The following is a list of abilities in Final Fantasy VI. Each character has a special ability exclusive to them, and some specific abilities can be changed by equipping a certain relic. There are also various passive abilities usable by equipping relics.
List of AbilitiesEdit
These basic commands are available to almost everyone, this including temporary party members characters.
|All party members except Gau||The Attack command will allow a character to attack an enemy with his/her equipped weapon.|
|Magic||All party members except Umaro and Guest||The Magic command will only appear when the player acquires their first esper, every main playable characters, except for Gogo and Umaro, may learn magic by equipping these espers. The Magic command is disabled when a character is silenced.|
|Summon||All party members except Umaro, Gogo, and Guest||Only usable when the character is equipped with a Esper. The Summon command calls the equipped Esper into battle. Only usable once per battle. Umaro and Gogo cannot use this ability as they cannot equip Espers. Gogo can mimic this if the previous move by another party member was an esper summon.|
|All party members except Umaro||The Items menu will appear when selected, listing all available items in the player's inventory. The player can exchange a character's equipped weapon or shield from one in the inventory. Guest cannot change or removed their equipped weapon or shield.|
|Row||All party members except and Umaro||The Row command can be found by pressing left on the character's battle command window. Attacks dealt with the Attack command are affected by being in the back row, all characters' special commands and magic spells are unaffected by row.|
|All party members except and Umaro||The Defend command can be found by pressing right on the character's battle command window. Character's defending halves damage received from physical attacks.|
The following is a list of commands usable by the main party members.
|Terra||Terra taps into her esper form's powers. Her strength, stamina, speed and magic power double. The length of time Terra remains transformed depends on her Magic Points - the more Magic Points she has, the longer she stays Tranced. Trance can only be used once per battle, unless Terra is killed while tranced or cancels trance before it expires.|
|Steal||Locke||Locke attempts to Steal an item from a single enemy. The success rate is as follows: "(Locke's level + 50 - Target's level)/128". The chance of success can be doubled by equipping the Sneak Ring. There is a 7/8 chance of stealing a common item, and a 1/8 of stealing a rare item.|
|Tools||Edgar||Edgar attacks with one of eight Tools from a list of available ones. Tools can be bought in Figaro Castle and found around the world. Some of Edgar's Tools rely on his strength, some on his magic power. All Tools are unblockable and ignore Split Damage.|
|Blitz||Sabin||Sabin uses one of eight special abilities depending on the player inputting a certain button combination. If the player inputs a wrong combination, then presses A, the Blitz fails and Sabin's turn is wasted. Sabin learns Blitz skills as he levels up, but his ultimate blitz "Phantom Rush" can be acquired through a sidequest at any level. Some of Sabins' blitzes rely on his strength, some on his magic power. All Blitzes are unblockable and ignore Split Damage.|
|Runic||Celes||Celes uses her sword to absorb the next magic spell cast, nullifying that spell and gaining MP equal to the MP cost of the spell. If the spell is of an element Celes is weak to, the MP recovery doubles. If Celes resists that element, the MP recovery is halved. If Celes is immune to that element, she does not recover MP. If she absorbs the element, she loses MP. Runic is unusable without a compatible sword equipped. Some spells cannot be absorbed.|
|Throw||Shadow||Shadow throws a sword, katana, dagger, spear, rod, star or skean at an enemy. Thrown weapons remove the weapon from the inventory, and all thrown weapons are unblockable and ignore defense. Some weapons, even those above, cannot be thrown. If the thrown weapon has an elemental property, it will be thrown as an attack of that element. Most thrown weapons rely on Shadow's strength, but the elemental skeins rely on his magic power.|
