to restore HP

SpearsEdit

Spears are primary arm of the Lancer.

Weapon Optimal Rank Attack Accuracy Crit Hit. Rate Parrying Damage Type Durability Repair Material Bonuses
Weathered Spear 1 42 81 76 80 60% Piercing
20% Slashing
20% Blunt
146400 Maple Branch Unique / Untradeable
Bronze Spear 6 53 91 85 90 60% Piercing
20% Slashing
20% Blunt
146400 Maple Branch None
Harpoon 9 58 100 96 100 70% Piercing
20% Blunt
10% Water
131760 Maple Branch None
Feathered Harpoon 14 69 107 102 107 70% Piercing
20% Blunt
10% Water
131760 Chestnut Branch None
Brass Spear 16 74 107 100 106 60% Piercing
20% Slashing
20% Blunt
146400 Brass Nugget None
Crimson Tide 25 98 130 124 130 70% Piercing
30% Blunt
131760 Red Coral Unique / Untradeable
HP +15 Str+2 Eva+2
Iron Spear 26 103 127 109 126 60% Piercing
20% Slashing
20% Blunt
146400 Elm Branch None
Iron Lance 28 116 115 124 124 100% Piercing 161040 Cedar Branch None
Tortoiseshell Harpoon 29 109 135 129 135 70% Piercing
20% Blunt
10% Water
131760 Pine Branch None
Iron Guisarme 32 124 127 118 114 60% Piercing
30% Blunt
10% Slashing
139080 Walnut Branch None
Shellsplitter 35 134 135 128 135 50% Piercing
40% Blunt
10% Slashing
175680 Oak Branch Unique / Untradeable
Str +3 Vit +1 Def +5
Battle Fork 36 133 137 129 136 60% Piercing
30% Slashing
10% Blunt
146400 Oak Branch None
Crooked Guisarme 37 69 61 70 70 60% Piercing
30% Blunt
10% Slashing
65000 Elm Branch Unique
Heavy Iron Lance 38 148 124 134 134 100% Piercing 161040 Oak Branch None
Yarzonshell Harpoon 39 137 145 139 145 70% Piercing
20% Blunt
10% Water
131760 Walnut Branch None
Jarl's Guisarme 42 150 136 127 134 70% Piercing
20% Blunt
10% Slashing
139080 Electrum Nugget None
Vintage Guisarme 47 161 141 132 139 70% Piercing
20% Blunt
10% Slashing
139080 Elm Branch Unique
Banneret Lance 48 171 133 144 144 100% Piercing 161040 Brass Nugget None
Champion's Lance 50 177 135 146 146 100% Piercing 161040 Mahogany Branch Unique
Iron Halberd 50 169 150 142 150 40% Piercing
40% Slashing
40% Blunt
175680 Chestnut Branch None

AxesEdit

Axes are the primary arm of Marauders.

Weapon Optimal Rank Attack Accuracy Crit Hit. Rate Parrying Damage Type Durability Repair Material Bonuses
Weathered War Axe 1 40 76 88 80 60% Slashing

40% Blunt
146400 Bronze Nugget Unique / Untradeable
Bronze War Axe 6 50 85 99 90 60% Slashing

40% Blunt
146400 Bronze Nugget None
Bronze Labrys 10 58 97 101 106 80% Slashing

20% Blunt
161040 Bronze Nugget None
Spiked Bronze Labrys 20 79 114 119 119 80% Slashing

10% Blunt
10% Piercing
161040 Bronze Nugget None
Storm Axe 21 82 110 127 116 50% Slashing

30% Blunt
20% Wind
146400 Bronze Nugget None
Iron War Axe 26 97 119 138 126 60% Slashing

40% Blunt
146400 Iron Nugget None
Elmlord's Tusk 30 110 120 146 130 70% Slashing

30% Blunt
175680 Mythril Nugget Unique / Untradeable
HP +18 Vit +2 Def +4
Iron Labrys 30 107 130 136 143 80% Slashing

