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List of Final Fantasy Record Keeper weapons/Thrown

< List of Final Fantasy Record Keeper weapons

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FFRK

FFRK Thrown Icon

This article lists all thrown-type weapons available in Final Fantasy Record Keeper.

Rarity 1Edit

Weapon Attack Magic Spirit Accuracy Original Game
Initial Max Initial Max Initial Max Initial Max
Boomerang
FFRK Boomerang FFVI
3 17 0 0 0 0 83 83 VI

Rarity 2Edit

Weapon Attack Magic Mind Accuracy Original Game
Initial Max Initial Max Initial Max Initial Max
Chakram
FFRK Chakram FFIII
10 28 0 0 0 0 86 86 III

Rarity 3Edit

Weapon Attack Magic Mind Accuracy Original Game
Initial Max Initial Max Initial Max Initial Max
Shuriken
FFRK Shuriken FFIII
17 40 0 0 0 0 89 89 III

Rarity 4Edit

Weapon Attack Magic Mind Accuracy Original Game
Initial Max Initial Max Initial Max Initial Max
Moonring Blade
FFRK Moonring Blade
33 64 0 0 0 0 92 92 VI

Rarity 5Edit

Weapon Attack Magic Mind Accuracy Original Game
Initial Max Initial Max Initial Max Initial Max
Hawkeye
FFRK Hawkeye FFVI
65 110 0 0 0 0 92 92 VI
Soul Break: Blinding Shot
Valkyrie
FFRK Valkyrie FFVIII
52 87 75 127 0 0 95 95 VIII
Soul Break: Angel Wing Bolt (Rinoa only)
Rising Sun
FFRK Rising Sun FFVI
68 112 0 0 0 0 95 95 VI
Soul Break: Mirage Dive (Locke only)
4-point Shuriken
FFRK Juji Shuriken FFVII
73 122 45 80 0 0 95 95 VII
Soul Break: Landscaper (Yuffie only)
Boomerang
FFRK Boomerang FFVII
67 112 0 0 0 0 95 95 VII
Soul Break: Debilitating Throw
Crystal Cross
FFRK Crystal Cross FFVII
77 110 45 68 0 0 95 95 VII
Super Soul Break: Gauntlet (Yuffie only), +10 ATK when Mastered
Pinwheel
FFRK Pinwheel FFVII
76 125 45 80 0 0 95 95 VII
Soul Break: Bloodfest (Yuffie only)
Fujin's Chakram
FFRK Fujin&#039;s Chakram FFVIII
57 102 48 88 0 0 95 95 VIII
Soul Break: Cyclone
Sniper
FFRK Sniper FFVI
68 112 0 0 0 0 95 95 VI
Bonus Effect: Adds small chance to Sap.
Skycutter
FFRK Skycutter FFXIII
48 84 76 128 46 71 95 95 XIII
Soul Break: Brutal Sanction (Hope only)
Cards
FFRK Cards FFVI
78 111 0 0 0 0 95 95 VI
Soul Break: Prismatic Flash (Setzer only)
Rising Sun
FFRK Rising Sun FFVIII
53 89 77 129 0 0 95 95 VIII
Soul Break: Angel Wing Quake (Rinoa only)
Wing Edge
FFRK Wing Edge FFVI
71 120 0 0 45 80 95 95 VI
Soul Break: Phoenix Plunder (Locke only)
Cardinal
FFRK Cardinal FFVIII
53 89 80 131 0 0 95 95 VIII
Super Soul Break: Wishing Star (Rinoa only), +10 MAG when Mastered
Shooting Star
FFRK Shooting Star FFVIII
58 94 88 139 0 0 95 95 VIII
Burst Soul Break: Sorceress's Awakening (Rinoa only), +10 MAG when Mastered
Airwing
FFRK Airwing FFXIII
53 89 80 131 46 71 95 95 XIII
Soul Break: Earthquake (Hope only)
Hawkeye
FFRK Hawkeye FFXIII
54 90 82 133 46 71 95 95 XIII
Super Soul Break: Last Resort (Hope only), +10 MAG when Mastered
Pinwheel
FFRK Pinwheel FFIX
67 112 0 0 0 0 92 92 IX
Soul Break: Slow Shot
Moonring Blade
FFRK Moonring Blade FFIII
71 104 0 0 0 0 95 95 III
Soul Break: Spellbreak Volley (Refia only)
Pinwheel
FFRK Pinwheel FFVIII
44 68 75 109 0 0 95 95 VIII
Sorceress's Might
FFRK Sorceress Force FFVIII
54 78 87 121 0 0 95 95 VIII
Super Soul Break: Ice Strike (Edea only), +10 MAG when Mastered
Rising Sun
FFRK Rising Sun FFIII
77 110 0 0 0 0 95 95 III
Super Soul Break: Blazing Fists (Refia only), +10 ATK when Mastered
Ninurta
FFRK Ninurta FFXIII
58 94 90 141 46 71 95 95 XIII
Burst Soul Break: Divine Judgment (Hope only), +10 MAG when Mastered
Fixed Dice
FFRK Fixed Dice FFVI
80 129 0 0 0 0 95 95 VI
Super Soul Break: Fixed Dice (Setzer only), +10 ATK when Mastered
Evil Lantern
(Pumpkin Ball)*Ball-type weapon in the Japanese version.
FFRK Pumpkin Ball
64 91 0 0 0 0 95 95 X*Japanese version.
XIII*Global version.
Effect: +105 Evasion
Bonus Effect: Adds small chance to Blind.

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