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List of Final Fantasy Tactics A2: Grimoire of the Rift elements

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TA2 The following is a list of all elements in Final Fantasy Tactics A2: Grimoire of the Rift.

FireEdit

Offensive Fire abilities and weapons inflict fire damage. Defensive Fire equipment halves fire damage or absorbs it, acting the same as healing. The status effect Oil increases the damage received from Fire abilities.

Fire abilitiesEdit

Skill Source Equipment Effect Range AP to Master MP Use
Fire Rod Fire damage. 4 100 8
Fira Firewheel Rod Strong Fire damage. 4 250 14
Firaga Flame Rod Heavy Fire damage. 4 350 18
Prominence Firewheel Rod Target All - Fire Damage. All foes 250 28
Molotov Cocktail Khukuri Throw a Molotov Cocktail to inflict Berserk; Fire damage. 4 250
Fireshot Aiot Gun Deals Fire damage. Weapon range 150
Fire Breath Lava Spear Fire damage. T area in front of user 300
Fire Veil Ashura Fire damage and may inflict Confuse. 4 250 4
Shimmering Blade Nosada Inflicts Fire damage and causes Confuse. Requires a bladed weapon. 1 400
Ifrit Staff of Protection Deals Fire damage to all units in a large area. 4 300 16
Shining Flare Mastered Deals Fire damage, available during clear weather. 6 12
White Flame Flamberge Heals an area using Fire element. 4 200 12
Fire Whip Scarlet Rapier Fire damage and may inflict Disable. 4 250 8
Flame Attack Monster-only Deals Fire damage to one enemy. 3
Choco Flame Ride Black Chocobo Deals Fire damage to one enemy, ignoring Defense rating. 4 18

Fire-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Venus Blade

Venus blade FFTA2

Steel of Living Flame E Flametongue

Flametongue FFTA2

Steel of Living Flame D
Soulsaber

Soulsaber FFTA2

Steel of Living Flame A Scarlet Rapier

Scarlet rapier FFTA2

Steel of Living Flame E
Ashura

Ashura FFTA2

Sharp-edged Katana D Lava Spear

Lava spear FFTA2

Steel of Living Flame D
Firewheel Rod

FFTA Firewheel Rod

Arms of the Firelord D Flame Rod

FFTA Flame Rod

Arms of the Firelord C
Rising Sun

FFTARisingSun

Flash of Dawn D Brilliant Theorbo

FFTA2 Brilliant Theorbo

Hurdy's Request B
Lotus Mace

FFTA Lotus Mace

Arms of the Firelord B

Fire-elemental ArmorEdit

Weapon Bazaar Category Weapon Bazaar Category
Blaze Robe

FFTA Blaze Robe

Arms of the Firelord C Flame Shield

FFTA Flame Shield

Arms of the Firelord B

IceEdit

Offensive Ice abilities and weapons inflict ice damage. Defensive Ice equipment halves ice damage or absorbs it, acting the same as healing.

Ice abilitiesEdit

Skill Source Equipment Effect Range AP to Master MP Use
Blizzard Rod Ice damage. 4 100 8
Blizzara Sleet Rod Strong Ice damage. 4 250 14
Blizzaga Chill Rod Heavy Ice damage. 4 350 18
Freezeblink Sleet Rod Target All - Ice Damage. All foes 250 28
Hoarfrost Blade Ama-no-murakumo Inflicts Ice damage and causes Slow. Requires a bladed weapon. 1 400
Avalanche Eight-Fluted Pole Deals Ice damage and may inflict Sleep, available in snow. 6 250 12
Shiva Serpent Staff Deals Ice damage to all units in a large area. 4 300 16
Ice Breath Ice Lance Ice damage. T area in front of user 300
Iceshot Giot Gun Deals Ice damage. Weapon range 150
Ice Orb Monster-only Deals Ice damage to one target. 4


Ice-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Icebrand

Icebrand FFTA2

Rimebound Gear D Ice Lance

Ice lance FFTA2

Rimebound Gear E
Sleet Rod

FFTA Sleet Rod

Arms of the Icelord E Chill Rod

FFTA Chill Rod

Arms of the Icelord C
White Fangs

FFTA White Fangs

Rimebound Gear B Frigid Viol

FFTA2 Frigid Viol

Ill-tuned Instruments B

Ice-elemental ArmorEdit

Weapon Bazaar Category Weapon Bazaar Category
Flurry Robe

FFTA Flurry Robe

Arms of the Icelord D Ice Shield

FFTA Ice Shield

Rimebound Gear C

LightningEdit

Offensive Lightning abilities and weapons inflict lightning damage. Defensive Lightning equipment halves lightning damage or absorbs it, acting the same as healing.

