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List of Final Fantasy Explorers abilities

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FFE

The following is a list of abilities in Final Fantasy Explorers.

Unique abilitiesEdit

Ability Class AP Cooldown Power Element
Provoke Knight 100 15.0s
Greatly increase malice from enemies in range of you, thereby drawing their attacks.
Boost Monk 100 10.0s
Store up power and increase your physical attack. Hold down the button to increase the effect.
Beseech White Mage 0 30.0s 15
Create an AP recovery zone that affects any ally who enters it.
Barrier Black Mage 300 60.0s
Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0.
Precision Ranger 100 20.0s
Increase your critical rate, accuracy, and ailment infliction rate. Hold down the button to increase the effect.
Steal Thief 120 10.0s
Steal an item in the enemy's possession. Only one item may be taken from each target.
Chronos Time Mage 120 80.0s
Extend the duration of buffs and reduce the duration of debuffs for allies within range of you.
Trap Geomancer 120 12.0s 80 Earth
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting stop.
Alchemy Alchemist 240 180.0s
Create a 5-second window in which you can use items without depleting your inventory.
Utsusemi Ninja 220 17.0s
Trick enemies into attacking an illusion, rendering yourself completely impervious to attack.
Sing Bard 100 40.0s
Sing to trigger a variety of effects. Hold down the button to charge and access more songs.
Jump Dragoon 120 8.0s 120 Thrust
Leap skyward, out of harms way, then crash down, dealing more damage near the center of impact.
Concentrate Sage 160 15.0s
Concentrate to increase the potency of magic and widen its area of effect. hold down the button to charge up duration.
Drive Machinist 180 93.3s
Remove the crystalyzer's limiter, reducing AP costs and cooldown of abilities.
Darkness Dark Knight 200 40.0s 40 Slash
Hold down the button to continually sacrifice HP and charge up power. Steals enemy physical attack and physical defense.
Chainspell Red Mage 200 30.0s
Reduce the casting time for magic, allowing you to use spells in rapid succession.
Cover Paladin 200 15.0s
Create a barrier around you that nullifies attacks to allies inside it. Hold down the button to spend AP to maintain the barrier.
Tame Beastmaster 120 15.0s 55 Strike
Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.)
Premeditation Blue Mage 100 10.0s
Enter a stance that lets you nullify a blow while increasing physical attack and magical recovery.
Iai Samurai 150 12.0s 110 All
Draw and slash in one motion. Hold down the button to charge power; charge to max power for a guaranteed critical.

Standard abilitiesEdit

Ability Class
Chivalry Knight
Improve your Parry rate. However, you will accrue more malice and enemies will target you often.
Inner Peace Monk
Prevent knockback from attacks unless you take severe damage.
Charity White Mage
Widen your recovery magic's area of effect and reduce the accrual of malice when you use recovery magic.
Gather Magic Black Mage
Reduce the amount of AP consumed by attack magic.
Hawkeye Ranger
Increase the range of projectile attacks and improve accuracy.
Cleareyes Thief
Increase your liklihood of obtaining rare materials while scavenging the field.
Support Barrier Time Mage
Widen your support magic's area of effect and reduce the cooldown before you can use abilities again.
Terrain Bonus Geomancer
Gain various buffs based on the terrain beneath you.
Itemagnifier Alchemist
Increase the effect of recovery items and stat-boosting items.
Stealth Ninja
Reduce sprint AP cost.
Hide Bard
Decrease accrual of malice and make enemies less likely to target you.
Lancet Dragoon
Absorb HP and AP from targets with successful basic attacks. (Absorbs more AP than usual.)
Enlightenment Sage
Reduce the amount of AP consumed by abilities.
Ingenuity Machinist
Increase the duration of Trances and increase resulting stat boosts.
Spellblade Dark Knight
Increase the effect of elements tied to weapons and abilities.
Survivor Red Mage
Increase the power of abilities as your AP depletes.
Sanctuary Paladin
Become less likely to incur status ailments. However, you will accrue more malice and enemies will target you often.
Soothe Beastmaster
Improve the base stats of your current monster team.
Learning Blue Mage
Observe certain enemy abilities and add them to your blue magic arsenal.
Zanshin Samurai
Reduce the cooldown before you can use abilities again.
Equip All Freelancer
Enables you to equip every type of weapon.

