Template:Sideicon
Template:Images Below is a list of command abilities usable in Final Fantasy V. Most (but not all) command abilities can be learned by leveling up a certain job. The chart gives the name of the ability, the job, the job level the ability is learned at, and what the ability does. Template:See Also
List of commands
Ability | Job | Level | Description | Image |
---|---|---|---|---|
Attack (Fight) |
All jobs | None | Attack with equipped weapon. | File:FFV Attack.png |
Items (Item) |
All jobs | None | Selecting the item menu will list all available items currently in the player's inventory. | File:FFV Items.png |
Defend (Def.) |
All jobs | None | Reduce damage from physical attacks. | File:FFV Defend.png |
Row |
All jobs | None | Change position to the front or back row. | File:FFV Row.png |
Equip | All jobs | None | Change weapon or shield during battle. | File:FFV GBA Equip Command.png |
Guard |
Knight | 2 | Negates damage from physical attacks. | |
Completely absorb a direct physical attack. | ||||
Focus (BuildUp) |
Monk | 1 | Focus energy to deliver a physical attack with 2x strength. | File:FocusFFV.png |
Focus energies for a hit with twice the attack power. | ||||
Kick |
Monk | - | Attacks all enemies at once. Cannot be learned as a command ability, exclusive to the Monk class. | File:KickFFV.png |
Chakra (Mantra) |
Monk | 3 | Heals the user's HP and cures Blind and Poison. | |
Healing energies recover HP and cleanse the body of poison and darkness. | ||||
Flee (Escape) |
Thief | 2 | Run away to quickly escape from battle. | |
Quickly escape from battle. You may be unable to escape from some enemies. | ||||
Steal |
Thief | 4 | Steals an item from an enemy. | File:FFV Steal.png |
Steal treasure from an enemy. | ||||
Mug (Capture) |
Thief | 6 | Steals an item from an enemy and inflicts damage. | File:FFV Mug.png |
Attack and steal from an enemy. | ||||
Black Magic (Black) |
Black Mage | 1-6 | Lets the user cast Black Magic. The higher the job level, the more Black Magic the user can cast. | |
Perform black magic. | ||||
White Magic (White) |
White Mage | 1-6 | Lets the user cast White Magic. The higher the job level, the more White Magic the user can cast. | |
Perform white magic. | ||||
Check (Observe) |
Blue Mage | 1 | Lets the user check the enemy's HP. | File:FFV Check.png |
Check an enemy's HP. | ||||
Blue Magic (Blue) |
Blue Mage | 3 | Lets the user cast Blue Magic. | |
Perform blue magic. | ||||
Scan (Analyze) |
Blue Mage | 4 | Lets the user check the enemy's HP, level, weaknesses, and status ailments. | File:FFV Scan.png |
See enemy's level, HP, weakness, and current condition. | ||||
Red Magic (Red) |
Red Mage | 1-3 | Lets the user cast a combination of Black and White Magic. The higher the job level, the more magic the user can cast. | File:FFV Red Magic.png |
Perform white or black spells. | ||||
Dualcast (X-Magic) |
Red Mage | 4 | Lets the user cast two spells at once. Compatible with any school of magic. | — |
Cast two spells back-to-back. | ||||
Time Magic (Time) |
Time Mage | 1-6 | Lets the user cast Time Magic. The higher the job level, the more Time Magic the user can cast. | |
Perform time magic. | ||||
Summon |
Summoner | 1-5 | Lets the user use Summon Magic. The higher the job level, the stronger monsters the user can summon. | File:FFV Summon.png |
Summon magical beasts for aid. | ||||
Call (Conjure) |
Summoner | 6 | Lets the user summon a random Summon without MP cost. | File:FFV Call.png |
Perform a random summon for 0 MP. Who knows who - or what - will come... | ||||
Spellblade (MgcSwrd) |
Mystic Knight | 2-7 | Lets the user use Spellblade. The higher the job level, the stronger Spellblades the user can use. | |
Enchant weapons with different magics. | ||||
Calm (Tame) |
Beastmaster | 1 | Paralyzes an enemy. | File:FFV Calm.png |
Calm magic beasts. | ||||
Control |
Beastmaster | 2 | Takes control of an enemy. | |
Take control of a monster. | ||||
Catch |
Beastmaster | 4 | Catches an enemy. | File:CatchFFV.png |
Capture a weakened monster. | ||||
Release |
Beastmaster | 4 | Releases a captured monster to fight. | File:FFV GBA Release.png |
Gaia (Terrain) |
Geomancer | 1 | Executes a magic attack based on the type of terrain. | File:Leaf SwirlFFV.png |
Attack enemies by channeling the power of the surrounding area. | ||||
Smoke |
Ninja | 1 | Uses smokescreen to escape from battle. | File:Smoke.png |
Use the confusion of a smoke bomb to escape from most enemies without them even noticing. | ||||
Image |
Ninja | 2 | Creates illusion of the user to absorb two physical attacks. | File:FFV Image.png |
Create illusions to absorb two direct physical attacks. | ||||
Throw |
Ninja | 4 | Throws a weapon at an enemy to inflict damage. | |
