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- triggers and resistances.
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The following is a list of statuses from Final Fantasy Type-0.
The game divides status effects into two types: positive and negative. All negative statuses can be cured by Esuna and items unless stated otherwise.
List of Negative Statuses
Burn
The target is set on fire, taking 1/8th of their HP in damage every five seconds over time, with a recoil effect, while Burn lasts.
Shock
The target is electrocuted, taking damage over time while Shock lasts. 1/128th total HP is inflicted in damage every two seconds with a recoil effect.
Silence
The target is unable to use magic, Eidolons, or any other magical abilities during its duration.
Freeze
The target is frozen, rendering them unable to move or act until Freeze wears off.
Poison
The target loses HP over time, drained by 7.5 per second. The Regen status in cancelled. When Poison is inflicted on a target already Poisoned, the duration will be reset.
Stop
The target is unable to move or take action. While stopped, automatic HP recovery will not function, nor will extended effects of other negative status effects such as Burn. Haste is cancelled.
Attribute Resistance Down
The target's resistance to a type of damage is lowered. This can be lowered further if another status effect reducing resistance is inflicted, and only works on enemies. It cannot be cured by Esuna.
Stun
The target is unable to move or take action, and the damage they take increases. As soon as the victim crouches, Killsight or Breaksight will be displayed and damage inflicted doubled. Only works on enemies, and can be cured by Esuna.
Killsight
Any attack against the target will trigger Killsight as though a properly timed attack was used, variably dealing heavy damage or instantly KO'ing them. It can be cured by Esuna but not using items.
Death
The target is dead and must be revived before they fade from the battlefield. Only reviving spells can restore from this status. This does not last when leaving the world map.
List of Positive Statuses
Protect
Physical damage is halved, and characters will not fall or recoil. Stun value will not increase, and critical strikes will not be taken.
Invisible
The target cannot be targeted by enemies, but can still take damage. Wears off when struck by an attack, but like most statuses, does not wear off on death or exiting to the map.
Regen
The target recovers HP over time, at a rate of 0.56% max HP per second. Poison status is cured.
Reraise
The target will automatically be revived at full HP when killed.
Aura
The target's attack damage is increased.
Trance
The target's magic and Eidolon damage is increased.
Quick
Casting time for magic is halved. Cannot affect enemies.
Haste
Movement and attack speed is greatly increased. Stop status is cured.
Endure
Target will not fall or recoil. Cannot affect enemies.
Barrier
Magic damage is halved. Only works on enemies.
Invincible
The target takes no damage, and will not fall or recoil. Any spells that can be cured by Esuna can be cured.
Freecast
All magic abilities used cost no MP. Cannot effect enemies.
Primed
Identical to Aura and Trance statuses. Damage taken is halved. Cannot effect enemies.
Rage
An enemy-only status, it bestows the same effects as one or all of Aura, Haste and Endure. The effects triggered vary depending on the enemy. Once the status ends, Killsight will be triggered for six seconds. Enemies that ambush the party start with Rage status.