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Userbox ff7-barretBarret: There's no gettin' off this train we on 'till we reach the end of the line.
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Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete and require the the items' obtain entries to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

The following is a list of items found in Final Fantasy Brave Exvius. Items marked with an asterisk (*) are currently only available in the Japanese version.

Recovery Edit

Name Effect Obtain
Potion
FFBE Potion
Restores 200 HP to target.
A tonic that restores an ally's health by a small amount. Derived from an ancient recipe referenced in the histories of the Kingdom of Pharm, it is created by blending a number of medicinal herbs. In recent years, improvements to the formula and the wider availability of high-quality ingredients even in less prosperous lands, it is readily available across the realm.
Hi-Potion
FFBE Hi-Potion
Restores 500 HP to target.
A tonic that restores an ally's health by a modest amount. With its ingredients harder to come by and the preparation more difficult, it is more expensive than a standard potion, but its potency cannot be denied. While standard potions suffice for everyday injuries, the grave wounds suffered by numerous soldiers in the war between Grandshelt and Zoldaad brought about a need for this potent restorative.
X-Potion
FFBE X-Potion
Restores 1000 HP to target.
A tonic that restores an ally's health by a significant amount. With the original texts detailing the recipe lost to the chaos of war, only those lucky enough to come upon a relic of the past may reap its considerable healing powers. Potion-makers across the realm work tirelessly to recreate the formula, hoping to achieve fame and fortune, but their effors have yet to bear fruit.
Y-Potion
FFBE Y-Potion
Restores 1500 HP to target.
A vial full of healing liquid made from various mixtures. While your standard health potion mixes in various herbs and spices, the Y-Potion goes one step further, including pure ether among its ingredients. As a result, the potion gives its user a slight kick as it refreshes them. Its side effect are never fatal, and are usually gastric-related.
Ether
FFBE Ether
Restores 20 MP to target.
A tonic that restores an ally's magical energies by a small amount. A must for any magic-user, its recipe is said to have originated in a kingdom of mages. More expensive than a potion, its ability to instantly restore one's magic makes it treasured by arcane types everywhere. Unfortunately, the ethers most commonly found today are but an imitation of the recipe of old, and their potency is limited.
Turbo Ether
FFBE Turbo Ether
Restores 70 MP to target.
A tonic that restores an ally's magical energies by a modest amount. Some scholars posit that this is actually the original recipe from which the less potent ether was derived. No known potion-makers have been able to successfully recreate the formula, and those rare turbo ethers seen in our realm are thought to have found their way here from the hidden nation of mages where they were made. Needless to say, they fetch a high price.
Mega Ether
FFBE Mega Ether
Restores 120 MP to target.
A vial that greatly reinvigorates exhausted magic users. This concoction' s properties are only known to a small group of court magi in a faraway kingdom. It restores magical energy far more efficiently than other similar potions of its kind. Perhaps this is due to the fact that its method of creation is far more strict and precise.
Chocolate
FFBE Chocolate
Restores 150 MP to target.
Chocolate held by the monsters in the cavern. Though specialists disagree over why a monster would hold onto chocolate, some think it is related to its mysterious habit of collecting the seeds of the tree from which chocolate is produced. It has also been confirmed that these chocolates have the odd effect of restoring MP when eaten.
Elixir
FFBE Elixir
Fully restores the target's HP and MP.
A fabled arcanum capable of restoring an individual's health and magical energies to full capacity. Said to have been bestowed upon mortals by a deity of light in times of yore, its ingredients and recipe are shrouded in mystery. Its potency is such that those who witness its effects describe it only as a miracle. It is said that any who comes to possess this divine elixir is destined to succeed in their quest.
Tent
FFBE Tent
Fully restores the party's HP and MP. (Can only be used outside battle.)
A portable magic tent, a single night's rest in which can restore an entire party to full health and magic. An indispensable item for adventurers who spend extended time on the road, with nary an inn in sight. That said, it is not quite as restful as a night in bed, both for the thought that monsters may lurk outside, and hardness of the earth beneath one's sleeping bag.
Phoenix Down
FFBE Phoenix Down
Revives one KO'd target to 20% HP.
The tailfeather of a bird, able to bring one back from the verge of death. Billed by ambitious merchants as having been plucked from the legendary phoenix, the truth of such claims are unsubstantiated. None can deny its power, however, bringing those who have all but drawn their last breath back to their feet. Many travelers keep one in their pocket as a talisman against unforeseen dangers.
Antidote
FFBE Antidote
Removes Poison from target.
A physic that neutralizes poisons within the body. Effective against a wide variety of toxins, it is an essential for those who come in regular contact with venomous beasts or treacherous poison-wielding foes. Adventurers are encouraged to always keep an ample supply, as healers capable of curing poison with magic are few and far between.
Eye Drops
FFBE Eye Drops
Removes Blind from target.
A salve that cures blindness. Having one's line of sight obscured can be a lethal impairment in battle, but a few drops of this medicine will have you seeing your foes clear as day. From its origins as a traditional remedy, the formula was refined by an enterprising salve-maker at the Paapa Pharmacy in Dimalgia, whose product has taken the realm by storm.
Smelling Salts
FFBE Smelling Salts
Removes Sleep and Confuse from target.
A mere whiff of these potent salts will suffice to rouse the smeller from the deepest slumber or stupor. With the kick of a strong spice, followed by a refreshing, nose-clearing sensation, it is known to elicit feelings of elation in the user. Not unlike eye drops, the formula was refined from a traditional home remedy passed down from times of yore.
Echo Herbs
FFBE Echo Herbs
Removes Silence from target.
A curious herb that can restore a person's voice, to the point of making one want to shout at the top of one's lungs. With chanting an essential part of spell-casting, losing the ability to speak can subdue even the most potent of magics. As such, the wises mages make sure to carry an ample supply of this herb, with many going so far as to grow them in their private gardens.
Unicorn Horn
FFBE Unicorn Horn
Removes Paralysis from target.
A horn taken from the fabled beast of legend, with the power to free one from paralysis. Notoriously difficult to acquire, as unicorns are said to reveal themselves only to maidens pure of heart. With the beasts themselves growing rare in recent times, shady merchants have resorted to peddling imitations - let the buyer beware.
Vaccine
FFBE Vaccine
Removes Disease from target.
A potent medicine capable of curing the body of disease. A relatively modern invention compared to the traditional potion or antidote, it enters the drinker's bloodstream to increase their immunity to a number of viruses and contagions. Not yet under mass production, it is nowhere to be found at provisioners, being the sole domain of aristocrats and high-ranking officials with the influence and coin to acquire it.
Gold Needle
FFBE Gold Needle
Removes Petrify from target.
A curious needle of gold with the power to restore life to those turned to stone. Purified by white mages, the holy essence enters the body through the skin, dissolving the curse of petrification from within. Though many have reported the glorious relief of joints and muscles loosening from the curse, the treatment has proven ineffective against common shoulder stiffness and back pain.
Remedy
FFBE Remedy
Removes Poison, Blind, Sleep, Silence, Paralyze and Confuse from target.
A remarkable medicine capable of curing all known ailments. It is said that salve-makers long struggled to master the recipe. What is the proper ratio of echo herbs to smelling salts? At what point in the process should the holy essence of the gold needle be added? Immensely difficult to produce and with ingredients in short supply, this panacea remains a rare treasure to this day.
Healing Spring
FFBE Healing Spring
Casts regen on target.
A curious device that emits a steady stream of holy water that heals one's wounds over time. According to legend, the familiar name of this item refers to an actual sacred fount that existed in this realm in time of yore, but has been all but forgotten to people in modern times.
Survivor's Flask
FFBE Survivor's Flask
Delays death declaration on target for 3 turns.
The flask contains the blessing of light spirits. Commonly used by pouring it on the ground to ward off evil spirits in the area, it can also be consumed to absorb some of the blessings.
World Tree Drop*
FFBE World Tree Drop
World Tree Leaf*
FFBE World Tree Leaf
Sage's Holy Water*
FFBE Sage's Holy Water
Healing Herb*
FFBE Healing Herb
Herb*
FFBE Herb
Magic Holy Water*
FFBE Magic Holy Water
Fina's Chocolate*
FFBE Fina's Chocolate
お返しのキャンディ*
FFBE Unknown Item 8

