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List of FATEs/Thanalan

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XIV

Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

A zone-by-zone list of FATEs found in Thanalan in Final Fantasy XIV.

Contents
Abalathia's Spine - Black Shroud - Coerthas - Dravania - La Noscea - Mor Dhona - Thanalan

Central Thanalan - Eastern Thanalan - Northern Thanalan - Southern Thanalan - Ul'dah - Steps of Nald - Western Thanalan

ThanalanEdit

Central ThanalanEdit

Name Level Area Type Enemies
Description
A Few Arrows Short of a Quiver 11 Black Brush Gather Items Straightshot Assassins
The summer home of Eolande Quiveron─former Syndicate member, before tragically losing her life in the Calamity─has been occupied by thieving bandits, one even claiming, in fact, to be the noble lady's heir. Rumor has it the bandits use the run-down manor to hide their booty, and a merchant is seeking aid in recovering his stolen goods.
Note: Begins upon talking to the Crestfallen Merchant.
A Warm Welcome 7 Black Brush Boss Spitfire
Descended from Coerthas in search of warm stones, a spriggan known in the north as Spitfire is terrorizing the local smallfolk and hoarding precious ores and gems intended for sale to the Goldsmiths' Guild. Give the crafty creature a good cuffing and send him on his way back home.
Big Time 7 Black Brush Slay Enemies Sledgehammer Beaks
Fear of being pummeled by sledgehammer beaks is preventing miners from delivering their ore to assayers in Ul'dah. The Brass Blades seek help in clearing the Royal Allagan Starway of any and all threats.
Brick by Brick 7 Black Brush Slay Enemies Earthen Brickmen
A cadre of earthen brickmen appears!

Watch your back, and defeat these lumbering golems!

Note: Part of the Breaking Brick Mountains event. "Brick by Stone Brick" begins upon completion.
Brick by Stone Brick 7 Black Brush Boss Stone Brickman
A stone brickman appears!

Fight wisely, and topple this towering menace!