|Cyan||Cyan activates a second ATB bar that charges upwards through various sword skills. When the bar reaches a number, that skill can be performed. The Bushido ATB is unaffected by Cyan's speed, or by Haste or Slow. Cyan learns Bushido skills as he levels up, but he can learn all his skills at once through a sidequest. Most of Cyan's Bushido skills rely on his strength, but the Level 2 and Level 6 Bushido rely on his magic power.|
|Rage||Gau||Gau takes on the attributes of a monster whose rage he knows. If the enemy normally has any elemental attributes or status ailments, Gau takes on them. Gau will enter a Berserker mode and will randomly use either a normal attack or a special attack varying for each enemy. Rage cannot be canceled until Gau is killed or the battle ends.|
|Leap||Gau||Only usable on the Veldt. Gau leaps at an enemy, ending the battle and removing him from the party. Some time later on the Veldt, Gau will reappear at the end of a battle and rejoin the party. He will have learned the Rages of the monsters the party was fighting when he Leapt and when he returned.|
|Slots||Setzer||Setzer spins three slot reels that the player stops. Depending on the result, Setzer will use a special attack. The command can be canceled if the player has not stopped the reels, but if the first reel is stopped they must complete the command. All of Setzer's Slot commands rely on his magic power.|
|Dance||Mog||Mog dances and enters a Berserker state. He will randomly use one of four special attacks corresponding to the dance. Mog has eight Dances and learns them by fighting on different terrain. There is a chance Mog will stumble and the Dance will fail if he is not dancing on the dance's home terrain. Dances cannot be canceled until Mog is killed or the battle ends. All of Mog's Dances rely on his magic power.|
|Lore||Strago||Strago uses a magic attack he has learned from an enemy. Strago learns Lores by "seeing" an enemy use an attack he can learn. Strago cannot learn Lores when he is Blinded. Lores are not affected by Runic. All of Strago's Lores rely on his magic power.|
|Sketch||Relm||Relm makes a sketch of an enemy that attacks using either a physical or a special attack. The formula for success is as follows: (Sketcher's level * 256) / Target's level > [0..255]. Equipping Relm with the Beret changes the formula: (Sketcher's level * 256) / (Target's level * 170 / 256) > [0..255]. Vanished enemies, party members and some bosses cannot be Sketched. Source of the Sketch Bug.|
|Mimic||Gogo||Gogo mimics the move used by a party member immediately before mimic is used. If the move was an item, Gogo will use the item on the same target without losing the item from the inventory. If it is a spell or a summon, Gogo will cast that spell or summon for no MP cost. If it is an ability, Gogo will Mimic the results of that ability, but he cannot Mimic Terra's Trance ability. Gogo can also Mimic himself, if no other party member makes a move. This is the only way to summon multiple times in a single battle.|
|Banon||Banon casts Cura on the party for no MP cost.|
|Possess||??????||Ghost possesses and instantly kills any enemy or boss. This also permanently removes the Ghost from the party. There is no resistance checks for Possess.|
|Shock||Leo||Leo creates a wave of energy that attacks all enemies for non-elemental magic damage. Gau and Gogo can access this ability via the Yojimbo Rage.|
The following command exists in the game's data, but it is not used. It can be given to characters by hacking the ROM or editing a save state.
|Summon||None||This Summon command appears on the battle menu. It would have allowed the player to summon their equipped esper as long as they have enough MP to summon it, and it has no limits during battle. Due to a glitch in the code, it can only summon espers that targets the party.|
The following is a list of abilities usable by the party members only when specified conditions are met.