White MagicEdit

Ability CP AP Load Cooldown Power Element Effect
Cure 500 60 15 5.0s 100
Restore a small amount of HP to a locked ally, or yourself if no ally is locked.
Cura 3000 90 30 6.0s 220
Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked.
Curaga 5000 120 45 7.0s 350
Restore a large amount of HP to the area around a locked ally, or yourself if no ally is locked.
Renew 10000 300 60 15.0s
Vastly or fully restore HP, and remove ailments and debuffs. Affects the area around a locked ally, or yourself if no ally is locked.
Regen 1500 90 30 40.0s
Gradually regenerate the HP of a locked ally, or yourself if no ally is locked.
Raise 1500 160 30 30.0s
Revive KO'd allies a certain range in front of you.
Arise 10000 360 60 80.0s
Fully revive all KO'd allies in the same area as you.
Esuna 500 50 30 4.0s
Remove status ailments and debuffs from allies within range of you.
Dispel 5000 50 30 5.0s
Launch a magical missile that removes buffs from the enemy it hits.
Protect 1500 70 15 60.0s
Increase the physical defense of allies within range of you.
Shell 1500 70 15 60.0s
Increase the magical defense of allies within range of you.
Resist 5000 70 30 30.0s
Increase the ailment resistance of allies within range of you.
Silence 3000 60 15 6.0s Silence
Shoot a magical missile that has a chance of silencing an enemy, preventing it from using magic.
Confuse 3000 70 15 6.0s Confuse
Shoot a magical missile that has a chance of confusing an enemy, reducing the frequency whit which it can take action.
Water 500 140 15 5.0s 50 Water
Launch a projectile that creates a small splash on impact.
Watera 3000 180 30 6.0s 85 Water
Launch a projectile that creates a large splash on impact.
Waterga 5000 220 45 7.0s 120 Water
Launch a projectile that creates a huge splash on impact.
Tornado 10000 250 60 14.0s Wind
Create a vortex in front of you, damaging foes and potentially leaving them near death.
Holy 10000 310 60 11.0s 210 Light
Concentrate holy energy in front of you and trigger a massive blast of light.

Black MagicEdit

Ability CP AP Load Cooldown Power Element Effect
Fire 500 140 15 5.0s 50 Fire
Launch a projectile that creates a small explosion on impact.
Fira 3000 180 30 6.0s 85 Fire
Launch a projectile that creates a large explosion on impact.
Firaga 5000 220 45 7.0s 120 Fire
Launch a projectile that creates a huge explosion on impact.
Blizzard 500 140 15 5.0s 50 Ice
Create a small field of ice in front of you.
Blizzara 3000 180 30 6.0s 85 Ice
Create a large field of ice in front of you.
Blizzaga 5000 220 45 7.0s 120 Ice
Create a huge field of ice in front of you.
Thunder 500 140 15 5.0s 25 Thunder
Conjure a small lightning storm in front of you that deals multiple hits.
Thundara 3000 180 30 6.0s 50 Thunder
Conjure a large lightning storm in front of you that deals multiple hits.
Thundaga 5000 220 45 7.0s 65 Thunder
Conjure a huge lightning storm in front of you that deals multiple hits.
Bio 3000 200 30 6.0s 80 Poison
Create a cloud of damaging magical toxins that raise poison levels.
Poison 1500 60 15 6.0s Poison
Shoot a magical missile that raises poison level. Contracting poison causes continual damage and may lower Physical/Magical attack.
Blind 1500 60 15 6.0s Blind
Shoot a magical missile that has a chance of blinding an enemy, reducing its accuracy.
Sleep 1500 80 15 6.0s Sleep
Shoot a magical missile that has a chance of putting an enemy to sleep, halting its movement and increasing the damage it takes.
Break 1500 120 15 6.0s Stone
Shoot a magical missile that has a chance of turning the enemy to stone, rendering it completely helpless.
Death 10000 180 30 7.0s Death
Shoot a magical missile that has a chance of instantly putting an enemy to death.
Drain 5000 90 15 20.0s 30
Shoot a magical missile that deals damage and steals HP from enemies.
Syphon 5000 0 15 20.0s 30
Shoot a magical missile that deals damage and steals AP from enemies.
Flare 10000 340 60 12.0s 260
Concentrate a spectrum of forces in front of you to trigger a massive blast.
Dark 10000 280 60 11.0s 210 Dark
Concentrate chaotic force in front of you to create a massive sphere of darkness.
Ultima 10000 380 60 17.0s 180
Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits.

