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The following is a list of weapons for Final Fantasy All the Bravest.
Normal weapons
Name | Image | Catalog ID | Effect | User |
---|---|---|---|---|
Mythril Knife (FFI) |
1 | Attack +1 | Thief, Dancer, Locke, Rinoa | |
This dagger is made from a rare and precious metal, yet still has a modest look. | ||||
Main Gauche (FFII) |
2 | Attack +1 | Thief, Dancer, Locke, Rinoa | |
This dagger gifts its wielder with a catlike evasion that really annoys enemies. | ||||
Mage Masher (FFIV) |
3 | Attack +3 | Thief, Dancer, Locke, Rinoa | |
This blade deprives those it cuts of speech, preventing spells. Enjoy the silence. | ||||
Air Knife (FFV) |
4 | Attack +2 | Thief, Dancer, Locke, Rinoa | |
A smith imbued this dagger with the power of wind, simply because he could. | ||||
Thief's Knife (FFV) |
5 | Attack +3 | Thief, Dancer, Locke, Rinoa | |
Though normally criminal behavior, stealing from monsters is indeed permissible. | ||||
Dancing Dagger (FFIV) |
6 | Attack +4 | Thief, Dancer, Locke, Rinoa | |
The dancer's soul within this dagger causes your body to move of its own accord. | ||||
Assassin's Dagger (FFV) |
7 | Attack +5 | Thief, Dancer, Locke, Rinoa | |
The name says it all. Killing monsters isn't assassination, but who's counting? | ||||
Zwill Crossblade (FFIX) |
8 | Attack +7 | Thief, Dancer, Locke, Rinoa | |
This red and black dagger is popular among thieves and looks sweet at your hip. | ||||
Valiant Knife (FFVI) |
9 | Attack +10 | Thief, Dancer, Locke, Rinoa | |
This blade presents a danger even to the wielder. Keep out of the hands of cowards. | ||||
Rapier (FFI) |
10 | Attack +1 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
A question for the ages--does it hurt more to be cut or stabbed by this thing? | ||||
Mythril Sword (FFI) |
11 | Attack +1 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
Something about having this classic sword in hand just sets the mind at ease. | ||||
Coral Sword (FFI) |
12 | Attack +2 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
Handle with care! Much coral has painstakingly been worked into this fine blade. | ||||
Enhancer (FFV) |
13 | Attack +2 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
Just equipping this enchanted blade is enough to make anyone feel like a caster. | ||||
Wightslayer (FFIII) |
14 | Attack +3 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
This sword is so amazing that it can actually kill that which is already dead. | ||||
Sun Blade (FFI) |
15 | Attack +4 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
Be friendly to the environment as you fell foes with this solar-powered sword. | ||||
Butterfly Sword (FFIX) |
16 | Attack +6 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
Be sure not to put your eye out when swinging this pointy, many-pronged sword. | ||||
Lohengrin (FFXII) |
17 | Attack +8 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
The very name of this sword rings of high society. Hands off, plebeians! | ||||
Ancient Sword (FFII) |
18 | Attack +6 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
A sword from a bygone age said to curse any who trifle with it. Serious business. | ||||
Lightbringer (FFVI) |
19 | Attack +10 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
No enemy likes having a light shone in its face. Even less so a sword of light. | ||||
Claymore (FFXI) |
20 | Attack +1 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Swinging around this huge sword is a very effective means of anger management. | ||||
Surviver (FFXI) |
21 | Attack +1 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Without a single imperfection, this sword may well be the soul mate you seek. | ||||
Bastard Sword (FFVI) |
22 | Attack +3 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Ideal for one hand or two, this sword deserves better than to be called bad names. | ||||
Ice Brand (FFI) |
23 | Attack +2 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Stay cool even in summer with this magical blade forged from unmelting ice! Brrr! | ||||
Flametongue (FFV) |
