List of Final Fantasy X-2 Spells
From Final Fantasy Wiki
There are three types of magic within Final Fantasy X-2; Black Magic, specific to the Black Mage Dressphere, White Magic, specific to the White Mage Dressphere, and Arcana, specific to the Dark Knight Dressphere.
Contents |
[edit] Black Magic
| Spell | MP Usage | AP to Master | Requirement | Description | Garment Grid |
|---|---|---|---|---|---|
| Fire | 4 | 0 | N/A | Minor Fire elemental damage to one or all enemies. | Heart of Flame |
| Blizzard | 4 | 0 | N/A | Minor Ice elemental damage to one or all enemies. | Ice Queen |
| Thunder | 4 | 0 | N/A | Minor Lightning elemental damage to one or all enemies. | Thunder Spawn |
| Water | 4 | 0 | N/A | Minor Water elemental damage to one or all enemies. | Menace of the Deep |
| Fira | 12 | 40 | N/A | Moderate Fire elemental damage to one or all enemies. | Heart of Flame (Pass through green and red gates) |
| Blizzara | 12 | 40 | N/A | Moderate Ice elemental damage to one or all enemies. | Ice Queen (Pass through green and red gates) |
| Thundara | 12 | 40 | N/A | Moderate Lightning elemental damage to one or all enemies. | Thunder Spawn (Pass through green and red gates) |
| Watera | 12 | 40 | N/A | Moderate Water elemental damage to one or all enemies. | Menace of the Deep (Pass through green and red gates) |
| Firaga | 24 | 100 | Fira | Major Fire elemental damage to one or all enemies. | Heart of Flame (Pass through all gates) |
| Blizzaga | 24 | 100 | Blizzara | Major Ice elemental damage to one or all enemies. | Ice Queen (Pass through all gates) |
| Thundaga | 24 | 100 | Thundara | Major Lightning elemental damage to one or all enemies. | Thunder Spawn (Pass through all gates) |
| Waterga | 24 | 100 | Watera | Major Water elemental damage to one or all enemies. | Menace of the Deep (Pass through all gates) |
[edit] White Magic
| Spell | MP Usage | AP to Master | Requirement | Description | Garment Grid |
|---|---|---|---|---|---|
| Cure | 4 | 20 | N/A | Restores a minor amount of HP to one or all allies. | Healing Light Healing Wind Heart Reborn Immortal Soul |
| Cura | 10 | 40 | N/A | Restores a moderate amount of HP to one or all allies. | Healing Light (Pass through red gate) Healing Wind (Pass through blue gate) Heart Reborn (Pass through blue gate) Immortal Soul (Pass through green gate) |
| Curaga | 20 | 80 | Cura | Restores a major amount of HP to one or all allies. | Healing Light (Pass through yellow gate) Healing Wind (Pass through blue and red gates) Heart Reborn (Pass through blue and red gates) Immortal Soul (Pass through yellow gate) Wishbringer (Pass through green gate) |
| Regen | 40 | 80 | Curaga | Target recovers HP over time. | Wishbringer |
| Esuna | 10 | 20 | N/A | Removes all negative statuses. | |
| Dispel | 12 | 30 | Esuna | Removes all positive statuses. | |
| Life | 18 | 30 | N/A | Revives KO'ed party members. Same effect as Phoenix Down. | Healing Light (Pass through green gate) Heart Reborn Immortal Soul |
| Full-Life | 60 | 160 | Life | Fully revives KO'ed party members to full HP. | |
| Shell | 10 | 30 | N/A | Reduces damage done by magical attacks. | Selene Guard |
| Protect | 12 | 30 | Shell | Reduces damage done by physical attacks. | |
| Reflect | 14 | 30 | Protect | Bounces spells back at enemy party. | Shining Mirror |
| Full-Cure | 99 | 80 | Regen | Fully restores HP and status. | Healing Light(Pass through all gates) |
