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List of FATEs/La Noscea

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XIV

Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

A zone-by-zone list of FATEs found in La Noscea in Final Fantasy XIV.

Contents
Abalathia's Spine - Black Shroud - Coerthas - Dravania - La Noscea - Mor Dhona - Thanalan

Eastern La Noscea - Lower La Noscea - Middle La Noscea - Outer La Noscea - Upper La Noscea - Western La Noscea

La NosceaEdit

Eastern La NosceaEdit

Name Level Area Type Enemies
Description
9 to 5 32 Raincatcher Gully Slay Enemies Mamool Ja Breeders, Mamool Ja Executioners, Mamool Ja Sophists
After the Calamity devastated much of Eorzea's workforce, Mamool Ja mercenaries were called over from their homeland to do everything from slay aether-crazed monsters to tile roofs. However, now with the return of a much more stable workforce in adventurers, many of the Mamool Ja find themselves out of work...and have turned to banditry to make ends meet.
Careless Whiskers 30 Bloodshore Slay Enemies Qiqirn Gullroasters
A flea-ridden pack of Qiqirn is attempting to transform the sorely undermanned Gullperch Tower into a rat's nest. Drive the beastmen off before they get a tailhold.
Cliff Hanger 32 Raincatcher Gully Slay Enemies Cork Bulbs
Cork bulbs will often choose to set their roots deep in the side of cliffs to better protect themselves from hungry predators. This, unfortunately, is a major cause of landslides which block thoroughfares and claim the lives of countless chocobos. Seek out the bulbs and slay the seedkin before they can dig any deeper.
Closing Time 34 Raincatcher Gully Boss Sekhmet
Some creatures crave blood, others treasure. But there is one fiend of the night who craves neither. What Sekhmet craves is wine, and he will cease at nothing to get his thieving claws on a bottle of fine grape, be it red or white. He will even go as far as killing a man...which is why he must be now stopped.
Consigned, Sealed, and Undelivered 33 Bloodshore Escort Bloodshore Bells, Colibris
An important client of Master Gegeruju's─one Aismurl Goldmember─is visiting Costa del Sol to complete a sizable business transaction. To ensure that things go smoothly, the master has prepared a special incentive for his guest...and she requires proper escort to Hidden Falls.
Note: Begins upon talking to the Cute Courtesan.
Crab and Go 30 Bloodshore Slay Enemies Snippers
Giant crabs known as snippers have invaded the once-pristine beaches of Bloodshore, making it difficult for Costa del Sol retirees to take their morning walks without having their raiments sliced to ribbons. The problem requires immediate attention, and adventurers are sought to cull the side-stepping sea creatures.
Embiggened Spriggans 32 Bloodshore Boss Magicked Spriggan, Spriggans
A magically enhanced pack of spriggans runs rampant, causing no end of stress. What foul sorcery could be responsible for such a mess? Slay the cute but ruinous beasts, and restore to the land a measure of peace.
Note: Part of the Burgeoning Dread event. "Tower of Power" begins upon completion.
Feeling Groggy 30 Bloodshore Gather Items Cocksure Corsairs
Pirates wishing to keep their own festivities going have brought a supply of liquor, causing a scene and littering the beach with bottles. Collect the bottles by force and pick up any you find on the ground to keep the pirates from causing any more trouble.
Note: Part of the Moonfire Faire event. Begins upon talking to the Moonfire Faire Chaperone.
Finding Wine 32 Raincatcher Gully Defense Windborn Buccaneers
A band of buccaneers is bound for the borders of the bustling borough of Wineport in search of beverages to sate their bacchanalian cravings. Steer the scoundrels from the settlement while seeing they stay sober.
Follow the Light 33 Bloodshore Slay Enemies Will-o'-the-Wisp
The mischievous spirits of fallen pirates are luring drowsy Costa del Sol retirees from their bedchambers into the churning sea. Save the poor septuagenarians so that they may continue to spend their hard-earned wealth at the Flying Shark. Now open for brunch!
Note: Begins upon talking to the Thrill-seeking Milksop.