24 | Attack +2 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Some like it hot and some like when fire itself is bound within their sword. | ||||
Organyx (FFVI) |
25 | Attack +3 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
An axe and a sword all wrapped in one. Best kept out of the hands of amateurs. | ||||
Diamond Sword (FFIX) |
26 | Attack +3 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
You'll have to get a jeweler to look at this and tell you if it is real or fake. | ||||
Defender (FFI) |
27 | Attack +5 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This blade embodies the timeless philosophy that the best defense is a good offense. | ||||
Rune Blade (FFI) |
28 | Attack +4 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This blade's engravings conjure foreboding imagery of retribution and reckoning. | ||||
Gorgon Blade (FFIII) |
29 | Attack +4 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
With petrifying powers, this blade turns enemies to rigid rock and solid stone. | ||||
Crystal Sword (FFVI) |
30 | Attack +4 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This crystalline sword endows its wielder with a light to empower and guide. | ||||
Ultima Weapon (FFVI) |
31 | Attack +8 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A blade with power bound to your remaining life. Avoid using it when knackered. | ||||
Blood Sword (FFII) |
32 | Attack +4 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This sword absorbs the life force of foes. Perfect for those with vampire envy. | ||||
Save the Queen (FFIX) |
33 | Attack +6 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This sword is ideal for protecting ladies. Now all you have to do is find one... | ||||
Excalipoor (FFV) |
34 | Attack +1 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Though it has betrayed many masters, this blade is still coveted for its power. | ||||
Excalibur (FFI) |
35 | Attack +10 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
All knights yearn for this sword of unparalleled power. Accept no imitations. | ||||
Deathbringer (FFIV) |
36 | Attack +6 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
This blade delivers a cold, callous death void of any compassion or remorse. | ||||
Ragnarok (FFIII) |
37 | Attack +10 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A blade so powerful as to bring an end to a war amongst the gods themselves. | ||||
Treaty-Blade (FFXII) |
38 | Attack +4 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Symbol of a sworn treaty, and the irony of bringing about peace through destruction. | ||||
Healing Staff (FFI) |
39 | Attack +1 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
This magical staff of mending is sure to cure both you and your ailing allies. | ||||
Mage's Staff (FFI) |
40 | Attack +1 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
To one not trained in the ways of magic, this powerful staff is a mere stick. | ||||
High Mage Staff (FFIX) |
41 | Attack +2 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
This staff was created under a single guiding principle--by wizards, for wizards. | ||||
Rune Staff (FFIII) |
42 | Attack +5 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
Carved into this staff is the most lovely poetry ever. Too bad you can't read it. | ||||
Shining Staff (FFV) |
43 | Attack +8 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
Illuminating a dark place is perhaps the most unimaginative use for this staff. | ||||
Mace of Zeus (FFIX) |
44 | Attack +10 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
A mace of unspeakable power, truly fit for the mighty god whose name it bears. | ||||
Mythril Rod (FFIII) |
45 | Attack +1 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
A testament to the versatility of mythril. The stuff can be worked into anything. | ||||
Serpent Rod (FFXII) |
46 | Attack +1 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
Though not a real snake, this rod still exhibits a reptilian coolness when touched. | ||||
Flame Rod (FFIV) |
