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List of Final Fantasy IV Abilities

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The following is a list of abilities in Final Fantasy IV. While the J2e version of the game had all of the abilities from the Japanese release, some abilities were removed from the SNES release. All these abilities were re-added in the PlayStation release. The Game Boy Advance release uses the same abilities but adds more that can only be used if certain pieces of equipment are equipped. The Nintendo DS and the following 3D remakes do not use the Game Boy Advance exclusive abilities, but use a new ability system, called the Augment system.

List of AbilitiesEdit

2D VersionsEdit

The following are the abilities usable in the Famicom, SNES, PlayStation, Wonder Swan Color, Game Boy Advance and PlayStation Portable releases.

Ability Charge Time Description Party Member Image
Attack
(Fight)
0 Attack with equipped weapons or bare fists. All Characters
Items
(Item)
0 Use an item from your inventory. All Characters
Defend
(Parry)
0 Take a defensive stance to reduce damage from physical attacks. All Characters
Swap Rows
(Row)
(Change)
0 Change position to the front or back row. All Characters
Aim 1 100% hit rate for bow attacks. Rosa Ability Aim FFIVPSP
Analyze
(Study)
(Peep)
0 Uncover the enemy's HP and weak points. Cid Ability Analyze FFIVPSP
Bardsong
(Sing)
0 Sing a song to cause various status effects like Sleep and Confuse. Edward Ability Bardsong FFIVPSP
Black Magic
(Black)
Varies Casts black magic. Rydia, Tellah, Palom, FuSoYa Ability Black Magic FFIVPSP
Bless
(Regen)
0 Restore allies' HP over time. FuSoYa Ability Bless FFIVPSP
Bluff 4 Raises your own intellect to make black magic more effective. Palom Ability Bluff FFIVPSP
Brace
(Grid)
(Bear)
1 Increase your own defenses with the same effect as Protect. Yang Ability Brace FFIVPSP
Cease Cover
(Off)
0 Stop taking damage in place of an ally. Cecil
Chant 0 Cast Protect and Shell on all allies. Edward
Cry 4 Surprise and confuse monsters by pretending to cry. Porom Ability Cry FFIVPSP
Cover 0 Take damage in place of an ally. Cecil Ability Cover FFIVPSP
Darkness
(Dark Wave)
(Dark)
2 Sacrifice some of your own HP to damage all enemies. Cecil Ability Darkness FFIVPSP
Deadly 8 Lower your defense temporarily to build up greater damage. Yang
Double Jump 5 Disappear into the sky and attack with twice the damage of a normal Jump. Kain
Focus
(Power)
4 Build power and strike for massive damage. Yang FF4PSP Ability Focus
Hide 0 Run away and hide temporarily. Edward Ability Hide FFIVPSP
Jump 5 Jump into the sky for massive damage. Kain Ability Jump FFIVPSP
Kick 1 Attack all enemies with a flying kick. Yang Ability Kick2 FFIVPSP
Miracle 2 Rosa FFIV PSP Miracle
Mug
(Plunder)
1 Attacks and steal at the same time. Edge FFIV PSP Mug
Ninjutsu
(Ninja)
Varies Perform various ninja arts. Edge
Pray 2 Pray to restore HP for all allies. Rosa Ability Pray FFIVPSP
Recall
(Recal)
1 Randomly cast a forgotten spell. Tellah Ability Recall FFIVPSP
Return
(Appear)
(Show)
0 Return to battle after you have escaped once. Edward
Salve
(Heal)
4 Use a healing item on all allies at the same time. Edward Ability Salve FFIVPSP
Steal
(Sneak)
0 Steal items from an enemy. Edge
Summon
(Call)
Varies Summon an Eidolon. Rydia Ability Summon FFIVPSP
Throw
(Dart)
0 Throw a weapon to cause damage. Edge
Twincast
(Twin)
Varies Cast a powerful spell with two people. Palom, Porom FFIVPSP Comet
White Magic
(White)
Varies Casts white magic. Cecil, Rydia, Tellah, Rosa, Porom, FuSoYa Ability White Magic FFIVPSP

Dummied CommandsEdit

The following are unused battle commands found in the 2D versions of the game.

Ability Description
ひくうてい
(Hikūtei?)

(Airship)
There is an unused command found within the game's data, but it's only named in the original Japanese version, Airship. The command is configured to target all enemies, but the command crashes the game when used. Given the name and positioning in the command list, it was intended for Cid.
Dbl Mtr The Game Boy Advance version introduces another unused command called Dbl Mtr (Double Meteor). This was likely intended to replace the Twincast command when the Twin Stars were equipped on both Palom and Porom.

3D versionsEdit

The following are the abilities usable in the Nintendo DS and mobile release. Many of the following abilities are highly altered from their original appearances from the prior releases, and several can be learned as Augment abilities.

