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Auto-abilities in Final Fantasy X-2 are gained by either equipping Garment Grids, accessories or dresspheres.
Some auto-abilities are learned by creatures naturally as they level up.
Offensive auto-abilties
Ability | Effect | Usable via | |
---|---|---|---|
Gullwings | Creature | ||
First Strike | Gives high priority to the character at the start of battle, regardless of ambush rates. | Dressphere: Thief Accessory: Sprint Shoes Garment Grid: Highroad Winds, Mounted Assault |
Accessory: Sprint Shoes Garment Grid: Highroad Winds, Mounted Assault |
Initiative | Increases chance of party getting First Strike. | Dressphere: Thief | Dressphere: Thief |
Firestrike | Adds the Fire element to physical attacks. | Accessory: Fiery Gleam, Freezerburn Garment Grid: Heart of Flame |
Accessory: Fiery Gleam, Freezerburn |
Icestrike | Adds the Ice element to physical attacks. | Accessory: Icy Gleam, Freezerburn Garment Grid: Ice Queen (yellow gate) |
Accessory: Icy Gleam, Freezerburn |
Lightningstrike | Adds the Lightning element to physical attacks. | Accessory: Electrocutioner, Lightning Gleam Garment Grid: Thunder Spawn (yellow gate) |
Accessory: Electrocutioner, Lightning Gleam |
Waterstrike | Adds the Water element to physical attacks. | Accessory: Watery Gleam, Electrocutioner Garment Grid: Menace of the Deep (yellow gate) |
Accessory: Watery Gleam, Electrocutioner |
Gravitystrike | Adds the Gravity element to physical attacks. | Garment Grid: Downtrodder | Unobtainable |
Holystrike | Adds the Holy element to physical attacks. | Garment Grid: Sacred Beast (green gate) | Unobtainable |
Tetrastrike | Adds the Fire, Ice, Lightning, and Water elements to physical attacks. | Accessory: Tetra Gloves Garment Grid: Tetra Master |
Accessory: Tetra Gloves Garment Grid: Tetra Master |
Omnistrike | Adds the Fire, Ice, Lightning, Water, Gravity, and Holy elements to physical attacks. Absorbs Fire, Ice, Lightning, Water, Gravity, and Holy-elemental damage and restores HP. | Accessory: Force of Nature | Accessory: Force of Nature |
Berserktouch | Inflicts Berserk when attacking physically. | Accessory: Fury Shock Garment Grid: Raging Giant (yellow and blue gate) |
Accessory: Fury Shock |
Confusetouch | Inflicts Confusion when attacking physically. | Accessory: Chaos Shock Garment Grid: Raging Giant (green and red gate) |
Accessory: Chaos Shock |
Darktouch | Inflicts Darkness when attacking physically. | Accessory: Blind Shock Garment Grid: Disaster in Bloom (yellow gate), Still of Night (yellow and blue gate) |
Accessory: Blind Shock |
Deathtouch | Inflicts Instant Death when attacking physically. | Accessory: Mortal Shock Garment Grid: Bitter Farewell (green and red gate) |
Accessory: Mortal Shock |
Poisontouch | Inflicts Poison when attacking physically. | Accessory: Venom Shock Garment Grid: Disaster in Bloom (blue gate) |
Accessory: Venom Shock Garment Grid: Disaster in Bloom |
Silencetouch | Inflicts Silence when attacking physically. | Accessory: Mute Shock Garment Grid: Disaster in Bloom (red gate), Still of Night (green & red gate) |
Accessory: Mute Shock |
Sleeptouch | Inflicts Sleep when attacking physically. | Accessory: Dream Shock Garment Grid: Disaster in Bloom (green gate), Restless Sleep (green & red gate) |
Accessory: Dream Shock Garment Grid: Disaster in Bloom |
Slowtouch | Inflicts Slow when attacking physically. | Accessory: Lag Shock | Accessory: Lag Shock |
Stonetouch | Inflicts Petrify when attacking physically, removing opponents easily from the battlefield. | Accessory: Stone Shock Garment Grid: Disaster in Bloom (all gates), Mortal Coil (yellow gate) |
