Final Fantasy Wiki
Register
Advertisement

Template:Sideicon Template:Images Template:IncompleteTable

XIIweapons1

Artwork of Greatswords, Ninja Swords and Rods.

Ffxii rods

Scan of some rods.

The following is a list of the weapons in Final Fantasy XII.

Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with all attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time.

Several new weapons appear only in the Final Fantasy XII International Zodiac Job System version. Many of these weapons are higher grade versions of previous weapons, denoted by a letter at the end of their name. All are identical looking to their original counterparts, but have higher attack power, and many have added effects not found with the originals.

The Shikari's Nagasa and Shikari's Nagasa F were added to replace the Danjuro weapon, which is no longer found in the game at all, and now have different requirements for obtaining as well as different stats from the Danjuro. Two weapons, Trango Tower and Seitengrat, were added in as new ultimate weapons, and have the highest stats in the game. Both weapons are invisible when equipped.

Template:See Also

Unequipped

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Unarmed 11 5% None None N/A None None
Equipped when no weapons are equipped. Improved with Brawler.

One-Handed Weapons

One-handed weapons are the most plentiful kind of weapon in the game. Having a character use a one-handed weapon allows them to equip a shield with their other hand, giving them more evasion, and a better chance of surviving a tough battle.

Swords

Swords offer a balanced mix of speed, consistency, and power. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All swords except for the Stoneblade add 5 to evasion. Swords can knockback enemies. Swords are among the slower weapons in Final Fantasy XII with 2.88s charge, and 1.2s action time.

Swords' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Mythril Sword
MythrilSword-ffxii
13 5% None None N/A Smallswords None
Vaan's starting weapon. Very low drop from Omega Mark XII.
Mythril Blade
MythrilBlade-ffxii
22 5% None None N/A Smallswords None
Given to Basch after his rescuing.
Broadsword
Broadsword-ffxii
15 5% None None 400 Swords 1 Swords 1
Rabanastre, Giza Plains, Bhujerba
Longsword
Longsword-ffxii
19 5% None None 700 Swords 1 Swords 2
Ashe's starting weapon. Barheim Passage, Bhujerba, Nalbina Fortress, Rabanastre
Iron Sword
IronSword-ffxii
24 5% None None 1200 Swords 2 Swords 2
Rabanastre, Bhujerba, Nalbina Fortress
Zwill Blade
ZwillBlade-ffxii
29 5% None None 1700 Swords 2 Swords 3
Bhujerba, Rabanastre
Ancient Sword
AncientSword-ffxii
35 5% None Petrify (15%) 2400 Swords 2 Swords 3
Rabanastre, secret area in Dreadnought Leviathan, merchant at Tomb of Raithwall
Blood Sword
BloodSword-ffxii
41 5% None Sap 5000 Blood Sword Blood Sword(50)
Rabanastre, can be stolen from a Seeker.
Lohengrin
Lohengrin-ffxii
47 5% None None 4500 Swords 3 Swords 4
Jahara, Mt. Bur-Omisace, Rabanastre
Flametongue
Flametongue-ffxii
53 5% Fire None 5200 Swords 3 Swords 4
Jahara, Mt. Bur-Omisace, Rabanastre, Nalbina Fortress
Demonsbane
Demonsbane-ffxii
59 5% None None 6000 Swords 3 Swords 5
Rabanastre, Mt. Bur-Omisace, Nalbina Fortress, treasure in Tomb of Raithwall
Icebrand
Icebrand-ffxii
65 5% Ice None 5200 Swords 4 Swords 5
Very rare drop from Zombie Warrior (Stilshrine of Miriam), Rabanastre, Nalbina Fortress, Mosphoran Highwaste, reward for Ring Wyrm hunt.
Platinum Sword
PlatinumSword-ffxii
70 5% None None 9000 Swords 4 Swords 6
Phon Coast, Archades, awarded by Ktjn if questions are answered correctly.
Bastard Sword
BastardSword-ffxii
75 5% None None 11000 Swords 5 Swords 6
Archades
Diamond Sword
DiamondSword-ffxii
80 5% None None 12500 Swords 5 Swords 7
Balfonheim
Runeblade
Runeblade-ffxii
85 5% None None 14500 Swords 6 Swords 7
Balfonheim, Necrohol of Nabudis (rare drop from Babil)
Deathbringer
Deathbringer-ffxii
90 5% None KO (10%) 16000 Swords 6 Swords 8
Balfonheim, Steal from Ithuno.
Stoneblade
Stoneblade-ffxii
95 5% None None 17800 Swords 7 Swords 8
Sell Taurus Gem x3, Orichalcum x2, Chimera Head x2 to Bazaar, treasure in Great Crystal upper layer.
Durandal
Durandal-ffxii
99 5% None None 21600 Swords 7 Swords 9
Sell Lifewick x3, Emperor Scale x2, Leshach Halcyon x1 to Bazaar
デュランダルA?
(Durandal A)
Durandal-ffxii
103 10% None None N/A N/A Swords 9
15% Evasion. Sell Ring Wyrm Scale x4, Lifewick x3, and Leshach Halcyon x1 to Bazaar.
ブラッドソードA?
(Blood Sword A)
BloodSword-ffxii
92 7% None Confuse (100%) N/A N/A Blood Sword(80)
16% Evasion. Sell Solid Stone x2, Vampyr Fang x3, and Dark Crystal x15 to Bazaar
トランゴタワー?
(Trango Tower)
Trango Tower FFXII Screenshot
153 30% None None N/A None None
Steal from Zodiark in the IZJS version. Invisible when equipped. Chest in Pharos - Subterra/Abyssal - South (2% spawn rate) requires Diamond Armlet.

