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The following is a list of all statuses found in Final Fantasy II.
List of statuses Edit
Confusion causes the afflicted character to attack random allies. It wears off over time or at the end of battle, or can be cured with Level 6 Basuna.
Curse halves the afflicted character's stats. It persists after battle. It is cured with a Cross or Esuna Lv.2.
Darkness reduces accuracy and persists after battle. Eye Drops or Esuna Lv.1 are used to cure Darkness.
A character whose HP is reduced to zero can no longer fight. If the entire party is knocked out or petrified, the game is over. KO can be lifted with a Phoenix Down or the Life spell, or by visiting a Sanctuary.
Mini reduces a party member's Attack. If an enemy is afflicted with Mini, it is instead instantly killed. Mini wears off after time or at the end of battle, and Basuna Lv.4 is required to cure it.
Paralysis prevents the afflicted character from acting. It wears off over time or after battle, or can be cured with Basuna Lv.5.
Poison inflicts a small amount of damage to an afflicted character at the end of each turn. It eventually wears off, unlike Venom, and can be cured with Lv.1 Basuna.
Silence prevents the casting of spells and enemy abilities. It wears off after time or at the end of battle, and can be cured with Lv.3 Basuna.
A sleeping character will not act until they wake up. It wears off after time or at the end of battle, and be cured with Lv.2 Basuna.
A character afflicted with Stone cannot act, and is considered defeated. If all party members are knocked out or petrified, the game is over. A Gold Needle will cure Stone, or Lv.5 Esuna.
Toad reduces the accuracy of the victim and prevents them from using magic. Enemies that are successfully inflicted with Toad are instead instantly killed. Toad can be cured with a Maiden's Kiss or Lv.4 Esuna.
Venom causes damage to the afflicted character at the end of each turn, and unlike Poison does not wear off after battle but must be cured with an Antidote or Lv.1 Esuna.