Ability Description Party Member Image
Attack The Attack command will allow a character to attack an enemy with his/her equipped weapon. All Characters FFIVDS Critical
Items The Items menu will appear when selected, listing all available items in the player's inventory. The player can exchange a character's equipped weapon or shield from one in the inventory or use Item Magic. All Characters
Defend The Defend command can be found by pressing right on the character's battle command window. Character's defending halves damage received from physical attacks. All Characters
Swap Rows The Swap Rows command can be found by pressing right on the character's battle command window. Attacks dealt with the Attack command are affected by being in the back row, all characters' special commands and magic spells are unaffected by row. All Characters
Darkness Cecil enters "Darkness" status for three turns, increasing the strength of his attacks, making all of his attacks dark-elemental, and inflicting damage to him whenever he attacks. Usable when Cecil is a Dark Knight and as an Augment ability. Cecil Cecil's Darkness
Cover Cecil intercepts physical attacks on an ally. Cecil will automatically use Cover on allies in critical status. Cecil cannot use Cover when he himself is in critical status. Usable only while Cecil is a Paladin. Cecil FFIVDS Cover
White Magic Casts a White Magic spell the character has learned. Both Rydia and Cecil have limited spell lists and learn spells as they level up. Rydia is only able to use White Magic as a child, and Cecil can only use White Magic as a Paladin. Tellah knows a handful of spells as first and remembers many more later. Fusoya has access to every White spell in the game. Rosa and Porom learn spells as they level up and can eventually learn every White spell in the game. Cecil, Rydia, Tellah, Rosa, Porom, Fusoya FFIVDS White Magic
Black Magic Casts a Black Magic spell the character has learned. Tellah knows a handful of spells as first and remembers many more later. Fusoya has access to every Black spell in the game. Rydia and Palom learn spells as they level up and can eventually learn every Black spell in the game. The exception is Fire, which Rydia learns in accordance with the story. Rydia, Tellah, Palom, Fusoya FFIVDS Black Magic
Summon Summons a monster to attack. Rydia can only learn more summons by defeating certain enemies. One of these summons, Whyt, functions differently from other summons. Rydia Rydia-Summon-FFIVDS
Recall Tellah casts a random Black Magic spell on all enemies. Recall may fail. Tellah may cast a spell he cannot normally cast with this ability. Tellah FFIV Recall DS
Salve Edward uses a minor healing item on all party members. Usable as an Augment ability. Edward FFIVDS Salve
Hide Edward removes himself from battle and cannot be targeted by allies or enemies. Edward cannot perform any actions except Return, which returns him to battle. Usable as an Augment ability. Edward FFIVDS Hide
Return Return to battle after the character has escape once. Edward
Sing Edward sings a song chosen by the player. Usable as an Augment ability. Edward FFIV Sing
Aim Rosa attacks an enemy with an attack that never misses, doing slightly more damage than normal. Rosa can only use this ability if she is equipped with a bow. Rosa FFIVDS Aim
Pray Rosa restores a small amount of HP and MP to the party. Pray may fail. Rosa FFIVDS Pray
Kick Yang executes a physical attack on all enemies. If Yang is equipped with a claw with a status or elemental property, that status or elemental property is also applied to the Kick. Usable as an Augment ability. Yang FFIVDS Kick
Focus Yang builds up power, increasing the damage done by his next attack or Kick. Can be stocked up to three times. Usable as an Augment ability. Yang FFIVDS Focus
Brace Yang heavily boosts his defensive abilities. Usable as an Augment ability. Yang FFIVDS Brace
Bluff Palom doubles his Intelligence for a short time. Usable as an Augment ability. Palom FFIVDS Bluff
Cry Halves defense of all enemies. Usable as an Augment ability. Porom FFIVDS Cry
Twincast Palom and Porom chant together to unleash an extra-strong spell. Only usable if both twins are alive and neither is afflicted by a status ailment that would prevent them from casting spells, such as Silence, Confuse, etc. If either twin is knocked out or afflicted with one of the mentioned status ailments, the spell is canceled. Usable as an Augment ability, and when used as an Augment, depending on the casters a different spell than normal will be cast. Palom, Porom Twincast-DS
Analyze Cid casts the Libra spell on all enemies for no MP cost. Usable as an Augment ability. Cid FFIVDS Analyze
Upgrade Cid uses an attack item to add an elemental property to his attack. Usable as an Augment ability. Cid FFIVDS Upgrade
Steal Edge attempts to steal an item from an enemy. Edge FFIVDS Steal
Throw Edge throws a weapon at an enemy. Edge FFIVDS Throw
Ninjutsu Edge casts a Ninja spell he has learned. Edge learns new spells as he levels up, with the exception of Flood and Blitz, which he learns in accordance with the story. Edge Ninjutsu
Bless Fusoya restores a small amount of MP to the party over time. Fusoya FFIVDS Bless

AugmentsEdit

Main article: Augment (Final Fantasy IV)

Augment system is the support ability system for the Nintendo DS, iOS and Android releases of Final Fantasy IV.

GalleryEdit

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