Lightning abilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Thunder Rod Lightning damage. 4 100 8
Thundara Thunder Rod Strong Lightning damage. 4 250 14
Thundaga Thor Rod Heavy Lightning damage. 4 350 18
Skyfury Blade Kotetsu Inflicts Thunder damage and causes Berserk. Requires a bladed weapon. 1 400
Tempest Thunder Rod Target All - Lightning Damage. All foes 250 28
Boltshot Riot Gun Deals Thunder damage. Weapon range 150
Thunderous Roar Mage Masher Thunder damage and inflicts Silence. 4 200 8
Ramuh Judicer's Staff Deals Lightning damage to all units in a large area. 4 300 16
Thunder Breath Gae Bolg Thunder damage. T area in front of user 300
Lightning Monster-only Deals Lightning damage to one target. 4
Scissors Monster-only Damages units in an area. 4 10

Lightning-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Atomos Blade

Atomos blade FFTA2

Thunder's Cry E Vajra

Vajra FFTA2

Thunder's Cry C
Gae Bolg

Gae bolg FFTA2

Thunder's Cry D Thunder Rod

FFTA Thunder Rod

Storm-forged Armaments D
Thor Rod

FFTA Thor Rod

Storm-forged Armaments B Judicer's Staff

FFTA Judge Staff

Maelstrom's Might E
Tiger Fangs

FFTA Tiger Fangs

Pugilist's Gear B Mjolnir

FFTA2 Mjolnir

Solid Hammers B
Nike Bow

FFTA Nike Bow

Maelstrom's Might C

Lightning-elemental ArmorEdit

Weapon Bazaar Category
Thunder Robe

FFTA Thunder Robe

Storm-forged Armaments C

WaterEdit

Offensive Water abilities and weapons inflict water damage. Defensive Water equipment halves water damage or absorbs it, acting the same as healing.

Water AbilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Water Battle Mace Deals Water damage. 3 200 14
Deluge Chill Rod Target All - Water Damage. All foes 250 28
Sliprain Silver Rapier Water damage and may inflict Slow. 4 250 8
Venom Squall Zephyr Pole Deals Water damage and may inflict Poison, available during the rain. 6 250 12

Water-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Aqua Saber

Aqua saber FFTA2

The Drowned D Murasame

Murasame FFTA2

The Drowned E
Spring Staff

FFTA Spring Staff

The Drowned C

EarthEdit

Offensive Earth abilities and weapons inflict earth damage. Defensive Earth equipment halves earth damage or absorbs it, acting the same as healing.

Earth AbilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Rockfall Terre Rod Target All - Earth Damage. All foes 300 28
Boulder Crush Estoc Earth damage and may inflict Immobilize. 4 200 8
Earth Heal Fleuret Heals one target using Earth element. 4 200 6
Rain of Stone Monster-only Deals Earth damage to units in an area. 4 18

Earth-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Samson Sword

Samson sword FFTA2

Colossal Sword E Terre Rod

FFTA Terre Rod

Strength of Earth D
Cypress Pole

FFTA2 Cypress Pole

Uncommon Poles E Mandragora

FFTA Mandragora

Formidable Flora A
Huntsman's Bow

FFTA Ranger Bow

Strength of Earth E Arbalest

FFTA Arbalest

Strength of Earth B

Earth-elemental ArmorEdit

Armor Bazaar Category
Gaia Gear

FFTA Gaia Gear

Strength of Earth C

WindEdit

Offensive Wind abilities and weapons inflict wind damage. Defensive Wind equipment halves wind damage or absorbs it, acting the same as healing.

Wind AbilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Aero Energy Mace Deals Wind damage. 3 200 14
Wild Tornado Thor Rod Target All - Wind Damage. All foes 250 28
Wind Slash Murasame Wind damage to a single target. 4 200
Shining Air Djinn Flyssa Wind damage and may inflict Blind. 4 200 8

Wind-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Gale Sword

Gale sword FFTA2

Voice of the Wind C Air Blade

Air blade FFTA2

Voice of the Wind D
Djinn Flyssa

Djinn flyssa FFTA2

Voice of the Wind D Windsong Rapier

Windsong rapier FFTA2

Voice of the Wind A
Zephyr Pole

FFTA2 Zephyr Pole

Uncommon Poles D Windslash Bow

FFTA Windslash Bow

Voice of the Wind E
Elfin Bow

FFTA Fey Bow

Greatbows D

HolyEdit

Offensive Holy abilities and weapons inflict Holy damage. Defensive Holy equipment halves Holy damage or absorbs it, acting the same as healing. This element is attuned to sacred themes and light, being a natural counter to dark creatures. A few jobs, namely Paladin, White Monk and White Mage, are the primary wielders of holy abilities.