Combat Edit

Name Effect Obtain
Smoke Bomb
FFBE Smoke Bomb
Guarantees success in escaping from most enemies.
Long-favored by ninjas, this handy device instantly creates a cloud of smoke that can obstruct the vision of all but the sharpest-eyed of foes. Most commonly employed to distract the enemy and allow the wielder to escape in a pinch, some add foreign substances that cause watering eyes, coughing, and other adverse effects to the inhaler.
Holy Torch
FFBE Holy Torch
Dispel status effects of one enemy.
A torch that burns with a divine flame. Waving it at a foe will dispel any enhancements and augmentations that may surround them. Its flame, which burns in perpetuity, is strangely cold to the touch, and has never been known to cause fires. So potent is it that great heroes that have overcome an trials in their way are often sung of as "holy torches" in the ballads of bards.
Hyper
FFBE Hyper
Causes the target's Limit gauge to fill more quickly (100%) for 3 turns.
A tonic that stimulates mind and body. By enhancing the imbiber's mental awareness and physical reflexes, it allows them to unleash powerful techniques at a speed far greater than normal. With no known side effects, it is a popular choice for adventurers everywhere, save those too proud or honorable to rely on medicine to augment their natural abilities.
Light Curtain
FFBE Light Curtain
Casts protect on the party.
A mystic curtain with the power to protect one from physical harm. Woven from thread blessed with prayers to imbue it with holy light, it anticipates the movements of the enemies and dampens the force of their attacks. Alas, its power dissipates after but a single use. The holy thread used in its creation is a product of the Olderion Republic.
Lunar Curtain
FFBE Lunar Curtain
Casts shell on the party.
A mystic curtain with the power to protect one from magical harm. Woven from thread blessed with prayers to imbue it with the grace of moonlight, it anticipates the incantations of enemies and lessens the brunt of their spells. Alas, is power dissipated after but a single use. It is said this item offers greater protection when woven in the light of a full moon.
Scroll of Acumen
FFBE Scroll of Acumen
Boost the party's ATK and DEF by 30% for 3 turns.
A group of forward-thinking magi toiled to create a series of magic scrolls able to be wielded even by those not blessed with the power of magic. This particular scroll enhances the physical powers of an entire party, but is itself consumed after a single use.
Scroll of Vigor
FFBE Scroll of Vigor
Boost the party's MAG and SPR by 30% for 3 turns.
A group of forward-thinking magi toiled to create a series of magic scrolls able to be wielded even by those not blessed with the power of magic. This particular scroll enhances the physical powers of an entire party, but is itself consumed after a single use.
Bomb Fragment
FFBE Bomb Fragment
Deals fire damage (200) to target.
A remnant from the body of a self-destructed bomb. Still smoldering with the fire of its ill-fated master, its flames can be channeled to do damage to foes. Capable of causing extensive destruction to one's surroundings if not careful, fortunately it is typically procurable by only the most experienced of adventurers.
Bomb Arm
FFBE Bomb Arm
Deals fire damage (300) to target.
A remnant from the body of a self-destructed bomb. While bomb fragments are commonly seen, fully-intact arms are rare indeed, and naturally prized for the fiery havoc they can wreak on foes. Overeager adventurers looking to procure this treasured item by their own hand have been known to meet an explosive end.
Red Fang
FFBE Red Fang
Deals fire damage (400) to all enemies.
A reddish fang that appears to be the remnant of a fire beast. The power of flame stored within can be unleashed to consume a group of foes in a scorching blaze. Warm to the touch, it is often transported within cloth made from the same materials as a lunar curtain, to prevent the slightest misstep from setting off a rampant wildfire.
Antarctic Wind
FFBE Antarctic Wind
Deals ice damage (200) to target.
A mystical item with the chill winds of the southern reaches sealed within. Even brought far from its source, it carries enough power to deal a small amount of ice damage. An effective way for those not magically inclined to stand against fire-element foes, even its modest powers can help give and edge in battle.
Arctic Wind
FFBE Arctic Wind
Deals ice damage (300) to target.
A mystical item with the blustery winds of the northern reaches sealed within. Potent enough to chill one's entire body at the slightest touch, it is a popular accessory in deserts and volcanic areas. When confronted by a formidable enemy of the fiery persuasion, this item can spell the difference between death and a safe escape.