Accessory: Stone Shock |
Stoptouch | Inflicts Stop when attacking physically. | Accessory: System Shock | Accessory: System Shock |
Counterattack | Allows a character to physically counterattack an attacking enemy. | Dressphere: Berserker | Unobtainable |
Evade & Counter | Allows a character to evade an attacking enemy, if possible, then physically counterattack. | Dressphere: Berserker | Unobtainable |
Magic Counter | Allows a character to physically counterattack an enemy when attacked with magic. | Dressphere: Berserker | Unobtainable |
SOS Critical | Causes all physical attacks of the user to deal critical damage as long as the character's HP is critical. | Dressphere: Samurai | Accessory: Bushido Lore |
Critical | Causes all physical attacks of the user to deal critical damage. | Dressphere: Lady Luck | Garment Grid: Peerless |
Magic Booster | Increases the power of Black and White Magic abilities at the cost of doubling the MP needed to use. | Accessory: Soul of Thamasa | Accessory: Soul of Thamasa |
Piercing Magic | Causes spells cast by the user to ignore the Reflect status. | Dressphere: Festivalist (Yuna) Garment Grid: Shining Mirror |
Garment Grid: Shining Mirror |
Turbo Arcana | Cuts the time to cast Arcana Magic by 40%. | Accessory: Arcane Tome | Accessory: Arcane Tome Garment Grid: Chaos Maelstrom |
Turbo Black Magic | Cuts the time to cast Black Magic by 40%. | Accessory: Black Tome |
Dressphere: Black Mage Accessory: Black Tome Garment Grid: Black Tabard |
Nitro Black Magic | Cuts the time to cast Black Magic by 40%, and automatically puts the user in Pointless status. Effect will never wear off even if the user is KO'd and then revived in the same battle. | Accessory: Minerva's Plate | Accessory: Minerva's Plate |
Turbo Bushido | Cuts the time to use Bushido techniques by 40%. | Accessory: Bushido Tome | Accessory: Bushido Tome Garment Grid: Samurai's Honour |
Turbo Instinct | Cuts the time to use Instinct techniques by 40%. | Accessory: Nature's Tome | Accessory: Nature's Tome Garment Grid: Blood of the Beast |
Turbo Swordplay | Cuts the time to use Swordplay techniques by 40%. | Accessory: Sword Tome | Accessory: Sword Tome Garment Grid: Pride of the Sword |
Turbo White Magic | Cuts the time to cast White Magic by 40%. | Accessory: White Tome | Dressphere: White Mage Accessory: White Tome |
Kijo's Soul | Automatically puts user in Berserk and Poison statuses, which cannot be nullified. | Accessory: Bloodlust | Accessory: Bloodlust |
Majo's Soul | Allows the user to cast, and only cast, any Black Magic spell learned, cuts the time to cast Black Magic by 50%, and negates double/triple AP effects. Automatically puts user in Haste and Poison statuses, which cannot be nullified. | Accessory: Wring | Accessory: Wring |
Break Damage Limit | Allows for the damage cap to exceed 9,999, to a maximum of 99,999. | Dressphere: Floral Fallal, Machina Maw, Full Throttle Accessory: Invincible Garment Grid: Higher Power (all gates), The End (green and red gate) |
Accessory: Invincible Garment Grid: The End |
Total Limit Break | Allows damage and user's max HP to exceed 9,999, to a maximum of 99,999. | Unobtainable | Only learned naturally by specific creatures |
Defensive auto-abilties
Ability | Effect | Usable via | |
---|---|---|---|
Gullwings | Creature | ||
Fire Ward | Halves Fire-elemental damage. | Accessory: Red Ring | Accessory: Red Ring |
Fireproof | Nullifies Fire-elemental attacks. | Accessory: NulBlaze Ring | Accessory: NulBlaze Ring |