Toss weapons at enemies. Scrolls and shurikens can be thrown as well. | ||||
Animals |
Ranger | 1 | Calls an animal companion to execute some sort of effect. | |
Gain the aid of woodland friends. | ||||
Aim |
Ranger | 2 | Guarantees a hit when attacking. | |
Raise the accuracy of attacks. | ||||
Rapid Fire (X-Fight) |
Ranger | 4 | Attacks four times for half damage. | |
Perform four weaker attacks at once. | ||||
Hide |
Bard | 1 | Duck out of sight to avoid damage. | File:FFV Hide.png |
Duck out of sight to avoid attacks. | ||||
Reveal (Show) |
Bard | 1 | Return to the battlefield. | File:FFV Reveal.png |
Sing |
Bard | 3 | Sings songs to execute various effects. | File:FFV Sing Animation.png |
Perform magical chants with different effects. | ||||
Jump |
Dragoon | 1 | Leap into the air and descend to execute a powerful attack. | File:FFV GBA Jump.png |
Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped. | ||||
Lance (DrgSwrd) |
Dragoon | 2 | Absorb HP and MP from an enemy. | |
Strike with dragoon power to drain HP and MP. | ||||
Flirt |
Dancer | 1 | Charms an enemy, causing it to lose its next turn. | File:Flirt.png |
Charm enemies to make them forget about attacking. | ||||
Dance |
Dancer | 2 | Executes one of four random effects. | |
Perform dances that bewitch enemies. | ||||
Mineuchi (SwdSlap) |
Samurai | 1 | Does damage and paralyzes an enemy. | |
Stun enemies by smacking them with a blade's dull side. | ||||
Zeninage (GilToss) |
Samurai | 2 | Damages enemies by throwing money. | |
Damage all enemies by tossing gil. | ||||
Iainuki (Slash) |
Samurai | 5 | Charges and delivers a fatal attack to all enemies. | File:Iainuki.png |
Unleash an attack that hits all enemies in an instant. | ||||
Mix |
Chemist | 2 | Mix items together to create new concoctions. | |
Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies. | ||||
Drink |
Chemist | 3 | Drink items to increase stats. | File:FFV Drink.png |
Drink special medicines to increase stats during battle. | ||||
Recover |
Chemist | 4 | Heal the party of all status ailments. | File:FFV Recover.png |
Recover from various conditions. | ||||
Revive |
Chemist | 5 | Revives KO'd party members. | |
Restore a KO'd ally to fighting form. | ||||
Oath |
Necromancer | 1 | Summons the undead to execute various effects. | |
Call forth a demon. | ||||
Dark Arts |
Necromancer | 2-6 | Lets the user use Dark Arts. The higher the job level, the stronger Dark Arts the user can use. | |
Call upon evil forces to perform Dark Arts. | ||||
Open Fire |
Cannoneer | 1 | Fire cannon blasts to do damage and inflict status ailments. | |
Shoot one enemy. | ||||
Combine |
Cannoneer | 3 | Mix together explosives to do damage. | File:Power Shot.png |
Mix and fire off explosives that damage all enemies. | ||||
Finisher |
Gladiator | 2 | Executes a critical hit, a powerful elemental attack, or does nothing. | |
Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. | ||||
Bladeblitz |
Gladiator | 4 | Attacks all enemies at once. | |
Attack all enemies. | ||||
Condemn |
Oracle | 1 | Executes a random effect on an enemy. | |
Sentence a target to the effects of different spells. | ||||
Predict |
Oracle | 2 | Executes a random effect depending on user's HP, MP, level, and other factors. | |
Foretell cataclysms. |
Dummied commands
The game has several unused commands. Dummy01 and Dummy02 appear in the Super Nintendo version, and four more commands were added in the Game Boy Advance version.
Ability | Job | Level | Description | Image |
---|---|---|---|---|
Dummy 01 Dummy01 |
None | None | Attempting to use this command will allow the user to target him/herself, then does absolutely nothing. | — |
Dummy 02 Dummy02 |
None | None | SNES: It has the same effect as enchanting a character's sword with the Fire spell via the Magic Sword command. GBA: A non-functional duplicate of the Oracle's third rank ability of the Predict command. It shows the animation, but it does not actually produce an effect. |
File:FFV GBA Dummy02 Command.png |
Hishou |
None | None | A duplicate of the Dragoon's Jump command. | File:FFV GBA Jump.png |
Excite |
None | None | Brings up the message "Entranced!", but seems to have no other effect. | File:FFV GBA Excite.png |
Patarillo |
None | None | Teleports the user to random areas across the battlefield where they remain there for the rest of the battle. It doesn't appear to hinder the character in any way. | File:FFV GBA Patarillo.png |
Command |
None | None | This command shows up on the menu, but is displayed as a blank slot during battle. | — |
Other appearances
Final Fantasy Airborne Brigade
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- Ability Cards
- Legend Cards
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Template:FFV Template:Command abilities