47 | Attack +4 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
Yes, it houses the power of flame, and no, you cannot use it in place of a torch. | ||||
Frost Rod (FFIV) |
48 | Attack +3 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
Icy cold to the touch, many a mage has come to regret carrying this rod in winter. | ||||
Thunder Rod (FFIV) |
49 | Attack +4 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
Try picking this up with wet hands. What's the worst that could possibly happen? | ||||
Poison Rod (FFV) |
50 | Attack +3 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
A rod coated in poison, because being magically imbued with it is simply not enough. | ||||
Lilith Rod (FFIV) |
51 | Attack +4 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
Just waving this weird rod at things makes them get all tuckered out and tired. | ||||
Stardust Rod (FFIV) |
52 | Attack +10 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
The celestial glow of this rod bespeaks a power as unknowable as the heavens. | ||||
Mythril Claws (FFVI) |
53 | Attack +1 | Monk, Tifa, Red XIII, Snow, Chocobo | |
It hurts just to look upon these claws of mythril, let alone be cut by them. | ||||
Poison Knuckles (FFIX) |
54 | Attack +1 | Monk, Tifa, Red XIII, Snow, Chocobo | |
It's said poison is a woman's weapon, but don't tell that to any guys wearing these. | ||||
Cat Claws (FFIII) |
55 | Attack +2 | Monk, Tifa, Red XIII, Snow, Chocobo | |
Meowing maniacally while fighting increases the damage these claws inflict. Try it! | ||||
Tiger Fangs (FFVI) |
56 | Attack +3 | Monk, Tifa, Red XIII, Snow, Chocobo | |
These imposing things would drive even the most alpha tiger insane with jealousy. | ||||
Dragon Claws (FFVI) |
57 | Attack +5 | Monk, Tifa, Red XIII, Snow, Chocobo | |
Except for all harder materials, dragon claws are the hardest material known. | ||||
Duel Claws (FFIX) |
58 | Attack +6 | Monk, Tifa, Red XIII, Snow, Chocobo | |
Wrought from bestial fangs, these claws look as grotesque as one would imagine. | ||||
Venom Claws (FFVI) |
59 | Attack +10 | Monk, Tifa, Red XIII, Snow, Chocobo | |
It's said poison is a woman's weapon, but don't say that to any guys wearing these. | ||||
Kagenui (FFVI) |
60 | Attack +2 | Samurai, Ninja, Auron | |
This sword attacks shadows, but its efficacy at night is itself shady at best. | ||||
Ichigeki (FFVI) |
61 | Attack +3 | Samurai, Ninja, Auron | |
This blade kills enemies instantly in a single blow. Well, maybe not instantly. | ||||
Kotetsu (FFIV) |
62 | Attack +2 | Samurai, Ninja, Auron | |
The edge of this legendary blade never wears, nor does its brilliant light wane. | ||||
Kiku-ichimonji (FFIV) |
63 | Attack +3 | Samurai, Ninja, Auron | |
This katana and its chrysanthemum motif sheath are highly coveted by all samurai. | ||||
Yoshiyuki (FFVII) |
64 | Attack +5 | Samurai, Ninja, Auron | |
The worst thing about this great katana is that its name is too hard to remember. | ||||
Homura (FFXI) |
65 | Attack +6 | Samurai, Ninja, Auron | |
This blade leaves flames as it cuts, making it a very popular item at campsites. | ||||
Nanatsusayanotachi (FFXI) |
66 | Attack +7 | Samurai, Ninja, Auron | |
When not fighting for your life, this sword doubles as a great coat rack. | ||||
Murakumo (FFV) |
67 | Attack +10 | Samurai, Ninja, Auron | |
Despite its name, this treasured sword was found in the depths of the ocean. | ||||
Javelin (FFII) |
68 | Attack +1 | Dragoon, Kain, Imp | |
This weapon looks to be completely ordinary. Maybe try throwing it or something? | ||||
Blood Lance (FFIII) |
69 | Attack +3 | Dragoon, Kain, Imp | |
This lance has the power to absorb an enemy's life--as if that were somehow fair. | ||||
Golden Spear (FFVI) |
70 | Attack +4 | Dragoon, Kain, Imp | |
To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius. | ||||
Impartisan (FFVI) |
71 | Attack +3 | Dragoon, Kain, Imp | |
It takes an imp to coax this spear to its full poten--ew! Why is it all slimy? | ||||
Trident (FFII) |
72 | Attack +5 | Dragoon, Kain, Imp | |
For whatever reason, thunder booms when this three-pronged polearm strikes a foe. | ||||