|Desperation Attack||All party members except Gau and Umaro||If the "Attack" command is issued when the party member is in Critical status, and if 25.6 seconds have passed since the battle began, there is a 1/16 chance the character will use a Desperation Attack. All Desperation Attacks are unblockable and ignore defense. Some Desperation Attacks are Instant Death attacks. Desperation Attacks are used randomly and only occur once per battle. Gogo can only use his Desperation Attack if he has the Attack command. Gau and Umaro do not have Desperation Attacks as they cannot use the Attack command.|
|Magitek||All party members except Umaro||Replaces the Attack command. Only usable when the characters are riding Magitek Armor. Magitek lets the party member use one of four special commands. Only Terra and Gogo (if Terra is in the party) can use the full set of eight commands.|
|Jump||All party members except Umaro and Guest||Replaces the Attack command. Only usable when the character is equipped with the Dragoon Boots relic. The character jumps into the air and descends some time later, attacking an enemy for 1.5x damage. If the character is equipped with a spear, they do 2x damage. The Dragon's Horn lets the character jump 2-4 times and land on multiple enemies. Also usable by summoning Quetzalli.|
|Locke||Replaces the Steal command when Locke is equipped with the Brigand's Glove. Locke attacks a single enemy and attempts to steal an item from them. The success rate is identical to the success rate of Steal and can be enhanced by the Thief's Bracer. If Locke is equipped with a Genji Glove or Master's Scroll, he can mug more than once, although he will not mug more than one item from an enemy.|
|Setzer||Replaces the Slots command when Setzer is equipped with the Heiji's Jitte. Setzer throws money at enemies, damaging them. Damage increases as Setzer levels up, and the party loses an amount of money equal to the damage inflicted. The damage inflicted relies on Setzer's level.|
|Control||Relm||Replaces the Sketch command when Relm is equipped with the Fake Mustache. Relm takes control of an enemy, allowing her to use one of up to four attacks that enemy knows. The enemy will not attack while being Controlled, but if Relm is killed or the enemy is attacked, the effects of Control will end. Equipping Relm with the Coronet increases the chances of Controlling an enemy. Bosses cannot be Controlled.|
|Barrage||All party members||The command does not receive a new name and remains named as Attack. Only usable when the character is equipped with the Master's Scroll relic. Attack will hit four random enemies at half-damage. Some weapons that ignore defense are not effected by this penalty.|
|All party members except Umaro||Replaces the Magic command. Only usable when the character is equipped with the Soul of Thamasa relic. The Dualcast command lets the equipped character cast two spells at once. Disables the Summon command.|
|Copycat||Gogo||Not a true ability. In addition to the Mimic ability, Gogo can use the Magic, Attack and Items commands, as well as the abilities of the other party members (Slots, Steal, etc), except for Terra's Trance ability. If that ability can be changed by equipping a relic (Slots to Gil Toss, etc), equipping Gogo with that relic will change the corresponding ability appropriately. Any restrictions, etc, of that ability will still apply (Runic still requires Gogo be equipped with a sword, etc). If the ability has a list of skills (Dance, Bushido, etc), Gogo will know all the skills that the original user of the ability knows (Gogo will know any Dance Mog knows, etc), but he cannot learn new techniques for that ability. If Gogo has the Magic command, he will know any spell that the other party members currently in the party knows. Gogo can't equip Shock, Possess or Pray.|
|Berserk||Umaro||Not a true ability. Umaro is a Berserker and cannot be controlled by the player. He will only attack and cannot use items or magic. His weapon and armor are set and the player may only change his relics.|
|Tackle||Umaro||Not a true ability. Umaro has one in two chance of either using an Attack or Tackle. It has an attack power of 198, unblockable and ignores defense.|
|Hurl||Umaro||Not a true ability. If Umaro is equipped with the Rage Ring, he will randomly throw a party member at a enemy for increased damage. If Umaro hurls a Sleeping or Confused party member at an enemy, it will remove the statuses.|
|Snowstorm||Umaro||Not a true ability. If Umaro is equipped with the Blizzard Orb, he will randomly attack all enemies with an ice-elemental magic attack.|
|Interceptor||Shadow||Interceptor will randomly block a physical attack on Shadow and counter with an attack on the attacking enemy. If Shadow dies on the Floating Continent, this status will be given to Relm. Shadow/Relm always has this ability, unless affected by the Rippler bug.|
|All party members except Umaro and Gogo||Used by summoning Ragnarok. Changes an enemy into an item. Success rate varies among enemies, as well as what items they change into. Most bosses cannot be changed into items, but some can. Umaro and Gogo cannot use this ability as they cannot summon. Gogo can mimic this, however.|
The characters can access these abilities by equipping the appropriate relic, and they are passive during battle. These abilities are not name within the game and their names usually comes from similar abilities found in other Final Fantasy games.
