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List of Final Fantasy X-2 Support Abilities

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Support abilities in Final Fantasy X-2 are gained by either equipping Garment Grids or accessories. Most Dresspheres include a few auto-abilities as the last learned.

Ability ListEdit

Ability Effect Usable Via
Auto-Haste Automatically puts the user in Haste status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: N/A
Accessory: Speed Bracer, Wring
Garment Grid: Mounted Assault (All gates)
Auto-Protect Automatically puts user in Protect status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: Mascot
Accessory: Shining Bracer
Garment Grid: Helios Guard (red gate)
Auto-Shell Automatically puts user in Shell status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: Mascot
Accessory: Moon Bracer
Garment Grid: Selene Guard (red gate)
Auto-Reflect Automatically puts user in Reflect status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: N/A
Accessory: Star Bracer
Garment Grid: Shining Mirror (red gate)
Auto-Regen Automatically puts user in Regen status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: Berserker
Accessory: Recovery Bracer
Garment Grid: Wishbringer (green and red gate)
Auto-Wall Automatically puts user in Protect and Shell status. Will not wear off even if the user is KO'ed and then revived in the same battle. Dressphere: N/A
Accessory: Adamantite, Defense Bracer
Garment Grid: N/A
Berserkproof Prevents Berserk. Dressphere: N/A
Accessory: Potpourri
Garment Grid: Raging Giant (yellow gate)
Berserktouch Inflicts Berserk when attacking physically. Dressphere: N/A
Accessory: Fury Shock
Garment Grid: Raging Giant (yellow and blue gate)
Break Damage Limit Allows for the damage cap to go over 9,999, to a maximum of 99,999. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: Invincible
Garment Grid: Higher Power (all gates), The End (green and red gate)
Break HP Limit Allows max HP to exceed 9,999, to a maximum of 99,999. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: Enterprise
Garment Grid: Higher Power, The End
Chemist Doubles the effects of HP and MP restoring items. Dressphere: Alchemist
Accessory: N/A
Garment Grid: N/A
Confuseproof Prevents Confusion. Dressphere: Dark Knight
Accessory: Black Choker
Garment Grid: Raging Giant (green gate)
Confusetouch Inflicts Confusion when attacking physically. Dressphere: N/A
Accessory: Chaos Shock
Garment Grid: Raging Giant (green and red gate)
Counterattack Counter any physical attack when damaged. Dressphere: Berserker
Accessory: N/A
Garment Grid: N/A
Critical All physical attacks of user deal critical damage. Dressphere: Lady Luck
Accessory: N/A
Garment Grid: N/A
Curseproof Prevents Curse. Dressphere: Dark Knight
Accessory: Gris-Gris Bag
Garment Grid: Mortal Coil (green gate), Scourgebane (blue gate)
Darkproof Prevents Blind. Dressphere: Gunner
Accessory: Silver Glasses
Garment Grid: Still of Night (yellow gate)
Darktouch Inflicts Blind when attacking physically. Dressphere: N/A
Accessory: Blind Shock
Garment Grid: Disaster in Bloom (yellow gate), Still of Night (yellow and blue gate)
Deathproof Prevents Death. Dressphere: Dark Knight
Accessory: Angel Earrings
Garment Grid: Bitter Farewell (green gate)
Deathtouch Inflicts Death when attacking physically. Dressphere: N/A
Accessory: Mortal Shock
Garment Grid: Bitter Farewell (green & red gate)
Doomproof Prevents Doom. Dressphere: N/A
Accessory: N/A
Garment Grid: Bitter Farewell (yellow)
Double AP Doubles AP earned after battle. Dressphere: N/A
Accessory: AP Egg
Garment Grid: Covenant of Growth (blue gate)
Double EXP Doubles EXP earned after battle. Dressphere: Lady Luck
Accessory: N/A
Garment Grid: Covenant of Growth (yellow gate)
Double HP Doubles user's max HP. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: N/A
Garment Grid: Downtrodder (all gates), Tempered Will (green gate)
Double Items Gain double the amount of items earned after battle. Dressphere: Lady Luck
Accessory: N/A
Garment Grid: Treasure Hunt (red gate)
Double MP Doubles user's max MP. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: N/A
Garment Grid: Tempered Will (red gate)
Elementalist Doubles the effects of elemental attack items. Dressphere: Alchemist
Accessory: N/A
Garment Grid: N/A
Evade & Counter Counterattack after evading an attack. Dressphere: Berserker
Accessory: N/A
Garment Grid: N/A
Fire Eater Absorb Fire-elemental attacks. Dressphere: Psychic
Accessory: Crimson Ring, Sublimator
Garment Grid: Heart of Flame, Tetra Master (green gate)
Fireproof Nullifies Fire-elemental attacks. Dressphere: N/A
Accessory: NulBlaze Ring
Garment Grid: N/A
Firestrike Add Fire to physical attacks. Dressphere: N/A
Accessory: Fiery Gleam, Freezerburn
Garment Grid: Heart of Flame
Fire Ward Halves Fire-elemental damage. Dressphere: N/A
Accessory: Red Ring
Garment Grid: N/A
First Strike Allows user to attack first in battle even if ambushed. Dressphere: Thief
Accessory: Sprint Shoes
Garment Grid: Highroad Winds, Mounted Assault
Gillionaire Earn double the amount of gil after battle. Dressphere: Lady Luck
Accessory: N/A
Garment Grid: Horn of Plenty (red gate)
Gravity Eater Absorb Gravity-elemental attacks. Dressphere: Psychic
Accessory: N/A
Garment Grid: Downtrodder
Gravityproof Nullify Gravity-elemental attacks. Dressphere: N/A
Accessory: Black Ring
Garment Grid: N/A
Gravitystrike Adds Gravity to physical attacks. Dressphere: N/A
Accessory: N/A
Garment Grid: Downtrodder
Half MP Cost Halves the cost of spells and techniques that require MP. Dressphere: Trainer
Accessory: Gold Hairpin
Garment Grid: Font of Power
Health Preserver Prevents Poison and Sleep. Dressphere: N/A
Accessory: Glass Buckle
Garment Grid: Scourgebane (green gate)
Holy Eater Absorb Holy-elemental attacks. Dressphere: N/A
Accessory: N/A
Garment Grid: Sacred Beast
Holystrike Adds Holy to physical attacks. Dressphere: N/A
Accessory: N/A
Garment Grid: Sacred Beast (green gate)
HP Stroll Restore HP while walking on the field. Dressphere: Trainer
Accessory: Cat's Bell, Heady Perfume
Garment Grid: Wishbringer
Ice Eater Absorb Ice-elemental attacks. Dressphere: Psychic
Accessory: Snow Ring, Sublimator
Garment Grid: Ice Queen, Tetra Master (red gate)
Iceproof Nullify Ice-elemental attacks. Dressphere: N/A
Accessory: NulFrost Ring
Garment Grid: N/A
Icestrike Add Ice to physical attacks. Dressphere: N/A
Accessory: Icy Gleam, Freezerburn
Garment Grid: Ice Queen (yellow gate)
Ice Ward Halves Ice-elemental damage. Dressphere: N/A
Accessory: White Ring
Garment Grid: N/A
Initiative Increases chance of party getting First Strike. Dressphere: Thief
Accessory: N/A
Garment Grid: N/A
Itchproof Prevents Itchy. Dressphere: Berserker
Accessory: Favorite Outfit
Garment Grid: Mortal Coil, Scourgebane (blue gate)
Life Preserver Prevents KO and Petrify. Dressphere: N/A
Accessory: Safety Bit
Garment Grid: Vile Fiend (green gate)
Lightning Eater Absorb Lightning-elemental attacks. Dressphere: Psychic
Accessory: Ochre Ring, Short Circuit
Garment Grid: Tetra Master (yellow gate), Thunder Spawn
Lightningproof Nullify Lightning-elemental attacks. Dressphere: N/A
Accessory: NulShock Ring
Garment Grid: N/A
Lightningstrike Add Lightning to physical attacks. Dressphere: N/A
Accessory: Electrocutioner, Lightning Gleam
Garment Grid: Thunder Spawn (yellow gate)
