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The following is a list of all elements in Final Fantasy Legend II.
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Fire
Game Element | Type | Effect |
---|---|---|
Fire | Gun | Long Range attack; one group; never miss; Fire-elemental. |
Mage | Staff | Damage = Mana x8; Attack all enemies; Fire-elemental. |
Flame | Sword | Fire-elemental. |
Fire | Magic Book | Damage = Mana x10; Attacks one group; Fire-elemental. |
Fire | MAGI | Damage = Add 5 Mana +1 per MAGI to Mana damage; Fire-elemental. |
Fire | Enemy Ability | Damage = Mana x7; one group; Fire-elemental. |
Flame | Enemy Ability | Damage = Mana x5; all enemies; Fire-elemental. |
Burning | Enemy Ability | Wait for attack; counter with Mana; Fire-elemental. |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Fire | Enemy Ability | Strong against fire-elemental attacks. |
Fire | Enemy Ability | Weak to fire-elemental attacks. |
Ice
Game Element | Type | Effect |
---|---|---|
Ice | Sword | Ice-elemental. |
Ice | Magic Book | Damage = Mana x10; Attacks one group; Ice-elemental. |
Ice | MAGI | Damage = Add 5 Mana +1 per MAGI to Mana damage; Ice-elemental. |
Blizzard | Enemy Ability | Damage = Mana x5; all enemies; Ice-elemental. |
Ice | Enemy Ability | Damage = Mana x7; one group; Ice-elemental. |
Squirt | Enemy Ability | Damage = Mana x7; one group; Ice-elemental. |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Ice | Enemy Ability | Strong against ice-elemental attacks. |
Ice | Enemy Ability | Weak to ice-elemental attacks. |
Thunder
Game Element | Type | Effect |
---|---|---|
Thunder | Axe | Thunder-elemental. |
Thunder | Magic Book | Damage = Mana x10; Attacks one group; Thunder-elemental. |
Thunder | MAGI | Damage = Add 5 Mana +1 per MAGI to Mana damage; Thunder-elemental. |
Lightning | Enemy Ability | Damage = Mana x5; all enemies; Thunder-elemental. |
Thunder | Enemy Ability | Damage = Mana x7; one group; Thunder-elemental. |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Thunder | Enemy Ability | Weak to thunder-elemental attacks. |
Poison
Game Element | Type | Effect |
---|---|---|
Fog | Magic Book | Damage = Mana x10; Attacks one group; Poison-elemental. |
Poison | MAGI | Damage = Add 5 Mana +1 per MAGI to Mana damage; Poison-elemental. |
Acid | Enemy Ability | Damage = Mana x5; all enemies; Poison-elemental. |
Gas | Enemy Ability | Damage = Mana x5; all enemies; Poison-elemental. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Poison | Enemy Ability | Strong against poison-elemental attacks (both damage and status inflicting). |
Quake
Game Element | Type | Effect |
---|---|---|
Quake | Enemy Ability | Damage = Mana x8; All enemies; Quake-elemental. |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Quake | Enemy Ability | Strong against quake-elemental. |
Weapon
The physical element is called Weapon, those that resist it halves damage from attacks made by weaponry. The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry, these two are the only piece of equipment that provides such protection. Mutants can naturally learn the Weapon, and monsters can gain the ability by eating meat from stronger monsters.
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