Daggers

Daggers do not deal as much damage as swords, but they make up for it in speed. Many daggers also have useful additional effects. Damage is calculated based on the character's strength and speed, and the enemy's defense. All Daggers add 5 Evasion, except the Main Gauche, which adds 34 Evasion. Daggers are the game's fastest weapons, with the least Charge Time to perform an attack. Daggers cannot knockback enemies.

Daggers' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Dagger
Dagger-ffxii
14 7% None None 200 Daggers 1 Daggers 1
Vaan's starting weapon in the International version. Penelo's starting weapon. Rabanastre, Giza Plains, Bhujerba
Mage Masher
MageMasher-ffxii
19 7% None Silence (15%) 700 Daggers 1 Daggers 2
Rabanastre, Bhujerba, Nalbina Fortress; Random treasure in Barheim Passage Op Sector 37
Assassin's Dagger
Assassin'sDagger-ffxii
25 7% None KO (5%) 1400 Daggers 2 Daggers 2
Rabanastre, Bhujerba
Chopper
Chopper-ffxii
31 7% None Sap (10%) 2200 Daggers 2 Daggers 3
Rabanastre
Main Gauche
MainGauche-ffxii
38 7% None None 3500 Daggers 3 Daggers 3
34% Evasion. Rabanastre, Jahara
Gladius
Gladius-ffxii
45 7% Wind None 4800 Daggers 3 Daggers 4
Jahara, Mt. Bur-Omisace, Rabanastre
Avenger
Avenger-ffxii
52 7% None Berserk 6000 Daggers 4 Daggers 4
Rabanastre, Mt. Bur-Omisace, Nalbina Fortress
Orichalcum Dirk
OrichalchumDirk-ffxii
59 7% None Slow (10%) 8500 Daggers 4 Daggers 5
Phon Coast
Platinum Dagger
PlatinumDagger-ffxii
66 7% None Immobilize (10%) 11500 Daggers 5 Daggers 5
Archades
Zwill Crossblade
ZwillCrossblade-ffxii
73 7% Wind None 15000 Daggers 5 Daggers 6
Balfonheim, drops from Vampyr (Lhusu Mines), treasure at Cerobi Steppe w/ Diamond Armlet equipped.
Danjuro
Danjuro-ffxii
80 10% None None N/A Danjuro N/A
Drops from Larva Eater.
シカリのナガサ?
(Shikari's Nagasa)
Danjuro-ffxii
90 12% None None N/A N/A Nagasa
10% Evasion. Cerobi Steppe chest (Diamond Armlet, 5% chance), steal from Vagrant Soul.
シカリのナガサF?
(Shikari's Nagasa F)
Danjuro-ffxii
104 15% None KO (70%) N/A N/A Nagasa
25% Evasion. Drop from Larva Eater.

Axes & Hammers

Axes and hammers offer a huge boost to attack at the expense of consistency. For example, a sword may consistently do 400 damage to an enemy, but an axe or hammer may do 800 damage to the same enemy, or it may do only 30 damage. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Axes attack slightly faster than hammers: axes have 2.39s charge, whereas hammers have 2.63s. Axes and hammers can knockback enemies.

Axes and hammers' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Handaxe
Handaxe-ffxii
47 3% None None 2200 Axes & Hammers 1 Axes & Hammers 1
6 Evade. Rabanastre
Iron Hammer
IronHammer-ffxii
53 7% None None 3300 Axes & Hammers 1 Axes & Hammers 2
2 Evade. Rabanastre
Broadaxe
Broadaxe-ffxii
59 3% None None 4200 Axes & Hammers 2 Axes & Hammers 2
6 Evade. Jahara, Rabanastre
War Hammer
WarHammer-ffxii
65 7% None None 5200 Axes & Hammers 2 Axes & Hammers 3
2 Evade. Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Slasher
Slasher-ffxii
71 3% None None 6000 Axes & Hammers 3 Axes & Hammers 3
6 Evade. Rabanastre, Mt. Bur-Omisace, Nalbina Fortress
Sledgehammer
Sledgehammer-ffxii
77 7% None Disable (20%) 7500 Axes & Hammers 3 Axes & Hammers 4
2 Evade. Mosphoran Highwaste, Phon Coast
Hammerhead
Hammerhead-ffxii
83 7% None None 9500 Axes & Hammers 4 Axes & Hammers 4
6 Evade. Phon Coast, Archades
Francisca
Francisca-ffxii
89 7% None None 11500 Axes & Hammers 4 Axes & Hammers 5
6 Evade. Sell Wind Magicite x6, Pointed Horn x2, Malboro Fruit x4 to Bazaar, Archades, drops from Cerberus in the Feywood.
Morning Star
MorningStar-ffxii
95 7% None None 13500 Axes & Hammers 5 Axes & Hammers 5
2 Evade. Balfonheim, drops from Ose in the Great Crystal
Greataxe
Greataxe-ffxii
101 3% None None 15500 Axes & Hammers 5 Axes & Hammers 6
6 Evade. Balfonheim
Golden Axe
GoldenAxe-ffxii
110 3% None None 18000 Axes & Hammers 6 Axes & Hammers 6
6 Evade. Dalmasca Estersand, sell Electrum x2, Broken Greataxe x2 and Mardu Halcyon x1 to Bazaar, rare drop from Reaver.
Scorpion Tail
ScorpionTail-ffxii
119 7% None None 60000 Axes & Hammers 7 Axes & Hammers 7
2 Evade. Sell Charged Gizzard x3, Wyrm Bone x3 and Scorpio Gem x4 to Bazaar.
蠍のしっぽF?
(Scorpion Tail F)
ScorpionTail-ffxii
133 20% None None N/A N/A Axes & Hammers 8
5% Evasion. Sell Wyrm Bone x3, Charged Gizzard x3, and Scorpio Gem x4 to Bazaar.