|Doublehand||All party members except Guest||Equipping the Gauntlet will make the character lose the ability to equip a shield, but the strength of their equipped weapon doubles. Sabin's claws, Setzer's dice and some special weapons are not affected by Doublehand. Gau is unaffected as he cannot equip weapons.|
|Dual Wield||All party members except Guest||Equipping the Genji Glove will allow a character to equip and attack with two weapons at once. It is possible to equip a weapon and a shield while this is applied, though there isn't really any point to doing so. Gau is unaffected as he cannot equip weapons.|
|Counter||All party members except Guest||Equipping the Black Belt will randomly make the wearer counter attack with an attack of their own on the attacking enemy.|
|Cover||All party members except Guest||Equipping the Knight's Code will make the wearer intercept physical attacks against allies in Critical status. If multiple characters are equipped with Knight's Code, multiple characters will cover the ally and a random covering character will take the damage.|
|Half MP||All party members except Umaro and Guest||Equipping the Gold Hairpin will reduced all MP costs for Magic spells, Lores, and Summons by half. Similarly, the Celestriad reduces the MP cost for all Magic spells, Lores, and Summons to 1 MP. Umaro can equip these relics, but as he cannot use magic they will do nothing.|
|Auto-Reflect||All party members except Guest||Equipping the Reflect Ring will put the wearer under permanent Reflect status.|
|Auto-Protect||All party members except Guest||Equipping the Protect Ring will put the wearer under permanent Protect status.|
|Auto-Float||All party members except Guest||Equipping the Angel Wings will put the wearer under permanent Float status.|
|Auto-Regen||All party members except Guest||Equipping the Angel Ring will put the wearer under permanent Regen status.|
|Auto-Haste||All party members except Guest||Equipping the Hermes Sandals will put the wearer under permanent Haste status.|
|Auto-Wall||All party members except Guest||Equipping the Guard Bracelet places the equipped character under permanent Protect and Shell status.|
|Equip All||All party members, except Gau, Gogo, and Guest||Equipping the Merit Award will make any character be able to equip anything that he or she could not equip normally. The only exceptions Relics, female equipment, costumes, Ultima Weapon (SNES only), Bone Club, Royal Crown, and Snow Scarf. In the SNES version, Merit Award can be equipped by anyone, but in the PlayStation version, the Merit Award cannot be equipped by Gau, and in the GBA release this is extended to Gogo.|
|Mighty Guard||All party members except Guest||Equipping the Miracle Shoes places the equipped character under permanent Protect, Shell, Regen and Haste status.|
|SOS Protect||All party members except Guest||By equipping the Mythril Glove, it will automatically put the user in Protect status when the wearer's HP reach Critical.|
|SOS Shell||All party members except Guest||By equipping the Barrier Ring, it will automatically put the user in Shell status when the wearer's HP reach Critical.|
|SOS Wall||Terra, Celes, Relm||By equipping the Princess Ring, it will automatically put the user in Protect and Shell status when the wearer's HP reach Critical.|
Dummied Support AbilityEdit
The following ability exists within the game's data, but is not associated with any piece of equiment. It can be place on any equipment or relic through hacking the ROM.
|SOS Reflect||None||It would have automatically put the user in Reflect status when the wearer's HP reach Critical.|
A select few commands are usable by monsters, but there are numerous other commands that can be used by monsters within their AI scripts besides those already used: Jump, Gil Toss, Steal, and Mug. These commands will have the same effect similar to the player's characters. These commands are: Attack, Runic, Mimic, Row, Defend, Pray, and Shock.
Trance, Revert, Sketch, and Possess semi-function. Trance and Revert works correctly, but it will cause the monster using them to take a step forward each time the command is selected. Sketch and Possess works correctly, but it will fail against the player's characters. It will only work successfully if the target is a monster.
The remaining commands will not work and some will cause various glitches. The common occurrence among them, they will either cast the default spell Fire or throw the default weapon Dagger. Both of these are the first on their respected list, Dagger is the first weapon while Fire is the first spell/ability/enemy ability.
Item, Bushido, Blitz, Slots, and Summon will make the monster cast Fire accompanied with various strange results such as having a glitchy name, having no graphical effect, and/or no animation. Dualcast and Dance, the monster using Dualcast will cast Fire only once. For Dance, the monster will try to dance the Wind Rhapsody, and once the monster is successful, it will always cast Fire. When Magic, Lore, Rage, and Magitek are used by monsters, they'll simply cast the Fire spell.
The Throw command will make the monster always throw the Dagger. Tools will say Dagger, but will have strange results that accompanies it. Leap will end the battle, this will make Gau leave the party and the player will not be able to get him back.