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Auto-abilities in Final Fantasy X-2 are gained by either equipping Garment Grids, accessories or dresspheres.

Some auto-abilities are learned by creatures naturally as they level up.

Offensive auto-abiltiesEdit

Ability Effect Usable via
Gullwings Creature
First Strike Gives high priority to the character at the start of battle, regardless of ambush rates. Dressphere: Thief
Accessory: Sprint Shoes
Garment Grid: Highroad Winds, Mounted Assault
Accessory: Sprint Shoes
Garment Grid: Highroad Winds, Mounted Assault
Initiative Increases chance of party getting First Strike. Dressphere: Thief Dressphere: Thief
Firestrike Adds the Fire element to physical attacks. Accessory: Fiery Gleam, Freezerburn
Garment Grid: Heart of Flame
Accessory: Fiery Gleam, Freezerburn
Icestrike Adds the Ice element to physical attacks. Accessory: Icy Gleam, Freezerburn
Garment Grid: Ice Queen (yellow gate)
Accessory: Icy Gleam, Freezerburn
Lightningstrike Adds the Lightning element to physical attacks. Accessory: Electrocutioner, Lightning Gleam
Garment Grid: Thunder Spawn (yellow gate)
Accessory: Electrocutioner, Lightning Gleam
Waterstrike Adds the Water element to physical attacks. Accessory: Watery Gleam, Electrocutioner
Garment Grid: Menace of the Deep (yellow gate)
Accessory: Watery Gleam, Electrocutioner
Gravitystrike Adds the Gravity element to physical attacks. Garment Grid: Downtrodder Unobtainable
Holystrike Adds the Holy element to physical attacks. Garment Grid: Sacred Beast (green gate) Unobtainable
Tetrastrike Adds the Fire, Ice, Lightning, and Water elements to physical attacks. Accessory: Tetra Gloves
Garment Grid: Tetra Master
Accessory: Tetra Gloves
Garment Grid: Tetra Master
Omnistrike Adds the Fire, Ice, Lightning, Water, Gravity, and Holy elements to physical attacks. Absorbs Fire, Ice, Lightning, Water, Gravity, and Holy-elemental damage and restores HP. Accessory: Force of Nature Accessory: Force of Nature
Berserktouch Inflicts Berserk when attacking physically. Accessory: Fury Shock
Garment Grid: Raging Giant (yellow and blue gate)
Accessory: Fury Shock
Confusetouch Inflicts Confusion when attacking physically. Accessory: Chaos Shock
Garment Grid: Raging Giant (green and red gate)
Accessory: Chaos Shock
Darktouch Inflicts Darkness when attacking physically. Accessory: Blind Shock
Garment Grid: Disaster in Bloom (yellow gate), Still of Night (yellow and blue gate)
Accessory: Blind Shock
Deathtouch Inflicts Instant Death when attacking physically. Accessory: Mortal Shock
Garment Grid: Bitter Farewell (green and red gate)
Accessory: Mortal Shock
Poisontouch Inflicts Poison when attacking physically. Accessory: Venom Shock
Garment Grid: Disaster in Bloom (blue gate)
Accessory: Venom Shock
Garment Grid: Disaster in Bloom
Silencetouch Inflicts Silence when attacking physically. Accessory: Mute Shock
Garment Grid: Disaster in Bloom (red gate), Still of Night (green & red gate)
Accessory: Mute Shock
Sleeptouch Inflicts Sleep when attacking physically. Accessory: Dream Shock
Garment Grid: Disaster in Bloom (green gate), Restless Sleep (green & red gate)
Accessory: Dream Shock
Garment Grid: Disaster in Bloom
Slowtouch Inflicts Slow when attacking physically. Accessory: Lag Shock Accessory: Lag Shock
Stonetouch Inflicts Petrify when attacking physically, removing opponents easily from the battlefield. Accessory: Stone Shock
Garment Grid: Disaster in Bloom (all gates), Mortal Coil (yellow gate)
Accessory: Stone Shock
Stoptouch Inflicts Stop when attacking physically. Accessory: System Shock Accessory: System Shock
Counterattack Allows a character to physically counterattack an attacking enemy. Dressphere: Berserker Unobtainable
Evade & Counter Allows a character to evade an attacking enemy, if possible, then physically counterattack. Dressphere: Berserker Unobtainable
Magic Counter Allows a character to physically counterattack an enemy when attacked with magic. Dressphere: Berserker Unobtainable
SOS Critical Causes all physical attacks of the user to deal critical damage as long as the character's HP is critical. Dressphere: Samurai Accessory: Bushido Lore
Critical Causes all physical attacks of the user to deal critical damage. Dressphere: Lady Luck Garment Grid: Peerless
Magic Booster Increases the power of Black and White Magic abilities at the cost of doubling the MP needed to use. Accessory: Soul of Thamasa Accessory: Soul of Thamasa
Piercing Magic Causes spells cast by the user to ignore the Reflect status. Dressphere: Festivalist (Yuna)
Garment Grid: Shining Mirror
Garment Grid: Shining Mirror
Turbo Arcana Cuts the time to cast Arcana Magic by 40%. Accessory: Arcane Tome Accessory: Arcane Tome
Garment Grid: Chaos Maelstrom
Turbo Black Magic Cuts the time to cast Black Magic by 40%. Accessory: Black Tome
Dressphere: Black Mage
Accessory: Black Tome
Garment Grid: Black Tabard
Nitro Black Magic Cuts the time to cast Black Magic by 40%, and automatically puts the user in Pointless status. Effect will never wear off even if the user is KO'd and then revived in the same battle. Accessory: Minerva's Plate Accessory: Minerva's Plate
Turbo Bushido Cuts the time to use Bushido techniques by 40%. Accessory: Bushido Tome Accessory: Bushido Tome
Garment Grid: Samurai's Honour
Turbo Instinct Cuts the time to use Instinct techniques by 40%. Accessory: Nature's Tome Accessory: Nature's Tome
Garment Grid: Blood of the Beast
Turbo Swordplay Cuts the time to use Swordplay techniques by 40%. Accessory: Sword Tome Accessory: Sword Tome
Garment Grid: Pride of the Sword
Turbo White Magic Cuts the time to cast White Magic by 40%. Accessory: White Tome Dressphere: White Mage
Accessory: White Tome
Kijo's Soul Automatically puts user in Berserk and Poison statuses, which cannot be nullified. Accessory: Bloodlust Accessory: Bloodlust
Majo's Soul Allows the user to cast, and only cast, any Black Magic spell learned, cuts the time to cast Black Magic by 50%, and negates double/triple AP effects. Automatically puts user in Haste and Poison statuses, which cannot be nullified. Accessory: Wring Accessory: Wring
Break Damage Limit Allows for the damage cap to exceed 9,999, to a maximum of 99,999. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: Invincible
Garment Grid: Higher Power (all gates), The End (green and red gate)
Accessory: Invincible
Garment Grid: The End
Total Limit Break Allows damage and user's max HP to exceed 9,999, to a maximum of 99,999. Unobtainable Only learned naturally by specific creatures