Maces

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's magick power, as opposed to the character's strength. As such, maces are recommended for magick-geared support characters. All maces add 4 to evasion. Maces cannot knockback enemies. Maces have 2.63s charge, and 1.2s action time, making them average at attack speed.

Maces' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Mace
Mace-ffxii
24 4% None None 1800 Maces 1 Maces 1
Rabanastre
Bronze Mace
BronzeMace-ffxii
30 4% None None 3000 Maces 1 Maces 1
Rabanastre
Bhuj
Bhuj-ffxii
36 4% None None 4100 Maces 2 Maces 2
Jahara, Mt. Bur-Omisace, Rabanastre
Mitre
Mitre-ffxii
42 4% Water None 5000 Maces 2 Maces 2
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Thorned Mace
ThornedMace-ffxii
48 4% None Poison (15%) 6500 Maces 3 Maces 3
Mosphoran Highwaste, Phon Coast
Chaos Mace
ChaosMace-ffxii
54 4% None Confuse (15%) 8800 Maces 3 Maces 3
Archades
Doom Mace
DoomMace-ffxii
60 4% None Doom (15%) 11800 Maces 4 Maces 4
Balfonheim
Zeus Mace
ZeusMace-ffxii
66 4% None None N/A Maces 4 Maces 4
Enhances Dark-elemental damage by 50%. Treasure in Pharos at Ridorana, reward for Diabolos hunt, drops from Minibug.
Grand Mace
GrandMace-ffxii
72 4% None None N/A Maces 5 Maces 5
Reward for Pylraster hunt.
ビブロスの骨?
(Byblos Bone)
ByblosBone-ffxii
100 5% None None N/A N/A Maces 5
10% Evasion. Lhusu Mines - Site5, and Steal from Yiazmat.
ぐりぐりばんばん?
(Guriguri Banban)
Guriguribanban-ffxii
10 ? None Sap (100%)
Disease (100%)
N/A N/A None
30% Evasion. Cerobi Steppe - Feddik River (Diamond Armlet, 5% chance) and steal from Omega Mark XII at the 99th stage of Trial Mode (high chance).

Measures

Measures have low attack ratings, but ignore defense when used, damage being calculated based solely on the weapon's attack. Measures also cause beneficial status effects on hit, so they are to be used to strengthen the party without using MP and should generally be switched out for more conventional weapons after being used. Measures add 25 evasion, which, along with the ability to equip shields, makes a character equipped with a measure difficult to hit.

Measures are also effective when attacking characters to remove the confuse status since Measures do not deal heavy damage yet they can confer beneficial statuses. Unlike other melee weapons, measures have a chance of dealing critical hits. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies. Measures have the same speed as hammers and maces at 2.63s charge, and 1.2s action time.

Measures' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Gilt Measure
GiltMeasure-ffxii
5 5% None Protect (50%) 4000 Measures 1 Measures 1
Self status Protect. Jahara, Mt. Bur-Omisace, Rabanastre
Arc Scale
ArcScale-ffxii
10 5% None Shell (50%) 5500 Measures 1 Measures 2
Self status Shell. Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Multiscale
Multiscale-ffxii
15 5% None Bravery (50%) 8000 Measures 2 Measures 2
Self status Bravery. Mosphoran Highwaste, Phon Coast
Cross Scale
CrossScale-ffxii
20 5% None Vanish (50%) 11000 Measures 2 Measures 3
Self status Vanish. Archades
Caliper
Caliper-ffxii
26 5% None Haste (50%) 14000 Measures 3 Measures 3
Self status Haste. Balfonheim
Euclid's Sextant
Euclid'sSextant-ffxii
35 5% None Bubble (50%) N/A Measures 3 Measures 4
Self status Bubble. Reward for Wild Malboro hunt. Can also be found in a chest on the Cerobi Steppe (Diamond Armlet is needed).

Two-Handed Weapons

Two-handed weapons do not allow the equipping of a shield, but do offer more damage than one-handed weapons, and sometimes even attack faster.

Greatswords

Greatswords are strong swords that do not show up until later in the game and are generally more difficult to come by than regular swords. They deliver consistent heavy damage and should be equipped by the player's primary damage dealers. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Greatswords can knockback enemies, apart from the Sword of Kings and the Treaty Blade. Greatswords attack faster than regular swords with 2.47s charge, and 1.2s action time.

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Sword of Kings
SwordofKings-ffxii
30 25% None None N/A None None
30 Evade. Cannot knockback opponents. Received after plot events in the Stilshrine of Miriam
Treaty Blade
TreatyBlade-ffxii
30 25% None None N/A None None
30 Evade. Cannot knockback opponents. Received after plot events in Giruvegan
Claymore
Claymore-ffxii
82 7% None None 10500 Greatswords 1 Greatswords 1
10 Evade. Archades
Defender
Defender-ffxii
91 5% None None 13000 Greatswords 2 Greatswords 2
35 Evade. Balfonheim
Save the Queen
SavetheQueen-ffxii
100 7% None None 15000 Greatswords 2 Greatswords 2
10 Evade. Balfonheim, reward for Goliath hunt
Ragnarok
Ragnarok-ffxii
109 7% None Immobilize (25%) N/A Greatswords 3 Greatswords 4
10 Evade. Reward for Ixion hunt.
Ultima Blade
UltimaBlade-ffxii
118 7% None None 22800 Greatswords 3 Greatswords 3
10 Evade. Treasure in Pharos at Ridorana, sell Adamantite x2, Death Powder x2 and Gnoma Halcyon x1 to Bazaar.
Excalibur
Excalibur-ffxii
128 7% Holy None N/A Excalibur Excalibur(135)
10 Evade. Treasure in Great Crystal.
Tournesol
Tournesol-ffxii
140 12% None None 600000 Tournesol Tournesol
25 Evade. Sell Gemsteel x3, Empyreal Soul x3 and Serpentarius x3 to Bazaar.
Wyrmhero Blade
WyrmheroBlade-ffxii
130 80% Holy None 65535 None None
50 Evade. Grants Bravery and Faith status, very slow attack. Sell Omega Badge, Godslayer's Badge, and Lu Shang's Badge to Bazaar.
エクスカリパー?
Excalipoor
Excalibur-ffxii
1 ? None None N/A N/A Excalibur(150)
20% Evade. Reward for Gilgamesh Hunt.