20% Blunt
161040 Iron Nugget None
Boar's Bane 35 128 121 135 121 60% Slashing
40% Blunt
131760 Iron Nugget Unique / Untradeable
Str +4 Dex +1 Eva +3
Spiked Iron Labrys 35 122 135 141 148 80% Slashing
10% Blunt
10% Piercing
161040 Iron Nugget None
Inferno Axe 36 126 129 149 136 50% Slashing
30% Blunt
20% Fire
146400 Iron Nugget None
Notched Bill 37 69 61 70 70 60% Slashing
30% Blunt
10% Piercing
65000 Iron Nugget Unique
Iron Bhuj 38 132 127 155 138 70% Slashing
30% Blunt
175680 Iron Nugget None
Iron Bill 42 135 133 152 163 60% Slashing
30% Blunt
10% Piercing
131760 Iron Nugget Dexterity +1
Bronze Bardiche 42 143 127 142 127 60% Blunt
40% Slashing
131760 Bronze Nugget None
Thunderstorm Axe 46 146 138 160 146 50% Slashing
30% Blunt
20% Lightning
146400 Iron Nugget None
Vintage Bill 47 145 137 158 169 60% Slashing
30% Blunt
10% Piercing
131760 Iron Nugget Unique
Engraved Bhuj 48 153 136 166 148 70% Slashing
30% Blunt
175680 Brass Nugget None
Barbarian's Bardiche 50 161 135 150 138 60% Slashing
40% Blunt
131760 Steel Nugget Unique

BowsEdit

Bows are the primary arm of the Archer, and the weapon type with the longest range of the game. While they display the parrying status, every bow to date has 0 points in it. A bow cannot fire without an arrow equipped in the pouch slot; should the player try to attack without arrows, he will throw a stone for little to no damage.

Weapon Optimal Rank Attack Accuracy Durability Repair Material Bonuses
Weathered Shortbow 1 32 96 146400 Willow Branch Unique / Untradeable
Willow Shortbow 6 40 108 146400 Willow Branch None
Maple Longbow 8 48 103 161040 Maple Branch None
Elm Shortbow 11 48 117 161040 Elm Branch None
Cavalry Bow 14 56 117 175680 Cedar Branch None
Wrapped Maple Longbow 18 66 121 161040 Buffalo Leather Spetch None
Plumed Willow Shortbow 21 65 139 146400 Willow Branch None
Willow Composite Bow 22 79 132 190320 Willow Branch None
Ironclad Cavalry Bow 24 77 140 175680 Iron Square None
Bow of Owls 24 75 148 146400 Brass Square Unique / Untradeable
HP +7 Str +2 Pie +2
Ash Longbow 28 90 140 161040 Ash Branch None
Elm Velocity Bow 31 88 157 146400 Elm Branch None
Weevil Bow 32 98 148 190320 Weevil Elytron None
Armored Cavalry Bow 34 101 154 175680 Brass Square None
Kokoroon's Nestpicker 35 109 148 161040 Electrum Square Unique / Untradeable
Dex +3 Mnd +1
Wrapped Ash Longbow 38 116 151 161040 Buffalo Leather Spetch None
Oak Composite Bow 42 119 159 190320 Oak Branch None
Yew Longbow 43 125 157 161040 Oak Branch None
Crab Bow 47 127 165 190320 Oak Branch None

HorasEdit

Horas are the primary arm of the Pugilist. All Pugilist weapons may hit twice on every attack.

Weapon Optimal Rank Attack Accuracy Crit Hit. Rate Parrying Damage Type Durability Repair Material Bonuses
Weathered Hora 1 36 80 92 96 90% Blunt

10% Earth
131760 Bone Chip Unique / Untradeable
Bone Hora 6 45 90 103 108 90% Blunt

10% Earth
131760 Bone Chip None
Leather Himantes 9 51 100 91 105 100% Blunt 161040 Sheep Leather Spetch None
Bronze Knuckles 13 58 103 110 115 100% Blunt 175680 Bronze Nugget None
Dodoskin Cesti 19 69 117 106 123 90% Blunt
10% Piercing
161040 Dodoskin Leather Spetch None
Brass Knuckles 23 80 124 132 138 100% Blunt 175680 Brass Nugget None
Howling Talons 25 87 124 130 136 70% Slashing
30% Blunt
146400 Siltstone Whetstone Unique / Untradeable
Dex +2 Mnd +2 Eva +1
Tortoiseshell Hora 26 87 126 144 151 90% Blunt
10% Water
131760 Horn Glue None
Toadskin Cesti 29 95 135 122 141 90% Blunt
10% Piercing
161040 Toadskin Leather Spetch None
Spiked Knuckles 33 105 137 146 152 80% Blunt
20% Slashing
175680 Iron Nugget None
Fists of the Sixth Sun 35 111 140 148 155 100% Blunt 175680 Mythril Nugget Unique / Untradeable
HP +10 Dex+3 Eva+3
Boarskin Himantes 39 120 145 132 152 100% Blunt 161040 Boar Leather Spetch None
Iron Baghnakhs 42 127 142 149 156 70% Slashing
30% Blunt
146400 Iron Nugget None
Crabshell Hora 46 130 146 167 175 70% Blunt
20% Piercing
10% Water
131760 Green Megalocrab Shell None
Smothering Baghnakhs 47 136 147 154 161 70% Slashing
30% Blunt
146400 Poisoning Potion Poisons enemy
Disabling Baghnakhs 47 136 147 154 161 70% Slashing
30% Blunt
146400 Disabling Potion Paralyses enemy
Peiste Cesti 49 138 156 141 163 90% Blunt
10% Piercing
161040 Peiste Leather Spetch None
Jade Hora 50 138 150 172 180 90% Blunt
10% Piercing
131760 Jadeite None

