List of Final Fantasy Legend III Characters
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The following is a list of characters from Final Fantasy Legend III.
Contents |
Main Characters
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| Name | Image | Type | Element | Description |
|---|---|---|---|---|
| Arthur (Dune) | Human | Fire | The hero of the story, Arthur was mysteriously sent back in time ten years ago. The Elder of Dharm has reared and nurtured him for the last ten years. Arthur is skilled in combat, and courageous. | |
| Curtis (Polnareff) | Mutant | Air | Sent back in time with his best friend Arthur, Curtis has excellent attack Magic potential. | |
| Gloria (Milfeulle) | Mutant | Water | Gloria was sent back from the future with Arthur and Curtis. Her powerful healing Magic allows the party to explore dangerous, unexplored areas with confidence. | |
| Sharon (Serieux) | Human | Earth | The Elder's sole grandchild, Sharon, was raised with Arthur, Curtis, and Gloria. She is strong-willed and has well-honed fighting skills, she is ever bit as good a fighter as Arthur. |
Suporting Characters
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| Name | Image | Type | Element | Description |
|---|---|---|---|---|
| Myron (Melrose) | Human | Fire | A powerful warrior, Myron grew up with Arthur, Curtis, Gloria, and Sharon. He's like the big brother Arthur never had. Few Monsters are able to do any serious damage to him. | |
| Lara (Freyja) | Mutant | Earth | Lara was raised in the town of Elan in the Past World by the reclusive "Granny." Tragically, Lara has been brainwashed by a powerful Monster. | |
| Dion (Dior) | Human | Air | Raised as a youth by the Elder of Dharm, he was just a little boy when the party originally left Dharm, but Dion grows to become a famous rebel leader to the Future World. | |
| Faye (Nemesis) | Human | Water | Faye is a young woman who was raised by the Elder of Dharm in the Present World. In the Future World, she will grow to become a respected warrior. | |
| Borgin (Volaju) | Mutant | Fire | Borgin is the last person to join the party, but perhaps the most important. It is he who sent Arthur, Curtis and Gloria back in time from Viper City when they were just children, the embattled city of the Future World. |
Crew of the Talon
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| Name | Image | Description |
|---|---|---|
| Buzi, the Sage (Barzai) | This learned individual can remove the haunting and dangerous "images" cast by Monsters. When he boards the Talon, he will sell tools. | |
| Juba, the Armor Artist (Zkauba) | Juba is the best armorsmith in Pureland. Like Masa, Juba can mix "Light Stone" and "Dark Stone" to create Armor. When he boards the Talon, Armor can be bought from him. | |
| Masa, the Weapon Artist (Masamune) | Masa is the most skilled weapon-maker in Pureland. He can turn the cursed "Muramas" sword into the mighty "Masmune" sword. He can also mix "Light Stone" and "Dark Stone" to create Weapons. When he boards the Talon, Weapons can be bought from him. | |
| Shar, the Wizard (Charl) | Shar is the only wizard in Pureland. Like Masa and Juba, he can work wonders with the four Magic Stones and create "New Magic." He will sell Magic when he boards the Talon. |
Supporting Cast
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| Name | Image | Description |
|---|---|---|
| The Elder of Dharm (Gil) | The man who founded the small town of Dharm and raised the main party when he got them as children. The Elder is the supreme ruler of the city of Dharm, where the hero was raised. He sealed the city when Borgin brought the hero to him and told him of the coming danger. | |
| Cronos | When you meet Cronos in the past, Present, and Future Worlds in the city of Elan, he will give you valuable information. He is Granny's grandson. A wise man who helps the party look for Talon Units in the present. | |
| Dr. Belski (Borfes) | A true medical genius, but somewhat eccentric, Dr. Belski's research into biotechnology in the future city of Viper will save many, including Dion. | |
| Dr. Pulcer (Pulsar) | The World's foremost expert on the Talon, Dr. Pulcer dwells in an underwater shelter and guides the party when it goes to Pureland. He once had a partner named Dr. Quacer, but has not been in contact with him since Quacer's departure for Pureland. Dr. Pulcer is the brains behind the plan to get to Pureland and stop Xagor. | |
| Dr. Quacer (Quasar) | Part of the advance party which includes Borgin and Jupiah, Dr. Quacer goes to Pureland in the Talon2. He has founded and lives in Talonsburg where he lives with Borgin. With luck and enough time, he could repair the Talon, should the need arise. | |