Katana

Katana have lower attack than Greatswords, but they make up for it with their higher chance of combo attacks. The player can take advantage of the Katana's propensity for combos by equipping Genji Gloves, which increase the rate of combo attacks.

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's strength and magick power. The addition of this last factor allows even a magick-geared character to become a heavy damage dealer when equipped with a katana. All katana add 5 to evasion and cannot knockback enemies. All katana have 2.39s charge, and 1.2s action time, making them average when it comes to attacking speed.

Katana's damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Kotetsu
Kotetsu-ffxii
50 13% None None 3800 Katana 1 Katana 1
Rabanastre, Jahara, Werewolf (Very Rare Drop)
Osafune
Osafune-ffxii
54 13% None None 4800 Katana 1 Katana 1
Jahara, Mt. Bur-Omisace, Rabanastre, drops from Urutan Exile
Kogarasumaru
Kogarasumaru-ffxii
58 13% None None 5600 Katana 1 Katana 2
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, Outfitters Shop, Wu, Treasure in Ozmone Plain.
Magoroku
Magoroku-ffxii
62 13% None None 6600 Katana 2 Katana 2
Nalbina Fortress, Mt. Bur-Omisace, Rabanastre
Murasame
Murasame-ffxii
66 13% Water None 8500 Katana 2 Katana 3
Phon Coast, Outfitters Shop
Kiku-ichimonji
Kiku-ichimonji-ffxii
70 13% None None 10500 Katana 3 Katana 3
treasure in Stilshrine of Miriam/Walk of Reason, Archades, drops from Scythe Mantis
Yakei
Yakei-ffxii
74 13% None Poison (10%) 12500 Katana 3 Katana 4
Balfonheim, Baknamy at Nabreus Deadlands.
Ame-no-Murakumo
AmenoMurakumo-ffxii
78 13% Wind None 15000 Katana 4 Katana 4
Balfonheim, sell Water Crystal x9, Iron Ore x5, and Screamroot x7 to Bazaar.
Muramasa
Muramasa-ffxii
84 13% None None N/A Katana 4 Katana 5
Treasure in Pharos at Ridorana, drops from Crypt Bunny, Steal from Avenger.
Masamune
Masamune-ffxii
93 40% None None 350000 Masamune Masamune(130)
Reward for Gilgamesh hunt, sell Gemsteel x2, Orichalcum x3 and Mallet x2 to Bazaar
マサムネI?
(Masamune I)
Masamune-ffxii
117 35% None None N/A N/A Masamune(200)
40% Evasion. Sell Gemsteel x2, Orichalcum x3, and Mallet x2 to Bazaar. It's 1-H weapon and can be used with Genji Shield (only shield available for Samurai class)

Ninja Swords

Ninja swords have an even higher chance of combo attacks than katana, so using the same equipment strategy as with katana will yield even more combo attacks.

All ninja swords cause dark elemental damage. Because of this, they are useless against the Undead. Damage is calculated based on the character's strength and speed, the weapon's attack, and the enemy's defense. All ninja swords add 20 to evasion. Ninja swords cannot knockback enemies. Ninja Swords are among the fastest weapons in the game at 1.97s charge and 1.2s action time; only daggers are faster.

In the International Version, Ninja Swords are changed heavily. In addition to a power buff, most are non-elemental instead of Dark. Koga blade is now Earth elemental, Iga Blade is now Water, and the Yagyu Darkblade stays Dark elemental.

Ninja swords' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Ashura
Ashura-ffxii
51 15% Dark None 5600 Ninja Swords 1 Ninja Swords 1
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Sakura-saezuri
Sakurasaezuri-ffxii
56 16% Dark None 7000 Ninja Swords 1 Ninja Swords 1
Rabanastre, Nalbina Fortress, Mosphoran Highwaste
Kagenui
Kagenui-ffxii
62 17% Dark Slow (10%) 10000 Ninja Swords 1 Ninja Swords 1
Phon Coast, Archades, sell Dark Magicite x5, Giant Feather x5 and Festering Flesh x4 to Bazaar.
Koga Blade
KogaBlade-ffxii
67 18% Dark None N/A Ninja Swords 2 Ninja Swords 3
Reward for completing part of The Great Cockatrice Escape sidequest, rare drop from Ash Wyrm.
Iga Blade
IgaBlade-ffxii
67 19% Dark None N/A Ninja Swords 2 Ninja Swords 2
Treasure in Sochen Cave Palace, rare drop from Bogeys.
Orochi
Orochi-ffxii
72 20% Dark Disable (10%) 15200 Ninja Swords 2 Ninja Swords 1
Sell Coeurl Whisker x2, Sickle-Blade x2 and Cancer Gem x3 to Bazaar.
Yagyu Darkblade
YagyuDarkblade-ffxii
80 22% Dark None N/A Yagyu Darkblade Orochi Yagyu
Drops from Bombshell
おろちN?
(Orochi N)
Orochi-ffxii
102 32% None Poison (20%) N/A N/A Orochi Yagyu
32% Evasion. Sell Coeurl Whisker x2, Sickle-Blade x2, and Cancer Gem x3 to Bazaar.