Note: Part of the Breaking Brick Mountains event. Begins upon completion of "Brick by Brick".
Cold-blooded 14 The Clutch Boss Vodyanoi
A terrible monster, known as Vodyanoi, living in the pools beneath the Unholy Heir has been seen dragging his victims into the water, where he lies upon them until they asphyxiate. One would think that the wavekin then eats his prey, but such is not the case, as the corpses are left to drift in the pools until they are consumed by jackals and carrion crows. Could it be that Vodyanoi kills merely for pleasure!?
Cracked 9 Black Brush Boss Babaroon Halfshell
As his colorful moniker suggests, notorious Qiqirn bandit Babaroon Halfshell prefers his prey firm on the outside and runny on the inside─something to keep in mind when he has you in an iron cookpot, boiling over an open flame. Now get cracking before he grows hungry.
For the Queen 9 Black Brush Slay Enemies Antling Sentries
Giant antling sentries are on the march, most likely in search of Lalafellin children to snatch up and take back to their queen. Slay the vilekin before they catch the scent of a plump, innocent morsel.
Gloria in Eggcelsis 5 Spineless Basin Boss Enormous Egg
Don your most sable of spriggan suits and crack, crush, shatter, and smash your way into Hatching-tide history. Leave no enormous egg unscrambled.
Note: Part of the Hatching-tide event.
Leaving the Nest 12 Black Brush Boss Nest Commander
The nest commander─a giant antling from Hellsbrood Holes─is out hunting again. Volunteers are wanted to see the violent vilekin slain.
Let them Eat Cactus 5 Black Brush Gather Items Cochineal Cactuars
Appalled that the displaced souls living in the shantytowns beneath the towering city walls of Ul'dah are driven to eat rat tails and coblyn legs just to survive, the sultana has ordered her subjects to procure edible cactus leaves and distribute them to the starving masses.
Note: Begins upon talking to the Hungry Hobbledehoy.
Like an Eft out of Water 5 Black Brush Slay Enemies Efts
Drawn by the sumptuous scent of roasting meat and hot mulled wine, efts have crawled out from the muddy flats of their normal habitat to dine at nearby cookfires. Slay a few and the kindly cooks shall roast up a few for their starveling sons.
Pounding Rice, Pounding Hearts 5 Spineless Basin Gather Items The Strongman, Advent Mochis, Wild Opo-opos
There is no mochi as tasty as that pounded by the mallet of an overzealous cyclops. Nimble adventurers are needed to retrieve advent cakes from the Heavensturn mortar while avoiding any monkey mischief.
Note: Part of the Heavensturn event. Begins upon talking to Jiromaru.
Recurring Bugs 9 Black Brush Slay Enemies Regressions
A swarm of mechanical monstrosities is wreaking havoc on the environs of Thanalan. Stand together with the wandering minstrel, and eradicate this skittering threat.
Note: Part of The Rising event.
Something to Prove 5 Spineless Basin Boss Grishild the Ungood
Ever since being denied entry into the Pugilists', Gladiators', Lancers', Marauders', and Archers' Guilds, Grishild the Ungood has taken to challenging anyone and everyone to duels, hoping to prove her detractors wrong. Or perhaps she's simply a masochist.
Note: Begins upon talking to the Cowardly Challenger.
Stay Frosty 5 Spineless Basin Defense Igniter Imps
Fire-imbued imps are determined to reduce the wayward snowman to a muddy puddle. To defeat them and save the Starlight Celebration, you must armor yourself in the snow being thrown by the treants. The treants will not relinquish the snow willingly─you know what must be done.
Note: Part of the Starlight Celebration event.
Survivor Rats 6 Black Brush Slay Enemies Qiqirn Shellsweepers
A band of Qiqirn bandits has left its camp in search of fresh prey, and the Brass Blades are bent on seeing the beastmen's efforts end in failure. All aid provided by adventurers will be noted and duly rewarded.
Wrecked Rats 7 Black Brush Defense Guguroon Wetnose, Qiqirn Shellsweepers
Cockeyed Qiqirns denied entry to the Coffer & Coffin have not taken the news well and are causing trouble for the heavy who was hired to keep characters like these from causing trouble. Lend the poor lad a hand in helping the beastmen sober up.
Note: Begins upon talking to the Coffer & Coffin Heavy.

