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List of Final Fantasy IV Abilities

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The following is a list of abilities in Final Fantasy IV. While the J2e version of the game had all of the abilities from the Japanese release, some abilities were removed from the SNES release. All these abilities were then re-added in the PlayStation release. The Game Boy Advance release uses the same abilities but adds more that can only be used if certain pieces of equipment are equipped. The Nintendo DS doesn't use the Game Boy Advance exclusive abilities, but uses a new ability system, called the Augment system.

Contents

List of AbilitiesEdit

SNESEdit

The following are the abilities usable in the North American SNES release. Many abilities from the Japanese release were removed.

Ability Description Party Member Image
Cover Cecil intercepts physical attacks on an ally. Cecil will automatically use Cover on allies in critical status. Cecil cannot use Cover when he is in critical status. Usable only while Cecil is a Paladin. Cecil FFIV Cover
White Casts a White Magic spell the character has learned. Both Rydia and Cecil have highly limited spell lists and learn spells as they level up. Rydia is only able to use White Magic as a child, and Cecil can only use White Magic as a Paladin. Tellah knows a handful of spells as first and remembers many more later. FuSoYa has access to every White spell in the game. Rosa and Porom learn spells as they level up and can eventually learn every White spell in the game. Cecil, Rydia, Tellah, Rosa, Porom, FuSoYa FFIV White Magic
Jump Kain leaps into the air and descends some time later to deliver an extra powerful attack. Kain KainJump
Black Casts a Black Magic spell the character has learned. Tellah knows a handful of spells as first and remembers many more later. FuSoYa has access to every Black spell in the game. Rydia and Palom learn spells as they level up and can eventually learn every Black spell in the game. The exception is Fire, which Rydia learns in accordance with the story. Rydia, Tellah, Palom, FuSoYa FFIV Black Magic
Call Summons a monster to attack. Rydia can only learn more summons by defeating certain enemies. Rydia FFIV Summon
Hide Edward removes himself from battle and cannot be targeted by allies or enemies. Edward cannot perform any actions except Show, which returns him to battle. Edward FFIV Hide
Sing Edward sings a random song, inflict a status ailment on enemies. Edward FFIV Sing
Aim Rosa attacks an enemy with an attack that never misses, doing slightly more damage than normal. Rosa can only use this ability if she is equipped with a bow. Rosa FFIV Aim
Kick Yang executes a weak physical attack on all enemies, but it does no damage to Flan type monsters. Float disables the Kick command. Yang FFIV Kick GBA
Twin Palom and Porom chant together to unleash an extra-strong spell. Only usable if both twins are alive and neither is afflicted by a status ailment that would prevent them from casting spells, such as Silence, Confuse, etc. If either twin is knocked out or afflicted with one of the mentioned status ailments, the spell is canceled. Palom, Porom FFIV Pyro
Peep Cid casts the Peep spell on an enemy for no MP cost. Cid FFIV Study
Sneak Edge attempts to steal an item from an enemy. If he fails, Edge may take low damage. Edge FFIV Steal
Dart Edge throws a weapon at an enemy. Edge Dart
Ninja Edge casts a Ninja spell he has learned. Edge learns new spells as he levels up, with the exception of Flood and Blitz, which he learns in accordance with the story. Edge FFIV Ninjutsu

PlayStationEdit

In the PlayStation version of Final Fantasy IV some abilities are added that were omitted from the English release of the SNES version, and other abilities were renamed. Dart, Sneak, and Peep were renamed Throw, Steal, and Study respectively.

Ability Description Party Member Image
Dark Cecil sacrifices some HP to deliver a shadow-elemental attack to all enemies. Cecil can only use this ability while he is a Dark Knight. Cecil FFIV Darkness PSX
Jump Kain leaps into the air, where he is incapable of being healed or taking damage. After several turns, he descends and delivers an attack twice as strong as normal. Kain KainJump
Recal Tellah casts a random Black Magic spell on all enemies, it also has a chance of failing. If Tellah doesn't have enough MP to cast the selected spell, he will use the fail reaction instead of attempting to cast the spell. Tellah loses this ability when he remembers his spells. Tellah FFIVA Recall
Heal Edward splits a Potion among all party members. Edward FFIV Heal GBA
Pray Rosa restores a small amount of HP to the party, and it may also fail. It should be noted that it can be can be reflected. Rosa FFIV Pray GBA
Power Yang skips his turn to build up strength and use an attack twice as strong on his next turn. This command is most effective against Flan, even though it isn't a targeted weakness, but a complementary command to Kick. Poison disables the Power command. Yang FFIV Power
Bear Yang heavily boosts his defenses for a turn. Yang FFIV Gird
Cry Makes it easier to flee from battle. Porom FFIV Cry
Bluff Boosts Palom's Intelligence. Palom FFIV Bluff GBA
Regen FuSoYa paralyzes himself and slowly restores the HP of the party. FuSoYa FFIV Regen

