List of Final Fantasy XIII-2 Passive Abilities
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This is a full list of all Passive Abilities in Final Fantasy XIII-2.
Passive Abilities
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| Name | Effect |
|---|---|
| Ally KO: Bonus | Offers a bonus each time an ally is KO'd
|
| ATB Advantage | Charges a single ATB gauge segment before battle. |
| ATB Gauge +1 | Increases ATB gauge by one segment. |
| ATB Rate Reduced | Reduces ATB gauge charge rate by 30%. |
| ATB Rate: +X% | Increase ATB gauge charge rate by X%. |
| Attack: ATB Charge (I or II) | Recharges the ATB gauge each time an enemy is attacked. |
| Augment Maintenance (I or II) | Extends the duration of offensive buffs. (I: 40% boost, II: 80% boost) |
| Auto-Enhancement | Casts a status enhancement at the start of battle with a 60 second duration (or 30 seconds in the case of Auto-Tetradefense). |
| Bonus CP | Doubles CP earned after battle. |
| Chain Bonus Boost (I or II) | Increases the Chain Bonus of attacks. (I: 1%, II: 2%) |
| Chain Bonus Lv. X | Increases the Chain Bonus of attacks. (0.50%, 0.75%, 1%, 1.25%, or 1.5%) |
| Critical: Bonus | Casts a status enhancement or bonus when HP is low with a 120 second duration (or 60 seconds in the case of Critical: Tetradefense). |
| Critical: Power Surge (I or II) | Boots Strength and Magic when HP is low (I:20%, II:40%). |
| Critical: Shield (I or II) | Reduces damage taken when HP is low (I:15%, II:30%.) |
| Debilitation | Halves maximum HP. |
| Defense Maintenance (I or II) | Extends the duration of defensive buffs (I:40%, II:80%). |
| Enervation | Decreases Strength and Magic. |
| Enhanced Role | Enhances a specific role by one bonus boost. |
| Feral Fatigue | Inflicts status ailments when Feral Link abilities are used. |
| Feral Speed (I, II, or MAX) | Increases the Feral Link gauge charge rate. (I: 20%, II: 40%, MAX: 60%) |
| Feral Surge | Boosts all attributes when Feral Link gauge is full. |
| Fettered Magic | Reduces magic damage dealt to enemies by 30%. |
| First Strike | Fully charges ATB gauge before battle. |
| Fragment Energy | Increases potency of weapons with the amount of fragments collected. |
| Gillionaire (I, II, or MAX) | Increases Gil earned after battle. (I: 30%, II: 50%, MAX: 100%) |
| Hindrance | Reduces physical damage dealt to enemies by 30%. |
| HP: +X% | Increases maximum HP by X%. |
| Immovable (I, II, or MAX) | Reduces the chance of command interruption by enemies. (I: 5%, II: 10%, MAX: 15%) |
| Improved Ability | Boosts success rate or efficiency of Ability.
|
| Ironstrike | Reduces ATB gauge recharge rate by 40%. |
| Item Collector (II) | Increases the odds of obtaining rare items after battle. |
| Item Scavenger (I, II, or MAX) | Increases the odds of obtaining items after battle. (I: 30%, II: 50%, MAX: 100%) |
| Jungle Law | Strength and Magic are increased by 20% against enemies with lower HP than the user, but decreased by 20% against enemies with higher HP than the user. |
| Kill: ATB Charge | Restores 50% of an ATB segment when an enemy is slain. |
| Kill: Libra | Reveals a piece of information about each defeated enemy. |
| Leadenstrike | Reduces ATB gauge recharge rate by 70%. |
| Magic: +X | Increases magic by X. |
| Magic: +X% | Increases magic by X%. |
| Mana Link | Adjusts Strength to match Magic. |
| Nullify Element | Nullifies damage of Element. |
| Pack Mentality | Increases the user's strength and magic by 30% when all paradigm pack monsters are the same type. |
| Perpetual Poison | Inflicts Poison on the user throughout each battle. |
| Power Link | Adjusts Magic to match Strength. |
| Pressure (I, II, or MAX) | Increases the user's chance of interrupting enemy commands. (I: 5%, II: 10%, MAX: 15%) |
| Quick Stagger | Instantly staggers enemies close to the stagger threshold (90 to 95%). |
| Random: Nullify Element | Occasionally nullifies damage from Element. |
| Rapid Recovery | Reduces the duration of status ailments by 25%. |
| Resilience: +X% | Increases all status ailment resistances by X%. |
| Resist Elements: +X% | Increases all elemental resistances by X%. |
| Resist: +X% | Increases resistance to a damage type, elements, or status ailment by X%. |
| Role Resonance | Increases Strength and Magic by 20% when all paradigm roles are the same. |
| Siphon Boost (I or II) | Boosts ATB gauge recovery from Siphon abilities, Attack: ATB Charge (I and II), Kill: ATB Charge. (I: 50%, II: 100%) |
| Stagger Maintenance (I or II) | Extends the duration of enemy stagger. (I: 10%, II: 30%) |
| Strength: +X | Increases Strength by X. |
| Strength: +X% | Increases Strength by X%. |
| Uncapped Damage | Raises damage cap to 999,999. |
| Victory: Feral Boost | Feral Link gauge recharges by 0.4% even after obtaining a low battle rating. |
| Weak Spot | Increases damage inflicted by attacks that target an enemy's vulnerability by 15%. |
| Woundward (I, II, or MAX) | Reduces Wound damage. (I: 20%, II: 40%, MAX: 70%) |
Synthesised Passive Abilities
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Synthesised Passive abilities are abilities that are created by equipping weapons and accessories belonging to the same group. Many of these abilities can be enhanced by equipping more accessories.
