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There are six types of spells in Final Fantasy IV.
- Main article: White Magic (Final Fantasy IV)
- Main article: Black Magic (Final Fantasy IV)
- Main article: Ninjutsu (Final Fantasy IV)
Ninjutsu is exclusive to Edge, casts statuses and elemental damaging spells.
|Name||Other Name(s)||MP Cost||Description||Level Acquired|
|7||10||Deals moderate non-elemental damage to one enemy.||Rydia: Known|
|Mist, Mist Dragon|
Mist, Mist Breath, Mist
|20||35||Deals moderate non-elemental (Holy-elemental in DS) damage to all enemies.||Rydia: Event|
|GaiaRage, Anger||40||30||Deals moderate non-elemental (Earth-elemental in DS) damage to all enemies.||Rydia: Event|
|Blizzard, Snowstorm||30||Deals moderate Ice-elemental damage to all enemies.||Rydia: Event|
Thunder, Bolt of Judgement, Judgement
|30||Deals moderate Lightning-elemental damage to all enemies.||Rydia: Event|
|Jinn||30||Deals moderate Fire-elemental damage to all enemies.||Rydia: Event|
|-||50||40||Either casts Raise, Protect, or Curaga on the entire party.||Rydia: Event|
|50||75||Deals heavy non-elemental (Water-elemental in DS) damage to all enemies.||Rydia: Event|
|Z-Sword, Iron Sword||45||55||Attempts to inflict Instant Death to all enemies.||Rydia: Event|
|Wind, Whisper||20||25||Deals moderate non-elemental (Wind-elemental in DS) damage to one enemy and restores HP evenly to all party members.||Rydia: Event|
MegaNuke, MegaFire, Mega Flare, M.Flare
|60||99||Deals massive non-elemental damage to all enemies.||Rydia: Event|
|Imp, Punch||1||5||Weak non-elemental damage to one enemy.||Rydia: Enemy drop|
|Responsible Bomb Use (DS), Destruct||10|
|20||Deals non-elemental (Fire-elemental in DS) damage equal to Rydia's HP.||Rydia: Enemy drop|
|Mage||18||20||Deals moderate non-elemental damage and inflicts Paralyze.||Rydia: Enemy drop|
Stone Beak, StonBeak
|20||Attempts to inflict Petrify on one enemy and deals non-elemental (Earth-elemental in DS) damage.||Rydia: Enemy drop|
|Whyt||-||-||50||Replaces Rydia for 3 turns.||Rydia: Known (DS)|
Twincast can be cast when both Palom and Porom when both are in the party. The 3D versions, the original and new spells were classified into either White Magic or Black Magic. Bubble, Bravery, and Faith are considered White Magic spells while Comet, Pyroblast, Twin Meteor, and Ultima are Black Magic spells.
|Name||Other Name(s)||MP Cost||Description||Characters Used|
|Pyroblast||Flare, Pyro, ltFlare||10||30||Moderate non-elemental (Fire-elemental in DS) damage to all enemies.||Palom and Porom,|
Any two teammates (DS)
|Comet||ltMeteo||20||50||Moderate non-elemental damage to all enemies.||Palom and Porom,|
Any two teammates (DS)
|Twin Meteor||W.Meteo, Double Meteor||0||20||Extreme Holy-elemental (Non-elemental in DS) damage to all enemies.||Fusoya and Golbez,|
Palom and Porom (Requires the equipped Twin Stars)
|Bubble||-||-||50||Doubles party's max HP.||Kain and Cecil,|
Kain and Rosa
|Faith||-||50||Increases party's magic power.||Rydia and Cecil,|
Rydia and Rosa
|Bravery||-||-||50||Increases party's attack power.||Edge and Cecil,|
Edge and Rydia
|Ultima||-||-||99||Extreme non-elemental damage to all enemies.||Cecil and Rosa|
Spells that can be classified in the above spell list will not be documented here, such as Flame Rod casting Fire and Triton's Dagger casting Flood. Only spells that have no equivalent in White Magic, Black Magic, Summon, Ninjutsu, and Twincast will be listed below.
Item Magic is cast by using certain weapons from the Item menu during battle. The weapon must be equipped and unlike real magic spells, these spells do not cost MP. All spells can be reflected, except for the Dancing Dagger spell. Item Magic spells target a single enemy. Item Magic's spell names are hidden as when the player uses an item, the name used will be that of the name of the item which overrides the spell name. Item Magic can be used even if the user is silenced.
In the 3D remake versions Item Magic's power increases and decreases with the modification of the Spirit and Intelligence stats and spells are classified into either White Magic or Black Magic; Heal, Basuna, and Poisona are considered White Magic, while Mage Arrows and Dancing Dagger are Black Magic spells.
|Name||Other Name(s)||Spell Power||Description||Weapon|
|Magic Arrow||MgcArrow, Mage Arrows, Dummy||28||Deals minor non-elemental damage.||Rod|
|Poisona||Dummy||-||Removes the Poison status.||Staff|
|Heal||Dummy||12||Restores minor HP to all party members.||Healing Staff|
|Basuna||Dummy||-||Removing Berserk, Confuse, Sleep, and Paralyze.||Mythril Staff|
|Dancing Dagger||Dummy||40||Deals moderate non-elemental damage.||Dancing Dagger|