Time MagicEdit

Ability CP AP Load Cooldown Power Element Effect
Haste 1500 110 45 30.0s
Increase the mobility and AP recovery speed of allies within range of you.
Quick 10000 240 60 80.0s
Reduce ability cooldown for allies within range of you.
Reraise 10000 420 60 160.0s
Gives allies within range of you the power to auto-revive once.
Vanish 5000 170 30 80.0s
Makes allies within range of you invisible. Invisible allies allies will not be targeted but will loose their invisibility upon taking a hit.
Float 1500 60 15 30.0s
Makes allies within range of you float. Floating allies will not take damage from terrain.
Blink 3000 150 30 70.0s
Create false images of allies within range of you. Images allow allies to evade all physical attacks.
Reflect 3000 150 30 70.0s
Give allies within range of you the power to reflect magic.
Slow 1500 70 15 6.0s Slow
Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed.
Imperil 10000 280 45 15.0s
Shoot a magical missile that reduces all of an enemy's elemental resistances.
Immobilize 1500 90 30 6.0s Immobilize
Shoot a magical missile that has a chance of
Disable 1500 90 30 6.0s Disable
Shoot a magical missile that has a chance of disabling an enemy, preventing it from taking any action outside of movement.
Stop 5000 130 30 7.0s Stop
Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless.
Quake 1500 140 15 5.0s 50 Earth
Create a small projection of rock in front of you.
Quara 3000 180 30 6.0s 85 Earth
Create a large projection of rock in front of you.
Quaga 5000 220 45 7.0s 120 Earth
Create a huge projection of rock in front of you.
Gravity 1500 140 15 12.0s Dark
Create an orb that draws foes in, dealing damage and potentially depleting 25% of enemy HP on contact.
Gravira 3000 180 30 13.0s Dark
Create an orb that draws foes in, dealing damage and potentially depleting 50% of enemy HP on contact.
Graviga 5000 220 45 14.0s Dark
Create an orb that draws foes in, dealing damage and potentially depleting 75% of enemy HP on contact.
Meteor 10000 420 60 12.0s 270
Send a gigantic meteor that bypasses reflect crashing down in front of you.

Blue MagicEdit

Ability CP AP Load Cooldown Power Element Effect
Goblin Punch 0 110 10 8.0s 15
Punch repeatedly in the direction you are facing.
Fire Breath 0 170 20 7.0s 95 Fire
Expel flaming breath in the direction you are facing.
Magnetic Storm 0 170 30 9.0s 40 Thunder Confuse
Conjure a vortex of lightning in front of you that deals multiple hits and may inflict confuse.
Leaf Cutter 0 190 30 7.0s 30 Wind
Conjure a twister of leaves in front of you capable of dealing multiple hits.
Aqua Breath 0 190 20 8.0s 35 Water
Shoot three unpredictable bubbles straight ahead. The bubbles burst on contact.
1000 Needles 0 100 10 5.0s
Launch a blur of needles straight ahead that deals exactly 1,000 damage (or 2,000 for criticals).
Aero 0 140 10 5.0s 50 Wind
Whip up a small gale and launch it straight ahead.
Aerora 0 180 20 6.0s 85 Wind
Whip up a large gale and launch it straight ahead.
Aeroga 0 220 30 7.0s 120 Wind
Whip up a huge gale and launch it straight ahead.
Grand Delta 0 300 40 12.0s 200
Generate a triangle of energy in front of you that bypasses enemy defense.
White Wind 0 150 30 20.0s 10
Create a temporary recovery zone that continually restores HP to allies. The higher your HP, the more allies recover.
Mighty Guard 0 240 30 60.0s Float
Increase the defense of allies within range of you and cause them to float.
Bad Breath 0 260 20 12.0s Poison, Sleep, Blind, Silence, Fog, Confuse
Produce a revolting stench that can potentially inflict poison, sleep, blind, silence, fog, and confuse on enemies.