WandsEdit

Wands and canes are the primary arm of the Conjurer. They deal ranged elemental magic damage, which can be increased by moves such as Profundity. Wands are all one handed and allow the use of shields, while canes are two handed weapons.

Weapon Optimal Rank Magic Potency Magic Accuracy Crit Hit. Rate Damage Type Durability Repair Material Bonuses
Weathered Cane 1 40 80 80 35% Fire
35% Wind
30% Water
161040 Animal Glue Unique / Untradeable
Ash Cane 6 50 90 90 35% Fire
35% Wind
30% Water
161040 Animal Glue None
Maple Wand 7 48 85 87 35% Lightning
35% Earth
30% Water
97600 Growth Formula Alpha None
Elm Cane 11 60 98 98 35% Water
35% Ice
30% Lightning
161040 Fish Glue None
Budding Maple Wand 12 57 91 94 35% Lightning
35% Earth
30% Water
97600 Maple Branch None
Maple Wand of Gales 17 66 99 102 80% Wind
10% Lightning
10% Earth
97600 Maple Branch None
Maple Wand of Storms 17 66 99 102 80% Lightning
10% Earth
10% Water
97600 Maple Branch None
Maple Wand of Tremors 17 66 99 102 80% Earth
10% Lightning
10% Water
97600 Maple Branch None
Maple Wand of Tides 17 66 99 102 80% Water
10% Lightning
10% Earth
97600 Maple Branch None
Maple Wand of Frost 17 66 99 102 80% Ice
10% Lightning
10% Earth
97600 Maple Branch None
Maple Wand of Flames 17 66 99 102 80% Fire
10% Lightning
10% Earth
97600 Maple Branch None
Pine Crook 18 72 112 121 35% Fire
35% Ice
30% Water
175680 Beastkin Blood None
Pastoral Elm Cane 21 82 116 116 35% Water
35% Ice
30% Lightning
161040 Fish Glue None
Willow Wand 22 78 109 112 35% Wind
35% Water
30% Earth
97600 Growth Formula Alpha None
Plumed Pine Crook 23 85 123 132 35% Fire
35% Ice
30% Water
175680 Brass Square None
Mahogany Radical 25 98 120 130 35% Earth
35% Fire
30% Lightning
131760 Sunrise Tellin None
Budding Willow Wand 27 91 117 120 35% Wind
35% Water
30% Earth
97600 Willow Branch None
Kple Kple 30 112 126 136 50% Earth
50% Wind
131760 Void Glue Unique / Untradeable
Dex +2 Int +2 Pie +2
Oak Cane 31 110 131 131 35% Earth
35% Wind
30% Lightning
161040 Horn Glue None
Willow Wand of Tremors 32 104 122 125 80% Earth
10% Wind
10% Water
97600 Willow Branch None
Willow Wand of Tides 32 104 122 125 80% Water
10% Wind
10% Earth
97600 Willow Branch None
Willow Wand of Frost 32 104 122 125 80% Ice
10% Wind
10% Water
97600 Willow Branch None
Willow Wand of Flames 32 104 122 125 80% Fire
10% Wind
10% Water
97600 Willow Branch None
Willow Wand of Gales 32 104 122 125 80% Wind
10% Water
10% Earth
97600 Willow Branch None
Willow Wand of Storms 32 104 122 125 80% Lightning
10% Wind
10% Water
97600 Willow Branch None
Flambeau Radical 35 128 131 141 60% Fire
30% Earth
10% Lightning
131760 Void Glue None
Blood Cry 35 122 135 135 50% Fire
50% Water
161040 Horn Glue Unique / Untradeable
HP +10 Mnd +3 Pie +3
Walnut Wand 37 117 123 130 35% Ice
35% Earth
30% Water
97600 Growth Formula Alpha None
Sprouting Radical 38 135 134 144 60% Wind
30% Earth
10% Fire
131760 Red Landtrap Leaf None
Yew Crook 38 125 141 151 35% Wind
35% Fire
30% Earth
175680 Scalekin Blood None
Pastoral Oak Cane 41 135 141 141 35% Earth
35% Wind
30% Lightning
161040 Horn Glue None
Budding Walnut Wand 42 126 131 134 35% Ice
35% Earth
30% Water
97600 Walnut Branch None
Plumed Yew Crook 43 135 146 157 35% Wind
35% Fire
30% Earth
175680 Brass Square None
Walnut Wand of Gales 47 135 135 139 80% Wind
10% Ice
10% Earth
97600 Walnut Branch None
Walnut Wand of Storms 47 135 135 139 80% Lightning
10% Ice
10% Earth
97600 Walnut Branch None
Walnut Wand of Tremors 47 135 135 139 80% Earth
10% Ice
10% Water
97600 Walnut Branch None
Walnut Wand of Tides 47 135 135 139 80% Water
10% Ice
10% Earth
97600 Walnut Branch None
Walnut Wand of Frost 47 135 135 139 80% Ice
10% Earth
10% Water
97600 Walnut Branch None
Walnut Wand of Flames 47 135 135 139 80% Fire
10% Ice
10% Earth
97600 Walnut Branch None
Jade Crook 48 145 151 162 35% Fire
35% Ice
30% Water
175680 Spoken Blood None