Eastern ThanalanEdit

Name Level Area Type Enemies
Description
A Man Rides Through 40 The Burning Wall Slay Enemies Mirrorknights
A strange armored figure was recently seen emerging from a fallen piece of Dalamud. Proceed with caution. The creature could be hostile.
Almost Paradise 17 Drybone Slay Enemies Dry Slugs
Anyone who has been to Drybone can easily see how the place earned its name. It is an unforgiving place─arid and dry beyond compare. What little water can be found in the area is so prized, men have been known to trade gold just for a sip. This is why the few springs must be protected from those who would foul them─slugs.
Attack on Highbridge: Act I 26 Wellwick Wood Defense Qiqirn Roerunners, Qiqirn Traffickers
Qiqirn bandits have launched a surprise assault on Highbridge. Fend off the attackers while ensuring the safety of the village residents and their supplies.
Note: Begins upon completion of "Attack on Highbridge: Prelude". "Attack on Highbridge: Act II" begins upon completion. "Attack on Highbridge: Denouement" begins upon failure. NPCs removed from Highbridge upon failure.
Attack on Highbridge: Act II 26 Wellwick Wood Defense Gilpincher Zuzuroon, Qiqirn Roerunners, Qiqirn Traffickers
Qiqirn bandit leader Gilpincher Zuzuroon has joined the fray. Continue your efforts to fend off the attack while protecting the village residents and their supplies.
Note: Begins upon completion of "Attack on Highbridge: Act I". "Attack on Highbridge: Act III" begins upon completion. "Attack on Highbridge: Denouement" begins upon failure. NPCs removed from Highbridge upon failure.
Attack on Highbridge: Act III 23 Wellwick Wood Epic Boss Nayokk Roh, Qiqirn Roerunners, Qiqirn Traffickers
It turns out the Qiqirn bandits were hired by the Amalj'aa to kidnap Highbridge residents and deliver them to the Bowl of Embers for tempering. Slay the Amalj'aa leader Nayokk Roh and end this madness.
Note: Begins upon completion of "Attack on Highbridge: Act III". "Attack on Highbridge: Denouement" begins upon failure. NPCs removed from Highbridge upon failure. Grants the achievement "Curtain Call" upon completion.
Attack on Highbridge: Denouement 26 Wellwick Wood Boss Nayokk Roh, Qiqirn Roerunners, Qiqirn Traffickers
Join the Brass Blades in rescuing the Highbridge residents kidnapped by the Qiqirn bandits and slay the mastermind behind this dark design─Nayokk Roh.
Note: Becomes available upon failure of "Attack on Highbridge: Act I", "Attack on Highbridge: Act II", "Attack on Highbridge: Act III", or "Attack on Highbridge: Prelude". Begins upon talking to the Brass Blade. NPCs returned to Highbridge upon completion.
Attack on Highbridge: Prelude 26 Wellwick Wood Defense Qiqirn Roerunners
Qiqirn bandits have launched a surprise assault on Highbridge. Join forces with the remaining Brass Blades and defend the landmark with your lives!
Note: "Attack on Highbridge: Act I" begins upon completion. "Attack on Highbridge: Denouement" begins upon failure. NPCs removed from Highbridge upon failure.
Bad Camp 18 Sandgate Boss Glassjaw Nazagg Gah, Amalj'aa Hunters, Amalj'aa Javeliniers, Amalj'aa Supply Crates
The Amalj'aa stationed in their eastern Thanalan encampment have begun preparing for a large scale foray into Ul'dahn territory. Foil their plans by destroying supply crates and slaying the encampment leader, Glassjaw Nazagg Gah.
Note: Begins upon talking to the Flame Scout.
Bad Hair Day 42 The Burning Wall Boss Aeetes
Countless vials of snurble and phurble blood have transformed what was once a man into a mad tangle of golden fur. Put poor Aeetes out of his misery.
Bazaar Blood Triangle 17 Drybone Slay Enemies Amalj'aa Archers, Amalj'aa Lancers, Amalj'aa Pugilists
A unit of Amalj'aa raiders has forced its way into the the Golden Bazaar in search of slaves and supplies. Aid the Brass Blades stationed in the hamlet in fending off the attackers.
Deep in the Heart of Sagolii 17 Drybone Boss Elder Longhorn, Longhorn Billygoats, Longhorn Nannygoats
Elder longhorns are extremely territorial and will attack anything which draws too close to their dens. This is fine when those dens are at the top of unscalable peaks, but when they lie within earshot of well-traveled caravan roads, things can become quite hairy. Drive the goats back to the mountains where they belong.
Desert Rose 26 Wellwick Wood Slay Enemies Kedtraps
