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List of Final Fantasy VIII Statuses

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FFVIII Status Screen 1

A list of statuses in the status screen in Final Fantasy VIII.

See also: Status Effect

The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have innate immunities, but player characters must utilize the Junction System to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.

The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of Limit Breaks. Certain Limit Breaks in the game can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.

Death / Sudden DeathEdit

FFVIII Death Symbol

VisualEdit

Characters each have a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battle field after their death animation is finished.

Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.

EffectEdit

Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for death to the heroes in Final Fantasy VIII, so it is in the players' best interest to survive the best they can by replenishing their HP as needed.

Phoenix Downs and Life magic revive to fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, utilizing Death spells or attacks against the undead may fully replenish their HP.

Guardian Forces can die if they run out of HP.

DurationEdit

Remains until cured.

ST-ATK-JEdit

Spell Rating Status Effects
Death 100% Death

ST-DEF-JEdit

Spell Rating Status Defense Effects
Life 20% Death
Full-Life 40% Death
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Death 100% Death

Means of RevivalEdit

Game Element Type Effect
Phoenix Down Item Revives a single fallen ally with 10% HP.
Mega-Phoenix Item Revives all fallen allies with 100% HP.
Phoenix Pinion Item Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
G-Returner Item Revives a Guardian Force.
Life Magic Revives a single fallen ally with 25% HP.
Full-Life Magic Revives a single fallen ally with 100% HP.
Revive Command Revives a single fallen ally with 100% HP.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.

Means of InflictionEdit

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Destroy Enemy Attack Instantly kills a GF.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Doom Status Once the countdown reaches zero, the afflicted dies.

PoisonEdit

FFVIII Poison Status Symbol

VisualEdit

Afflicted unit has green bubbles above their head.

EffectEdit

When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.

DurationEdit

Poison remains if not cured, even after battle.

ST-ATK-JEdit

Spell Rating Status Attack Effects
Bio 100% Poison
Pain 100% Poison, Darkness, Silence

ST-DEF-JEdit

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Bio 100% Poison

Means of RemovalEdit

Game Element Type Effect
Antidote Item Cures Poison from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.
Death Status If a unit dies Poison will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of InflictionEdit

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Blind, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Poison as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Blind.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

PetrifyEdit

FFVIII Petrify Symbol

VisualEdit

Character is turned into gray stone and becomes immobilized. Damage and healing do not affect petrified characters.

EffectEdit

Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.

DurationEdit

The effect remains until cured, even after battle.

ST-ATK-JEdit

Spell Rating Status Effects
Break 100% Petrify

ST-DEF-JEdit

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of RemovalEdit

Game Element Type Effect
Soft Item Cures Petrify from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.

Means of InflictionEdit

Game Element Type Effect
Break Magic Inflicts Petrify.
Bad Breath Blue Magic Inflicts Petrify as well as multiple abnormal statuses to all enemies.
Blaster Enemy Attack Inflicts Petrify.
Petrify Stare Enemy Attack Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
Slow Petrify Status Once the countdown reaches zero, the afflicted petrifies.

DarknessEdit

FFVIII Blind Symbol

VisualEdit

The afflicted has a dark cloud over around head, shrouding their vision.

EffectEdit

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger making them unable to deal additional damage.

DurationEdit

Remains until cured, even after battle.

ST-ATK-JEdit

Spell Rating Status Effects
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence

ST-DEF-JEdit

Spell Rating Protects Against
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence, Curse

Means of RemovalEdit

Game Element Type Effect
Eye Drops Item Cures Darkness from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.
Death Status If a unit dies Darkness will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of InflictionEdit

Game Element Type Effect
Blind Magic Cause Darkness.
Pain Magic Cause Poison, Darkness, and Silence.
Bad Breath Blue Magic Status change to all enemies.
Inflicts Blind as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
"BWAARGGH!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

SilenceEdit

FFVIII Silence Symbol

VisualEdit

The afflicted has a speech bubble with ". . ." above their head.

EffectEdit

Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.

DurationEdit

Remains until cured, even after battle.

ST-ATK-JEdit

Spell Rating Status Effects
Silence 100% Silence
Pain 100% Poison, Blind, Silence

ST-DEF-JEdit

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Pain 100% Poison, Darkness, Silence, Curse
Silence 100% Silence

Means of RemovalEdit

Game Element Type Effect
Echo Screen Item Cures Silence from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.
Death Status If a unit dies Silence will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of InflictionEdit

Game Element Type Effect
Pain Magic Inflicts Poison, Blind, and Silence.
Silence Magic Inflicts Silence.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Silent Voice Summon Inflicts non-elemental damage and Silence.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Blind, and Confuse.