| Granny | You'll meet up with Granny in every era of your time travels. She lives in Elan and can offer vital information. Granny is over 200 years old, but she'll never admit it. She's a powerful magician who runs the magic shop there. | |
| Eitar (Atal) | The star student of Buzi, Eitar lives in a town in Pureland. He and his fellow townsmen are tormented by Mummycats that lurk in the maze. | |
| King Clamin (King Kuranes) | Originally hailing from Elan, Clamin has settled down in Pureland, ruling the cloud city of Cirrus. He will only help you if he thinks you have a chance, so make sure you have Xcalibr in your possession if you want his help. He holds the Pass Key needed to enter the Underworld. | |
| The Dwelgs (Mozuma) | These barbaric giants dwell in a city in the Pureland Underworld. They will attack when encountered, but if your party has transformed itself into Dwelgs using the magic "Morph," interesting things may be learned. | |
| Ifram Tree | The Ifram Seed is the seed of an intelligent tree, and it can only grow in Ripesoil. If planted in the Past World, it will grow into the Ifram Tree. He provides Arthur with information during his quest. | |
| The WaterHags (Sahagin) | The result of a mysterious disease that turns humans into WaterHags. They will attack when encountered in the Future World, but if your party has transformed itself into WaterHags using the magic "Morph," interesting things may be learned from them. | |
| Jupiah (Jupiter) | The last of the advance party that goes to Pureland in the Talon2, Jupiah met his demise before the main party reached Pureland. He looks like Arthur, and many villains mistaken Arthur for Jupiah. He is the father of the Arthur. killed by Fenrir, and his brain has been incorporated into the Talon2. | |
| Sol | The most powerful human in existence, only he can stop the Water Entity, but he's been taken and imprisoned by Xagor. |
Villains
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| Name | Image | Description |
|---|---|---|
| Dogra | Dogra was the one who brainwashed Lara, and when the Arthur confronts him inside the cave. He mistakenly assumed Arthur to be Borgin. Dogra dies without giving more information. | |
| Ashura | Ashura reside at the top of South Tower, guarding the key to Castle of Chaos. Before Arthur engages in battle with him, he claims that the Talon Units were already moved to the castle. | |
| Chaos | The first of the Four Water Entity Monsters. When confronting Chaos in the Castle of Chaos, he ask Arthur why he's searching for the Talon Units. After hearing Arthur's reply, he proceeds to engage the party to battle. He's in possession of two Talon Units. | |
| Maitreya | The second of the four Water Entity monsters. Maitreya is the ruler of Floatland in the Future World. Dion ends up confronting Maitreya alone, when Arthur catches up with him. He finds that Dion was defeated. Apparently, Maitreya took Faye and is holding on the X-Plane Unit. | |
| Fenrir | Fenrir took Faye to the North Maze and turned the townsmen of Eitar's Village into stone. Arthur confronts and demands that Fenrir releases Faye, but Fenrir mistaken him for Jupiah and is puzzle about him coming back to life. | |
| Guha (Belial) | Guha is confronted by Buzi in Mt. Hasbid. He says that if Buzi opposes Xagor, he must stop Buzi. Arthur intervenes and oppose Guha, he claims that the people here can't oppose the Masters and Arthur engages him into battle. | |
| Dahak (Pagos) | Dahak guards the entrance of the Southwest Ruins and he won't move from his position. Arthur ask to be let through, but Dahak replies that he should defeat him. After the battle, Dahak tells Arthur that only his image is here due to Xagor's power. Arthur calls on Buzi who dispels the image which allows Arthur to proceed. | |
| Jorgandr (Jormungand) | Sandstorm Master Jorgandr who resides in the Jorgandr Desert. The Talon gets caught in a sandstorm and crashes in the desert due to Jorgandr. | |
| Agron (Volvokk) | Agron is the guardian of the Barrier Machine, Arthur tries to attack Agron with a Mystic Sword, but the machine also protect him from the Mystic Sword. | |
| Ballor (Tyr) | Acting like a guard, he blocks the path of the party in Xagor's Castle. He also acts as a messenger, informing the party of Xagor's true nature and mocks them before engaging them in battle. Even after being defeat, he mocks them with his dying words that Xagor has now achieved invincibility. | |
| Xagor (Ragnar) | Xagor is the very ocean that Arthur sees everyday, and only a part of him is at Xagor's Castle. The Water Entity that threatens the world is of Xagor's devising, it wishes to see only Pureland live on. |