Riding on the dry north winds out of the Black Shroud, kedtrap seeds have taken root in Thanalan. Without any natural predators, the seedkin are free to roam the desert unchecked, consuming everything in their path. The creatures must be tended to before they render the desert even more deserted than it already is!
Eggcelsior 44 The Burning Wall Boss Scrambling Spriggan
You know what they say about spriggans with big eggs: they have big prizes. Now go and get it!
Note: Part of the Hatching-tide event.
Gloria in Eggcelsis 5 Drybone Boss Enormous Egg
Don your most sable of spriggan suits and crack, crush, shatter, and smash your way into Hatching-tide history. Leave no enormous egg unscrambled.
Note: Part of the Hatching-tide event.
Grim Undertakings 17 Drybone Boss Undertaker
A malevolent spirit, freed from his subterranean prison when the Calamity unearthed the Invisible City, is indiscriminately attacking those who journey into the ruins in search of fortune and knowledge. Seek out the Undertaker and release his soul from the fetters of the corporeal realm.
License to Quill 15 Drybone Slay Enemies Steelquill Tuco-tucos
Tuco-tuco quills are prized for their durability, and sought by weavers across the realm to use as sewing and knitting needles. The spines of steelquill tuco-tucos, however, are a different story. When shed along the Royal Sunway, they can cause grievous injuries to chocobos and other beasts of burden who use the roads. Slay steelquill tuco-tucos, and keep the thoroughfares clear.
Lightning Strikes - Armored Beast 26 Wellwick Wood Boss Armored Beast
The Brass Blades are hopelessly overmatched by an armored beast of unknown origin. Help Lightning defeat the hulking creature, and save the struggling soldiers from a bloody fate.
Note: Part of the Lightning Strikes event.
Manifest Destiny 27 Wellwick Wood Slay Enemies Amalj'aa Bruisers, Amalj'aa Lancers, Amalj'aa Rangers
Amalj'aa lancers approach from the east! Engage the beastmen before they can reach Highbridge.
Men Who See Goats 19 Drybone Slay Enemies Myotragus Billies
Packs of wild myotragus have left their mountain homes to forage in the lowlands. The beastkin are known to eat anything and everything, and if not stopped and driven back to the crags, they will more than likely consume what precious little foliage remains in Thanalan.
Pounding Rice, Pounding Hearts 15 Drybone Gather Items The Strongman, Advent Mochis, Wild Opo-opos
There is no mochi as tasty as that pounded by the mallet of an overzealous cyclops. Nimble adventurers are needed to retrieve advent cakes from the Heavensturn mortar while avoiding any monkey mischief.
Note: Part of the Heavensturn event. Begins upon talking to Jiromaru.
Quartz Coupling 42 The Burning Wall Slay Enemies Quartz Doblyns
After years of searching, doblyn breeding grounds have finally been discovered in eastern Thanalan. Now that we know where they mate, we can stop them from reproducing and save countless tonzes of ore from needless consumption.
Simple Minds 17 Drybone Slay Enemies Roadblocker Imps
A gang of mischievous imps fancying themselves footpads has taken to assaulting travelers passing through eastern Thanalan. Chase off the voidsent and see the roads safe once more.
Spare the Hair 29 Wellwick Wood Boss Gossamer
An old wives' tale states that if the monster Gossamer comes to you in your sleep, you will awake as bald as a melon. Middle-aged men across the realm, unite─for the bane must be quelled!
Stay Frosty 15 Drybone Defense Igniter Imps
Fire-imbued imps are determined to reduce the wayward snowman to a muddy puddle. To defeat them and save the Starlight Celebration, you must armor yourself in the snow being thrown by the treants. The treants will not relinquish the snow willingly─you know what must be done.
Note: Part of the Starlight Celebration event.
The Big Bagoly Theory 42 The Burning Wall Boss Bagoly
After showing absolutely no signs that they were any more than twisted masses of metal, debris fallen from Dalamud five summers past is coming to life and brutally attacking those unfortunate enough to come across the inorganic creatures. One of these “mirrorknights,” as the people call them, has been sighted destroying a farmstead nearby.
Westward Bound 18 Drybone Slay Enemies Amalj'aa Archers, Amalj'aa Lancers, Amalj'aa Pugilists
An Amalj'aa unit has been sighted moving west, most likely to establish a new encampment closer to Ul'dah. The safety of the city-state is at stake. Crush the beastmen and send them running back to Zanr'ak.

Northern ThanalanEdit

Name Level Area Type Enemies
Description
Boom Goes the Ceruleum 49 Raubahn's Push Slay Enemies Grenades
Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks.
Core Blimey 49 Bluefog Gather Items Earth Sprites
Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.
Note: Begins upon talking to the Amajina & Sons Draughtsman.
Dark Devices - The Bait 49 Bluefog Slay Enemies Lunatic Lambs
It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!
Note: Begins upon completion of "Dark Devices - The Plea". "Dark Devices - The Switch" begins upon completion.
Dark Devices - The End 49 Bluefog Epic Boss Milburh the Malicious
Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.
Note: Begins upon completion of "Dark Devices - The Switch". Grants the achievement "Blood, Sweat, and Blood" upon completion.
Dark Devices - The Plea 49 Bluefog Slay Enemies Lunatic Followers, Lunatic Lambs, Lunatic Priests
A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.
Note: Begins upon talking to Twin-tongued Addison. "Dark Devices - The Bait" begins upon completion.
Dark Devices - The Switch 49 Bluefog Epic Boss Milburh, Twin-tongued Addison
Not to see their diabolical plans thwarted by a non-believer, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.
Note: Begins upon completion of "Dark Devices - The Bait". "Dark Devices - The End" begins upon completion.
East Meets Worst 49 Bluefog Slay Enemies Ahriman
For no apparent reason, a flock of voidsent ahriman has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower.
Go, Go, Gorgimera 49 Raubahn's Push Epic Boss Gorgimera, Winged Scavengers
Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm.
Note: Grants the achievement "When the Going Gets Tough" upon completion.
Just a Sip 49 Bluefog Slay Enemies Quartz Doblyns
Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky vilekin, and entreat adventurers to deal with the problem immediately.
Knock on Steel 49 Raubahn's Push Boss Vanguard Prototype, 3rd Cohort Equites
The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.
Reverse Engineering 49 Raubahn's Push Gather Items Abandoned Vanguards
An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.
The Ceruleum Road 49 Bluefog Escort Ahriman, Grenades, Quartz Doblyns
A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.
Note: Begins upon talking to the Wary Merchant.
The Red Baron 49 Bluefog Boss Bomb Baron
Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition.
Twinkle, Twinkle Little Trap 49 Bluefog Slay Enemies Quartz Doblyns
Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers.
Under the Nails 49 Bluefog Slay Enemies Basilisks
Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there.
With One Eye Open 49 Bluefog Boss Arimaspi
Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city-state wants this Arimaspi's blinker on a pike.