Partisan (FFV) |
73 | Attack +5 | Dragoon, Kain, Imp | |
Weaponsmiths claim no shield can stop this spear. Anything to close a deal. | ||||
Holy Lance (FFII) |
74 | Attack +7 | Dragoon, Kain, Imp | |
This weapon has been cleansed, purified, consecrated, sanctified, and blessed. | ||||
Radiant Lance (FFVI) |
75 | Attack +9 | Dragoon, Kain, Imp | |
Very few enemies, if any, are not averse to having a bunch of holes poked in them. | ||||
Wyvern Lance (FFIV) |
76 | Attack +10 | Dragoon, Kain, Imp | |
A spear strong against dragons, but dropped by one. Echoes of chicken or the egg? | ||||
Elven Bow (FFIV) |
77 | Attack +5 | Ranger | |
An all-natural bow crafted in a way only the most liberal of elves can achieve. | ||||
Killer Bow (FFIII) |
78 | Attack +8 | Ranger | |
If aimed well, this bow, like any other, can kill enemies with a single shot. | ||||
Aevis Killer (FFV) |
79 | Attack +9 | Ranger | |
This bow is the cat's meow--a noise which, incidentally, it makes when shot. | ||||
Artemis Bow (FFIV) |
80 | Attack +10 | Ranger | |
The bow of the moon goddess, made of pure silver. Mortal men strain to lift it. | ||||
Yoichi's Bow (FFII) |
81 | Attack +15 | Ranger | |
This odd bow comes from a far land and bears the name of some person or another. | ||||
Quicksilver (FFVII) |
82 | Attack +5 | Setzer, Balthier, Sazh, Magitek Armor | |
This easy-to-use gun practically shoots itself. Killing has never been so simple! | ||||
Bismarck (FFVIII) |
83 | Attack +6 | Setzer, Balthier, Sazh, Magitek Armor | |
The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams. | ||||
Ulysses (FFVIII) |
84 | Attack +10 | Setzer, Balthier, Sazh, Magitek Armor | |
This gun's retro design is enough to tickle the fancy of any firearm enthusiast. | ||||
Greataxe (FFI) |
85 | Attack +9 | Berserker, Viking | |
The great axe may help bring out the greatness in us all. Wouldn't that be great? | ||||
Light Axe (FFI) |
86 | Attack +10 | Berserker, Viking | |
At night, the holy light emitted by this axe attracts insects seeking to mate. | ||||
Rune Axe (FFII) |
87 | Attack +15 | Berserker, Viking | |
This axe enhances magical power. But that doesn't really help anyone, does it? | ||||
Diamond Bell (FFV) |
88 | Attack +5 | Geomancer, Bard, Moogle, Pig | |
A glass chime prized by adventurers for its ability to get on monsters' nerves. | ||||
Lamia's Harp (FFIII) |
89 | Attack +8 | Geomancer, Bard, Moogle, Pig | |
This harp's enchanting tones will turn the most stoic sage into a lovesick idiot. | ||||
Apollo Harp (FFV) |
90 | Attack +15 | Geomancer, Bard, Moogle, Pig | |
This elegant harp produces sounds so beautiful they hurt--literally. | ||||
Tinklebell (FFV) |
91 | Attack +20 | Geomancer, Bard, Moogle, Pig | |
A bell whose existence is still doubted. Are you sure you're truly seeing this? | ||||
Beast Killer (FFV) |
92 | Attack +10 | Beastmaster | |
Spare the whip and spoil the beast. Lashing creatures is the only way to train them. | ||||
Fire Lash (FFV) |
93 | Attack +20 | Beastmaster | |
Some find the sting of this whip, found deep within Kuza, not altogether unpleasant. |
Premium Weapons
Name | Image | Catalog ID | Effect | User |
---|---|---|---|---|
Gladius (FFVI) |
✩1 | Attack +10 | Thief, Dancer, Locke, Rinoa | |
An indispensable addition to any arsenal when fighting against other adventurers. | ||||
Brotherhood (FFX) |
✩2 | Attack +2 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
To bestow this blade to another is to anoint them your best friend forever. | ||||
Arc Sword (FFX) |
✩3 | Attack +5 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good. | ||||
Caladbolg (FFX) |
✩4 | Attack +10 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
All who have brought the sun to this weapon have likely seen their fill of gulls. | ||||
Blazefire Saber (FFXIII) |
✩5 | Attack +4 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
One of many gunblades used by one of many beautiful heroes. It's hard to keep track. | ||||
Omega Weapon (FFXIII) |
✩6 | Attack +10 | Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning | |
This weapon's stylish design suggests it might transform into a robot at any moment. | ||||
Hardedge (FFVII) |
✩7 | Attack +1 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A sword for those who prefer the direct approach. It cuts, rends, and cleaves. | ||||
Butterfly Edge (FFVII) |
✩8 | Attack +3 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
Without proper training, using this sword is more dangerous than bathing a cat. | ||||
Nail Bat (FFVII) |
✩9 | Attack +5 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A bat with several nails protruding from it. Do not try this at home, children. | ||||
Apocalypse (FFVII) |
✩10 | Attack +2 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A dagger that speeds the aging of its wielder. Brief fights are highly recommended. | ||||
Ultima Weapon (FFVII) |
✩11 | Attack +1 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
A sword with the glow of life. Don't worry--even if you die, it will keep on living. | ||||
Gluttony Sword (FFXI) |
✩12 | Attack +5 | Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan | |
The blade is enchanted with an avarice and hunger that cause the metal to writhe. | ||||
Herding Staff (FFX) |
✩13 | Attack +3 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
The light of this staff is said to guide the holder to whatever he most desires. | ||||
Judicer's Staff (FFV) |
✩14 | Attack +8 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
Though normally wrong to judge others, holding this staff authorizes you to do so. | ||||
Nirvana (FFX) |
✩15 | Attack +10 | White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna | |
The staff of a legendary summoner, said to have brought about everlasting peace. | ||||
Wizer Staff (FFVII) |
✩16 | Attack +4 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
This staff bears a curse--any mortal who wields it will die at some point in their life. | ||||
Princess Guard (FFVII) |
✩17 | Attack +10 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
This scepter will always carry with it the spirit of a certain cheerful young lady. | ||||
Magus Rod (FFV) |
✩18 | Attack +6 | Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto | |
This rod grants command over many magics. Those with it are oft dubbed cheaters. | ||||
Premium Heart (FFVII) |
✩19 | Attack +10 | Monk, Tifa, Red XIII, Snow, Chocobo | |
Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit. | ||||
Burning Fists (FFVI) |
✩20 | Attack +5 | Monk, Tifa, Red XIII, Snow, Chocobo | |
Those who wear these claws often suffer second-degree burns to their hands. | ||||
Kaiser Knuckles (FFIII) |
✩21 | Attack +7 | Monk, Tifa, Red XIII, Snow, Chocobo | |
These knuckles underline the undeniable beauty in beating the life out of something. | ||||
Murasame (FFIV) |
✩22 | Attack +8 | Samurai, Ninja, Auron | |
It is only natural that a sword found beneath the surface of the moon be special. | ||||
Masamune (FFX) |
✩23 | Attack +10 | Samurai, Ninja, Auron | |
Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen. | ||||
Wind Spear (FFIII) |
✩24 | Attack +3 | Dragoon, Kain, Imp | |
This spear is so light that your arms won't even get a workout from wielding it. | ||||
Death Penalty (FFVII) |
✩25 | Attack +15 | Setzer, Balthier, Sazh, Magitek Armor | |
An ideal world has no need of this gun's ability to turn sorrow and regret to power. | ||||
Total Eclipses (FFXIII) |
✩26 | Attack +15 | Setzer, Balthier, Sazh, Magitek Armor | |
When firing these pistols, take care not to wake any afro-nesting chocobo chicks. | ||||
Gigantaxe (FFXI) |
✩27 | Attack +15 | Berserker, Viking | |
Whatever giant forged this likely didn't do so thinking it might one day kill him. | ||||
Dragon Whisker (FFIV) |
✩28 | Attack +20 | Beastmaster | |
This whip can break even a dragon. They say there's nothing cuter than a tame one. | ||||
Save the Queen (FFXIII) |
✩29 | Attack +10 | Snow | |
The perfect garb to protect the woman you love. Are those wedding bells I hear? | ||||
Limited Moon (FFVII) |
✩30 | Attack +10 | Red XIII | |
A trinket which derives its power from the wearer's mana. Thank you, Grandfather! |