Final Fantasy Wiki

List of Final Fantasy X-2: Last Mission auto-abilities

20,831 pages on
this wiki
Add New Page
Talk0 Share

X-2LM Auto-Abilities in Final Fantasy X-2: Last Mission are gained by equipping a specific combination of dresspheres or an accessory. Auto-abilities obtained through dressphere combinations have a corresponding accessory with the same effect that is obtained after the player gains enough AP while having the auto-ability.


Ability AP Effect Usable via
1/2 Damage 87 Halves all damage received. Dresspheres: Gun Mage + White Mage + Mascot
Accessory: Soldier's Bandana
50% Discount 70 Items are 50% cheaper in shops. Dresspheres: Warrior + Samurai + Dark Knight
Accessory: VIP Card
Accuracy Training 50 Accuracy goes up easier when leveling up. Dresspheres: Gun Mage + Songstress
Accessory: Third Eye Rune
Berserkproof 40 Prevents the Berserk status. Dresspheres: Thief + Festivalist
Accessory: Flower Hairpin
Confuseproof 55 Prevents the Confusion status. Dresspheres: Gunner + Dark Knight
Accessory: Rune of Sanity
Curse Guard 40 Prevents the Curse status. Dresspheres: Lady Luck + Festivalist
Accessory: Hex Ward
Darkproof 55 Prevents the Darkness status. Dresspheres: Samurai + Festivalist
Accessory: Radiant Mascara
Darktouch 60 Inflicts Darkness when attacking physically. Dresspheres: Gun Mage + Dark Knight
Accessory: Dusk Choker
Detect Enemies 40 See all fiends' location on current floor. Dresspheres: Alchemist + Mascot
Accessory: Moon Goggles
Dress Guard 40 Prevents dresspheres from being removed. Dresspheres: Alchemist + Songstress
Accessory: Body Chains
Defeat to Heal HP 65 Recover HP after defeating an enemy. Dresspheres: Warrior + Songstress
Accessory: Asuran Seal
Defeat to Heal MP 75 Recover MP after defeating an enemy. Dresspheres: Gunner + Festivalist
Accessory: Larva Claw
Defensive Training 50 Defense goes up easier when leveling up. Dresspheres: Thief + Berserker
Accessory: Fighter Headband
Detect All Traps 75 All traps from the current floor are shown on the mini-map. Dresspheres: Thief + Trainer
Accessory: Trap Sensor
Detect Nearby Traps 50 Reveals traps if the character walks close to them. Dresspheres: Black Mage + Lady Luck
Accessory: Ninja's Comb
Doomproof 60 Prevents the Doom status. Dresspheres: Samurai + Dark Knight + Trainer
Accessory: Longevity Charm
Double Gil 50 Doubles earned Gil. Dresspheres: Psychic + Festivalist
Accessory: Sure Hands
Evade Traps 75 Traps do not activate under any circumstance. Dresspheres: Songstress + Thief + Psychic
Accessory: Stealth Cape
Evasion Training 50 Evasion goes up easier when leveling up. Dresspheres: Lady Luck + Mascot
Accessory: Steel Sandals
Fireproof 30 Nullify Fire-elemental attacks. Dresspheres: Gunner + White Mage
Accessory: Extinguisher Hood
Gil for EXP 60 Receive Gil instead of EXP. Dresspheres: Gunner + Psychic
Accessory: Silver Spoon
Gil for Damage 60 Receive gil equivalent to damage received. Dresspheres: Thief + Samurai
Accessory: Thrifty Purse
Gil Guard 40 Prevents the Gil Drop status. Dresspheres: Samurai + Mascot
Accessory: Purse String
Grace Under Pressure 45 Doubles damage dealt when HP is critical. Dresspheres: Samurai + Psychic
Accessory: Swan Feather
HP Heal Over Time 65 Restores a small amount of HP every few turns. Dresspheres: White Mage + Trainer + Mascot
Accessory: Bandage
Iceproof 30 Nullify Ice-elemental attacks. Dresspheres: Berserker + Songstress
Accessory: Heating Pad
Immobileproof 40 Prevents the Immobile status. Dresspheres: Warrior + Psychic
Accessory: Windy Pedicure
Impenetrable Front 97 No damage taken from frontal attacks. Dresspheres: Warrior + Berserker + Psychic
Accessory: Armored Vest
Lightning Eater N/A Absorb Lightning-elemental attacks. Accessory: Ltng. Dragon Ring
Lightningproof 30 Nullify Lightning-elemental attacks. Dresspheres: Black Mage + Trainer
Accessory: Lightning Rod
Magic Defense Training 50 Magic Defense goes up easier when leveling up. Dresspheres: Alchemist + Black Mage
Accessory: Spirit Emblem
Magic Training 50 Magic goes up easier when leveling up. Dresspheres: Dark Knight + White Mage
Accessory: Witch Earrings
Marksman 75 Attacks never miss. Dresspheres: Gunner + Gun Mage + Alchemist
Accessory: Sniper Cuffs
MP Cost Protection 40 Prevents the Double MP status. Dresspheres: Gun Mage + Trainer
Accessory: Fiendlord Sigil
MP Heal Over Time 75 Restores a small amount of MP every few turns. Dresspheres: Gun Mage + Dark Knight + Black Mage
Accessory: Magical Lip Gloss
Physical Training 50 Strength goes up easier when leveling up. Dresspheres: Warrior + Trainer
Accessory: Wristband
Poisontouch 70 Inflicts Poison when attacking physically. Dresspheres: Berserker + White Mage
Accessory: Viper Fang
Secret Items 87 Additional items appear on shop inventories. Dresspheres: Mascot + Festivalist
Accessory: Special Pass
Shoplift 75 Steal items while in a shop. Dresspheres: Gunner + Thief + Lady Luck
Accessory: Thief's Card
Silenceproof 40 Prevents the Silence status. Dresspheres: Songstress + Black Mage
Accessory: Megaphone
Sleepproof 55 Prevents the Sleep status. Dresspheres: Alchemist + Berserker
Accessory: Vigilance Sash
Slowproof 55 Prevents the Slow status. Dresspheres: White Mage + Lady Luck
Accessory: Fairy Socks

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki