This is a list of all enemy abilities and as well as ally's talents skills from Final Fantasy Legend III .
Every species outside of the humans/mutant classes has innate abilities called talents. The available talents depend only on the species and doesn't change unless species changes.
Some talents are selected as the action in combat, and some are passive and cannot be selected. A few talents can be used actively but also automatically counterattack when the creature is hit by a physical attack. Talents are used at half power as counterattacks.
Talent damage depends on the user's Attack and maximum HP , the talent power and base damage, and a skill factor. Robot talents are used with 50% more skill by robots.
D a m a g e = s k i l l x (1 / 4x T P x (A t t . + m a x H P / 10) + b a s e ) − D e f
Skill
Classes
Monster
Beast
Mutant
Human
Cyborg
Robot
Robot Talents
1
1
(1)
(1)
1
1.5
Other Talents
1
1
(1)
(1)
1
1
Except for the two version of Remedy, all active talents are directed at
enemies. If targeting a group of enemies, damage is divided by the number of enemies in the group. Targeting single or all enemies does full damage. This is the same as with weapons and magic.
Special Attacks Edit
Name
Effect
Description
Nail
-
Attacks one enemy.
Tusk
-
Attacks one enemy.
Tongue
-
Attacks one enemy.
Horn
-
Attacks one enemy.
Beak
-
Attacks one enemy.
Tail
-
Attacks one enemy.
Fin
-
Attacks one enemy.
Tentacle
-
Attacks one enemy.
Acid
-
Attacks one enemy.
Sunburn
Fire
Attacks one enemy with fire.
D-Beam
Thunder
Attacks one enemy.
P-Blast
-
Attacks one enemy.
Rocket
-
Attacks one enemy.
Drill
-
Attacks one enemy.
Slicer
-
Attacks one enemy.
Spincut
-
Attacks one enemy.
Laser
-
Attacks one enemy.
Beam
-
Attacks one enemy.
Punch
-
Attacks one enemy.
Kick
-
Attacks one enemy.
Upper
-
Attacks one enemy.
Stab
-
Attacks one enemy.
Headbut
-
Attacks one enemy.
WindUp
-
Attacks one enemy.
Crash
-
Attacks one enemy.
Bash
-
Attacks one enemy.
Dive
-
Attacks one enemy.
Breath
Can inflict Paralyze
Attacks one enemy.
Bite
Can inflict Paralyze
Attacks one enemy.
Sneer
Can inflict Confuse
Attacks one enemy.
Dispel
Can inflict Fatal
Attacks one enemy.
Scream
Can inflict Confuse
Attacks one enemy.
Knife
Can inflict Sleep
Attacks one enemy.
Dash
-
Attacks one enemy.
LowKick
-
Attacks one enemy.
Drop
Tornado
Attacks one enemy.
Freeze
Ice
Attacks one enemy or enemy group with ice.
Dance
Can inflict Fatal
Attacks one enemy.
Tromp
Can inflict Mute
Mutes one enemy or enemy group.
W-Attack
Damage
2 hits at 1/2 damage.
2-Swords
Damage
2 hits at 1/2 damage.
2X-Kick
Damage
2 hits at 1/2 damage.
2-Tusks
Damage
2 hits at 1/2 damage.
3-Heads
Damage
2 hits at 1/3 damage.
4-Heads
Damage
4 hits at 1/4 damage.
6-Arms
Damage
6 hits at 1/6 damage.
8-Legs
-
Attacks one enemy.
Twice
Damage
2 hits at 1/2 damage.
6times
Damage
6 hits at 1/6 damage.
Quake
Quake
Attacks all enemies with quake.
Squirt
Ice
Attacks one enemy.
Frost
Ice
Attacks one enemy or enemy group with ice.
Whirl
Ice
Attacks all enemies with tornado.
Flame
Fire
Attacks one enemy or enemy group with fire.
Burning
Fire
Automatic counterattack .
Glow
Fire
Attacks all enemies with fire.
Storm
Tornado
Attacks one enemy or enemy group with tornado.
Cyclone
Tornado
Attacks all enemies with tornado.
Thunder
Thunder
Attacks one enemy with thunder.
Explode
-
Damage dealt = Max HP; user dies.
Swallow
Drain HP
Restores 25% of the damage as HP from one enemy or enemy group. Backfires on bosses.
Dk-Force
-
Attacks one enemy.
