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The following is a list of stats in Final Fantasy Type-0.
Unlike many games, enemies and party members do not share stat names or the same stat lists.
List of Class Zero's statsEdit
Level determines a party member's strength; other stats rise according to the level. Party members level up by accruing Experience Points. Level difference between attacker and defender plays a role in damage calculation. One or two levels difference does not incur a great increase or penalty (approximately 5-10% either way), but larger level gaps give great advantage or disadvantage, such as in the Tower of Agito where enemies will always be level 128, and thus even with all Class Zero at level 99 have a 29 level advantage, which equals each attack dealt to enemies suffering between x 0.11 and 0.05 modifier and enemy attacks having a modifier of around × 18.0.
HP is the party member's health. When one falls to 0 HP they become knocked out. HP is healed by items and magic. Magic circles restore party members to full health.
The following is a list of characters and their max HP growth:
|Initial*characters which start at level 10 not included||230*Level 6||209*Level 8||288*Level 9||253*Level 9||391*Level 8||363*Level 9||386*Level 9||370*Level 6||340*Level 9||315*Level 7||322*Level 9|
MP determines the use of special abilities, like magic. Using magic drains MP, more powerful abilities expending more MP. MP is restored with items and collecting Phantoma from battles. Magic circles restore party members to full MP.
On the maximum level, characters' max MP is as follows (from highest to lowest):
Attack determines the strength of the party member's physical attack.
Attack can reach a maximum value of 255.
On the maximum level, characters' Attack is as follows (from highest to lowest):
Defense determines how much damage the party member takes from physical attacks.
On the maximum level, characters' Defense is as follows (from highest to lowest):
Fire Magic determines the strength of fire-elemental magic.
On the maximum level, characters' Fire Magic is as follows (from highest to lowest):
Ice Magic determines the strength of ice-elemental magic.
On the maximum level, characters' Ice Magic is as follows (from highest to lowest):
Lightning Magic determines the strength of lightning-elemental magic.
On the maximum level, characters' Lightning Magic is as follows (from highest to lowest):
Defense Magic determines the strength of support magic.
On the maximum level, characters' Defense Magic is as follows (from highest to lowest):
Level is assigned to an enemy randomly on spawning, or deliberately to bosses.
Identicaly to unit's HP. Enemy HP varies based on its level, so only the base HP is detailed in official Square Enix material.
ATK determines the strength of an enemy's physical attack.
MGK determines the potency of an enemy's magic attack. This stat has no equivalent in Class Zero party members, as they have split stats determining different magic strengths.
DEF determines the potency of an enemy's physical defense.
MGK DEF determines the potency of an enemy's magical defense. This is not a stat with an equivalent in Class Zero party members.
EXP rewarded varies depending on enemy level, so only the base EXP awarded is given in official material.