Fire Eater | Absorbs Fire-elemental attacks and restores HP. | Dressphere: Psychic Accessory: Crimson Ring, Sublimator Garment Grid: Heart of Flame, Tetra Master (green gate) |
Accessory: Crimson Ring, Sublimator Garment Grid: Heart of Flame |
Ice Ward | Halves Ice-elemental damage. | Accessory: White Ring | Accessory: White Ring |
Iceproof | Nullifies Ice-elemental attacks. | Accessory: NulFrost Ring | Accessory: NulFrost Ring |
Ice Eater | Absorbs Ice-elemental attacks and restores HP. | Dressphere: Psychic Accessory: Snow Ring, Sublimator Garment Grid: Ice Queen, Tetra Master (red gate) |
Accessory: Snow Ring, Sublimator Garment Grid: Ice Queen |
Lightning Ward | Halves Lightning-elemental damage. | Accessory: Yellow Ring | Accessory: Yellow Ring |
Lightningproof | Nullifies Lightning-elemental attacks. | Accessory: NulShock Ring | Accessory: NulShock Ring |
Lightning Eater | Absorbs Lightning-elemental attacks and restores HP. | Dressphere: Psychic Accessory: Ochre Ring, Short Circuit Garment Grid: Tetra Master (yellow gate), Thunder Spawn |
Accessory: Ochre Ring, Short Circuit Garment Grid: Thunder Spawn |
Water Ward | Halves Water-elemental damage. | Accessory: Blue Ring | Accessory: Blue Ring |
Waterproof | Nullifies Water-elemental attacks. | Accessory: NulTide Ring | Accessory: NulTide Ring |
Water Eater | Absorbs Water-elemental attacks and restores HP. | Dressphere: Psychic Accessory: Cerulean Ring, Short Circuit Garment Grid: Menace of the Deep, Tetra Master (blue gate) |
Accessory: Cerulean Ring, Short Circuit Garment Grid: Menace of the Deep |
Gravityproof | Nullifies Gravity-elemental attacks. | Accessory: Black Ring | Accessory: Black Ring |
Gravity Eater | Absorbs Gravity-elemental attacks and restores HP. | Dressphere: Psychic Garment Grid: Downtrodder |
Garment Grid: Downtrodder |
Holy Eater | Absorbs Holy-elemental attacks and restores HP. | Garment Grid: Sacred Beast | Garment Grid: Sacred Beast |
Fire/Ice Eater | Absorbs Fire and Ice-elemental attacks and restores HP. | Accessory: Sublimator | Accessory: Sublimator |
Ltg./Water Eater | Absorbs Lightning and Water-elemental attacks and restores HP. | Accessory: Short Circuit | Accessory: Short Circuit |
Tetra Ward | Halves Fire, Ice, Lightning, and Water-elemental damage. | Accessory: Tetra Band | Accessory: Tetra Band |
Tetraproof | Nullifies Fire, Ice, Lightning, and Water-elemental attacks. | Accessory: Tetra Guard | Accessory: Tetra Guard |
Tetra Eater | Absorbs Fire, Ice, Lightning, and Water-elemental attacks and restores HP. | Accessory: Tetra Bracelet | Accessory: Tetra Bracelet |
Berserkproof | Offers immunity against Berserk. | Accessory: Potpourri Garment Grid: Raging Giant (yellow gate) |
Accessory: Potpourri |
Confuseproof | Offers immunity against Confusion. | Dressphere: Dark Knight Accessory: Black Choker Garment Grid: Raging Giant (green gate) |
Accessory: Black Choker Garment Grid: Raging Giant |
Curseproof | Offers immunity against Curse. | Dressphere: Dark Knight Accessory: Gris-Gris Bag Garment Grid: Mortal Coil (green gate), Scourgebane (blue gate) |
Unobtainable |
Darkproof | Offers immunity against Darkness. | Dressphere: Gunner Accessory: Silver Glasses Garment Grid: Still of Night (yellow gate) |
Dressphere: Gunner Accessory: Silver Glasses |
Deathproof | Offers immunity against Instant Death. | Dressphere: Dark Knight Accessory: Angel Earrings Garment Grid: Bitter Farewell (green gate/) |
Dressphere: Dark Knight Accessory: Angel Earrings, Favorite Outfit Garment Grid: Bitter Farewell |
Doomproof | Offers immunity against Doom. | Garment Grid: Bitter Farewell (yellow) | Accessory: Gris-Gris Bag |
