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The following is a list of statistical attributes (stats) in Final Fantasy Record Keeper.

List of statsEdit

HPEdit

Hit Points. A measure of the unit's life force in battle. If this number falls to zero, the character is KO'd. Offensive attackers as well as characters classified as Physical Defense score the highest HP.

Attack (ATK)Edit

A measure of the damage potential of physical attacks. A unit's Attack is generally added to the Attack value of an equipped weapon and/or an equipped accessory to assist in overall physical damage calculation. It can be mitigated by the target's Defense stat. Physical Attack-type units score highest, as do bladed and edged weapons for said units.

Defense (DEF)Edit

A measure of resistance to physical attacks, often coupled with that in a unit's armor and his/her accessory to determine physical damage taken per enemy hit against the unit. It can be mitigated by an enemy's Attack attribute. Physical Defense-type units score highest, as do heavy armor and shields.

Magic (MAG)Edit

A measure of the strength and effectiveness of abilities classified as Black Magic, as well as offensive summon abilities. Can be offset by an enemy's Resistance attribute. Offensive Magic-type units score highest in this attribute, as do their rods, bows, thrown weapons, swords, robes, and bracers.

Resistance (RES)Edit

A measure of the ability to withstand magical attacks of all types. Can be offset by enemy Magic and Mind attributes. In most cases Offensive and Healing Magic-type units score the best Resistance. Mage-type hats, robes, and bracers are quite often excellent armor choices for raising Resistance.

Mind (MND)Edit

A measure of the strength and effectiveness of abilities classified as White Magic. Impacts the efficacy of healing spells and the duration of buffs such as Protect and Shell. Healing Magic-type units score highest in this attribute, as do their staves.

Accuracy (ACC)Edit

A measure of a unit's ability to strike a target with a weapon. Despite variation by job class, this particular stat displays little or no movement between units irrespective of the weapon equipped. Most units begin with this stat set at 20, and the weapons of rarity rank 5 begin with this stat set at 95.

Evasion (EVA)Edit

A measure of a unit's ability to avoid an attack. As with Accuracy, does not move much naturally. This being the case, a unit's armor will determine his/her score.

Speed (SPD)Edit

A measure of how quickly a unit will act on his/her turn in battle. Impacts rate of ATB gauge fill as well as attack turn order and delay. Physical Speed units score highest. Thief's Revenge is the only ability to have the user's Speed taken into account when deciding on the number of hits for this ability.