Spears

The spears group contains the Zodiac Spear, a difficult to come by weapon which has the highest Attack in the original version of the game. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All spears add 8 to evasion. Spears can knockback enemies. Spears are among the faster weapons in Final Fantasy XII with 2.14s charge and 1.2s action time, second only to daggers and ninja swords.

Spears' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Javelin
Javelin-ffxii
30 4% None None 1400 Spears 1 Spears 1
Rabanastre, Bhujerba, Dreadnought Leviathan, sell Wind Stone x3, Foul Flesh x2, and Horn x2 to Bazaar.
Spear
Spear-ffxii
36 4% None None 2200 Spears 1 Spears 1
Rabanastre
Partisan
Partisan-ffxii
42 4% None None 3500 Spears 2 Spears 2
Rabanastre, Jahara
Heavy Lance
HeavyLance-ffxii
48 4% None Slow (10%) 4800 Spears 2 Spears 2
Jahara, Mt. Bur-Omisace, Rabanastre, drops from Fideliant.
Storm Spear
StormSpear-ffxii
54 4% Lightning None 5800 Spears 3 Spears 3
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Obelisk
Obelisk-ffxii
60 4% None None 7500 Spears 3 Spears 3
Mosphoran Highwaste, Phon Coast, Outfitters Shop
Halberd
Halberd-ffxii
66 4% None None 10000 Spears 4 Spears 4
Phon Coast, Archades
Trident
Trident-ffxii
72 4% Ice None 12500 Spears 4 Spears 4
Balfonheim, sell Wind Magicite x6, Pointed Horn x4 and Maggoty Flesh x5 to Bazaar.
Holy Lance
HolyLance-ffxii
78 4% Holy None 14500 Spears 5 Spears 5
Balfonheim
Gungnir
Gungnir-ffxii
84 4% Fire None 15300 Spears 5 Spears 5
Dalmasca Westersand, drops from Bunes in Pharos at Ridorana, sell Mystletainn x2, Ketu Board x2 and Broken Spear x2 to Bazaar.
Dragon Whisker
DragonWhisker-ffxii
91 4% None None N/A Dragon Whisker Dragon Whisker(70)
Treasure in Cerobi Steppe Lhusu Mines (Lasche Span) and Pharos at Ridorana.
Zodiac Spear
ZodiacSpear-ffxii
150 4% None None N/A Zodiac Spear Zodiac Spear
Treasure in Necrohol of Nabudis pending special conditions, 1/1000 chance treasure in Henne Mines Phase 2 Dig.
竜の髭L?
(Dragon Whisker L)
DragonWhisker-ffxii
108 10% None Disable (50%) N/A N/A Dragon Whisker(100)
40% Evasion. Drop from Evil Spirit

Poles

Like katana and ninja swords, poles are prone to combo attacks. The player can equip the Genji Gloves in order to maximize on poles' combo attack potential.

Damage is calculated based on the character's strength, the weapon's attack, and the enemy's magick defense, making it especially devastating to un-Shelled enemies and enemies with low magick defense. All poles add 25 to evasion. Poles can knockback enemies. Poles' attack speed is average at 2.47s charge and 1.2s action time.

Poles' damage calculation:

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Oaken Pole
OakenPole-ffxii
27 12% None None 1300 Poles 1 Poles 1
Rabanastre, Bhujerba; Random treasure in Barheim Passage Zeviah Subterrane.
Cypress Pole
CypressPole-ffxii
33 12% Earth None 2000 Poles 1 Poles 1
Rabanastre, sell Earth Stone x4, Bone Fragment x5, and Succulent Fruit x3 to Bazaar.
Battle Bamboo
BattleBamboo-ffxii
39 12% None None 3200 Poles 2 Poles 2
Rabanastre, Jahara
Musk Stick
MuskStick-ffxii
45 12% None None 4300 Poles 2 Poles 3
Jahara, Mt. Bur-Omisace, Rabanastre
Iron Pole
IronPole-ffxii
51 12% None Slow (10%) 5300 Poles 3 Poles 3
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, sell Fire Magicite x7, Sturdy Bone x5, and Demon Eyeball x3 to Bazaar.
Six-fluted Pole
Sixflutedpole-ffxii
57 12% None None 6800 Poles 3 Poles 4
Wielder deals 50% more damage with Water spells. Mosphoran Highwaste, Phon Coast
Gokuu Pole
GokuuPole-ffxii
63 12% None None 9000 Poles 3 Poles 4
Phon Coast, Archades
Zephyr Pole
ZephyrPole-ffxii
69 12% Wind None 11200 Poles 4 Poles 5
Balfonheim
Ivory Pole
IvoryPole-ffxii
75 12% None None 13500 Poles 4 Poles 5
Balfonheim, sell Wind Crystal x7, Demon Feather x6, and Blood-darkened Bone x8 to Bazaar.
Sweep
Sweep-ffxii
81 12% None None 16200 Poles 5 Poles 6
Bhujerba -- Street Vendor in Khus Skygrounds or Lhusu Square, Barheim Passage -- West Annex
Eight-fluted Pole
Eightflutedpole-ffxii
88 12% None None N/A Poles 5 Poles 6
Steal from Vagrant Soul and Abelisk.
Whale Whisker
WhaleWhisker-ffxii
108 12% None None 60000 Whale Whisker Whale Whisker(90)
Sell Mythril x3, Corpse Fly x3 and Aquarius Gem x4 to Bazaar.
鯨の髭N?
(Whale Whisker N)
WhaleWhisker-ffxii
112 35% None Immobilize (10%) N/A N/A Whale Whisker(180)
35% Evasion. Sell Mythril x3, Corpse Fly x3, and Aquarius Gem x4 to Bazaar.

