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List of Final Fantasy Tactics statuses

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FFT

The following is a list of statuses from Final Fantasy Tactics.

List of statusesEdit

Status effects are divided into the following categories found within the status effects tutorial on the Final Fantasy Tactics: War of the Lions: Action States (results of action), Beneficial Effects, Status Ailments, Physical States (due to HP loss), and Other (can be beneficial or detrimental). The player can learn how the various status effects can be removed. They can also check the help messages for abilities, items, and the status effects themselves.

Action StatesEdit

ChargingEdit

The unit is readying an ability. Initiating another action will disrupt the effect.
—PSP Description.

Preparing to execute an ability, such as a magick.

PerformingEdit

The unit is reciting poetry or dancing.
—PSP Description.

Continuously singing or dancing.

DefendingEdit

The unit has assumed a defensive stance, enabling it to respond quickly to attacks.
—PSP Description.

Taking a defensive stance after selecting the Defend command.

JumpingEdit

A unit who has selected the Dragoon's "Jump" ability will leap high upwards, going offscreen, and cannot be targeted while in this condition. The unit will come back to the field later in a given turn, landing in the tile they targeted.

Beneficial EffectsEdit

FloatEdit

The unit floats above the ground, and can move unhindered over water.
—PSP Description.

Move while hovering above the ground.

ReraiseEdit

The unit enjoys the grace of the gods, and should it be KO'd, will rise again on its next Active Turn.
—PSP Description.

Automatically revived if KO'd.

InvisibleEdit

The unit can move without being detected. Initiating an action will remove the effect, as will the mystic's Harmony ability.
—PSP Description.

Move without being seen.

RegenEdit

The unit enjoys the grace of the gods, steadily recovering HP.
—PSP Description.

Gradually recover HP.

ProtectEdit

The unit enjoys heightened resistance to melee attacks.
—PSP Description.

Reduces damage from physical attacks.

ShellEdit

The unit enjoys heightened resistance to magick attacks.
—PSP Description.

Reduces damage from magickal attacks.

HasteEdit

The unit's actions are hastened, increasing its Speed.
—PSP Description.

Boosts Speed.

Status AilmentsEdit

SleepEdit

The unit has fallen into a deep sleep and will miss its Active Turn. Remove with Remedy, Esuna or by dealing damage.
—PSP Description.

Unable to move or act.

PoisonEdit

Poison courses through the unit's body, steadily reducing its HP. Remove with Antidote, Remedy, or Esuna.
—PSP Description.

HP gradually decreases.

BlindEdit

Darkness clouds the unit's sight, rendering it blind. Remove with Eye Drops, Remedy, or Esuna.
—PSP Description.

Hit rate of physical attacks decreases.

OilEdit

A film of oil coats the unit, increasing vulnerability to fire. Remove with Remedy.
—PSP Description.

Weak against fire magicks.

StoneEdit

The unit has been turned to stone and cannot move or act. Remove with Golden Needle, Remedy, or Esuna.
—PSP Description.

Unable to move or act.

ConfuseEdit

The unit cannot tell friend from foe, attacking indiscriminately. Remove with Remedy, Esuna, or by dealing damage.
—PSP Description.

Perform random actions.

SilenceEdit

The unit's voice is lost, preventing the casting of magicks. Remove with Echo Herbs, Remedy, or Esuna.
—PSP Description.

Unable to cast magicks or use speechcraft.

ToadEdit

The unit has been cursed and turned into a toad, limiting available actions and reducing strength. Remove with Maiden's Kiss, Remedy, Toad or Esuna.
—PSP Description.

Restricts actions and weakens unit.

SlowEdit

The unit's actions are slowed, reducing its Speed.
—PSP Description.

Reduces Speed.

StopEdit

The unit is frozen in time and will miss its Active Turn. Remove with Choco Esuna.
—PSP Description.

Unable to move or act.

ImmobilizeEdit

The unit is unable to move, though it can still act. Remove with Esuna.
—PSP Description.

Unable to move.

DisableEdit

The unit is unable to act, though it can still move. Remove with Esuna.
—PSP Description.

Unable to perform actions.

DoomEdit

The hour of the unit's death draws near. When the count reaches 0, the unit is KO'd.
—PSP Description.

KO'd when countdown reaches zero.

VampireEdit

The unit wanders in search of blood, its flesh decaying. Remove with Holy Water.
—PSP Description.

Turned into a vampire.

UndeadEdit

The unit is a living corpse. Healing effects deal damage instead. Remove with Holy Water.
—PSP Description.

HP cannot be restored by normal means.

ChickenEdit

The unit's Bravery has fallen extremely low, turning it into a chicken.
—PSP Description.

Flee in terror.

CharmEdit

The unit is spellbound and has joined the enemy ranks. Damage inflicted will disrupt the effect.
—PSP Description.

Attack allies.

TraitorEdit

The unit has switched sides. The switch will become permanent at the end of the battle.
—PSP Description.

An enemy is made into an ally.

Physical StatesEdit

CriticalEdit

The unit is severely wounded and near collapse. Remove by restoring HP.
—PSP Description.

HP is at a very low level.

KOEdit

The unit has lost consciousness and cannot act. Remove with Phoenix Down, Raise, or Arise.
—PSP Description.

A countdown is leading to the unit's death.

CrystalEdit

After a unit has been left KO'd for three turns, it may become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Crystals allow an active unit to either fully restore HP and MP or acquire one of the deceased's abilities upon stepping in its tile. If a unit has reached the crystal status, it is considered dead and may not return. It cannot be targeted.

TreasureEdit

After a unit has been left KO'd for three turns, it will become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Treasure chests will grant an item, weapon or piece of equipment to the unit who steps on their tiles.

This status will not occur in monsters who are killed by a unit with the Poacher ability; the poached monster disappears and you can later buy a new item in the Poacher's Den.

Units who become treasure chests are considered dead and may not return. They cannot be targeted.

OtherEdit

BerserkEdit

The unit's thirst for destruction has been unleashed, rendering it incapable of conscious thought. Remove with Esuna.
—PSP Description.

Boosts attack power, but causes the unit to attack on its own.

AtheistEdit

The unit no longer believes in the gods, dramatically reducing Faith.
—PSP Description.

Reduces Faith, weakening the effects of magicks cast both by and on the unit.

FaithEdit

The unit is preternaturally devout, raising its Faith. Can be cancelled by the Mystic's Harmony ability.
—PSP Description.

Boosts Faith, strengthening the effects of magicks cast both by and on the unit.

ReflectEdit

The unit is enveloped in a reflective barrier that bounces magicks back at the caster.
—PSP Description.

Magicks marked with ☇ are reflected. This affects both attack and recovery magicks.

Dummied OutEdit

Dark/Evil LookingEdit

This enigmatic status is left unused in Final Fantasy Tactics, it colors the unit in a dark shading and freezes the unit's animation as if it were afflicted by Stop.

WallEdit

The unit is in a fully defensive stance.
—PSP Description.

Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills, etc.

GalleryEdit

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