White Fang
FFBE White Fang
Deals ice damage (400) to all enemies.
A whitish fang that appears to be the remnant of an ice beast. The power of ice stored within can be unleashed to consume a group of foes in a blustery blizzard. Cold to the touch, it is often transported within cloth made from the same materials as a lunar curtain, to prevent the slightest misstep from setting off a violent snowstorm.
Zeus's Wrath
FFBE Zeus's Wrath
Deals lightning damage (200) to target.
A mystical item said to house the wrath of the god of storms, albeit in minute quantities. Capable of inflicting a modest amount of lightning damage, it is particularly effective against aquatic foes. Though limited in potency, its ease of use among non-mages and having no need for long incantations are significant merits, making it perfect for distracting the enemy and creating an opening.
Heavenly Wrath
FFBE Heavenly Wrath
Deals lightning damage (300) to target.
A mystical item said to house the wrath of all the gods of the heavens. Capable of inflicting significant lightning damage, it is remarkably effective against aquatic foes. Its sheer thunderous force is such that it can prove a challenge for the wielder to even remain standing. It is said to be a popular choice for kidnappers looking to incapacitate their targets before spiriting them away.
Blue Fang
FFBE Blue Fang
Deals lightning damage (400) to all enemies.
A bluish fang that appears to be the remnant of a lightning beast. The power of ice stored within can be unleashed to consume a group of foes in a blustery blizzard. Cold to the touch, it is often transported within cloth made from the same materials as a lunar curtain, to prevent the slightest misstep from setting off a calamitous tempest.
Fish Scale
FFBE Fish Scale
Deals water damage (200) to target.
A scale left behind by a creature of the deep. The power it harbors within is enough to deal a modest amount of water damage to a foe. With some scales shimmering with resplendent colors, they are prizes as ornaments as much as for their role in battle. Sadly, one cannot have it both ways, as releasing the scale's power will leave it a ashen husk.
Dragon Scale
FFBE Dragon Scale Item.
Deals water damage (300) to target.
A scale left behind by a water dragon. Harboring great power, it can inflict significant water damage on a foe. Fishermen and sailors have been known to fashion these scales into talismans, which are said to ward off dangers of the deep. However, judicious buyers avoid such trinkets, as most are but imitations of the real thing.
Giant Feather
FFBE Giant Feather
Deals wind damage (200) to target.
The feather of a great bird, imbued with the power of the wind, capable of dealing a modest amount of wind damage to a foe. The birds from which these feathers are harvested are known to nest atop peaks and mountains, far out of human sight. They are, however, quite territorial, and will not hesitate to descend, talons bared, on anything they consider a threat. If you find one of these feather, be sure to watch out overhead.
Wyvern Feather
FFBE Wyvern Feather
Deals wind damage (300) to target.
The feather of a wyvern, imbued with the power of the wind, capable of dealing significant wind damage to a foe. Collected only on rare occasions from wyverns, it resembles a miniature dragon's wing --- one small enough to be carried. Some researchers posit that it is not an actual wing at all, but a manifestation of wind magic that has taken physical form.
Earth Drum
FFBE Earth Drum
Deals earth damage (200) to target.
A mysterious drum said to harbor the power of the earth itself. Capable of inflicting a modest amount of earth damage, it has the unfortunate side effect of creating a rumbling that sweeps one off one's feet, invariably causing the drum to shatter in the process. Historians posit that it was a centerpiece in the dwarven festivals of old.
Gaia's Cry
FFBE Gaia's Cry
Deals earth damage (300) to target.
A curious item said to harbor the power of the earth. Capable of inflicting significant earth damage on a foe, the mighty tremors it creates have been known to open fissures in the earth. Said to have been the creation of a legendary dwarf artisan, known to posterity as the Son of the Land, the specific details of its origin are shrouded in mystery.
Void Vessel
FFBE Void Vessel
Deals dark damage (2000) to target.
Deals dark damage to one enemy. This fragile looking bottle contains a small mass of dark energy. Those who dare to carry these should be careful as being too close to one when it breaks is incredibly dangerous. Even shop owners usually refuse to carry these out of fear for their own safety.

