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List of Final Fantasy X-2: Last Mission items

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X-2LM This is a list of all items that can be obtained in Final Fantasy X-2: Last Mission. Most items can be found on the ground inside the tower or bought in shops.

MedicineEdit

Medicines do not deal damage when thrown at foes, instead, they will have the same effect as if they were consumed by the player character (this does not apply to the items that change level).

Item Buy Sell Effect
Antidote Drink 180 45 Removes the Poison status.
Viper Extract 250 63 Inflicts the Poison status.
Echo Nectar 180 Removes the Silence status.
Silence Juice 250 Inflicts the Silence status.
Vision Ale 180 Removes the Darkness status.
Dark Oil 250 Inflicts the Darkness status.
Esuna Salve 600 150 Removes the Poison, Silence and Darkness statuses.
Wind Droplet 600 150 Inflicts the Haste status.
Yubimello 400 Inflicts the Slow status.
Ether 100 25 Restores 10 MP.
Turbo Ether 150 38 Restores 30 MP.
Premiere Ether 300 75 Restores 50 MP.
Elixir 875 Fully restores HP and MP.
Enhancing Potion 1000 Gain 1 level. Bestows a random positive status effect when used on an enemy.
Growth Tonic Gain 2 levels. Bestows a random positive status effect when used on an enemy.
Evolutionary Water 1375 Gain 3 levels. Bestows a random positive status effect when used on an enemy.
Weakening Potion 700 175 Lose 1 level. Inflicts a random negative status effect when used on an enemy.
Regressive Venom 475 Lose 2 levels. Inflicts a random negative status effect when used on an enemy.
De-evolving Ooze Lose 3 levels. Inflicts a random negative status effect when used on an enemy.

FoliosEdit

Folios have a varying number of pages, when the player reads a folio once, it loses a page, and when the last page is used, the tome vanishes. The selling and buying price depends not only on the folio, but on the number of pages as well. When thrown at foes, they always deal 10 points of damage.

Item Buy Sell Effect
Basic Healing 1400 (1)
1800 (2)
2200 (3)
Restores 30 HP.
Invigorating Tales 1900 (1)
2300
Restores 100 HP.
Essence of Healing 3000 (2)
3400 (3)
650 (1)
750 (2)
Restores 400 HP.
Quake Records Damages all enemies in the room.
Demi Lexicon 575 (2) Reduces the HP of all enemies in the room by 1/2.
The Quiet Life Inflicts the Silence status on all enemies in the room.
Bedtime Novel 525 (2)
825 (5)
Inflicts the Sleep status on all enemies in the room.
Cursebreaking Removes the Curse status from an item.
Tidying Up 425 (1) Send an item to the Vault.
Trap Evading Primer 350 (1)
450 (2)
Remove all traps from the floor.
The Seeing Book 325 (1) Reveal the entire mini-map, traps, enemies and items of the current floor.
Remaking Basics Transform an item into another (random) item.
Copy Techniques 725 (1)
825 (2)
Copy one item except Notebook and Copy Techniques.
Find Secret Rooms 475 (1)
575 (2)
675 (3)
Opens a teleporter to a secret room.
Restart Guide 900 (4) Warps the player outside the tower, keeping all gil, levels, items and dresspheres.
Shop Guide 350 (1)
450 (2)
Warps the player to the item shop.
Dress Shop Guide 650 (2) Warps the player to the dressphere shop.
Fleeing Manual Warps the player near the elevator.
Dress Fusion Secrets 1700 (1)
2100 (2)
2500 (3)
425 (1)
525 (2)
Allows the player to fuse two dresspheres of the same type.
The Dressmaker 425 (1)
525 (2)
625 (3)
Creates one Lv. 1 dressphere of the player's choice.
Hope: A Memoir 975 (1)
1075 (2)
Revives a dressphere with full health when its HP drops to 0, consuming a page. Reading has no effect.
Goon Bookmark 425 (1) Transforms the character into a Leblanc Syndicate member. She will not be able to use items, change dresspheres or use unique abilities, and will suffer from reduced stats. However, every ability will cost only 1 MP or HP. Lasts until the player leaves the floor.
Notebook 825 (2) Transcribes one folio. Number of pages depends on the Notebook's number of pages.
Save Memo 175 (1)
275 (2)
Allows the player to save after using an elevator on every floor, consuming a page. Reading has no effect.
Selling Tips 888 (7) Allows the player to sell one item from inventory for half of its purchase price (as opposed to 1/4 of buy price that shops offer).

DresspheresEdit

Unlike Final Fantasy X-2, dresspheres are treated as items and occupy an inventory slot. The selling and buying price depends on the dressphere's level. To fuse dresspheres of the same type, the player needs the Dress Fusion Secrets folio. When thrown at foes, they always deal 15 points of damage.

AccessoriesEdit

Most accessories can be created by gaining enough AP while having a corresponding auto-ability, others must be obtained through Yuna's Dig ability from the Trainer dressphere, stolen from the Founder on specific floors, or bought in shops. They are treated as items and occupy one inventory slot. They are the only items that cannot be found on the ground. When thrown at foes, they always deal 40 points of damage.

GalleryEdit

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