Defensive auto-abiltiesEdit

Ability Effect Usable via
Gullwings Creature
Fire Ward Halves Fire-elemental damage. Accessory: Red Ring Accessory: Red Ring
Fireproof Nullifies Fire-elemental attacks. Accessory: NulBlaze Ring Accessory: NulBlaze Ring
Fire Eater Absorbs Fire-elemental attacks and restores HP. Dressphere: Psychic
Accessory: Crimson Ring, Sublimator
Garment Grid: Heart of Flame, Tetra Master (green gate)
Accessory: Crimson Ring, Sublimator
Garment Grid: Heart of Flame
Ice Ward Halves Ice-elemental damage. Accessory: White Ring Accessory: White Ring
Iceproof Nullifies Ice-elemental attacks. Accessory: NulFrost Ring Accessory: NulFrost Ring
Ice Eater Absorbs Ice-elemental attacks and restores HP. Dressphere: Psychic
Accessory: Snow Ring, Sublimator
Garment Grid: Ice Queen, Tetra Master (red gate)
Accessory: Snow Ring, Sublimator
Garment Grid: Ice Queen
Lightning Ward Halves Lightning-elemental damage. Accessory: Yellow Ring Accessory: Yellow Ring
Lightningproof Nullifies Lightning-elemental attacks. Accessory: NulShock Ring Accessory: NulShock Ring
Lightning Eater Absorbs Lightning-elemental attacks and restores HP. Dressphere: Psychic
Accessory: Ochre Ring, Short Circuit
Garment Grid: Tetra Master (yellow gate), Thunder Spawn
Accessory: Ochre Ring, Short Circuit
Garment Grid: Thunder Spawn
Water Ward Halves Water-elemental damage. Accessory: Blue Ring Accessory: Blue Ring
Waterproof Nullifies Water-elemental attacks. Accessory: NulTide Ring Accessory: NulTide Ring
Water Eater Absorbs Water-elemental attacks and restores HP. Dressphere: Psychic
Accessory: Cerulean Ring, Short Circuit
Garment Grid: Menace of the Deep, Tetra Master (blue gate)
Accessory: Cerulean Ring, Short Circuit
Garment Grid: Menace of the Deep
Gravityproof Nullifies Gravity-elemental attacks. Accessory: Black Ring Accessory: Black Ring
Gravity Eater Absorbs Gravity-elemental attacks and restores HP. Dressphere: Psychic
Garment Grid: Downtrodder
Garment Grid: Downtrodder
Holy Eater Absorbs Holy-elemental attacks and restores HP. Garment Grid: Sacred Beast Garment Grid: Sacred Beast
Tetra Ward Halves Fire, Ice, Lightning, and Water-elemental damage. Accessory: Tetra Band Accessory: Tetra Band
Tetraproof Nullifies Fire, Ice, Lightning, and Water-elemental attacks. Accessory: Tetra Guard Accessory: Tetra Guard
Tetra Eater Absorbs Fire, Ice, Lightning, and Water-elemental attacks and restores HP. Accessory: Tetra Bracelet Accessory: Tetra Bracelet
Berserkproof Offers immunity against Berserk. Accessory: Potpourri
Garment Grid: Raging Giant (yellow gate)
Accessory: Potpourri
Confuseproof Offers immunity against Confusion. Dressphere: Dark Knight
Accessory: Black Choker
Garment Grid: Raging Giant (green gate)
Accessory: Black Choker
Garment Grid: Raging Giant
Curseproof Offers immunity against Curse. Dressphere: Dark Knight
Accessory: Gris-Gris Bag
Garment Grid: Mortal Coil (green gate), Scourgebane (blue gate)
Unobtainable
Darkproof Offers immunity against Darkness. Dressphere: Gunner
Accessory: Silver Glasses
Garment Grid: Still of Night (yellow gate)
Dressphere: Gunner
Accessory: Silver Glasses