Throwing items Edit

Name Effect Obtain
Shuriken
FFBE Shuriken
Deals fized damage (500) to target.
A ninja throwing weapon. Their severe training is known for its rigor, but perhaps a ninja's most fundamental skill is the throwing of a shuriken. It demands absolute control of the arm and wrist to send one flying into the vulnerable part of one's foe, and only ninjas who hit their targets without fail are worthy of the name.
Fuma Shuriken
FFBE Fuma Shuriken
Deals fixed damage (1000) to target.
A ninja throwing weapon. More damaging than a standard-issue shuriken, it is a rare sight at the weaponsmith. Hard to come by even for accomplished ninjas, those who are fortunate to obtain one are known to save it for the most formidable foes. Its distinctive shape and flight path makes aiming a challenge.
Pinwheel
FFBE Pinwheel
Deals fixed damage (2000) to target.
A ninja throwing weapon. More damaging than even a fuma shuriken, its charming appearance belies its nature as one of the most potent weapons a ninja could hope to add to his or her arsenal. Primarily employed in assassinations, the mere sight of the pinwheel is enough to strike fear into any crooked bureaucrat's heart. In skilled hands, a single attack can fell the strongest foe.
Grenade
FFBE Grenade
Deals damage (800) to all enemies.
A modern projectile weapon capable of dealing mass damage when thrown at a group of enemies. Developed as a means to strike against mages hurling potent magics from behind the lines of battle, it is the modern descendant of the throwing stone and the bow and arrow. Chronicles say that the military nation of Zoldaad was the first to employ this technology in actual battle.
Frag Grenade
FFBE Frag Grenade
Deals fixed damage (1500) and decrease DEF (?%) to all enemies.
A modern projectile weapon capable of dealing mass damage, and furthermore shattering the armor and protection of a group of foes to lower their defenses. An enhanced model of the original grenade designed to make short work of even heavily armored troops, it requires the utmost care and expertise to be used effectively.
Imperial Grenade
FFBE Empire Grenade
Deals fixed damage (50,000) to target. The Empire of Light and Dark*ADV clear bonus
A hand grenade often used by the Zoldaad military. It is known for its ability to cause a set amount of damage to any enemy. However since it is a throwing weapon it can only be wielded by those with the power to do so. The Zoldaad army has been building their military and increasing their weaponry in preparation for war. This hand grenade, too, is part of that ongoing effort.