Knuckle SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Raging Fist 500 40 15 5.0s 15 Strike
Strike with four punches. A combo counter ramps up damage if you land blows without interruption.
Drill Spin 500 60 15 7.0s 90 Thrust
Leap into the air and hurtle feet first at enemies in front of you. Exploit an enemy weakness to deal more damage.
Phantom Rush 5000 220 30 30.0s
Sacrifice HP to become like a phantom and drastically increase evasion.
Counter 500 40 15 5.0s 95 Stop
Enter a stance that lets you nullify a blow and counter. Can inflict stop, and ensure your next hit is critical.
Vacuum Wave 1500 70 15 5.0s 75 Slash, Wind Immobilize
Warp to a foe in front of you, dealing damage and potentially immobilizing it with the wave you unleash.
Rising Phoenix 3000 140 30 25.0s
Sacrifice physical defense to increase your physical attack and prevent damage from knocking you back.
Tiger Break 5000 190 45 10.0s 110 Strike
Rocket through foes, heedless of death. The lower your HP, the more powerful the attack.
All Creation 10000 180 45 30.0s
Create an area of influence that raises the elemental potency of ally attacks and lowers the elemental resistance of foes.
Chakra 1500 110 15 10.0s 50
Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.
Aura Cannon 3000 120 30 8.0s 100 Shot
Shoot a beam of dynamic energy that hits multiple times.
Phase Shift 500 30 15 8.0s
Perform a backstep that restore the last 4 seconds of AP you have used.
Dark Pulse 3000 90 30 6.0s 90 Dark
Create a jet-black shockwave that deals damage and sends enemies flying.
Weaponized Palm 10000 300 45 10.0s 160 Strike Immobilize
Gather your might into a punch that can immobilize foes. Stopped foes take extra damage.
Magitek Lodestar 5000 160 30 8.0s 80 Strike
Integrate magitek into your blows to steal HP and AP.
Genesis Light 10000 480 60 8.0s 18 Light
Create light from crystal forces to inflict multiple hits. The higher your resonance and AP, the greater the damage.

Sword SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Deflect 500 100 15 1.0s
Assume a defensive stance and nullify attacks, raising malice. Hold down the Button to expend AP and maintain the stance.
Sentinel 10000 200 45 18.0s
Turn your crystal energy into armor, nullifying up to half your maximum HP's worth of damage.
Rampart 3000 120 30 25.0s
Increase defense and parry rate. Parry while the ability is active to increase critical rate as well. A favorite among imperial knights.
Air Braver 1500 80 15 6.0s 80 Slash
Perform a jump slash that deals even more damage than usual if the hit is critical.
Guard Breaker 5000 160 45 8.0s 85 Slash
Slash with an enchanted blade that lowers physical attack and physical defense while dealing damage.
Sonic Steel 500 70 15 5.0s 35 Slash
Unleash a sonic wave that deals damage and sends you flying back, raising mobility on landing.
Holy Grail 5000 130 15 15.0s 240
Restore HP to allies within range of you. the amount increases if the user has accuracy and defense buffs.
Aura Cutter 1500 90 30 7.0s 45 Slash
Leap backwards and unleash a powerful blow from your sword.
Shock 3000 100 30 6.0s 80
Expel a wave that harms foes. Hold down the button to charge the attack and increase damage.
Powerful Bash 5000 130 30 7.0s 90 Strike
Charge at foes with shield up, greatly increasing malice. Follow Deflect with Powerful Bash to stun eidolons.
Acala 10000 250 60 13.0s 150 Slash
Deal damage proportionate to your physical defense. The attack can be charged, and instantly charges after a critical.
Blood Weapon 500 110 30 10.0s 50 Thrust
Steal HP from enemies. The amount increases if you have just blocked an attack with Deflect.
Spinning Edge 10000 220 45 11.0s 10 Slash
Perform a spinning slash that can be maintained by holding down the button to expend AP.
High Slash 3000 90 15 5.0s 35 Slash
Close the distance to a foe by dashing forward and unleashing a scathing blow from your sword.
Moonlight Slash 0 50 15 5.0s 65 Slash
Slash in a graceful crescent arc, greatly increasing malice.

