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List of Final Fantasy Tactics A2: Grimoire of the Rift Abilities

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Abilities in Final Fantasy Tactics A2 can be acquired through equipments, e.g. weapons, armor, and accessories, depending on the race and job of each character.

The following is a list of abilities in Final Fantasy Tactics A2: Grimoire of the Rift.

Contents

HumesEdit

Ffta2-hume

Action AbilitiesEdit

Reaction AbilitiesEdit

  • Critical: Haste (Ninja) - Bestows Haste when in critical HP.
  • Reflex (Paladin) - Avoid all standard attacks.
  • Archer's Bane (Archer) - Completely avoid all physical attacks from units wielding a Bow or Greatbow.
  • Strike Back (Parivir) - Avoids any standard attacks then counters.
  • Counter (Thief) - Follow up an enemy attack with an attack of your own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
  • Bonecrusher (Fighter) - Counters with one-and-a-half times normal damage if hit.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Blue Mage) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Regenerate (Hunter) - Bestows Regen status when attacked.
  • Absorb MP (Illusionist) - Absorb the MP used in attacks against you. The attack has to use MP in order for the reaction to work.
  • Replenish MP (Seer) - Regain 20% of damage taken as MP.
  • Sticky Fingers (Sky Pirate, Vaan only) - Catches and acquires weapons thrown with Throw and Weapon Toss.

Passive (Support) AbilitiesEdit

MooglesEdit

Ffta2-moogle

Action AbilitiesEdit

Reaction AbilitiesEdit

  • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
  • Critical: Haste (Moogle Knight) - Bestows Haste when in critical HP.
  • Sticky Fingers (Juggler) - Catch Thrown/Tossed weapons and add them to inventory.
  • Archer's Bane (Animist) - Ignore attacks from Bow or Greatbow.
  • Counter (Thief) - Follow up an enemy attack with an attack of your own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
  • Return Fire (Juggler) - Counters arrow attacks by catching and returning the arrow back. Only works for a standard Fight attack.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Tinker) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Regenerate (Tinker) - Bestows Regen when attacked.
  • Blur (Flintlock) - Evade gun/cannon attacks.
  • Evade Magick (Time Mage) - Evade damaging magic spells completely.
  • Critical: Vanish (Bard, Hurdy only) - Enters Invisible status when at critical health.

Passive (Support) AbilitiesEdit

VieraEdit

Ffta2-viera

Action AbilitiesEdit

Reaction AbilitiesEdit

Passive (Support) AbilitiesEdit

BangaaEdit

Ffta2-bangaa

Action AbilitiesEdit

Reaction AbilitiesEdit

Passive (Support) AbilitiesEdit

Nu MouEdit

Ffta2-NuMou

Action AbilitiesEdit

Reaction AbilitiesEdit

  • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
  • Critical: Haste (Beastmaster) - Bestows Haste when at critical HP.
  • Reflex (Sage) - Avoid all basic attacks.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Arcanist) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Absorb MP (Illusionist) - Absorb the MP used in attacks against you. The attack has to use MP in order for the reaction to work.
  • Evade Magick (Time Mage) - Evade damaging magic spells completely.

Passive (Support) AbilitiesEdit

SeeqEdit

FFTA2-Seeq

Action AbilitiesEdit

Reaction AbilitiesEdit

Passive (Support) AbilitiesEdit

GriaEdit

Gria

Action AbilitiesEdit

Reaction AbilitiesEdit

Passive (Support) AbilitiesEdit

List of Illegal Ability UsersEdit

Most of the NPCs use Reaction or Passive Abilities that is outside of their tribe.

  • Ghi Yelgi uses the Passive Tank.
  • Tweigel uses the Passive Blood Price.
  • Fras uses the Passive Death Strike.
  • Green King Verre uses the Reaction Blink Counter.
  • The Geomancer of the Nortyrants from the the Jylland Cup tournament uses Elusion.
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