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List of Final Fantasy Type-0 statuses

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The following is a list of statuses from Final Fantasy Type-0.

The game divides status effects into two types: positive and negative. All negative statuses can be cured by Esuna and items unless stated otherwise.

List of Negative StatusesEdit


The target is set on fire, taking 1/8th of their HP in damage every five seconds over time, with a recoil effect, while Burn lasts.


The target is electrocuted, taking damage over time while Shock lasts. 1/128th total HP is inflicted in damage every two seconds with a recoil effect.


The target is unable to use magic, Eidolons, or any other magical abilities during its duration.


The target is frozen, rendering them unable to move or act until Freeze wears off.


The target loses HP over time, drained by 7.5 per second. The Regen status in cancelled. When Poison is inflicted on a target already Poisoned, the duration will be reset.


The target is unable to move or take action. While stopped, automatic HP recovery will not function, nor will extended effects of other negative status effects such as Burn. Haste is cancelled.

Attribute Resistance DownEdit

The target's resistance to a type of damage is lowered. This can be lowered further if another status effect reducing resistance is inflicted, and only works on enemies. It cannot be cured by Esuna.


The target is unable to move or take action, and the damage they take increases. As soon as the victim crouches, Killsight or Breaksight will be displayed and damage inflicted doubled. Only works on enemies, and can be cured by Esuna.


Any attack against the target will trigger Killsight as though a properly timed attack was used, variably dealing heavy damage or instantly KO'ing them. It can be cured by Esuna but not using items.


The target is dead and must be revived before they fade from the battlefield. Only reviving spells can restore from this status. This does not last when leaving the world map.

List of Positive StatusesEdit


Physical damage is halved, and characters will not fall or recoil. Stun value will not increase, and critical strikes will not be taken.


The target cannot be targeted by enemies, but can still take damage. Wears off when struck by an attack, but like most statuses, does not wear off on death or exiting to the map.


The target recovers HP over time, at a rate of 0.56% max HP per second. Poison status is cured.


The target will automatically be revived at full HP when killed.


The target's attack damage is increased.


The target's magic and Eidolon damage is increased.


Casting time for magic is halved. Cannot affect enemies.


Movement and attack speed is greatly increased. Stop status is cured.


Target will not fall or recoil. Cannot affect enemies.


Magic damage is halved. Only works on enemies.


The target takes no damage, and will not fall or recoil. Any spells that can be cured by Esuna can be cured.


All magic abilities used cost no MP. Cannot effect enemies.


Identical to Aura and Trance statuses. Damage taken is halved. Cannot effect enemies.


An enemy-only status, it bestows the same effects as one or all of Aura, Haste and Endure. The effects triggered vary depending on the enemy. Once the status ends, Killsight will be triggered for six seconds. Enemies that ambush the party start with Rage status.


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