Itchproof | Offers immunity against against Itchy. | Dressphere: Berserker Accessory: Favorite Outfit Garment Grid: Mortal Coil, Scourgebane (blue gate) |
Unobtainable |
Pointlessproof | Offers immunity against Pointless. | Dressphere: Festivalist (Yuna), Festivalist (Rikku) Accessory: Pearl Necklace |
Accessory: Pearl Necklace, Favorite Outfit |
Poisonproof | Offers immunity against Poison. | Dressphere: Dark Knight Accessory: Star Pendant Garment Grid: Restless Sleep (yellow gate) |
Accessory: Star Pendant |
Silenceproof | Offers immunity against Silence. | Dressphere: Festivalist (Yuna) Accessory: White Cape Garment Grid: Still of Night (green gate) |
Accessory: White Cape Garment Grid: Still of Night |
Sleepproof | Offers immunity against Sleep. | Dressphere: Gunner Accessory: Twist Headband Garment Grid: Restless Sleep (green gate) |
Accessory: Twist Headband Garment Grid: Restless Sleep |
Slowproof | Offers immunity against Slow. | Dressphere: Thief, Festivalist (Rikku), Festivalist (Paine) Accessory: Pretty Orb Garment Grid: Highroad Winds (green gate), Mounted Assault (green gate) |
Accessory: Pretty Orb |
Stoneproof | Offers immunity against Petrify. | Dressphere: Dark Knight Accessory: Gold Anklet Garment Grid: Mortal Coil (red gate) |
Accessory: Gold Anklet, Arcane Lore Garment Grid: Mortal Coil |
Stopproof | Offers immunity against Stop. | Dressphere: Thief, Festivalist (Rikku), Festivalist (Paine) Accessory: Dragonfly Orb Garment Grid: Highroad Winds (red gate), Mounted Assault (red gate) |
Accessory: Dragonfly Orb |
Health Preserver | Grants immunity to Poison and Sleep. | Accessory: Glass Buckle Garment Grid: Scourgebane (green gate) |
Accessory: Glass Buckle Garment Grid: Scourgebane |
Life Preserver | Offers complete immunity against KO and Petrifications. | Accessory: Safety Bit Garment Grid: Abominable (green gate) |
Accessory: Safety Bit |
Sense Preserver | Offers immunity against Silence and Darkness. | Accessory: Beaded Brooch Garment Grid: Scourgebane (red gate) |
Accessory: Beaded Brooch |
Sanity Preserver | Offers immunity against Confusion and Berserk. | Accessory: Faerie Earrings Garment Grid: Scourgebane (yellow gate), Abominable (yellow gate) |
Accessory: Faerie Earrings |
Time Preserver | Offers immunity against Slow and Stop. | Accessory: Kinesis Badge | Accessory: Kinesis Badge |
Ribbon | Offers immunity against Poison, Petrify, Sleep, Silence, Darkness, Confusion, Berserk, Curse, Pointless, Itchy, Slow, and Stop. | Dressphere: Mascot, Floral Fallal, Machina Maw, Full Throttle Accessory: Ribbon |
Dressphere: Mascot Accessory: Ribbon Garment Grid: Abominable |
Super Ribbon | Offers complete immunity to all negative statuses, and automatically puts the user in Slow status, which cannot be nullified except by Haste. | Accessory: Shmooth Shailing | Accessory: Shmooth Shailing |
Ailment Def. | Grants immunity to all status ailments. | Unobtainable | Only learned naturally by specific creatures |
Supportive auto-abilties
Ability | Effect | Usable via | |
---|---|---|---|
Gullwings | Creature | ||
SOS Shell | Automatically puts the user in Shell status as long as the character's HP is critical. | Garment Grid: Selene Guard | Garment Grid: Selene Guard |
SOS Protect | Automatically puts the user in Protect status as long as the character's HP is critical. | Dressphere: Warrior Garment Grid: Helios Guard |
Dressphere: Warrior Garment Grid: Helios Guard |
SOS Wall | Automatically puts the user in Protect and Shell statuses as long as the character's HP is critical. | Dressphere: Festivalist Accessory: Wall Ring |
Accessory: Wall Ring |