StavesEdit

Staves and scepters are the primary arms of the Thaumaturge. They deal ranged elemental magic damage, which can be increased by moves such as Profundity. Scepters are all one handed and allow the use of shields, while staves are two handed weapons.

Weapon Optimal Rank Magic Potency Magic Accuracy Crit Hit. Rate Damage Type Durability Repair Material Bonuses
Weathered Scepter 1 38 84 76 40% Fire
30% Lightning
30% Earth
107360 Copper Nugget Unique / Untradeable
Bone Staff 5 46 88 88 40% Fire
30% Lightning
30% Earth
146400 Bone Chip None
Copper Scepter 6 47 94 85 40% Fire
30% Lightning
30% Earth
107360 Copper Nugget None
Decorated Copper Scepter 11 57 102 93 40% Fire
30% Lightning
30% Earth
107360 Brass Nugget None
Decorated Bone Staff 15 66 104 104 40% Fire
30% Lightning
30% Earth
146400 Bone Chip None
Brass Cudgel 17 64 108 118 40% Fire
30% Lightning
30% Earth
117120 Brass Square None
Silver Scepter 21 77 121 110 40% Fire
30% Lightning
30% Earth
107360 Silver Nugget None
Brand 23 92 114 114 40% Fire
30% Lightning
30% Earth
87840 Wing Glue None
Horn Staff 25 91 124 124 40% Fire
30% Lightning
30% Earth
146400 Bone Chip None
Taurus Staff 30 104 130 130 40% Fire
30% Lightning
30% Earth
146400 Antelope Horn Unique / Untradeable
HP +8 Int +2 Mnd +2
Decorated Silver Scepter 31 104 137 124 50% Wind
25% Ice
25% Earth
107360 Silver Nugget None
Damaged Cudgel 34 53 73 67 40% Fire
30% Lightning
30% Earth
45000 Iron Square Unique
Decorated Horn Staff 35 118 135 135 40% Fire
30% Lightning
30% Earth
146400 Bone Chip None
Anathema 35 128 128 128 50% Ice
50% Water
87840 Wing Glue Unique / Untradeable
HP +24 Int +4 Mag Def +5
Iron Cudgel 37 114 137 150 40% Fire
30% Lightning
30% Earth
117120 Iron Square None
Ornate Silver Scepter 41 128 148 133 50% Water
25% Ice
25% Earth
107360 Electrum Nugget None
Earth Brand 43 145 135 135 100% Earth 87840 Dodo Leather Spetch None
Lightning Brand 43 145 135 135 100% Lightning 87840 Wolf Leather Spetch None
Wind Brand 43 145 135 135 100% Wind 87840 Sheep Leather Spetch None
Ice Brand 43 145 135 135 100% Ice 87840 Brass Square None
Fire Brand 43 145 135 135 100% Fire 87840 Silver Square None
Water Brand 43 145 135 135 100% Water 87840 Electrum Square None
Vintage Cudgel 44 126 144 158 40% Fire
30% Lightning
30% Earth
117120 Iron Square Unique

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