Drink items Edit

Name Effect Obtain
Body Boost
FFBE Body Boost
Temporarily boosts the user's ATK by 20%.
A vigorous tonic that increases the drinker's physical attack power. Due to its extreme potency, only salve-makers with advanced knowledge can stomach it and gain its benefits. Said to have been developed by salve-makers to augment their own physical capabilities on the battlefield, the formula has been refined through the years.
Mana Boost
FFBE Mana Boost
Temporarily boosts the user's MAG by 20%.
A vigorous tonic that increases the drinker's magical attack power. Due to its extreme potency, only salve-makers with advanced knowledge can stomach it and gain its benefits. Said to have been developed by salve-makers to augment their own magical capabilities on the battlefield, its lack of drinkability has kept it from reaching wide popularity.
Protect Drink
FFBE Protect Drink
Temporarily boosts the user's DEF by 20%.
A recent invention, this medicine increases the defenses of the drinker for a short period of time. Though highly effective, it is only drinkable by knowledgeable salve-makers, and production remains extremely limited. When seen, it is often marketed with the motto, "A bottle a day keeps the pain away!"
Shell Drink
FFBE Shell Drink
Temporarily boosts the user's SPR by 20%.
A recent invention, this medicine increases the spiritual energy of the drinker for a short period of time. Though highly effective, it is only drinkable by knowledgeable salve-makers, and production remains extremely limited. When seen, it is often marketed with the motto, "A bottle a day, and your worries allay!"
Bacchus's Wine
FFBE Bacchus's Wine
Inflicts berserk status on the user.
A mystical draught said to spout forth endlessly from an enchanted fount. Only consumable by knowledgeable salve-makers, it brings out the latent powers of the drinker, allowing them to exceede their nomral pysical capacities. As a side-effect, however, it induces obliviousness to one's surroundings and a loss of control, as if the imbiber were in a severe state of inebriation.
Hero Drink
FFBE Hero Drink
Temporarily boosts the user's ATK, DEF, MAG, and SPR by 20%.
A vigorous tonic that enhanced the imbiber's physical attack and defense, magic and spirit. Due to its extreme potency, only salve-makers with advanced knowledge can stomach it and gain its benefits. Be forewarned, however, as its formidable effects can lull one into overconfidence and a false sense of invincibility.
Giant's Drink*
FFBE Giant's Drink