AdvanceEdit

The following are the abilities usable in the Advance release. All of the above abilities are still present, although some names have changed; Dark, Recal, Call, Peep and Bear are called Dark Wave, Recall, Summon, Study and Guard, respectively. Many abilities can be "upgraded" by equipping a certain equipment piece.

Ability Description Party Member Image
Double Jump Replaces Jump when Kain is equipped with the Dragoon Gloves. Does more damage and Kain comes down much quicker. Kain KainJump
Chant Replaces Sing when Edward is equipped with the Harmonious Ring. Edward casts Protect and Shell on the party for no MP cost. Edward FFIV Chant
Miracle Replaces Pray when Rosa is equipped with the White Ring. Rosa restores a moderate amount of HP to the party and heals all status ailments. There is a chance Miracle will fail, in which case its effect is identical to Pray. Rosa FFIV Miracle
Deadly Replaces Power when Yang is equipped with the Discipline Armband. Yang skips his turn to build up strength and use an attack three times as strong on his next turn. This command is most effective against Flan, even though it isn't a targeted weakness, but a complementary command to Kick. Yang FFIV Deadly
Plunder Replaces Sneak when Edge is equipped with the Hanzo Gloves. Edge attempts to steal an item from an enemy and inflicts damage to them. If he fails, Edge may take moderate damage. Edge FFIV Plunder

Nintendo DSEdit

The following are the abilities usable in the Nintendo DS release. Many of the following abilities are highly altered from their original appearances in prior release, and several can be learned as Augment abilities.