Dagger SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Greased Lightning 500 90 15 30.0s
Use crystal energy to power up your body and reduce you sprint AP cost.
Accelerator 500 130 30 20.0s
Vitalize the cells in your body to improve mobility and physical evasion.
Mirage Dive 10000 270 60 12.0s 110 Slash
Create an image, then dash at foes and unleash an energized slash. the higher your mobility, the greater the damage.
Trickster 5000 70 15 5.0s 50 Slash
Line your blade with explosives to deal damage and send yourself flying back out of harm's way.
Blade Dance 5000 190 45 8.0s 20 Slash
Perform a graceful series of six dagger slashes.
Nightmare 3000 100 30 60.0s
Imbue your dagger with tainted magic that lengthens the duration of ailments you inflict.
Sneak Attack 5000 90 15 6.0s 100 Slash, Fire
Dash forward, catching foes off guard and striking with a higher critical rate that usual.
Elude 10000 120 45 1.0s 15 Slash Stop
Enter a stance that lets you nullify a blow and counter. Can inflict stop.
Wall 5000 80 30 24.0s 60 Slash
Deliver a vicious slash that also creates a barrier capable of nullifying attacks.
Serpentine Strike 3000 50 15 5.0s 50 Thrust
Guarantee your thrust will not miss. Greatly increases malice.
Feint 5000 50 15 10.0s
Trick your foes into thinking you're attacking, leaping away instead. Lowers evasion, mobility, and elemental resistances.
Trick Attack 5000 210 30 7.0s 130 Slash
Pretend to let your guard down, then surprise enemies with a quick slash. Stopped foes take extra damage.
Chaos Sleight 3000 80 30 5.0s 50 Thrust Poison, Burn
Thrust with a chaotic blow that raises poison and burn levels.
Mistral 500 90 15 7.0s 5 Slash, Wind
Use a blur of dagger slashes to waken a windstorm capable of hitting multiple times.
Chant du Cygne 5000 250 45 10.0s 140 Slash Death
Deal damage and potentially put a foe to death. The higher your accuracy, the better your chance.

Katana SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Tranquility 10000 0 45 90.0s
Focus your mind to recover the last 20 seconds of AP you have used.
Sword Spirit
(刀魂解放)
3000 150 30 30.0s
Draw out a katana's potential. Adds an ailment to your attacks unique to each weapon and ensures your next hit is a critical.
Reflex 500 100 15 26.0s
Improve your evasion by remaining calm and exercising sound judgement.
Quarte 1500 50 15 6.0s 25
Enter a state that lets you nullify a blow and counter. Guarantees weapon traits will inflict their ailments.
Curtain
(障壁)
500 70 15 24.0s 50 Slash
Deliver a fierce slash that also creates a barrier capable of nullifying attacks.
Meditate
(瞑想)
5000 130 30 40.0s
Calm your mind to streamline movement, resulting in shorter ability cooldown.
Snowstorm 1500 120 30 9.0s 40 Slash, Ice
Channel naval forces to deal damage and increase your mobility if you land the hit.
Nether Moon
(月冥)
3000 180 30 9.0s 70 Slash, Dark
Channel lunar forces to deal damage proportionate to your mobility. Land the hit to increase magical attack.
Cherry Blossom
(桜花)
5000 240 45 9.0s 100 Slash, Light
Channel vernal forces to deal damage proportionate to your magical attack. Also steals AP.
Shiranui 3000 110 15 7.0s 60 Slash, Fire
Close in on foes faster that they can blink and issue a fiery blow.
Shackle
(鎖縛)
500 80 15 6.0s 40 Slash Stop
Attack with a cursed blade, doing slash damage and potentially inflicting stop.
Blade Flash 5000 220 30 8.0s 110 Slash Death
Unleash a dazzlingly fast blow that bypasses defense. Critical hits can inflict instant death.
Hagakure 500 60 15 6.0s 5 Slash, Wind
Generate a whirlwind that damages enemies while you leap back out of harms way.
Tsubame Gaeshi 10000 280 45 13.0s 100 Slash
Deliver a cruciform blow that gains power the closer you are to 50% AP. Inspired by the swallow.
Peerless Illusion 10000 330 60 15.0s 180 Slash
Perform a mind-bendingly fast slash. The higher your evasion and the lower your AP, the more damage you deal.

