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Revision as of 19:01, 3 March 2015

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Cid Pollendina: Oh, shut up and help me remodel the Final Fantasy X-2: Last Mission items page!
Please expand this article into a full one. This request can be discussed on the associated discussion page. Remove this notice upon completion.

Template:Sideicon This is a list of all items that can be obtained in Final Fantasy X-2: Last Mission. Most items can be found on the ground inside the tower or bought in shops.

Medicine

Medicines do not deal damage when thrown at foes, instead, they will have the same effect as if they were consumed by the player character (this does not apply to the items that change level).

Item Buy Sell Effect
Antidote Drink Removes the Poison status.
Viper Extract Inflicts the Poison status.
Echo Nectar Removes the Silence status.
Silence Juice Inflicts the Silence status.
Vision Ale Removes the Darkness status.
Dark Oil Inflicts the Darkness status.
Esuna Salve Removes the Poison, Silence and Darkness statuses.
Wind Droplet Inflicts the Haste status.
Yubimello Inflicts the Slow status.
Ether Restores 10 MP.
Turbo Ether Restores 30 MP.
Premiere Ether Restores 50 MP.
Elixir Fully restores HP and MP.
Enhancing Potion Gain 1 level. Bestows a random positive status effect when used on an enemy.
Growth Tonic Gain 2 levels. Bestows a random positive status effect when used on an enemy.
Evolution Water Gain 3 levels. Bestows a random positive status effect when used on an enemy.
Weakening Potion Lose 1 level. Inflicts a random negative status effect when used on an enemy.
Regressive Venom Lose 2 levels. Inflicts a random negative status effect when used on an enemy.
De-evolving Ooze Lose 3 levels. Inflicts a random negative status effect when used on an enemy.

Folios

Folios have a varying number of pages, when the player reads a folio once, it loses a page, and when the last page is used, the tome vanishes. The selling and buying price depends not only on the folio, but on the number of pages as well. When thrown at foes, they always deal 10 points of damage.

Item Buy Sell Effect
Basic Healing Restores 30 HP.
Invigorating Tales Restores 100 HP.
Essence of Healing Restores 400 HP.
Quake Records Damages all enemies in the room.
Demi Lexicon Reduces the HP of all enemies in the room by 1/2.
The Quiet Life Inflicts the Silence status on all enemies in the room.
Bedtime Novel Inflicts the Sleep status on all enemies in the room.
Cursebreaking Removes the Curse status from an item.
Tidying Up Send an item to the Vault.
Trap Evading Primer Remove all traps from the floor.
The Seeing Book Reveal the entire mini-map, traps, enemies and items of the current floor.
Remaking Basics Transform an item into another (random) item.
Copy Techniques Copy one item except Notebook and Copy Techniques.
Find Secret Rooms Opens a teleporter to a secret room.
Restart Guide Warps the player outside the tower, keeping all gil, levels, items and dresspheres.
Shop Guide Warps the player to the item shop.
Dress Shop Guide Warps the player to the dressphere shop.
Dress Fusion Secrets Allows the player to fuse two dresspheres of the same type.
The Dressmaker Creates one Lv. 1 dressphere of the player's choice.
Hope: A Memoir Revives a dressphere with full health when its HP drops to 0, consuming a page. Reading has no effect.
Goon Bookmark Transforms the character into a Leblanc Syndicate member. She'll not be able to use items, change dresspheres or use unique abilities, and will suffer from reduced stats. However, every ability will cost only 1 MP or HP. Lasts until the player leaves the floor.
Notebook Transcribes one folio. Number of pages depends on the Notebook's number of pages.
Save Memo Allows the player to save after using an elevator on every floor, consuming a page. Reading has no effect.

Dresspheres

Template:See Also Unlike Final Fantasy X-2, dresspheres are treated as items and occupy an inventory slot. The selling and buying price depends on the dressphere's level. To fuse dresspheres of the same type, the player needs the Dress Fusion Secrets folio. When thrown at foes, they always deal 15 points of damage.

Accessories

Most accessories can be created by gaining enough AP while having a corresponding auto-ability, others must be obtained through Yuna's Dig ability from the Trainer dressphere, stolen from the Founder on specific floors, or bought in shops. They are treated as items and occupy one inventory slot. They are the only items that cannot be found on the ground. When thrown at foes, they always deal 40 points of damage.

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