Lightning Ward Halves Lightning-elemental damage. Dressphere: N/A
Accessory: Yellow Ring
Garment Grid: N/A
Magic Booster Black and White Magic are 50% more powerful, but MP costs used to cast spells are doubled. Dressphere: N/A
Accessory: Soul of Thamasa
Garment Grid: N/A
Magic Counter Counterattack when damaged by a magic attack. Dressphere: Berserker
Accessory: N/A
Garment Grid: N/A
More Encounters Increases encounter rate. Dressphere: N/A
Accessory: Lure Bracer
Garment Grid: N/A
MP Stroll Restore MP while walking on the field. Dressphere: Trainer
Accessory: Heady Perfume, Wizard Bracelet
Garment Grid: N/A
No Encounters Completely nullifies encounters. Dressphere: N/A
Accessory: Charm Bangle
Garment Grid: N/A
Omni Eater Absorb Fire, Ice, Lightning, Water, Gravity, and Holy-elemental damage. Dressphere: N/A
Accessory: Force of Nature
Garment Grid: N/A
Omnistrike Adds Fire, Ice, Lightning, Water, Gravity, and Holy elements to physical attack. Dressphere: N/A
Accessory: Force of Nature
Garment Grid: N/A
One MP Cost Reduces cost of spells and techniques to 1 MP. Dressphere: N/A
Accessory: N/A
Garment Grid: Font of Power (all gates)
Physicist Doubles effects of non-elemental items. Dressphere: Alchemist
Accessory: N/A
Garment Grid: N/A
Piercing Magic Ignores Reflect and attacks target. Dressphere: Festival-Goer (Yuna)
Accessory: N/A
Garment Grid: Shining Mirror
Pointlessproof Prevents Pointless. Dressphere: Festival-Goer (Yuna), Festival-Goer (Rikku)
Accessory: Pearl Necklace
Garment Grid: N/A
Poisonproof Prevents Poison. Dressphere: Dark Knight
Accessory: Star Pendant
Garment Grid: Restless Sleep (yellow gate)
Poisontouch Adds Poison to physical attacks. Dressphere: N/A
Accessory: Venom Shock
Garment Grid: Disaster in Bloom (blue gate)
Ribbon Prevents Poison, Petrify, Sleep, Silence, Blind, Confusion, Berserk, Curse, Pointless, Itchy, Slow, and Stop. Dressphere: Mascot, Floral Fallal, Machina Maw, Full Throttle
Accessory: Ribbon
Garment Grid: N/A
Sanity Preserver Prevents Confusion and Berserk. Dressphere: N/A
Accessory: Faerie Earrings
Garment Grid: Scourgebane (yellow gate)
Sense Preserver Prevents Silence and Blind. Dressphere: N/A
Accessory: Beaded Brooch
Garment Grid: Scourgebane (red gate)
Silenceproof Prevents Silence. Dressphere: Festival-Goer (Yuna)
Accessory: White Cape
Garment Grid: Still of Night (green gate)
Silencetouch Adds Silence to physical attacks. Dressphere: N/A
Accessory: Mute Shock
Garment Grid: Disaster in Bloom (red gate), Still of Night (green & red gate)
Sleepproof Prevents Sleep. Dressphere: Gunner
Accessory: Twist Headband
Garment Grid: Restless Sleep (green gate)
Sleeptouch Adds Sleep to physical attacks. Dressphere: N/A
Accessory: Dream Shock
Garment Grid: Disaster in Bloom (green gate), Restless Sleep (green & red gate)
Slowproof Prevents Slow. Dressphere: Thief, Festival-Goer (Rikku), Festival-Goer (Paine)
Accessory: Pretty Orb
Garment Grid: Highroad Winds (green gate), Mounted Assault (green gate)
Slowtouch Adds Slow to physical attacks. Dressphere: N/A
Accessory: Lag Shock
Garment Grid: N/A
SOS ???? When user's HP falls under 33% of Max HP, all attacks, spells, and items deal or heal 9,999. Dressphere: N/A
Accessory: Cat Nip
Garment Grid: N/A
SOS Haste When user's HP falls under 33% of Max HP, user is granted Haste until HP is restored above 33%. Dressphere: Festival-Goer (Paine)
Accessory: Haste Bangle
Garment Grid: Highroad Winds (all gates)
SOS Protect When user's HP falls under 33% of Max HP, user is granted Protect until HP is restored above 33%. Dressphere: Warrior
Accessory: N/A
Garment Grid: Helios Guard