Spear SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Dominate
(ドミナシオン)
500 100 30 25.0s
Use crystal energy to power up your mobility and critical rate.
Cross Guard
(クロスガード)
500 90 15 1.0s
Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance.
Dragon Heal
(ドラゴンヒール)
5000 0 15 20.0s 5
Restore HP and AP to allies within range of you. The higher your physical attack the more they will recover.
Plunder Slash
(フォースウェポン)
1500 140 30 5.0s 70 Slash
Steal HP and AP from enemies you hit.
True Thrust
(トゥルースラスト)
500 90 15 6.0s 80 Thrust
Thrust with a higher critical rate than usual.
Splash
(スプラッシュ)
500 50 15 5.0s 35 Shot
Propel a shockwave toward foes as you leap back out of harm's way.
Puncture
(ペネトレイト)
1500 70 15 6.0s 20 Thrust
Charge toward foes, landing multiple blows with a higher critical rate that usual.
Areadbhar
(アラドヴァル)
3000 160 30 7.0s 35 Thrust
Hurl a luminescent, energized spear that increases your chance of a critical during the attack.
Moulin Rouge
(ムーランルージュ)
3000 180 30 7.0s 100 Strike, Fire
Clad yourself in fire and perform a spinning attack that deals damage to foes within range.
Galvinize
(戦意高揚)
3000 100 15 20.0s
Activates an effect that increases your critical rate if you successfully use a defensive ability.
Awakening
(覚醒)
10000 190 45 15.0s
Unlocks your body's full potential to increase physical attack and physical defense.
Trinity
(トリニティ)
10000 240 45 10.0s 50 Strike
Combine strike thrust and slash elements in a single blow. Deals more damage if you exploit an enemies weakness.
Mercurial Thrust
(神速突)
5000 210 30 9.0s 20 Thrust
Assail foes with a blur of thrusts that also reduces damage to you while attacking.
Dragon Dive 5000 250 45 8.0s 45 Strike
Clad yourself in a dragon's aura and deliver a strike that scales in power with your defense.
Coup de Grace
(クーデグレイス)
10000 270 60 12.0s 31 Thrust
Land multiple hits with both a higher critical rate and a higher critical power. Finish the foe to recover HP/AP.

Axe SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Berserk 5000 200 45 30.0s
Sacrifice physical defense and continually expend AP in order to raise your physical attack and critical rate. Causes some abilities to evolve.
Brace 500 70 15 20.0s
Prevent enemy attacks from knocking you back and recover AP instead. Also increases ailment resistance.
Heavy Guard 500 80 15 1.0s
Assume a defensive stance to nullify 50% of damage. Hold down the button to expend AP and maintain the stance.
Smash 500 60 15 5.0s 60 Slash
Perform a jumping slash that sends foes flying. You will take less damage while attacking.
Catastrophe 10000 120 45 10.0s 120 Slash
Deliver a brutal blow, or hold the button down to charge up even more power. You can charge longer if Berserk.
Tomahawk 1500 50 15 5.0s 30 Slash
Hurl your axe straight ahead for a ranged attack.
Annihilator 10000 330 60 14.0s 5 Slash
Rain blows upon foes in front of you. If Berserk, you can hold the button down to spend AP and prolong the attack.
Helm Crusher 5000 160 30 8.0s 45 Slash
Bypass defense to deal damage and lower physical defense. Hold down the button to charge up power.
Vortex
(ヴォルテクス)
1500 80 15 24.0s
Increase mobility and, if necessary, sacrifice HP to remove debuffs.
Calamity 3000 110 15 7.0s 58
Turn your weapon into an implement of doom, dealing damage and throttling HP recovery.
Divine Ruination 500 100 30 10.0s 60 Light
Unleash cruciform light to deal damage and begin regenerating HP if the attack hits.
Sacrifice 3000 170 30 8.0s 150 Dark
Sacrifice HP to surround your weapon with dark power and take less damage while attacking.
Due Vengeance
(リベンジエンド)
10000 200 45 11.0s 120 Slash
Issue a vengeful blow while temporarily taking less damage. The lower your HP the more damage you deal.
Vampyr 3000 140 30 9.0s 70 Strike
Steal HP from enemies. You will take less damage while attacking.
Appassionata
(アパショナータ)
5000 150 30 10.0s 100 Slash
Successfully use this while Berserk to increase physical attack and physical defense.