Deathproof Offers immunity against Instant Death. Dressphere: Dark Knight
Accessory: Angel Earrings
Garment Grid: Bitter Farewell (green gate/)
Dressphere: Dark Knight
Accessory: Angel Earrings, Favorite Outfit
Garment Grid: Bitter Farewell
Doomproof Offers immunity against Doom. Garment Grid: Bitter Farewell (yellow) Accessory: Gris-Gris Bag
Itchproof Offers immunity against against Itchy. Dressphere: Berserker
Accessory: Favorite Outfit
Garment Grid: Mortal Coil, Scourgebane (blue gate)
Unobtainable
Pointlessproof Offers immunity against Pointless. Dressphere: Festivalist (Yuna), Festivalist (Rikku)
Accessory: Pearl Necklace
Accessory: Pearl Necklace, Favorite Outfit
Poisonproof Offers immunity against Poison. Dressphere: Dark Knight
Accessory: Star Pendant
Garment Grid: Restless Sleep (yellow gate)
Accessory: Star Pendant
Silenceproof Offers immunity against Silence. Dressphere: Festivalist (Yuna)
Accessory: White Cape
Garment Grid: Still of Night (green gate)
Accessory: White Cape
Garment Grid: Still of Night
Sleepproof Offers immunity against Sleep. Dressphere: Gunner
Accessory: Twist Headband
Garment Grid: Restless Sleep (green gate)
Accessory: Twist Headband
Garment Grid: Restless Sleep
Slowproof Offers immunity against Slow. Dressphere: Thief, Festivalist (Rikku), Festivalist (Paine)
Accessory: Pretty Orb
Garment Grid: Highroad Winds (green gate), Mounted Assault (green gate)
Accessory: Pretty Orb
Stoneproof Offers immunity against Petrify. Dressphere: Dark Knight
Accessory: Gold Anklet
Garment Grid: Mortal Coil (red gate)
Accessory: Gold Anklet, Arcane Lore
Garment Grid: Mortal Coil
Stopproof Offers immunity against Stop. Dressphere: Thief, Festivalist (Rikku), Festivalist (Paine)
Accessory: Dragonfly Orb
Garment Grid: Highroad Winds (red gate), Mounted Assault (red gate)
Accessory: Dragonfly Orb
Health Preserver Grants immunity to Poison and Sleep. Accessory: Glass Buckle
Garment Grid: Scourgebane (green gate)
Accessory: Glass Buckle
Garment Grid: Scourgebane
Life Preserver Offers complete immunity against KO and Petrifications. Accessory: Safety Bit
Garment Grid: Abominable (green gate)
Accessory: Safety Bit
Sense Preserver Offers immunity against Silence and Darkness. Accessory: Beaded Brooch
Garment Grid: Scourgebane (red gate)
Accessory: Beaded Brooch
Sanity Preserver Offers immunity against Confusion and Berserk. Accessory: Faerie Earrings
Garment Grid: Scourgebane (yellow gate), Abominable (yellow gate)
Accessory: Faerie Earrings
Time Preserver Offers immunity against Slow and Stop. Accessory: Kinesis Badge Accessory: Kinesis Badge
Ribbon Offers immunity against Poison, Petrify, Sleep, Silence, Darkness, Confusion, Berserk, Curse, Pointless, Itchy, Slow, and Stop. Dressphere: Mascot, Floral Fallal, Machina Maw, Full Throttle
Accessory: Ribbon
Dressphere: Mascot
Accessory: Ribbon
Garment Grid: Abominable
Super Ribbon Offers complete immunity to all negative statuses, and automatically puts the user in Slow status, which cannot be nullified except by Haste. Accessory: Shmooth Shailing Accessory: Shmooth Shailing
Ailment Def. Grants immunity to all status ailments. Unobtainable Only learned naturally by specific creatures