Holy AbilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Star Cross Crown Scepter Target All - Holy Damage. All foes 300 28
Saint Cross Arch Sword Holy damage to surrounding units. All sides 400 10
Holy Blade Excalibur Normal damage; Holy element. Weapon Range 400 22
Holy Nirvana Holy damage. 3 400 32

Holy-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Vitanova

Vitanova FFTA2

Sacred Arms C Save the Queen

Save the queen FFTA2

Mark of the Goddess D
Excalibur

Excalibur FFTA2

Pride of the Templar C Ama-no-murakumo

Ama-no-murakumo FFTA2

Sacred Arms B
Zanmato

Zanmato FFTA2

Sacred Arms A Nirvana

FFTA Nirvana Staff

Cracked Staves A
Godhand

FFTA Godhand

Sacred Arms C Heal Chime

FFTA Heal Chime

Sacred Arms B
Shining Lute

FFTA2 Shining Lute

Hurdy's Request A Zeus Mace

FFTA Zeus Mace

Hallowed Arms A
Edaroya Scriptures

FFTA2 Edaroya Scriptures

Moldy Tomes A Seventh Heaven

FFTA Seventh Heaven

Greatbows A

Holy-elemental ArmorEdit

Armor Bazaar Category Armor Bazaar Category
Mirage Vest

FFTA Mirage Vest

Mirrored Gear B Chameleon Robe

FFTA Mistle Robe

Bulky Robes D
Aegis Shield

FFTA Aegis Shield

Soot-stained Shields D Genji Shield

FFTA Genji Shield

Exotic Armor B
Templar Shield

FFTA Sacri Shield

Seal of the Templar B

DarkEdit

Offensive Dark abilities and weapons inflict Dark damage. Defensive Dark equipment halves Dark damage or absorbs it, acting the same as healing.Dark as an element is attuned to evil or to mystery, and few jobs have access to these abilities.

Dark AbilitiesEdit

Skill Source Equipment Effect Range AP To Master MP Use
Souleater Xankbras Deals Dark damage but depletes user's HP. Weapon Range 150
Sword of Darkness Ancient Sword Deals Dark damage and drains victim's HP to user. Weapon Range 350 12
Lifethread Blade Adazakura Inflicts Dark damage and causes Doom. Requires a bladed weapon. 1 400
Lv.3 Dark Flame Rod Dark-elemental damage to all units with level that is a multiple of 3. All possible units 450 8
Lv.? Shadow Flare Bomb Arm Dark damage to units with same last digit in their level as caster. Also affects caster. All possible units 450 20
Evil Gaze Joyeuse Dark damage and may inflict Confuse. 4 300 8
Mist Storm Fanatic Deals Dark damage to both HP and MP, available during mist outbreak. 6 250 24
Dark Monster-only Deals light Dark damage in an area. 4 8
Darkra Monster-only Deals moderate Dark damage in an area. 4 14
Darkga Monster-only Deals heavy Dark damage in an area. 4 18

Dark-elemental WeaponsEdit

Weapon Bazaar Category Weapon Bazaar Category
Ebon Blade

Ebon blade FFTA2

Lethal Blades B Apocalypse

Apocalypse FFTA2

Night's Embrace E
Diabolique

Diabolique FFTA2

Tempting Fate A Heretic Rod

FFTA Heretic Rod

Night's Embrace A
Death Claws

FFTA Death Claws

Night's Embrace B Black Quena

FFTA Black Quena

Night's Embrace D
Hades Bow

FFTA - Hades' Bow

Tempting Fate D Max's Oathbow

FFTA Max's Oathbow

Heavy Bows A

Dark-elemental ArmorEdit

Armor Bazaar Category Armor Bazaar Category
Bone Plate

FFTA Bone Plate

Night's Embrace C Reaper's Robe

FFTA Reaper Cloak

Cursed Armor B
Ensanguined Shield

FFTA2 Ensanguined Shield

Cursed Armor A


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