Southern ThanalanEdit

Name Level Area Type Enemies
Description
Adventures in Throat Slitting 28 Broken Water Boss Milleuda the Slitter, Corpse Brigade Firedancers, Corpse Brigade Knuckledancers
The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.
Note: Begins upon completion of "Bump and Grind".
An Inconvenient Truth 48 Zanr'ak Slay Enemies Gore Horde Lancers
A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood.
Bigger than Life 46 Zanr'ak Boss Aspidochelone
Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume.
Blood, Augur, Hex, Magicks 32 Sagolii Desert Boss Blackbile Maladd Chah, Amalj'aa Divinators, Amalj'aa Halberdiers, Amalj'aa Snipers
The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream.
Book of Pride 46 Zanr'ak Boss Bibireze Greysteel
Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream.
Bump and Grind 28 Broken Water Boss Gisfrid the Grinder, Corpse Brigade Firedancers, Corpse Brigade Knuckledancers
The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder.
Note: "Adventures in Throat Slitting" begins upon completion.
Call Me, Mayhaps 46 Zanr'ak Slay Enemies Glowing Cresset, Amalj'aa Divinators, Amalj'aa Halberdiers, Tempered Gladiators, Tempered Orators
A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.
Note: Begins upon talking to the Flame Recruit.
Children of the Sands 31 Sagolii Desert Slay Enemies Sandworms
The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii.
Diamond in the Rough 48 Zanr'ak Boss Diamondjaw Nezedd Gah, Amalj'aa Archers, Amalj'aa Lancers, Amalj'aa Thaumaturges
A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.
Note: Begins upon talking to the Flame Private.
Downwind 25 Broken Water Slay Enemies Sandskin Peistes
A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment.
Embiggened Spriggans 31 Sagolii Desert Boss Magicked Spriggan, Spriggans
A magically enhanced pack of spriggans runs rampant, causing no end of stress. What foul sorcery could be responsible for such a mess? Slay the cute but ruinous beasts, and restore to the land a measure of peace.
Note: Part of the Burgeoning Dread event. "Tower of Power" begins upon completion.
Fallen Corpses Writhe in Style 46 Zanr'ak Slay Enemies Dapper Zombies
A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living.
Fish out of Water 31 Sagolii Desert Slay Enemies Anglers
During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.
From Point A 32 Sagolii Desert Escort Amalj'aa Archers, Amalj'aa Lancers, Amalj'aa Pugilists, Amalj'aa Thaumaturges
Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.
Note: Begins upon talking to the Stone Torch.
Full of Rigor Mortis 46 Zanr'ak Slay Enemies Iron Tortoises
To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned.
Future Shock 48 Zanr'ak Slay Enemies Amalj'aa Shamans
An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!?
Gyve Talk 49 Zahar'ak Slay Enemies Zahar'ak Stalwarts
The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering.
Harder, Bigger, Faster, Stronger 28 Broken Water Slay Enemies Augmented Battle Drakes
After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages.
He's a Firestarter 48 Zahar'ak Boss Flamecrest Afajj Koh, Zahar'ak Pugilists
Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames.
Heroes of the 2nd 45 Zanr'ak Slay Enemies Amalj'aa Archers
The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy.
Hunters and the Hunted 49 Zanr'ak Slay Enemies Amalj'aa Thaumaturges
A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold.
Lightning Strikes - Armored Beast 26 Broken Water Boss Armored Beast
The Brass Blades are hopelessly overmatched by an armored beast of unknown origin. Help Lightning defeat the hulking creature, and save the struggling soldiers from a bloody fate.
Note: Part of the Lightning Strikes event.
Quenching the Flame 49 Zahar'ak Boss Flamefang Commander, Flamefang Elites
Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions.
Return to Cinder 49 Zanr'ak Boss Cindersoot Pegujj Chah, Amalj'aa Archers, Amalj'aa Lancers, Amalj'aa Pugilists
The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end.
Revenge of the Worms 31 Sagolii Desert Boss Ulhuadshi, Sandworms
At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe.
Run Like a Flame 26 Broken Water Escort Amalj'aa Bruisers, Amalj'aa Seers
A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!
Note: Begins upon talking to the Flame Scout.
Serket Breaker 32 Sagolii Desert Defense Serket
While investigating rumors of a sinister creature, Iroha finds herself face-to-face with Serket, a fearsome beast of legend. Join forces with Iroha and see if the monstrosity lives up to its reputation.
Note: Part of The Maiden's Rhapsody event.
Soul Man 29 Broken Water Gather Items Marble Guardians
A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.
Note: Begins upon talking to the Ul'dahn Naturalist.
Spark off the Bench 49 Zahar'ak Boss Whitespark Hepugg Roh
Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through.
Taken 45 Zanr'ak Slay Enemies Tempered Champions, Tempered Orators
Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army.
Tempered, Tempered 46 Zanr'ak Slay Enemies Tempered Champions, Tempered Gladiators, Tempered Orators
Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods.
The Corpse Bribe 27 Broken Water Boss Corpse Brigade Firedancers, Corpse Brigade Knuckledancers, Corpse Brigade Pikedancers
Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule.
Tower of Power 31 Sagolii Desert Boss Monstrous Sorceress, Spriggans
An otherworldly being has come to Eorzea to unleash its wrath, leaving wanton destruction in its path. Put down this towering foe, that the realm be saved from further woe.
Note: Part of the Burgeoning Dread event. Begins upon completion of "Embiggened Spriggans".
What's Yours is Mine 31 Sagolii Desert Slay Enemies ?
A band of spriggans have spoiled this year's egg hunt, stealing all the eggs and the various goodies they hold. Retrieve the eggs, and see that no present is left unopened.
Note: Part of the Hatching-tide event.