Club SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Reinforce
(リインフォース)
500 130 30 30.0s
Create a temporary zone that grants various buffs to allies while they remain within it.
Reduce
(レデュース)
500 130 30 30.0s
Create a zone that increases ailment rate for allies inside the zone and causes their ailments to last longer.
Magical Calm
(マジックカーム)
5000 80 15 20.0s
Give yourself over to nature, synchronizing with surrounding magical forces to increase magical defense and magical evasion.
Bog
(スウァンプ)
1500 70 15 6.0s 60 Water Slow
Place a trap in the field that triggers on enemy contact, dealing damage and inflicting slow.
Venom Strike
(パワーベノム)
500 50 15 5.0s 50 Strike Poison
Strike with toxins that raise poison level.
Impulse 3000 60 15 6.0s 70 Strike, Thunder Paralyze
Deliver a thunderous blow that can potentially paralyze enemies.
Cryo Spin
(ハイドロスピン)
5000 80 30 7.0s 85 Strike, Ice Freeze
Clad yourself in ice and perform a spin that damages and potentially freezes foes within range.
Pandemic
(パンデミック)
10000 230 45 11.0s 110 Strike
Exploits a foe's condition: the more ailments it has, the higher the damage. the ailments are removed if this hits.
Bonebreaker 3000 120 30 7.0s 90 Strike
Deliver an enchanted blow that can reduce physical attack. Use it in a Reinforce zone to increase your physical defense.
Brainstorm
(ブレインシェイク)
3000 120 30 7.0s 90 Strike
Deliver an enchanted blow that can reduce magical attack. Use it in a Reinforce zone to increase your magical defense.
Impact 500 50 15 5.0s 60 Strike
Send enemies flying with a whopping strike.
Hit 'n' Run
(振り逃げ)
1500 70 15 6.0s 70 Strike
Strike foes before leaping away. Boosts mobility on landing, but greatly increases malice.
Fire Mine
(ファイアマイン)
10000 170 45 10.0s 120 Fire Burn
Place a trap in the field that explodes on enemy contact, dealing damage and raising burn level.
Rune Strike
(ルーンストライク)
5000 150 45 15.0s 80 Strike
Deal damage and increase your magical attack, magical recovery, and magical accuracy if the attack hits.
Grand Slam 10000 250 60 14.0s 150 Strike, Earth
Slam your club into the ground to create a wave that hits multiple times, dealing more damage near the center.

Bow SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Barrage 1500 120 45 20.0s 25 Shot
Shoot four arrows. Hold the button to expend AP and keep shooting more arrows.
Expedite
(コンセントレート)
1500 90 15 20.0s
Increase your abilities' charge speed.
Analyze
(アナライズ)
5000 120 30 7.0s 50
Shoot an arrow that reduces all elemental resistances and prevents foes from evading your attacks.
Silencing Venom
(ミュートベノム)
500 60 30 5.0s 50 Shot Poison, Silence
Deals damage and raises poison level, has a chance of inflicting silence as well.
Nachtjäger
(ナハトイエーガー)
500 70 30 5.0s 55 Shot Blind, Paralyze
Shoots an arrow that deals damage and has a chance blinding and paralyzing foes.
Abyss Gate 5000 80 15 7.0s 60 Shot
Shoots an arrow that steals AP. Works with Arrow Drone.
Powered Dart
(パワーブラスト)
500 80 15 6.0s 60 Shot
Shoot an arrow that passes through multiple foes. Its power can be charged. Works with Arrow Drone.
Chaff Blast
(チャフブラスト)
3000 70 15 5.0s Confuse
Shoot a wide range arrow that removes enemy buffs, resets accrued malice, and potentially confuses enemies.
Stardust 10000 220 45 11.0s 100
Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors.
Arrow Drone
(アロービット)
3000 200 45 30.0s
Create a crystal drone that fires the same projectiles as you. Does not work with all abilities.
Vigilance 500 50 15 5.0s
Backstep out of harm's way, becoming invisible and reducing malice.
Arrow Undrone
(リリースブレイク)
10000 280 60 14.0s 120
Absorb drones you have deployed and use the energy to fire on foes. Power increases with Resonance.
Crimson Bite
(レッドブラッド)
3000 80 15 7.0s 60 Shot
Shoot an arrow that steals HP. Works with Arrow Drone.
Swift Switch 10000 190 30 10.0s 60 Shot
Deal damage and reduce enemy physical attack while increasing your own physical attack. Works with Arrow Drone.
Magnetized Arrow
(電磁投射)
5000 150 30 7.0s 80
Shoots a homing arrow at enemies. Hold down the button to charge up power. Works with Arrow Drone.