SOS Haste | Automatically puts the user in Haste status and nullifies the Slow status as long as the character's HP is critical. | Dressphere: Festivalist (Paine) Accessory: Haste Bangle Garment Grid: Highroad Winds (all gates) |
Accessory: Haste Bangle |
SOS Regen | Automatically puts the user in Regen status as long as the character's HP is critical. | Dressphere: Festivalist Accessory: Regen Bangle |
Accessory: Regen Bangle |
SOS ???? | Automatically puts the user in Berserk and Slow status** and causes all attacks, spells, and items deal or heal 9,999 as long as the character's HP is critical. | Accessory: Cat Nip | Accessory: Cat Nip |
Auto-Shell | Automatically puts the user in Shell status, which cannot be nullified. | Dressphere: Mascot Accessory: Moon Bracer Garment Grid: Selene Guard (red gate) |
Accessory: Moon Bracer |
Auto-Protect | Automatically puts the user in Protect status, which cannot be nullified. | Dressphere: Mascot Accessory: Shining Bracer Garment Grid: Helios Guard (red gate) |
Accessory: Shining Bracer |
Auto-Wall | Automatically puts user in Protect and Shell statuses, which cannot be nullified. | Accessory: Adamantite, Defense Bracer | Accessory: Adamantite, Defense Bracer |
Auto-Reflect | Automatically puts the user in Reflect status, which cannot be nullified. | Accessory: Star Bracer Garment Grid: Shining Mirror (red gate) |
Accessory: Star Bracer |
Auto-Haste | Automatically puts the user in Haste status, which cannot be nullified, and nullifies the Slow status. | Accessory: Speed Bracer Garment Grid: Mounted Assault (All gates) |
Accessory: Speed Bracer |
Auto-Regen | Automatically puts the user in Regen status, which cannot be nullified. | Dressphere: Berserker Accessory: Recovery Bracer Garment Grid: Wishbringer (green and red gate) |
Dressphere: Berserker Accessory: Recovery Bracer, Nature's Lore |
Double AP | Doubles the amount of AP earned after battle. | Garment Grid: Covenant of Growth (blue gate) | Unobtainable |
Triple AP | Triples the amount of AP earned after battle. | Accessory: AP Egg | Unobtainable |
Double EXP | Doubles the amount of EXP earned after battle. | Dressphere: Lady Luck Garment Grid: Covenant of Growth (yellow gate) |
Accessory: AP Egg Garment Grid: Covenant of Growth |
Item Hunter | Improves the odds of enemies dropping items. | Dressphere: Thief | Unobtainable |
Butterfingers | Causes enemies to drop rare items only. | Unobtainable | Garment Grid: Ray of Hope |
Double Items | Doubles the number of items earned after battle. | Dressphere: Lady Luck Garment Grid: Treasure Hunt (red gate) |
Garment Grid: Treasure Hunt |
Gillionaire | Doubles the Gil earned after battle. | Dressphere: Lady Luck Garment Grid: Horn of Plenty (red gate) |
Garment Grid: Horn of Plenty Accessory: Key to Success* |
Double All | Doubles the effectiveness of recovery/attack items, as well as the AP, EXP, gil, and items earned after battle. | Accessory: Key to Success | Accessory: Key to Success |
No Encounters | Nullifies encounters. | Accessory: Charm Bangle | Accessory: Charm Bangle |
More Encounters | Increases chances of encountering enemies as the player walks in the field. | Accessory: Lure Bracer | Accessory: Lure Bracer |
HP Stroll | Slowly regenerates HP while walking on the field. | Dressphere: Trainer Accessory: Cat's Bell, Heady Perfume Garment Grid: Wishbringer |
Accessory: Cat's Bell, Heady Perfume Garment Grid: Wishbringer |
MP Stroll | Slowly regenerates MP while walking on the field. | Dressphere: Trainer Accessory: Heady Perfume, Wizard Bracelet |
Accessory: Heady Perfume, Wizard Bracelet Garment Grid: Wishbringer |