Ul'dah - Steps of NaldEdit

Name Level Area Type Enemies
Description
Main Street Spectral Parade 1 Ul'dah - Steps of Nald Escort Ossuary Thaumaturge, Suspecting Citizen
The Continental Circus wants you for its splendidly spooky parade. While transfigured, follow the ogre pumpkinhead along Emerald Avenue and cast the Festal Cant charm on the citizens who have come to spectate.
Note: Part of the All Saints' Wake event. Begins upon talking to the Ogre Pumpkinhead.

Western ThanalanEdit

Name Level Area Type Enemies
Description
A Matter of Rust 5 Hammerlea Slay Enemies Rusty Coblyns
After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests.
Bigger Fish to Fry 13 The Footfalls Slay Enemies Smallmouth Orobons
Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.
Bubble Trouble 13 The Footfalls Boss Bubbly Bernie
Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served.
Copied Peistes 10 Horizon's Edge Slay Enemies Desert Peistes
The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate.
Deface the Facts 8 Hammerlea Defense Goblin Muggers
Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.
Note: Begins upon talking to the Worried Worker.
Dog Eat Dog 10 Horizon's Edge Slay Enemies Dusty Mongrels
Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch.
Doomed 9 Hammerlea Boss Doomed Gigantoad
Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again.
Embiggened Spriggans 10 Horizon's Edge Boss Magicked Spriggan, Spriggans
A magically enhanced pack of spriggans runs rampant, causing no end of stress. What foul sorcery could be responsible for such a mess? Slay the cute but ruinous beasts, and restore to the land a measure of peace.
Note: Part of the Burgeoning Dread event. "Tower of Power" begins upon completion.
He's Got Legs 22 The Footfalls Boss Daddy Longlegs
Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!?
Juggernaut Down 23 The Footfalls Slay Enemies 4th Cohort Imaginiferi, 4th Cohort Triarii, 4th Cohort War Hounds
A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Meridianum.
Needles to Say 5 Hammerlea Slay Enemies Cactuars
Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh!
Please Hammers, Don't Hurt Them 8 Hammerlea Slay Enemies Hammer Beaks
Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkins' advance.
Pound for Pound 10 Horizon's Edge Slay Enemies Hammer Beaks
The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot.
Recurring Bugs 9 Hammerlea Slay Enemies Bugs
A swarm of mechanical monstrosities is wreaking havoc on the environs of Thanalan. Stand together with the wandering minstrel, and eradicate this skittering threat.
Note: Part of The Rising event.
Staying Dead 18 The Footfalls Slay Enemies Bloated Bogies, Dune Bogies
The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm.
The Cores 8 Hammerlea Gather Items Earth Sprite
The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.
Note: Begins upon talking to the Diligent Worker.
The Villain 9 Hammerlea Boss Cactuar Jack
No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer.
There Might Be Giants 21 The Footfalls Boss Crier Briareos
A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell!
Things that Make You Go Home 6 Hammerlea Slay Enemies Yarzon Feeders
Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop.
Tower of Power 10 Horizon's Edge Boss Monstrous Sorceress, Spriggans
An otherworldly being has come to Eorzea to unleash its wrath, leaving wanton destruction in its path. Put down this towering foe, that the realm be saved from further woe.
Note: Part of the Burgeoning Dread event. Begins upon completion of "Embiggened Spriggans".
Tripped up by the Fruit of Another 22 The Footfalls Escort Bloated Bogies, Lead Coblyns, Yarzon Scavengers
A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.
Note: Begins upon talking to the Mauled Merchant.
What's Yours is Mine 23 The Footfalls Slay Enemies ?
A band of spriggans have spoiled this year's egg hunt, stealing all the eggs and the various goodies they hold. Retrieve the eggs, and see that no present is left unopened.
Note: Part of the Hatching-tide event.

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