Currency Edit

Name Effect Obtain
Mogcake
FFBE Mogcake
Can be exchanged at King Mog's reward shop. Festival of the Autumn Moon
In honor of King Mog who lives in the Farplane, the people of Lapis would once a year bake festive pastries called mogcakes, and lay them outside of their homes in hopes of appeasing his stellar cravings. Like most cakes, the mogcake requires sugar, eggs, and flour to be mixed together. The lotus seed paste is what sets this delicacy apart. Its unique sweetness is more than enough to bring even the most jaded of food critics to their knees with its divine taste.
Candy Corn
FFBE Candy Corn
Can be exchanged at King Mog's reward shop. Halloween - Night of the Pumpkin
A bright yellow, orange, and white piece of candy is made from a mixture of sugar, corn syrup, vanilla extract, and marshmallows. People of all ages enjoy this especially during the Halloween season.
Auracite Shard
FFBE Auracite Shard
Can be exchanged at King Mog's reward shop. Orbonne Monastery Vaults
In a far off world, stories are told of a mysterious stone called auracite. Said to bring about miracles as well as attracts demons, this auracite was collected by many to fulfill their many ambitions. Though the materials being found today cannot be confirmed as to whether or not they are true auracite shards, it is true that they contain a somewhat different power then what was found before.
Karma
FFBE Karma
Can be exchanged at King Mog's reward shop. Grand Gaia Chronicles
A strange power said to exist in another world. It is believed to be the manifestation of a certain force that shares a connection with the human soul. In their own world Summoners consider this item to be indispensable in their daily lives, as they use its power to enhance their abilities and create equipment used in battle. Whether it serves the same purposes in this world or not, however, remains a mystery.
Trochoid Gear
FFBE Trochoid Gear
Can be exchanged at King Mog's reward shop. The Hanging Edge
A small gear spoken of in texts from the Farplane. Gears like these are used in Lapis too, and are well-known. However, this gear is so incredibly ornate that it would be impossible for anyone there to produce another like it. The texts on these gears is hard to read, but upon pushing oneself to try and understand, the term "Oerba" can be picked up.
Phantoma
FFBE Phantoma
Can be exchanged at King Mog's reward shop. Akademeia
An orb of power from another world known as Orience, where four nations, each in possession of a different crystal, are involved in a never-ending war. These appear to have been used in Orience as magic enhancers. Held within the bodies of living creatures, these are thought to retain their life energy even after they have passed.
Candy
FFBE Candy
Can be exchanged at King Mog's reward shop. Mana Mystery
A delicious, round drop obtained from the Farplane. As sweet as its name would suggest, it is wrapped up in a brightly colored wrapper. In the Farplane, it is said that it isn't just thought of as a treat, and is actually used in healing. It is thought that mixing it with medicinal plants could produce such an effect, though it is still being investigated whether or not it would have such an effect in this world.
White Phantoma
FFBE White Phantoma
Can be exchanged at King Mog's reward shop. Operation MA Demolition
An orb of power from another world known as Orience, where four nations, each in possession of a different crystal are involved in a never-ending war. Thought to contain some sort of life energy as they can be obtained by defeating enemies in battle, it is said they were invaluable in magic research in the world of Orience. There appear to be many different colors of phantoma outside of white.
Ifrit Raid Coin
FFBE Ifrit Raid Coin
Can be exchanged for a raid summon. March on Ifrit
A flaming red coin. It is said only those unfaltering in the face of adversity and with the courage to fight their way through the toughest of situations can obtain it.
Red Orb
FFBE Red Orb
Can be exchanged at King Mog's reward shop. The Auracite Chosen
A treasure from an ancient magic city, appearing in tales from the Farplane. Experiments were carried out in this magic city to seal knowledge into stones so that techniques could be passed down over time. It is said that this red orb, the result of those experiments, was used in many places as a sort of aid to endow people with magic and skills, or enhance the skills of any who held it.
Metal Egg
FFBE Metal Egg
Can be exchanged for an egg summon. The Egg Seekers
A mysterious egg that drops from monsters during a festive season of the year.
Fish
FFBE Fish
Can be exchanged at King Mog's reward shop. The Floating Continent
A fresh and delicious fish that exists in a faraway world. It's hard to tell whether a fish is delicious or not by how it looks, but there's no mistaking the agile movements of a delicious one, which is what an angler must look out for. Even the sick could get better after eating a fish as delicious as this...probably.
Bahamut Raid Coin
File:FFBE Bahamut Raid Coin.png
Can be exchanged for a raid summon. Vision of Bahamut
A coin with an ominous aura about it. It is said only those unfaltering in the face of adversity and with the courage to fight their way through the toughest of situations can obtain it.
Blue Phantoma
FFBE Blue Phantoma
Can be exchanged at King Mog's reward shop. The Battle of Judecca
An orb of power from another world known as Orience, where four nations, each in possession of a different crystal, are involved in a never-ending war. It is said various forms of this phantoma were used to strengthen magic. They varied not only in color, but also in effect, and it is thought their essence has some relation to the power of life.
Gold*
FFBE Gold
Magic Shard*
FFBE Magic Shard
Shadow Lord Raid Coin*
FFBE Shadow Lord Raid Coin
White Jewel*
FFBE White Jewel
King Mog Raid Coin*
FFBE Moogle King Raid Coin
Wind Fang*
FFBE Wind Fang
Neff Galmud Raid Coin*
FFBE Neff Galmud Raid Coin
Hair Ornament*
FFBE Hair Ornament
Memory Candy*
FFBE Memory Candy
Four Noble Devils Raid Coin*
FFBE Four Noble Devils Raid Coin