The following table displays a list of synthesised abilities. Only standard accessories are mentioned in the table, but Delicate and Durable accessories belong to the same synthesis group as their standard versions.
| Ability | Description | Weapons & Accessories | Ability Power | |||
|---|---|---|---|---|---|---|
| 2 Items | 3 Items | 4 Items | 5 Items | |||
| Buff Duration | Extends duration of buffs cast by the user. | Faerie's Bow, Indrajit, Orochi, Rune Tooth, Magician's Mark, Shaman's Mark | Duration +8% | Duration +11% | Duration +16% | Duration +24% |
| Buff: Duration | Extends duration of buffs cast upon the user. | Butterfly Bow, Eurytos's Bow, Meteorblaze, Romulus & Remus, Volatile Spark, Rune Bracelet, Witch's Bracelet | Duration +20% | Duration +25% | Duration +30% | |
| Damage Wall | Subtracts a certain amount of damage off each physical hit the user suffers. | Fellowship Arc, Sargatanas, Twist Headband, Catastrophe Blade, Muramasa | - | Damage -10 | Damage -20 | |
| Debuff: Duration | Reduces the duration of debuffs inflicted on the user. | Odinbolt, Odinblade, Metal Armband, Serenity Sachet, Star Pendant, Pearl Necklace, Warding Talisman, Pain Dampener, White Cape, Obsidian Choker | Duration -33% | Duration -50% | ||
| Fire Damage | Fire-elemental attacks deal more damage. | Frost Ring, Ice Aegis | Damage +30% | |||
| Ice Damage | Ice-elemental attacks deal more damage. | Ember Ring, Fire Aegis | Damage +30% | |||
| Lightning Damage | Lightning-elemental attacks deal more damage. | Zephyr Ring, Wind Aegis | Damage +30% | |||
| Wind Damage | Wind-elemental attacks deal more damage. | Spark Ring, Lightning Aegis | Damage +30% | |||
| High HP: Power Surge | Increases damage when HP is above 70% (green bar). | Izanami, Starseeker, Wild Chorus, Flame Fossil, Guardian's Edge, Mac an Luin, Iron Bangle, Silver Bangle, Gold Bangle | - | - | Damage +10% | Damage +25% |
| Low HP: Power Surge | Increases damage when HP is below 30% (red bar). | Angel's Bow, Nagaraja, Shellbreaker, The Tower, Hero's Amulet, Saint's Amulet, Zealot's Amulet, Hermes Sandals | Damage +25% | Damage +30% | Damage +35% | Damage +45% |
| Improved Cure | Restorative spells heal more HP. | Sagittarius, Trollspike, Blazing Spirit, Sacred Cross, Guardian Amulet, Auric Amulet, Watchman's Amulet | Heal +5% | Heal +8% | Heal +11% | Heal +15% |
| Improved Raise | Increases the percentage of a revived character's HP restored with Raise. | Chrysalis Arc, Raging Arc, Nomad's Machete, Vajradanda, Bloodguard, Royal Armlet, Entite Ring, Seraphic Wing | 25% HP | 33% HP | 50% HP | |
| Improved Stagger | Increases the duration of stagger periods. Also recharges one ATB gauge segment whenever the user defeats an enemy. | Arcus Chronica, In Paradisum, Martyr's Badge, Martyr's Emblem | Duration +6 seconds | |||
| Siphon Damage | Charges the ATB gauge by one segment when a certain amount of damage is taken. | Gandiva, Lunar Stinger, Blessed Blade, Fragarach, Howling Soul, Black Belt, General's Belt | ATB charge after 1000 damage | ATB charge after 950 damage | ATB charge after 900 damage | |
| Strength & Magic | Increases Strength and Magic. | Rune Feather, Avenger's Edge, Sniper's Eye, Genji Bow, Azrael | - | Strength & Magic +10 | Strength & Magic +20 | |
| Vampiric Strike | Drains a percentage of damage dealt, restoring HP to the user. | Amazon Bow, Fatal Barb, Grasitha, Survivor's Edge, Power Wristband, Brawler's Wristband | - | Drain 3% | Drain 5% | Drain 7% |