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The following is a list of all statuses found in Final Fantasy X-2.
Raises Accuracy. Effect stacks.
Automatically revives the affected character when their HP reaches 0.
Raises Defense. Effect stacks.
Raises Evasion. Effect stacks.
Increases the speed at which the ATB Gauge recharges, but not casting speed.
Nullifies all damage, but not status effects. Only attainable via the ability Excellence on the Psychic dressphere in the International and HD Remaster versions of the game, the Hero Drink and the Alchemist's mix Miracle Drink. A similar effect can also be established using Floral Fallal and casting the abilities Barrier and Shield which completely negates magical and physical attacks respectively.
Raises Luck. Effect stacks.
Raises Magic. Effect stacks.
Raises Magic Defense. Effect stacks.
Nullifies magic damage. Only attainable via the Magic Guard on the Psychic dressphere in the International and HD Remaster versions of the game and the special dressphere Floral Fallal's Barrier ability.
Nullifies physical damage. Only attainable via the Physics Guard on the Psychic dressphere in the International and HD Remaster versions of the game and the special dressphere Floral Fallal's Shield ability.
Temporarily halves physical damage.
|Protect||White Magic||Reduces damage done by physical attacks.|
|Assault||Swordplay||Grants Berserk, Shell, Haste, and Protect to the party.|
|Flurry Guard||Flurry||Restore one character's HP and cast Protect.|
|No Fear||Bushido||Bestows Protect and Shell on the user.|
|Moogle Wall||Kupo!||Casts Shell and Protect on one ally.|
|Moogle Wallja||Kupo!||Casts Shell and Protect on party.|
|Tough Nuts||Fallalery||Reduce physical damage inflicted on the party.|
|Protector||Machinations||Cast Protect on the party.|
|Auto-Protect||Ability||Automatically casts Protect.|
|SOS Protect||Ability||Casts Protect when HP is low.|
|Adamantite||Accessory||Generates constant Protect and Shell effects.|
|Defense Bracer||Accessory||Generates constant Protect and Shell effects.|
|Shining Bracer||Accessory||Generates constant Protect effect.|
Reflects magic attacks back at user.
Regenerates HP over time.
Temporarily halves magic damage.
Magics and Abilities cost no MP.
Raises Strength. Effect stacks.
Decreases Accuracy. Effect stacks.
The current pending action of the character is canceled.
The afflicted character has increased Attack but uncontrollably attacks enemies. Wears off on its own.
The afflicted character uses random actions on enemies and allies alike. Wears off on its own.
The character cannot spherechange. Wears off on its own.
Makes physical attacks more likely to miss. Does not wear off on its own.
A timer appears over the target's head, and when it hits 0 the target instantly dies. Wears off upon death or when the battle ends.
Increases the ATB bar of the character's current pending action.
Decreases Defense. Effect stacks.
Forcefully removes target from battle. Equivalent to instant death.
Decreases Evasion. Effect stacks.
Disables all commands except Escape and Spherechange. Effect wears off after a spherechange.
Target cannot participate in battle.
Decreases Luck. Effect stacks.
Decreases Magic Defense. Effect stacks.
Decreases Magic. Effect stacks.
Turns the target to stone. Can be cured, but character will shatter if physically attacked and removed from the fight. Does not wear off after battle.
Character does not receive EXP or AP during or after battle.
Character takes damage over time. Does not wear off after battle.
May occur to a Petrified target if physically attacked, completely removing the target from the fight.
Character cannot use Magic or Songstress's Sing command.
Character becomes unable to act. Wears off by itself or if attacked.
ATB Gauge takes longer to refill. Wears off by itself.
ATB Gauge and charging stops completely. Psychic's Time Trip can also inflict a variation that freezes everything onscreen except the user for 10 seconds.
Decreases Strength. Effect stacks.