Magicite Edit

Name Effect Obtain
Magicite Shard
FFBE Magicite Shard
A shard of a magic stone that grants power to espers.
A shard of magicite that radiates a curious light. Formed by the condensation of magical energy, the stone known as magicite is prized by many for its power, but is exceedingly rare, with most of the specimens found being little more than the shattered remnants of larger stones. That said, even this shard has not lost all of its power, and will serve to augment the powers of an esper to some degree.
Magicite
FFBE Magicite
A shard of a magic stone that grants power to espers.
A stone of condensed magical energy that radiates a curious light. It is said that some are formed naturally in magic-rich terrain, while others grow within the bodies of mystical creatures. Common to all forms of magicite is the power they bestown on espers. Magicite can evolve to eventually give off light of myriad colors, but this stone has yet to accrue that level of power.
Red Magicite
FFBE Red Magicite
A red magic stone that grants power to espers.
A piece of magicite that has evolved to give off a reddish light. Often depicted alongside espers in legends and wall paintings, it is thought to imbue these mystic beasts with enhanced powers. The significance of the various colors has been researched by scholars through the years, but to this day no definitive conclusion has beeen reached. It is said that certain espers have a special fondness for particular stones.
Blue Magicite
FFBE Blue Magicite
A blue magic stone that grants power to espers.
A piece of magicite that has evolved to give off a bluish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Ever in demand among researchers of the arcane, the task of harvesting these rare stones from the perilous locations in which they are found often falls to enterprising adventurers.
Green Magicite
FFBE Green Magicite
A green magic stone that grants power to espers.
A piece of magicite that has evolved to give off a greenish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Ever in demand among researchers of the arcane, the task of harvesting these rare stones from the perilous locations in which they are found often falls to enterprising adventurers.
White Magicite
FFBE White Magicite
A white magic stone that grants power to espers.
A piece of magicite that has evolved to give off a whitish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Magicite shards are treasured as good luck talismans across the realm, with white stones being seen as particularly auspicious. The magical power exuded by the stone is believed to have a calming effect on the hearts of those who gaze into it.
Black Magicite
FFBE Black Magicite
A black magic stone that grants power to espers.
A piece of magicite that has evolved to give off a blackish light. Known to imbue special powers to espers, it is said that certain beasts have a particular fondness for stones of this color. Magicite is unique in the way it exudes light in the darkness, and sightings of ghostly lights on sunless seas and dark forests is often a sign that magicite is nearby. That, or something more sinister...
Yellow Magicite
FFBE Yellow Magicite
A yellow stone said to grant power to espers.
A piece of magicite that has evolved to give off a yellowish light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. There is a legend that say espers can evolve to surpass their own limits with the power they receive from magicite which they obtain thanks to the help of humans they trust. However, there are few who understand exactly how they accomplish such increases in power.
Orange Magicite
FFBE Orange Magicite
An orange stone said to grant power to espers.
A piece of magicite that has evolved to give off an orange light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. Though espers grow by absorbing the magic power held within a magicite, they will only take it from humans with whom they have established a trusting relationship. If an esper were to accept the power of magicite given to it, that would serve as proof of trust felt towards the provider.
Violet Magicite
FFBE Violet Magicite
A violet stone said to grant power to espers.
A piece of magicite that has evolved to give off a violet light. Known to imbue special powers to espers, it is said taht certain beasts have a particular fondness for stones of this color. The color of magicite changes in relation to the type of magic power held within it, with preferred colors varying by esper. Though it is difficult to ascertain which magicite will be most effective with which esper, they do tend to prefer colors that symbolize the form of magic they use.
Red Megacite
FFBE Red Megacite
A large red magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant red light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Academics posit that the mystical creatures absorb the energies sealed within the stones, but as the magicite disappears immediately upon being consumed, the exact nature of this process remains a mystery.
Blue Megacite
FFBE Blue Megacite
A large blue magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant blue light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Enterprising mages have been known to purchase specimens from adventurers for their research, but arguments over fair price are frequent, as the distinction between magicite and megacite is oft subject to debate.
Green Megacite
FFBE Green Megacite
A large green magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant green light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. While certain monsters are known to produce magicite within their bodies, only the most gargantuan of beasts are capable of storing the massive stones known as megacite. Such creatures invariably wield highly potent magic, a testament o the power of the megacite within.
White Megacite
FFBE White Megacite
A large white magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant white light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. A familiar substance to summoners and mages, to those without arcane inclinations it is but another exotic jewel. Tales of unaware aristocrats who discovered their favorite accessories were actually made of megacite are too common to be dismissed as fiction.
Black Megacite
FFBE Black Megacite
A large black magic stone that grants power to espers.
A highly-evolved magicite stone that emits a brilliant black light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Since olden times, magical power has been thought to possess a will of its own, a sentience that would live on in this evolved magicite. That said, such power is far weaker than that found in crystals, and is limited to a distant feeling of joy or sadness felt by those who come in contact with it.
Yellow Megacite
FFBE Yellow Megacite
A large yellow stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant yellow light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Despite wielding great power, espers are unable to leave their domain of their own power. It has been told that in order to venture outside the areas to which they are bound, they require the aid of trustworthy humans.
Orange Megacite
FFBE Orange Megacite
A large orange stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant orange light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Nowadays, when most humans have never even seen an esper, magicite is treated like any other precious stone. This orange magicite, which appears fairly ordinary at first, is particularly popular mong older gentlemen.
Violet Megacite
FFBE Violet Megacite
A large violet stone said to grant power to espers.
A highly-evolved magicite stone that emits a brilliant violet light. Magicite that has grown to this size is rare indeed, and is said to grant espers unheard-of powers. Even though it has become common knowledge that magicite holds great magical power, a method of extracting this power has yet to be established. It is said that only espers are able to absorb the powers housed within these stones.

