List of statusesEdit
Status effects are divided into the following categories found within the status effects tutorial on the Final Fantasy Tactics: War of the Lions: Action States (results of action), Beneficial Effects, Status Ailments, Physical States (due to HP loss), and Other (can be beneficial or detrimental). The player can learn how the various status effects can be removed. They can also check the help messages for abilities, items, and the status effects themselves.
The unit is readying an ability. Initiating another action will disrupt the effect.
Preparing to execute an ability, such as a magick.
The unit is reciting poetry or dancing.
Continuously singing or dancing.
The unit has assumed a defensive stance, enabling it to respond quickly to attacks.
Taking a defensive stance after selecting the Defend command.
A unit who has selected the Dragoon's "Jump" ability will leap high upwards, going offscreen, and cannot be targeted while in this condition. The unit will come back to the field later in a given turn, landing in the tile they targeted.
The unit floats above the ground, and can move unhindered over water.
Move while hovering above the ground.
The unit enjoys the grace of the gods, and should it be KO'd, will rise again on its next Active Turn.
Automatically revived if KO'd.
The unit can move without being detected. Initiating an action will remove the effect, as will the mystic's Harmony ability.
Move without being seen.
The unit enjoys the grace of the gods, steadily recovering HP.
Gradually recover HP.
The unit enjoys heightened resistance to melee attacks.
Reduces damage from physical attacks.
The unit enjoys heightened resistance to magick attacks.
Reduces damage from magickal attacks.
The unit's actions are hastened, increasing its Speed.
The unit has fallen into a deep sleep and will miss its Active Turn. Remove with Remedy, Esuna or by dealing damage.
Unable to move or act.
Poison courses through the unit's body, steadily reducing its HP. Remove with Antidote, Remedy, or Esuna.
HP gradually decreases.
Darkness clouds the unit's sight, rendering it blind. Remove with Eye Drops, Remedy, or Esuna.
Hit rate of physical attacks decreases.
A film of oil coats the unit, increasing vulnerability to fire. Remove with Remedy.
Weak against fire magicks.
The unit has been turned to stone and cannot move or act. Remove with Golden Needle, Remedy, or Esuna.
Unable to move or act.
The unit cannot tell friend from foe, attacking indiscriminately. Remove with Remedy, Esuna, or by dealing damage.
Perform random actions.
The unit's voice is lost, preventing the casting of magicks. Remove with Echo Herbs, Remedy, or Esuna.
Unable to cast magicks or use speechcraft.
The unit has been cursed and turned into a toad, limiting available actions and reducing strength. Remove with Maiden's Kiss, Remedy, Toad or Esuna.
Restricts actions and weakens unit.
The unit's actions are slowed, reducing its Speed.
The unit is frozen in time and will miss its Active Turn. Remove with Choco Esuna.
Unable to move or act.
The unit is unable to move, though it can still act. Remove with Esuna.
Unable to move.
The unit is unable to act, though it can still move. Remove with Esuna.
Unable to perform actions.
The hour of the unit's death draws near. When the count reaches 0, the unit is KO'd.
KO'd when countdown reaches zero.
The unit wanders in search of blood, its flesh decaying. Remove with Holy Water.
Turned into a vampire.
The unit is a living corpse. Healing effects deal damage instead. Remove with Holy Water.
HP cannot be restored by normal means.
The unit's Bravery has fallen extremely low, turning it into a chicken.
Flee in terror.
The unit is spellbound and has joined the enemy ranks. Damage inflicted will disrupt the effect.
The unit has switched sides. The switch will become permanent at the end of the battle.
An enemy is made into an ally.
The unit is severely wounded and near collapse. Remove by restoring HP.
HP is at a very low level.
The unit has lost consciousness and cannot act. Remove with Phoenix Down, Raise, or Arise.
A countdown is leading to the unit's death.
After a unit has been left KO'd for three turns, it may become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Crystals allow an active unit to either fully restore HP and MP or acquire one of the deceased's abilities upon stepping in its tile. If a unit has reached the crystal status, it is considered dead and may not return. It cannot be targeted.
After a unit has been left KO'd for three turns, it will become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Treasure chests will grant an item, weapon or piece of equipment to the unit who steps on their tiles.
This status will not occur in monsters who are killed by a unit with the Poacher ability; the poached monster disappears and you can later buy a new item in the Poacher's Den.
Units who become treasure chests are considered dead and may not return. They cannot be targeted.
The unit's thirst for destruction has been unleashed, rendering it incapable of conscious thought. Remove with Esuna.
Boosts attack power, but causes the unit to attack on its own.
The unit no longer believes in the gods, dramatically reducing Faith.
Reduces Faith, weakening the effects of magicks cast both by and on the unit.
The unit is preternaturally devout, raising its Faith. Can be cancelled by the Mystic's Harmony ability.
Boosts Faith, strengthening the effects of magicks cast both by and on the unit.
The unit is enveloped in a reflective barrier that bounces magicks back at the caster.
Magicks marked with ☇ are reflected. This affects both attack and recovery magicks.
This enigmatic status is left unused in Final Fantasy Tactics, it colors the unit in a dark shading and freezes the unit's animation as if it were afflicted by Stop. The afflicted unit can still move and act.
The unit is in a fully defensive stance.
Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills, etc.