Double HP | Doubles the user's max HP. | Dressphere: Floral Fallal, Machina Maw, Full Throttle Garment Grid: Downtrodder (all gates), Tempered Will (green gate) |
Unobtainable |
Triple HP | Triples the user's max HP. | Dressphere: Floral Fallal, Machina Maw, Full Throttle | Unobtainable |
Double MP | Doubles the user's max MP. | Dressphere: Floral Fallal, Machina Maw, Full Throttle Garment Grid: Tempered Will (red gate) |
Unobtainable |
Half MP Cost | Halves the MP cost of spells and techniques. | Dressphere: Trainer Accessory: Gold Hairpin Garment Grid: Font of Power |
Dressphere: Trainer Accessory: Gold Hairpin |
One MP Cost | Reduces the MP cost of spells and techniques to 1. | Garment Grid: Font of Power (all gates) | Item: Three Stars* Garment Grid: Font of Power |
SOS Spellspring | Removes the MP cost of spells and techniques (and negates HP loss of a Dark Knight using Darkness) as long as the character's HP is critical. | Dressphere: Lady Luck | Item: Twin Stars* |
Spellspring | Removes the MP cost of spells and techniques (and negates HP loss of a Dark Knight using Darkness). | Accessory: Ragnarok | Accessory: Ragnarok |
Break HP Limit | Allows max HP to exceed 9,999, to a maximum of 99,999. | Dressphere: Floral Fallal, Machina Maw, Full Throttle Accessory: Enterprise Garment Grid: Higher Power, The End |
Accessory: Enterprise Garment Grid: Higher Power |
Dressphere auto-abilities
Ability | Effect | Usable via | |
---|---|---|---|
Gullwings | Creature | ||
Trigger Happy Lv.2 | Extends the time allotted for Trigger Happy to 2.2 seconds. | Dressphere: Gunner | Unobtainable |
Trigger Happy Lv.3 | Extends the time allotted for Trigger Happy to 2.6 seconds. | Dressphere: Gunner | Unobtainable |
Black Magic Lv.2 | Cuts the time to cast Black Magic by 30%. | Dressphere: Black Mage | Accessory: Black Lore, Wring* |
Black Magic Lv.3 | Cuts the time to cast Black Magic by 30%. | Dressphere: Black Mage | Unobtainable |
White Magic Lv.2 | Cuts the time to cast White Magic by 30%. | Dressphere: White Mage | Accessory: White Lore |
White Magic Lv.3 | Cuts the time to cast White Magic by 50%. | Dressphere: White Mage | Unobtainable |
Fiend Hunter Lv.2 | Cuts the time required for Fiend Hunter by 40%. | Dressphere: Gun Mage | Unobtainable |
Scan Lv.2 | Allows the user to rotate targets when casting Scan. | Dressphere: Gun Mage | Unobtainable |
Scan Lv.3 | Allows user to target party members with Scan. | Dressphere: Gun Mage | Unobtainable |
Chemist | Doubles the effects of HP and MP restorative items. | Dressphere: Alchemist | Unobtainable |
Elementalist | Doubles the effects of elemental attack items. | Dressphere: Alchemist | Unobtainable |
Physicist | Doubles effects of non-elemental items. | Dressphere: Alchemist | Unobtainable |
Items Lv.2 | Cuts the time to use Items by 80%. | Dressphere: Alchemist | Unobtainable |
Kogoro Lv.2 | Cuts the time required for Kogoro to attack by 30%. | Dressphere: Trainer (Yuna) | Unobtainable |
Kogoro Lv.3 | Cuts the time required for Kogoro to attack by half. | Dressphere: Trainer (Yuna) | Unobtainable |
Ghiki Lv.2 | Cuts the time required for Ghiki to attack by 30%. | Dressphere: Trainer (Rikku) | Unobtainable |
Ghiki Lv.3 | Cuts the time required for Ghiki to attack by half. | Dressphere: Trainer (Rikku) | Unobtainable |
Flurry Lv.2 | Cuts the time required for Flurry to attack by 30%. | Dressphere: Trainer (Paine) | Unobtainable |
Flurry Lv.3 | Cuts the time required for Flurry to attack by half. | Dressphere: Trainer (Paine) | Unobtainable |
- * Only possible by consumption of items/accessories.
- ** Only in the HD/Remaster releases.