SOS Regen When user's HP falls under 33% of Max HP, user is granted Regen until HP is restored above 33%. Dressphere: Festival-Goer
Accessory: Regen Bangle
Garment Grid: N/A
SOS Shell When user's HP falls under 33% of Max HP, user is granted Shell until HP is restored above 33%. Dressphere: N/A
Accessory: N/A
Garment Grid: Selene Guard
SOS Spellspring When user's HP falls under 33% of Max HP, user is granted Spellspring until HP is restored above 33%. Dressphere: Lady Luck
Accessory: N/A
Garment Grid: N/A
SOS Wall When user's HP falls under 33% of Max HP, user is granted Protect and Shell until HP is restored above 33%. Dressphere: Festival-Goer
Accessory: Wall Ring
Garment Grid: N/A
Spellspring Reduces MP cost to 0. HP loss from using the Darkness ability is also negated. Dressphere: N/A
Accessory: Ragnarok
Garment Grid: N/A
Stoneproof Prevents Petrify. Dressphere: Dark Knight
Accessory: Gold Anklet
Garment Grid: Mortal Coil (red gate)
Stonetouch Adds Petrify to physical attacks. Dressphere: N/A
Accessory: Stone Shock
Garment Grid: Disaster in Bloom (all gates), Mortal Coil (yellow gate)
Stopproof Prevents Stop. Dressphere: Thief, Festival-Goer (Rikku), Festival-Goer (Paine)
Accessory: Dragonfly Orb
Garment Grid: Highroad Winds (red gate), Mounted Assault (red gate)
Stoptouch Adds Stop to physical attacks. Dressphere: N/A
Accessory: System Shock
Garment Grid: N/A
Super Ribbon Prevents all negative statuses, but user is in permanent Slow status. Dressphere: N/A
Accessory: Shmooth Shailing
Garment Grid: N/A
Super Turbo Black Magic User can use any Black Magic spell they learned so far and casting time is cut by 50%. Dressphere: N/A
Accessory: Wring
Garment Grid: N/A
Tetra Eater Absorb Fire, Ice, Lightning, and Water-elemental attacks. Dressphere: N/A
Accessory: Tetra Bracelet
Garment Grid: N/A
Tetraproof Nullify Fire, Ice, Lightning, and Water-elemental attacks. Dressphere: N/A
Accessory: Tetra Guard
Garment Grid: N/A
Tetrastrike Adds Fire, Ice, Lightning, and Water elements to physical attacks. Dressphere: N/A
Accessory: Tetra Gloves
Garment Grid: Tetra Master
Tetra Ward Halves Fire, Ice, Lightning, and Water-elemental damage. Dressphere: N/A
Accessory: Tetra Band
Garment Grid: N/A
Time Preserver Prevents Slow and Stop. Dressphere: N/A
Accessory: Kinesis Badge
Garment Grid: N/A
Triple HP Triples user's max HP. Dressphere: Floral Fallal, Machina Maw, Full Throttle
Accessory: N/A
Garment Grid: N/A
Turbo Arcana Time to cast Arcana Magic is cut by 40%. Dressphere: N/A
Accessory: Arcana Tone
Garment Grid: N/A
Turbo Black Magic Time to cast Black Magic is cut by 40%. Dressphere: N/A
Accessory: Black Tome, Minerva's Plate
Garment Grid: N/A
Turbo Bushido Time to use Bushido techniques is cut by 40%. Dressphere: N/A
Accessory: Bushido Tone
Garment Grid: N/A
Turbo Instinct Time to use Instinct techniques is cut by 40%. Dressphere: N/A
Accessory: Nature's Tome
Garment Grid: N/A
Turbo Swordplay Time to use Swordplay techniques is cut by 40%. Dressphere: N/A
Accessory: Sword Tome
Garment Grid: N/A
Turbo White Magic Time to cast White Magic is cut by 40%. Dressphere: N/A
Accessory: White Tome
Garment Grid: N/A
Water Eater Absorbs Water-elemental attacks. Dressphere: Psychic
Accessory: Cerulean Ring, Short Circuit
Garment Grid: Menace of the Deep, Tetra Master (blue gate)
Waterproof Nullifies Water-elemental attacks. Dressphere: N/A
Accessory: NulTide Ring
Garment Grid: N/A
Waterstrike Adds Water to physical attacks. Dressphere: N/A
Accessory: Watery Gleam, Electrocutioner
Garment Grid: Menace of the Deep (yellow gate)
Water Ward Halves Water-elemental damage. Dressphere: N/A
Accessory: Blue Ring
Garment Grid: N/A
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