Rods

Like maces, rods are well-suited to magick-geared characters since they actually increase the magick power and MP of the character they're equipped to. A couple of rods even grant beneficial status effects on hit. Rods may end up being a more efficient choice for casters later in the game as the MP bonuses they grant when multiplied by the Quickening bonuses are more substantial than the small Magick Power bonuses granted by staves.

In case the player does decide to physically attack an enemy with a rod, damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All rods add 6 to evasion. Rods never deal hit combos or critical hits. Rods can knockback enemies. Rods are among the slower weapons in Final Fantasy XII with 2.72s charge and 1.2s action time.

Rods' damage calculation:

Weapon Attack Mag Pwr MP Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Rod
Rod-ffxii
30 1 5 None None 1500 Rods 1 Rods 1
Rabanastre, treasure in Dalmasca Estersand
Serpent Rod
SerpentRod-ffxii
34 2 10 Ice None 2100 Rods 1 Rods 1
Jahara, Mt. Bur-Omisace, Rabanastre, reward for Croakadile hunt.
Healing Rod
HealingRod-ffxii
13 2 12 None Regen (100%) 3000 Rods 2 Rods 2
Targets can't parry or block Healing Rod. Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Gaia Rod
GaiaRod-ffxii
38 2 16 Earth None 3300 Rods 2 Rods 2
Nalbina Fortress, Mt. Bur-Omisace, Rabanastre
Power Rod
PowerRod-ffxii
44 3 15 None None 4500 Rods 3 Rods 3
Phon Coast, Archades
Empyrean Rod
EmpyreanRod-ffxii
50 2 20 None None 6200 Rods 3 Rods 3
Balfonheim
Holy Rod
HolyRod-ffxii
53 2 30 Holy None N/A Rods 4 Rods 4
Enhances all Holy-elemental damage by 50%. Treasure in Pharos at Ridorana and Cerobi Steppe.
Rod of Faith
RodofFaith-ffxii
24 3 35 None Faith (60%) N/A Rod of Faith Rod of Faith
Opponents can't parry or block. Obtainable on Mt. Bur-Omisace after Behemoth King hunt.

Staves

Staves are also well-suited to magick-geared characters, but in a different way. Some staves boost elemental black magick spells; for example, casting Blizzaga with a Glacial Staff will cause more damage than without it.

When used for physical attacks, damage is calculated based on the character's strength and magick power, the weapon's attack, and the enemy's defense. All staves add 8 to evasion. Staves never deal hit combos or critical hits, but can knockback enemies. Staves are among the slower weapons in Final Fantasy XII with 2.8s charge and 1.2s action time.

Staves' damage calculation:

Weapon Attack Mag Pwr Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Oak Staff
OakStaff-ffxii
18 2 None None 400 Staves 1 Staves 1
Rabanastre, Bhujerba, Nalbina Fortress
Cherry Staff
CherryStaff-ffxii
24 3 None None 800 Staves 1 Staves 2
Enhances Wind spells by 50%. Bhujerba, Rabanastre
Wizard's Staff
Wizard'sStaff-ffxii
30 4 None None 1500 Staves 1 Staves 2
Rabanastre
Flame Staff
FlameStaff-ffxii
33 4 None None 2400 Staves 2 Staves 3
Enhances Fire spells by 50%. Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Storm Staff
StormStaff-ffxii
33 4 None None 2400 Staves 2 Staves 3
Enhances Lightning spells by 50%.Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Glacial Staff
GlacialStaff-ffxii
33 5 None None 2400 Staves 2 Staves 4
Enhances Ice spells by 50%. Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Golden Staff
GoldenStaff-ffxii
38 6 None None 3500 Staves 3 Staves 4
Stilshrine of Miriam (very rare drop from Oiling), Rabanastre, Nalbina Fortress, Mosphoran Highwaste
Judicer's Staff
Judicer'sStaff-ffxii
43 7 None Stop (15%) 5700 Staves 3 Staves 5
Archades
Cloud Staff
CloudStaff-ffxii
48 7 None None 8000 Staves 4 Staves 5
Enhances Water spells by 50%. Balfonheim, sell Storm Crystal x7, Demon Feather x6, and Quality Lumber x4 to Bazaar, treasure at Ridorana Cataract.
Staff of the Magi
StaffoftheMagi-ffxii
46 8 None None N/A Staff of the Magi Staff of the Magi
Enhances Holy spell by 50%. Steal from Luxollid.

Ranged Weapons

Though ranged weapons usually take longer to use and do not allow the equipping of a shield, they allow characters with lower defenses to stay away from the battle and attack from a distance. Ranged weapons also allow a character to physically attack a flying enemy if the party is running low on MP and lacks the Telekinesis Technick.

A party equipped with ranged weapons tends to spread out more during battle, causing an enemy's area attacks to likely hit fewer of the player's party members. This is especially helpful if the enemy has the ability to use third-level black magick, like Firaga, or cast spells like Disable and Stop in an area. Instead of combos, ranged weapons offer more chances for Critical Hits.

Bows

Template:See Also Bows offer the most basic in ranged damage options. Enemies cannot counter bow and arrow attacks. Due to its ranged status, the accuracy of bows and arrows is adversely affected by bad weather, like rain and snowstorms.

Damage is calculated based on the character's strength and speed, the combined attack of the bow and arrow and the enemy's defense. Bows do not offer an evasion bonus. Bows can knockback enemies. Bows are among the slowest weapons in the game with 2.96s charge, and 1.4s action time.