Supportive auto-abiltiesEdit

Ability Effect Usable via
Gullwings Creature
SOS Shell Automatically puts the user in Shell status as long as the character's HP is critical. Garment Grid: Selene Guard Garment Grid: Selene Guard
SOS Protect Automatically puts the user in Protect status as long as the character's HP is critical. Dressphere: Warrior
Garment Grid: Helios Guard
Dressphere: Warrior
Garment Grid: Helios Guard
SOS Wall Automatically puts the user in Protect and Shell statuses as long as the character's HP is critical. Dressphere: Festivalist
Accessory: Wall Ring
Accessory: Wall Ring
SOS Haste Automatically puts the user in Haste status and nullifies the Slow status as long as the character's HP is critical. Dressphere: Festivalist (Paine)
Accessory: Haste Bangle
Garment Grid: Highroad Winds (all gates)
Accessory: Haste Bangle
SOS Regen Automatically puts the user in Regen status as long as the character's HP is critical. Dressphere: Festivalist
Accessory: Regen Bangle
Accessory: Regen Bangle
SOS ???? Automatically puts the user in Berserk and Slow status** and causes all attacks, spells, and items deal or heal 9,999 as long as the character's HP is critical. Accessory: Cat Nip Accessory: Cat Nip
Auto-Shell Automatically puts the user in Shell status, which cannot be nullified. Dressphere: Mascot
Accessory: Moon Bracer
Garment Grid: Selene Guard (red gate)
Accessory: Moon Bracer
Auto-Protect Automatically puts the user in Protect status, which cannot be nullified. Dressphere: Mascot
Accessory: Shining Bracer
Garment Grid: Helios Guard (red gate)
Accessory: Shining Bracer
Auto-Wall Automatically puts user in Protect and Shell statuses, which cannot be nullified. Accessory: Adamantite, Defense Bracer Accessory: Adamantite, Defense Bracer
Auto-Reflect Automatically puts the user in Reflect status, which cannot be nullified. Accessory: Star Bracer
Garment Grid: Shining Mirror (red gate)
Accessory: Star Bracer
Auto-Haste Automatically puts the user in Haste status, which cannot be nullified, and nullifies the Slow status. Accessory: Speed Bracer
Garment Grid: Mounted Assault (All gates)
Accessory: Speed Bracer
Auto-Regen Automatically puts the user in Regen status, which cannot be nullified. Dressphere: Berserker
Accessory: Recovery Bracer
Garment Grid: Wishbringer (green and red gate)
Dressphere: Berserker
Accessory: Recovery Bracer, Nature's Lore
Double AP Doubles the amount of AP earned after battle. Garment Grid: Covenant of Growth (blue gate) Unobtainable
Triple AP Triples the amount of AP earned after battle. Accessory: AP Egg Unobtainable
Double EXP Doubles the amount of EXP earned after battle. Dressphere: Lady Luck
Garment Grid: Covenant of Growth (yellow gate)
Accessory: AP Egg
Garment Grid: Covenant of Growth
Item Hunter Improves the odds of enemies dropping items. Dressphere: Thief Unobtainable
Butterfingers Causes enemies to drop rare items only. Unobtainable Garment Grid: Ray of Hope
Double Items Doubles the number of items earned after battle. Dressphere: Lady Luck
Garment Grid: Treasure Hunt (red gate)
Garment Grid: Treasure Hunt
Gillionaire Doubles the Gil earned after battle. Dressphere: Lady Luck
Garment Grid: Horn of Plenty (red gate)
Garment Grid: Horn of Plenty
Accessory: Key to Success*
Double All Doubles the effectiveness of recovery/attack items, as well as the AP, EXP, gil, and items earned after battle. Accessory: Key to Success Accessory: Key to Success
No Encounters Nullifies encounters. Accessory: Charm Bangle Accessory: Charm Bangle
More Encounters Increases chances of encountering enemies as the player walks in the field. Accessory: Lure Bracer Accessory: Lure Bracer
HP Stroll Slowly regenerates HP while walking on the field. Dressphere: Trainer
Accessory: Cat's Bell, Heady Perfume
Garment Grid: Wishbringer
Accessory: Cat's Bell, Heady Perfume
Garment Grid: Wishbringer
MP Stroll Slowly regenerates MP while walking on the field. Dressphere: Trainer
Accessory: Heady Perfume, Wizard Bracelet
Accessory: Heady Perfume, Wizard Bracelet
Garment Grid: Wishbringer
Double HP Doubles the user's max HP. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Garment Grid: Downtrodder (all gates), Tempered Will (green gate)
Unobtainable
Triple HP Triples the user's max HP. Dressphere: Floral Fallal, Machina Maw, Full Throttle Unobtainable
Double MP Doubles the user's max MP. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Garment Grid: Tempered Will (red gate)
Unobtainable
Half MP Cost Halves the MP cost of spells and techniques. Dressphere: Trainer
Accessory: Gold Hairpin
Garment Grid: Font of Power
Dressphere: Trainer
Accessory: Gold Hairpin
One MP Cost Reduces the MP cost of spells and techniques to 1. Garment Grid: Font of Power (all gates) Item: Three Stars*
Garment Grid: Font of Power
SOS Spellspring Removes the MP cost of spells and techniques (and negates HP loss of a Dark Knight using Darkness) as long as the character's HP is critical. Dressphere: Lady Luck Item: Twin Stars*
Spellspring Removes the MP cost of spells and techniques (and negates HP loss of a Dark Knight using Darkness). Accessory: Ragnarok Accessory: Ragnarok
Break HP Limit Allows max HP to exceed 9,999, to a maximum of 99,999. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: Enterprise
Garment Grid: Higher Power, The End
Accessory: Enterprise
Garment Grid: Higher Power