[edit] Arcana
| Spell | MP Usage | AP to Master | Requirement | Description | Garment Grid |
|---|---|---|---|---|---|
| Drain | 8 | 20 | N/A | Steals HP from target to restore own HP. | Covetous (Pass through blue gate) |
| Demi | 10 | 20 | N/A | Reduces all enemy's HP by 1/4. | Downtrodder (Pass through red gate) |
| Confuse | 12 | 30 | Demi | Inflicts Confusion. | Raging Giant |
| Break | 20 | 40 | Confuse | Inflicts Petrify. | Mortal Coil |
| Bio | 16 | 30 | N/A | Non-elemental damage and Poison. | Restless Sleep |
| Doom | 18 | 20 | Bio | Inflicts Doom. | Bitter Farewell |
| Death | 24 | 50 | Doom | Inflicts Death. | Bitter Farewell |
| Black Sky | 80 | 100 | Death | Random non-elemental damage to random enemies. |
[edit] Blue Bullet
- Main article: Blue Bullet
[edit] Special
There are some spells that are unique in the fact that, in order to use them, a player must go through each gate in a specific Garment Grid in order to use them for the remainder of that battle. Players can also use specific spells from specific accessories, granted as long as the accessory is equipped to the character.
[edit] Garment Grids
| Spell | MP Usage | Description | Garment Grid |
|---|---|---|---|
| Auto-Life | 99 | Automatically revives a KO'ed ally with 25% of max HP. | Salvation Promised (pass through all gates), Supreme Light (pass through all gates) |
| Blind | 8 | Inflicts Blind. | Still of Night |
| Flare | 54 | Heavy non-elemental damage. | Conflagration (pass through all gates), Megiddo (pass through green gate) |
| Haste | 16 | Doubles the speed at which target's ATB gauge fills. | Highroad Winds (pass through Yellow gate) |
| Hastega | 32 | Casts Haste on party. | Mounted Assault (pass through Yellow and Blue gates) |
| Holy | 85 | Heavy Holy elemental damage. | Sacred Beast (pass through all gates), Supreme Light pass through all gates) |
| Osmose | 0 | Steal MP from target to restore own MP. | Covetous (pass through red gate) |
| Silence | 8 | Inflicts Silence. | Still of Night |
| Sleep | 8 | Inflicts Sleep. | Restless Sleep |
| Ultima | 90 | Extreme non-elemental damage to all enemies. | Megiddo (pass through all gates) |
[edit] Accessories
| Spell | Accessory |
|---|---|
| Berserk | Fury Shock |
| Bio | Venom Shock |
| Blind | Blind Shock |
| Blizzaga | Snow Ring |
| Blizzara | NulFrost Ring |
| Blizzard | White Ring |
| Break | Stone Shock |
| Death | Mortal Shock |
| Confuse | Chaos Shock |
| Demi | Black Ring |
| Fira | NulBlaze Ring |
| Firaga | Crimson Ring |
| Fire | Red Ring |
| Haste | Sprint Shoes |
| Hastega | Speed Bracer |
| Osmose | Black Tome, White Tome |
| Silence | Sleep Shock |
| Sleep | Dream Shock |
| Thundaga | Ochre Ring |
| Thundara | NulShock Ring |
| Thunder | Yellow Ring |
| Water | Blue Ring |
| Watera | NulTide Ring |
| Waterga | Cerulean Ring |
| v · e · d |
|---|
| Recurring Magic |
| Black Magic - Blue Magic - Ninjutsu - Summon Magic - Spellblade - Time and Space magic - White Magic |
| Final Fantasy XI |
| Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind Instrument |
| Final Fantasy XII Magicks |
| Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
| Magic List |
| Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Before Crisis -Final Fantasy VII- - Crisis Core -Final Fantasy VII- - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Crystal Chronicles - Ring of Fates - Mystic Quest - Vagrant Story |