Fluid
Can inflict Poison
Poisons all enemies.
Touch
Drain HP
Drains HP from one enemy.
Dissolv
Drain HP
Drains HP from one enemy.
Absorb
Drain HP
Drains HP from one enemy.
Drain
Drain HP
Drains HP from one enemy.
XPowder
Can inflict Fatal
Kills one enemy.
X-Gaze
Can inflict Fatal
Kills one enemy.
X-Flash
Can inflict Fatal
Kills one enemy.
X-Heat
Can inflict Fatal
Kills one enemy.
Status Inflicting Abilities Edit
Name
Effect
Description
Barrier
-
Increases all allies' Defense.
Dk-Virus
Can inflict Mute , Poison , Paralyze , Conf , Sleep , and Petri .
Inflicts two random statuses on all enemies at 100%.
StonSkin
Inflicts Petri
Automatic counterattack .
StonGaze
Inflicts Petri
Turns one enemy to stone.
StoneGas
Inflicts Petri
Turns one enemy to stone.
Petrify
Inflicts Petri
Turns one enemy to stone.
Mute
Inflicts Mute
Mutes one enemy.
Silence
Inflicts Mute
Mutes one enemy.
Blind
Inflicts Dark
Blinds one enemy.
Ink
Inflicts Dark
Blinds one enemy or enemy group.
Flash
Inflicts Dark
Blinds all enemies.
Poison
Inflicts Poison
Poisons one enemy.
P-Skin
Inflicts Poison
Automatic counterattack .
ParaSkin
Inflicts Para
Automatic counterattack .
ParaNail
Inflicts Para
Paralyzes one enemy.
Paralyze
Inflicts Para
Paralyzes one enemy.
Gaze (1)
Inflicts Para
Paralyzes one enemy.
Gaze (2)
Inflicts Curse
Curses one enemy.
CursSong
Inflicts Curse
Curses one enemy or enemy group.
Lullaby
Inflicts Sleep
Puts one enemy to sleep.
SleepGas
Inflicts Sleep
Puts one enemy to sleep.
Hypnosis
Inflicts Sleep
Puts one enemy to sleep.
Sleep
Inflicts Sleep
Puts one enemy to sleep.
Decoy
Inflicts Conf
Confuses one enemy.
Riddle
Inflicts Conf
Confuses one enemy.
Charm
Inflicts Conf
Confuses one enemy.
Psych
-
Reduces Magic by 10.
Numb
-
Reduces Attack by 10.
Stench
-
Reduces Defense by 10.
Sand
-
Reduces Agility by 5.
Blitz
-
Reduces Agility by 10.
Soften
-
Reduces Defense by 15.
Assisting Abilities Edit
Name
Effect
Description
Avenge
-
Automatic counterattack .
Counter
-
Automatic counterattack .
Multiply
-
Monster duplicates when attacked. No effect on player's characters.
Remedy (1)
Recover some HP
Recovers 30 HP for ally.
Remedy (2)
Recover some HP
Recovers 50 HP for ally.
Steal
-
Steals GP equal to what the enemy drops.
Repair
-
Recover from status ailments at the end of each round.
Selfix
Regen
Recover 1/10 of max HP at the end of each round.
Defend
-
Halves all damage for one round.
Passive Abilities Edit
Resistances Edit
Name
Effect
Description
All
-
Immune to all status ailments, except Fell .
Fatal
-
Immune to Fatal.
Stone
-
Immune to Stone.
Mute
-
Immune to Mute.
Blind
-
Immune to Blind.
Poisoning
-
Immune to Poison.
Curse
-
Immune to Curse.
Para
-
Immune to Paralyze.
Sleep
-
Immune to Sleep.
Confuse
-
Immune to Confuse.
Damage
-
Strong against physical damage.
Change
-
Strong against all elemental damage.
Quake
-
Strong against Quake.
Ice
-
Strong against Ice.
Fire
-
Strong against Fire.
Tornado
-
Strong against Tornado.
Thunder
-
Strong against Thunder (Ice & Tornado).
Weaknesses Edit
Name
Effect
Description
Quake
-
Weak against Quake.
Ice
-
Weak against Ice.
Fire
-
Weak against Fire.
Tornado
-
Weak against Tornado.
Thunder
-
Weak against Thunder (Ice & Tornado).
Mystic
-
Weak against the Mystic Swords.
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