Bows' damage calculation:

Weapon Attack Crit (Critical) rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Shortbow
Shortbow-ffxii
17 5% None None 500 Bows 1 Bows 1
Fran's starting weapon. Barheim Passage, Bhujerba, Rabanastre
Silver Bow
SilverBow-ffxii
22 5% None None 1000 Bows 1 Bows 1
Nalbina Fortress, Bhujerba, Rabanastre
Aevis Killer
AevisKiller-ffxii
27 5% None None 1500 Bows 2 Bows 2
Bhujerba, Rabanastre
Longbow
Longbow-ffxii
33 5% None None 3000 Bows 2 Bows 3
Rabanastre
Killer Bow
KillerBow-ffxii
39 5% None None 2000 Bows 2 Bows 3
Rabanastre. Treasure in Lhusu Mines. Obtained from Supinelu in Jahara if the player sold the Jaya Stick they were supposed to give him.
Elfin Bow
ElfinBow-ffxii
45 5% None None 4200 Bows 3 Bows 4
Rabanastre, Jahara
Loxley Bow
LoxleyBow-ffxii
51 5% None None 5200 Bows 3 Bows 4
Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Giant Stonebow
GiantStonebow-ffxii
57 5% None None 6000 Bows 4 Bows 5
Nalbina Fortress, Mt. Bur-Omisace, Rabanastre
Burning Bow
BurningBow-ffxii
63 5% None None 7500 Bows 4 Bows 5
Wielder deals 50% more damage with Fire spells and Fiery Arrows. Mosphoran Highwaste, Phon Coast, Rare Drop from Dive Talon.
Traitor's Bow
Traitor'sBow-ffxii
69 5% None None 10000 Bows 5 Bows 6
Phon Coast, Archades
Yoichi Bow
Yoichi'sBow-ffxii
75 5% None None 12500 Bows 5 Bows 6
Balfonheim. Reward From White Mousse Hunt.
Perseus Bow
PerseusBow-ffxii
81 5% None None 14500 Bows 6 Bows 7
Balfonheim
Artemis Bow
ArtemisBow-ffxii
87 5% None None 15800 Bows 6 Bows 7
Sell Great Serpent's Fang x2, Moondust x2, and Sylphi Halcyon x1 to Bazaar.
Sagittarius
SagittariusBow-ffxii
93 5% None None 60000 Sagittarius Sagittarius(130)
Sell Beastlord Horn x3, Moon Ring x3, and Sagittarius Gem x4 to Bazaar.
宿命のサジタリA?
(Sagittarius A)
SagittariusBow-ffxii
109 20% None None N/A N/A Sagittarius(200)
10% Evasion. Sell Sagittarius Gem x4, Moon Ring x3 and Beastlord Horn x3 to Bazaar.
ザイテングラート?
(Seitengrat)
Seitengrat FFXII Screenshot
224 25% None None N/A N/A None
75% Evasion. 2x Bow range. Invisible when equipped. Chest from airship - Very low spawn rate (0.01%). Requires Diamond Armlet.

Crossbows

Template:See Also Enemies cannot parry or counter crossbow attacks, though the attacks have an increased chance of simply missing the enemy altogether.

Damage is calculated based on the character's strength, the combined attack of the crossbow and bolt, and the enemy's defense. Crossbows are the fastest ranged weapons at 2.3s charge and 1.4s action. All crossbows add 5 to evasion. Crossbows' accuracy is lowered in bad weather. Crossbows cannot knockback enemies.

Crossbows' damage calculation:

Weapon Attack Critical rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Bowgun
Bowgun-ffxii
40 7% None None 3800 Crossbows 1 Crossbows 1
Rabanastre, Jahara. Obtain from Supinelu in Jahara if the player gives him the Jaya Stick.
Crossbow
Crossbow-ffxii
46 7% None None 5200 Crossbows 1 Crossbows 1
Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Paramina Crossbow
ParaminaCrossbow-ffxii
52 7% None None 6600 Crossbows 2 Crossbows 2
Rabanastre, Mt. Bur-Omisace, Nalbina Fortress , Steal from Ghast, awarded by Ktjn
Recurve Crossbow
RecurveCrossbow-ffxii
58 7% None None 9500 Crossbows 2 Crossbows 2
Phon Coast, Archades, Reward for the Feral Retriever Hunt, comes with stone bolts.
Hunting Crossbow
HuntingCrossbow-ffxii
64 7% None None 12500 Crossbows 3 Crossbows 3
Balfonheim
Penetrator Crossbow
PenetratorCrossbow-ffxii
70 7% None None 15500 Crossbows 3 Crossbows 3
Balfonheim
Gastrophetes
Gastrophetes-ffxii
76 7% None None 18900 Crossbows 4 Crossbows 4
Steal from Pallicant, Outfitters Shop (25 Trophies to Atak).
ガストラフェテS?
(Gastrophetes S)
Gastrophetes-ffxii
91 7% None None N/A N/A Crossbows 4
5% Evasion. Pharos at Ridorana - Second Ascent.

Guns

Template:See Also Guns take almost twice as long to use as other weapons, but they make up for it by having an accuracy rating of 100%. Enemies cannot parry, block, or counter gun attacks. Also, one should not be deceived by the guns' low attack ratings as guns ignore an enemy's defense, meaning that damage is calculated solely by the combined attack of the gun and its bullets. All guns add 10 to evasion. Guns can knockback enemies. Guns are the slowest weapons in Final Fantasy XII apart from Wyrmhero Blade, at 4.2s charge, and 1.4s action time.