Firearm SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Desperado 1500 120 30 8.0s 25 Shot
Shoot a quick series of eight rounds that deal even more damage than usual when critical.
Camouflage 5000 80 15 20.0s
Increase evasion, reduce accrual of malice, and increase you abilities' charge speed.
Breaksight
(ブレイクサイト)
10000 120 30 7.0s 50
Shoot a special round that reduces all elemental resistances and prevents foes from evading your attacks.
Head Shot
(ヘッドショット)
3000 100 15 6.0s 55 Shot Death
Shoot at a foes head, potentially causing instant death. Hold down the button to charge up and deal more damage.
Leg Shot 500 50 15 5.0s 60 Shot Immobilize
Shoot at a foe's legs, dealing damage and potentially immobilizing it.
Energy Drain 3000 80 30 7.0s 80 Shot
Steal AP from enemies. Works with Gun Drone.
Cruciform Blast
(十字砲火)
1500 90 15 6.0s 65
Fires a cruciform round that deals damage, removes enemy buffs, and resets accrued malice.
Gamma Ray
(ガンマレイ)
5000 170 30 11.0s 110
Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors.
Gun Drone
(ブレイカー)
3000 200 45 30.0s
Create a crystal drone that fires the same projectile as you. Does not work with all abilities.
Zero Reset
(ゼロリロード)
500 50 15 5.0s 10
Backstep out of harm's way, recovering AP in the process. The higher your magic recovery, the more AP you get back.
Gun Undrone
(フェイズバースト)
10000 280 60 14.0s 160
Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance.
Lightning Flash
(電光石火)
10000 180 45 8.0s 31 Shot
Shoot a quick series of eight rounds that gain power as the combo counter increases.
Magitek Laser
(魔導レーザー)
5000 200 45 10.0s 110 ALL
Shoot a laser that exploits weaknesses. Hold down the button to charge up power. Works with Gun Drone.
Arm Shot 500 50 15 5.0s 60 Shot Disable
Shoot at a foe's arms, dealing damage and potentially disabling it.
Quick Draw 500 110 30 6.0s 50 Shot
Deal damage and increase your critical rate if the attack connects. Works with Gun Drone.

Artillery SkillsEdit

Ability CP AP Load Cooldown Power Element Effect
Rapid Fire 10000 150 30 10.0s 30 Shot
Draw out your weapons full potential to shoot a dazzling quick series of eights rounds.
Fortify
(アーマード)
1500 90 15 20.0s
Increase your defense as well as your abilities' charge speed.
Debilitate 3000 120 30 7.0s 50
Shoot a special round that reduces resistances and prevents foes from evading your attacks.
Black Hole 3000 140 30 8.0s 30 Dark
Create a black hole that sucks enemies in and deals multiple hits. Hold down the button to charge up power.
Lamp Bomb
(ランプボム)
500 70 15 5.0s 45
Launch a shell into the air that creates an explosion on impact.
Force Drain
(フォースドレイン)
3000 80 30 7.0s 40 Shot
Shoot a round that steals AP. Works with Artillery Drone.
Buster Cannon
(バスターキャノン)
500 130 15 6.0s 60 Shot
Shoot a round that passes through multiple foes. Its power can be charged. Works with Artillery Drone.
Blur
(ジャミング)
500 70 15 5.0s Confuse
Shoot a wide-range round that removes enemy buffs, resets accrued malice, and potentially confuses enemies.
Cosmic Dust
(プラネットダスト)
5000 230 45 11.0s 120
Rains meteors down on foes. Hold the button down to charge the attack and increase that number of meteors.
Wave Laser
(波動レーザー)
10000 310 45 9.0s 40
Shoot a laser that bypasses defense. Hold down the button down to charge up power. Works with Artillery Drone.
Artillery Drone
(セクターレイ)
5000 200 45 30.0s
Create a crystal drone that fires the same projectiles as you.
Presto
(エイミング)
1500 50 15 5.0s
Perform a leap back, potentially increasing mobility and critical rate when you land.
Artillery Undrone
(レイストーム)
10000 280 60 14.0s 135
Absorb drones you have deployed and use the energy to fire on foes. Power increases with higher resonance.

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