Dressphere auto-abilitiesEdit

Ability Effect Usable via
Gullwings Creature
Trigger Happy Lv.2 Extends the time allotted for Trigger Happy to 2.2 seconds. Dressphere: Gunner Unobtainable
Trigger Happy Lv.3 Extends the time allotted for Trigger Happy to 2.6 seconds. Dressphere: Gunner Unobtainable
Black Magic Lv.2 Cuts the time to cast Black Magic by 30%. Dressphere: Black Mage Accessory: Black Lore, Wring*
Black Magic Lv.3 Cuts the time to cast Black Magic by 30%. Dressphere: Black Mage Unobtainable
White Magic Lv.2 Cuts the time to cast White Magic by 30%. Dressphere: White Mage Accessory: White Lore
White Magic Lv.3 Cuts the time to cast White Magic by 50%. Dressphere: White Mage Unobtainable
Fiend Hunter Lv.2 Cuts the time required for Fiend Hunter by 40%. Dressphere: Gun Mage Unobtainable
Scan Lv.2 Allows the user to rotate targets when casting Scan. Dressphere: Gun Mage Unobtainable
Scan Lv.3 Allows user to target party members with Scan. Dressphere: Gun Mage Unobtainable
Chemist Doubles the effects of HP and MP restorative items. Dressphere: Alchemist Unobtainable
Elementalist Doubles the effects of elemental attack items. Dressphere: Alchemist Unobtainable
Physicist Doubles effects of non-elemental items. Dressphere: Alchemist Unobtainable
Items Lv.2 Cuts the time to use Items by 80%. Dressphere: Alchemist Unobtainable
Kogoro Lv.2 Cuts the time required for Kogoro to attack by 30%. Dressphere: Trainer (Yuna) Unobtainable
Kogoro Lv.3 Cuts the time required for Kogoro to attack by half. Dressphere: Trainer (Yuna) Unobtainable
Ghiki Lv.2 Cuts the time required for Ghiki to attack by 30%. Dressphere: Trainer (Rikku) Unobtainable
Ghiki Lv.3 Cuts the time required for Ghiki to attack by half. Dressphere: Trainer (Rikku) Unobtainable
Flurry Lv.2 Cuts the time required for Flurry to attack by 30%. Dressphere: Trainer (Paine) Unobtainable
Flurry Lv.3 Cuts the time required for Flurry to attack by half. Dressphere: Trainer (Paine) Unobtainable
* Only possible by consumption of items/accessories.
** Only in the HD/Remaster releases.