Guns' damage calculation:

Weapon Attack Crit (Critical) rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Altair
Altair-ffxii
6 5% None None 500 Guns 1 Guns 1
Balthier's starting weapon. Rabanastre, Bhujerba, Nalbina Fortress
Capella
Capella-ffxii
10 5% None None 1400 Guns 1 Guns 2
Rabanastre, Bhujerba
Vega
Vega-ffxii
14 5% None None 2400 Guns 2 Guns 2
Rabanastre, treasure in Nam-Yensa Sandsea (can only be accessed through Zertinan Caverns).
Sirius
Sirius-ffxii
18 5% None None 4000 Guns 2 Guns 3
Rabanastre, Jahara
Betelgeuse
Betelgeuse-ffxii
22 5% None None 5400 Guns 3 Guns 3
Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Ras Algethi
RasAlgethi-ffxii
26 5% None None 7000 Guns 3 Guns 4
Rabanastre, Nalbina Fortress, Mosphoran Highwaste
Aldebaran
Aldebaran-ffxii
30 5% None None 10000 Guns 4 Guns 4
Phon Coast, Archades
Spica
Spica-ffxii
34 5% None None 13000 Guns 4 Guns 5
Balfonheim
Antares
Antares-ffxii-weapon
39 5% None None 16000 Guns 5 Guns 5
Balfonheim
Arcturus
Arcturus-ffxii
44 5% None None 19800 Guns 5 Guns 6
Sell Yensa Fin x2, Wyvern Wing x2, and Salamand Halcyon x1 to Bazaar.
Fomalhaut
Fomalhaut-ffxii
50 5% None None N/A Guns 6 Guns 6
Treasure in Lhusu Mines, Henne Mines (Phase 2), Pharos at Ridorana, and Cerobi Steppe
アルデバランY?
(Aldebaran Y)
Aldebaran-ffxii
66 10% None None N/A N/A Guns 7
25% Evasion. Sell Emperor Scale x2, Earth Crystal x8, and Silver Liquid x3 to Bazaar.

Hand-bombs

Template:See Also Similar to axes and hammers, hand-bombs offer the chance of heavy damage at the expense of consistency. They may inflict heavy damage or hardly any damage at all.

Damage is calculated based on the character's strength and vitality, the combined attack of the hand-bomb and bomb, and the enemy's defense. Hand-bombs offer no evasion bonus and never deal hit combos or critical hits. Hand-bombs cannot knockback enemies. Hand-bombs have 2.8s charge and 1.4s action time, average attack speed for a ranged weapon.

Hand-bombs' damage calculation:

Weapon Attack Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Hornito
Hornito-ffxii
50 None None 5800 Hand-bombs 1 Hand-bombs 1
Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Fumarole
Fumarole-ffxii
58 None None 8500 Hand-bombs 1 Hand-bombs 2
Wielder deals 50% increased damage with Water spells and Water Bombs. Phon Coast
Tumulus
Tumulus-ffxii
66 None None 12000 Hand-bombs 2 Hand-bombs 2
Archades
Caldera
Caldera-ffxii
75 None None 16000 Hand-bombs 2 Hand-bombs 3
Balfonheim
Volcano
Volcano-ffxii
85 None None N/A Hand-bombs 3 Hand-bombs 3
Reward for Catoblepas hunt.
ブルカノ式T?
(Volcano T)
Volcano-ffxii
96 None None N/A N/A Hand-bombs 4
Henne Mines - Phase 2

Unique Weapons

The following are weapons of the Guests.

Weapon Attack Crit (Critical) rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Chirijiraden
Chirijiraden-ffxii
75 5% N/A None None
Reddas's main weapon, gives 15 to Evade.
Ninja Knife
NinjaKnife-ffxii
None N/A None None
Reddas's secondary weapon, it acts like a shield and gives 25 to Evade.
Joyeuse
Joyeuse-ffxii
30 N/A None None
Larsa's main weapon, gives 15 to Evade.
Swordbreaker
Swordbreaker-ffxii
None N/A None None
Larsa's secondary weapon, it acts like a shield and gives 20 to Evade.
Nightmare
Nightmare-ffxii-weapon
30 N/A None None
Vossler's weapon.

Dummied Weapons

The following weapons are dummied out from the game, two out of the three weapons are fully functional.

Of particular note is the Hero's Blade - it appears in Ashe's promotional poster as the sword she is wielding, and in an in-game cutscene where King Raminas gives the sword to Rasler. The weapon may have had some sort of storyline significance that was cut from the game.

Weapon Attack Combo rate Elem (Element) On-hit Cost License Int (International Zodiac Job System) license
Flimsy Blade
Broadsword-ffxii
21 None None None
Classified as a one-handed sword.
Hero's Blade
Hero'sBlade-ffxii
15 None None None
Classified as a one-handed sword, it makes a unique sound when it hits enemies and it has a menu picture.
Cudgel 100 None None None
Classified as a one-handed hammer. Cudgel is an incomplete weapon and doesn't have any weapon model, attacking with it makes the user attack with his/her fist.

The following weapon models have no names but do appear in the game data. They were not used as weapons in-game, but can be seen in shops and other buildings as background decoration.

Template:Gallery

Trivia

  • If the letter-ended weapons specific to the International version (Scorpion Tail F, Masamune I, etc.) are sorted by strength, the result will be as follows:
    • Scorpion Tail F
    • Masamune I
    • Whale Whisker N
    • Sagittarius A
    • Dragon Whisker L
    • Shikari's Nagasa F
    • Durandal A
    • Orochi N
    • Volcano T
    • Blood Sword A
    • Gastrophetes S
    • Aldebaran Y
      • The letters at the end of the names spell FINAL FANTASY.
  • The various Bomb weapons are named after geographic features associated with volcanoes, while the various Guns are named after stars.
  • The Guriguri Banban (ぐりぐりばんばん?) weapon in the Zodiac Job System version was actually a weapon intended solely as a debugging weapon used by the developers. 'Guriguri' refers to the sound effect of twirling the weapon around, and 'ban' the sound it makes when it hits. When the development was finished, they decided to keep the weapon in the game.[1]
  • The weapon Seitengrat (ザイテングラート?) is connected to mountain climbing. When the team first started making the International version, the game's director Hiroyuki Itō was interested in mountains and also wanted to use interesting names for the game.[1]

References

Template:FFXII Template:Weapons

Advertisement