Ability Description Party Member Image
Darkness Cecil enters "Darkness" status for three turns, increasing the strength of his attacks, making all of his attacks shadow-elemental, and inflicting damage to him whenever he attacks. Usable when Cecil is a Dark Knight and as an Augment ability. Cecil Cecil's Darkness
Cover Cecil intercepts physical attacks on an ally. Cecil will automatically use Cover on allies in critical status. Cecil cannot use Cover when he himself is in critical status. Usable only while Cecil is a Paladin. Cecil FFIVDS Cover
White Magic Casts a White Magic spell the character has learned. Both Rydia and Cecil have limited spell lists and learn spells as they level up. Rydia is only able to use White Magic as a child, and Cecil can only use White Magic as a Paladin. Tellah knows a handful of spells as first and remembers many more later. Fusoya has access to every White spell in the game. Rosa and Porom learn spells as they level up and can eventually learn every White spell in the game. Cecil, Rydia, Tellah, Rosa, Porom, Fusoya FFIVDS White Magic
Black Magic Casts a Black Magic spell the character has learned. Tellah knows a handful of spells as first and remembers many more later. Fusoya has access to every Black spell in the game. Rydia and Palom learn spells as they level up and can eventually learn every Black spell in the game. The exception is Fire, which Rydia learns in accordance with the story. Rydia, Tellah, Palom, Fusoya FFIVDS Black Magic
Summon Summons a monster to attack. Rydia can only learn more summons by defeating certain enemies. One of these summons, Whyt, functions differently from other summons. Rydia FFIVDS Summon
Recall Tellah casts a random Black Magic spell on all enemies. Recall may fail. Tellah may cast a spell he cannot normally cast with this ability. Tellah FFIV Recall DS
Salve Edward uses a minor healing item on all party members. Usable as an Augment ability. Edward FFIVDS Salve
Hide Edward removes himself from battle and cannot be targeted by allies or enemies. Edward cannot perform any actions except Show, which returns him to battle. Usable as an Augment ability. Edward FFIVDS Hide
Sing Edward sings a song chosen by the player. Usable as an Augment ability. Edward FFIV Sing
Aim Rosa attacks an enemy with an attack that never misses, doing slightly more damage than normal. Rosa can only use this ability if she is equipped with a bow. Rosa FFIVDS Aim
Pray Rosa restores a small amount of HP and MP to the party. Pray may fail. Rosa FFIVDS Pray
Kick Yang executes a physical attack on all enemies. If Yang is equipped with a claw with a status or elemental property, that status or elemental property is also applied to the Kick. Usable as an Augment ability. Yang FFIVDS Kick
Focus Yang builds up power, increasing the damage done by his next attack or Kick. Can be stocked up to three times. Usable as an Augment ability. Yang FFIVDS Focus
Brace Yang heavily boosts his defensive abilities. Usable as an Augment ability. Yang FFIVDS Brace
Bluff Palom doubles his Intelligence for a short time. Usable as an Augment ability. Palom FFIVDS Bluff
Cry Halves defense of all enemies. Usable as an Augment ability. Porom FFIVDS Cry
Twincast Palom and Porom chant together to unleash an extra-strong spell. Only usable if both twins are alive and neither is afflicted by a status ailment that would prevent them from casting spells, such as Silence, Confuse, etc. If either twin is knocked out or afflicted with one of the mentioned status ailments, the spell is canceled. Usable as an Augment ability, and when used as an Augment, depending on the casters a different spell than normal will be cast. Palom, Porom Twincast-DS
Analyze Cid casts the Libra spell on all enemies for no MP cost. Usable as an Augment ability. Cid FFIVDS Analyze
Upgrade Cid uses an attack item to add an elemental property to his attack. Usable as an Augment ability. Cid FFIVDS Upgrade
Steal Edge attempts to steal an item from an enemy. Edge FFIVDS Steal
Throw Edge throws a weapon at an enemy. Edge FFIVDS Throw
Ninjutsu Edge casts a Ninja spell he has learned. Edge learns new spells as he levels up, with the exception of Flood and Blitz, which he learns in accordance with the story. Edge Ninjutsu
Bless Fusoya restores a small amount of MP to the party over time. Fusoya FFIVDS Bless
Level Lust ? Anyone. FFIVDS Bless

AugmentsEdit

Main article: Augment (Final Fantasy IV)

PlayStation PortableEdit

The effects of some abilities in the PSP release differs from the DS release despite similar names.

Ability Description Party Member Image
Analyze Uncover the enemy's HP and weak points. Cid Ability Analyze FFIVPSP
Aim 100% hit rate for bow attacks. Rosa Ability Aim FFIVPSP
Bardsong Sing a song to cause various status effects like Sleep and Confuse. Edward Ability Bardsong FFIVPSP
Bless Restore allies' HP over time. Fusoya Ability Bless FFIVPSP
Bluff Raises your own intellect to make black magic more effective. Palom Ability Bluff FFIVPSP
Brace Increase your own defenses with the same effect as Protect. Yang Ability Brace FFIVPSP
Black Magic Cast black magic. Rydia, Tellah, Palom Ability Black Magic FFIVPSP
Cover Take damage in place of an ally. Cecil Ability Cover FFIVPSP
Cry Surprise and confuse monsters by pretending to cry. Porom Ability Cry FFIVPSP
Darkness Sacrifice some of your own HP to damage all enemies. Cecil Ability Darkness FFIVPSP
Focus Build power and strike for massive damage. Yang FF4PSP Ability Focus
Hide Run away and hide temporarily. Rydia, Tellah, Palom Ability Hide FFIVPSP
Jump Jump into the sky for massive damage. Kain Ability Jump FFIVPSP
Kick Attack all enemies with a flying kick. Yang Ability Kick2 FFIVPSP
Pray Pray to restore HP for all allies. Rosa Ability Pray FFIVPSP
Recall Randomly cast a forgotten spell. Tellah Ability Recall FFIVPSP
Salve Use a healing item on all allies at the same time. Edward Ability Salve FFIVPSP
Summon Summon an Eidolon. Rydia Ability Summon FFIVPSP
Twincast Cast a powerful spell with two people. Palom, Porom FFIVPSP Comet
White Magic Cast white magic. Tellah, Rydia (child), Cecil, Rosa, Porom, Fusoya Ability White Magic FFIVPSP
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