Other Edit

Name Effect Obtain
Rare Summon Ticket
FFBE Rare Summon Ticket
Can be exchanged for a rare summon.
Arena Summon Ticket
FFBE Arena Summon Ticket
Can be exchanged for an arena summon.
4★+ Guaranteed Ticket
FFBE R4 Guaranteed Ticket
Can be exchanged for a guaranteed 4★ or above rare summon.
EX Summon Ticket*
FFBE EX Summon Ticket
4★+ Guaranteed EX Ticket*
FFBE R4 Guaranteed EX Ticket
5★+ Guaranteed EX Ticket*
FFBE R5 Guaranteed EX Ticket
Star Quartz
FFBE Star Quartz
Can be exchanged for items with the Fat Chocobo.
An exquisite gem found on rare occasions throughout the realm. Though strongly resembling a crystal, it harbors no power of its own—though the vast majority of laymen are unable to discern the difference. As such, it is rarely seen in shops, though it is said that certain mineral enthusiasts have amassed sizable collections.
Magic Key
FFBE Magic Key
A key that can open silver treasure chests.
A curious key said to possess the power to unlock magically-sealed treasure caskets the realm over. Arcane scholars posit that the magical energies imbued within it neutralize the incantations cast upon the chest, allowing mystic seals to be broken. A remarkable tool for treasure-hunters, unfortunately its powers are lost after a single use.
Earth Key #1-25
FFBE Earth Key
A key to a deposit box in Grandshelt's Vault. See Vault.
A key elaborately ornamented with a pattern of twisting vines and engraved with a number: #1-25The number that appears will be the Key's number. Bring the key to the vault in Grandshelt and it will unlock the corresponding strongbox, allowing you to lay claim to the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Gale Key #1-10
FFBE Gale Key
A key to a deposit box in Dirnado's Vault. See Vault.
A key adorned with a tornado-like wind pattern. #1-10The number that appears will be the Key's number. Bring the key to the vault in Dirnado and it will unlock the corresponding strongbox, allowing you to claim the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Flamering Key #1-10
FFBE Flamering Key
A key to a deposit box in Zoldaad's Vault. See Vault.
A key modeled after the burning sun. #1-10The number that appears will be the Key's number. Bring the key to the vault in Zoldaad and it will unlock the corresponding strongbox, allowing you to claim the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Aurora Key #1-10
FFBE Aurora Key
A key to a deposit box in Mysidia's Vault. See Vault.
A key modeled after a gorgeous light display. #1-10The number that appears will be the Key's number. Bring the key to the vault in Mysidia and it will unlock the corresponding strongbox, allowing you to claim the treasure within. Collect all the keys scattered across the realm and open all the strongboxes, and even greater riches await you...
Jet Black Key* #1-10
FFBE Jet Black Key
Gallean Tins
FFBE Gallean Tins
Can be sold for 3000 gil. Vault of Hidden Treasures
A coin used during the ancient Gallean era. Gallea is known as the first civilization to use metals as currency, and the wealthy and poor alike conducted their daily business using tins like these. Nowadays, these coins are prized as historical relics, but given that they are still fairly commonplace, they don't fetch a very high price.
Musical Note
FFBE Musical Note
Can be used as crafting material for Dangerous Ariana's exclusive equipment. Dangerous Woman Tour
A musical symbol that sparkles from time to time. The shape of this symbol is identical to a treble clef, used by musicians to specify the pitch of written notes.
Rat Tail*
FFBE Rat's Tail
Neff Galmud Induction Crystal*
FFBE Neff Galmud Induction Crystal

Gallery Edit