BerserkEdit

FFVIII Berserk Symbol

VisualEdit

The afflicted turns red with steam rising out of their head.

EffectEdit

The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.

Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.

DurationEdit

Remains until the end of battle unless cured.

ST-ATK-JEdit

N/A

ST-DEF-JEdit

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Berserk 100% Berserk

Means of RemovalEdit

Game Element Type Effect
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.
Death Status If a unit dies Berserk will be removed.
End of Battle Game Element Berserk is removed when the battle ends.

Means of InflictionEdit

Game Element Type Effect
Berserk Magic Casts Berserk on a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

ZombieEdit

FFVIII Zombie Symbol

VisualEdit

The afflicted turns green.

EffectEdit

The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.

DurationEdit

Remains until the end of battle unless cured.

ST-ATK-JEdit

Spell Rating Status Attack Effects
Zombie 100% Zombie

ST-DEF-JEdit

Spell Rating Status Defense Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Means of RemovalEdit

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-Cure Slots Cures all status ailments from all party members.
Death Status If a unit dies Zombie will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

SleepEdit

FFVIII Sleep Symbol

VisualEdit

The afflicted unit leans over with Z's floating above their head.

EffectEdit

Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.

While induced with Sleep the Protect, Shell and Regen statuses do not expire. Whereas Protect and Shell still provide physical and magical defense, respectively, Regen and Poison remain dormant until the character is reawaken.

Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.

ST-ATK-JEdit

Spell Rating Status Attack Effects
Sleep 100% Sleep

ST-DEF-JEdit

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Sleep 100% Sleep

Means of RemovalEdit

This effect will be removed if the inflicted character is physically attacked, however they will continue to sleep through magical attacks. Alternatively, Remedy and Remedy+ as well as the Esuna spell will remove this status.

Means of InflictionEdit

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

SlowEdit

FFVIII Slow Symbol

VisualEdit

The afflicted character moves slower. ATB bars are blue.

EffectEdit

Halves the Speed of the afflicted character.

DurationEdit

Does not expire. Removed at the end of battle.

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

StopEdit

FFVIII Stop Symbol

VisualEdit

The afflicted character is stopped in place. ATB bar is grayed out and does not move.

EffectEdit

Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.

DurationEdit

Expires after an unknown period. Removed after battle.

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

DoomEdit

VisualEdit

EffectEdit

DurationEdit

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

Slow PetrifyEdit

FFVIII Gradual Petrify Status Symbol

VisualEdit

EffectEdit

DurationEdit

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

ConfuseEdit

FFVIII Confuse Symbol

VisualEdit

EffectEdit

DurationEdit

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

DrainEdit

FFVIII Drain Symbol

VisualEdit

EffectEdit

DurationEdit

ST-ATK-JEdit

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

Blow AwayEdit

FFVIII Blow Away

VisualEdit

The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.

EffectEdit

Removes the affected character from battle.

Teaching Quistis the Degenerator blue magic and sending her into combat will allow plenty of quick kills, EXP and AP. This is often used as a method to grind in areas such as the Islands Closest to Heaven and Hell, where all foes are level 100 regardless of party's average level.

There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.

Means of InflictionEdit

Game Element Type Effect
Degenerator Blue Magic Ejects the target.
Rapture Limit Break Ejects all targets.
Zantetsuken Summon When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.


CurseEdit

FFVIII Curse Symbol

VisualEdit

The character is slightly darker, similar to the Darkness effect but without the smoke.

EffectEdit

A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.

The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.

DurationEdit

Remains until cured, removed after battle.

ST-DEF-JEdit

Means of RemovalEdit

Means of InflictionEdit

Vitality 0Edit

GravityEdit

The EndEdit

AuraEdit

ProtectEdit

ShellEdit

HasteEdit

FFVIII Haste Status Symbol


ReflectEdit

FFVIII Reflect Status Symbol


FloatEdit

FFVIII Float Status Symbol


RegenEdit

FFVIII Regen Status Symbol


DoubleEdit

TripleEdit

DefendEdit

Angel WingEdit

InvincibleEdit

GalleryEdit


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