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List of Final Fantasy Type-0 statuses

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TYPE0

FF4PSP Cid PortraitCid: Oh, shut up and help me remodel the List of Final Fantasy Type-0 statuses page!
Please expand this article into a full one. This can be done by triggers and resistances. This request can be discussed on the associated discussion page.

The following is a list of statuses from Final Fantasy Type-0.

The game divides status effects into two types: positive and negative. All negative statuses can be cured by Esuna and items unless stated otherwise.

List of Negative StatusesEdit

BurnEdit

The target is set on fire, taking 1/8th of their HP in damage every five seconds over time, with a recoil effect, while Burn lasts.

ShockEdit

The target is electrocuted, taking damage over time while Shock lasts. 1/128th total HP is inflicted in damage every two seconds with a recoil effect.

SilenceEdit

The target is unable to use magic, Eidolons, or any other magical abilities during its duration.

FreezeEdit

The target is frozen, rendering them unable to move or act until Freeze wears off.

PoisonEdit

The target loses HP over time, drained by 7.5 per second. The Regen status in cancelled. When Poison is inflicted on a target already Poisoned, the duration will be reset.

StopEdit

The target is unable to move or take action. While stopped, automatic HP recovery will not function, nor will extended effects of other negative status effects such as Burn. Haste is cancelled.

Attribute Resistance DownEdit

The target's resistance to a type of damage is lowered. This can be lowered further if another status effect reducing resistance is inflicted, and only works on enemies. It cannot be cured by Esuna.

StunEdit

The target is unable to move or take action, and the damage they take increases. As soon as the victim crouches, Killsight or Breaksight will be displayed and damage inflicted doubled. Only works on enemies, and can be cured by Esuna.

KillsightEdit

Any attack against the target will trigger Killsight as though a properly timed attack was used, variably dealing heavy damage or instantly KO'ing them. It can be cured by Esuna but not using items.

DeathEdit

The target is dead and must be revived before they fade from the battlefield. Only reviving spells can restore from this status. This does not last when leaving the world map.

List of Positive StatusesEdit

ProtectEdit

Physical damage is halved, and characters will not fall or recoil. Stun value will not increase, and critical strikes will not be taken.

InvisibleEdit

The target cannot be targeted by enemies, but can still take damage. Wears off when struck by an attack, but like most statuses, does not wear off on death or exiting to the map.

RegenEdit

The target recovers HP over time, at a rate of 0.56% max HP per second. Poison status is cured.

ReraiseEdit

The target will automatically be revived at full HP when killed.

AuraEdit

The target's attack damage is increased.

TranceEdit

The target's magic and Eidolon damage is increased.

QuickEdit

Casting time for magic is halved. Cannot affect enemies.

HasteEdit

Movement and attack speed is greatly increased. Stop status is cured.

EndureEdit

Target will not fall or recoil. Cannot affect enemies.

BarrierEdit

Magic damage is halved. Only works on enemies.

InvincibleEdit

The target takes no damage, and will not fall or recoil. Any spells that can be cured by Esuna can be cured.

FreecastEdit

All magic abilities used cost no MP. Cannot effect enemies.

PrimedEdit

Identical to Aura and Trance statuses. Damage taken is halved. Cannot effect enemies.

RageEdit

An enemy-only status, it bestows the same effects as one or all of Aura, Haste and Endure. The effects triggered vary depending on the enemy. Once the status ends, Killsight will be triggered for six seconds. Enemies that ambush the party start with Rage status.

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