Ho Ho Ho 33 Raincatcher Gully Boss Jolly Green
Do not be fooled by his jovial laugh, for Jolly Green is aught but joyful. The overgrown goobbue will snatch up and swallow everything within its grasp, and this includes adventurers. Now is the time to turn its frown upside down.
In Deep Water 30 Bloodshore Slay Enemies Bygone Bombards, Cherry Bombards
Bombards have begun creeping ashore and must be prevented from moving any further inland. While the Go Go Posing Rangers─heroes tasked with ridding the realm of the Bombard King and his minions─see to some last-minute preparations, their allies must rise to the occasion. Beat back the fiends with the waters of an elbst and wait for the Rangers to arrive.
Note: Part of the Moonfire Faire event. "Trial by Fire" begins upon completion.
It Came from Beneath the Deep 30 Bloodshore Boss Trained Thing From the Deep
Certain beasts, when properly trained, can provide endless entertainment to spectators, but when they start running amok─as this one has─they must needs be put down. Slay the trained Thing from the Deep before it harms any innocent onlookers.
Note: Part of the Moonfire Faire event.
It's Not Lupus 32 Bloodshore Epic Boss Cancer, Acubens
Claws so powerful they can split a rock in two. A shell so hard, not even the hammer of a mighty hecatoncheir can crack it. Cancer, a crab rumored to have been spawned in the heavens, has appeared in eastern La Noscea. Slay him and become the stuff of legends!
Note: Grants the achievement "Full Remission" upon completion.
Jewels of the Isle 32 Bloodshore Boss Kokoroon Quickfingers, Qiqirn Gullroasters
Notorious sneak thief Kokoroon Quickfingers has been sighted swiping jewelry from the lockboxes of wealthy Costa del Sol retirees. Find the bandit and give him a good thumping.
Just a Matter of Rut 31 Bloodshore Slay Enemies Rutting Buffalo
The buffaloes of Bloodshore are in rut, and a shortage of females this season means that the males who have yet to find mates are especially violent. Deal with the roused beasts before they harm themselves or others.
Life's a Beach 30 Bloodshore Defense Cocksure Corsairs
Two faire-goers wishing to enjoy the fireworks in peace are being accosted by a group of insistent pirates. Teach the pirates to respect the wishes of others, and be prepared if they decide not to listen.
Note: Part of the Moonfire Faire event. Begins upon talking to the Passionate Youth.
Long Way Home 33 Raincatcher Gully Slay Enemies Dung Midge Swarms, Grass Raptors
Slavering beasts block a wine porter's way back to the arms of his loving wife. Put a fear into the creatures so that the lonely lad and his libido can make it home.
No Lip 33 Bloodshore Gather Items Colibris
The Bloodshore colibri are devouring the area's rainbowlip oysters, leaving none for the poor young women who maintain their livelihood by selling the shells to Ul'dahn goldsmiths. Slay the gluttonous birds and retrieve the shells from the corpses' bellies.
Note: Begins upon talking to the Oyster Hunter.
Our Favorite Pastime 30 Bloodshore Defense Robber Crabs
To begin her training, Iroha would challenge the robber crabs of Costa del Sol. Fight by her side and see that she is not overwhelmed.
Note: Part of The Maiden's Rhapsody event.
Return of the King 32 Bloodshore Defense Bombard King, Bombards
After a five year absence, the Bombard King has appeared in Eorzea once again (much to the delight of the Cascadiers). Don your uniforms and head into battle with the cadets, protecting the brave men and women while they attempt to dispatch the royal pain.
Note: Part of the Moonfire Faire event.
Say My Name 32 Raincatcher Gully Boss Metshaldjas
Local legend states that he who calls the name of Metshaldjas three times will summon the unspeakable woodland monstrosity from deep beneath the earth to wield destruction on the world above. Fortunately, few can pronounce the name. Unfortunately, it appears someone was lucky.
Sparking Up the Wrong Beach 30 Bloodshore Slay Enemies Cocksure Corsairs
A group of pirates have decided to celebrate their own way by bringing a cart filled with fireworks of suspect quality to the beach. Drive them away before their explosives harm any innocent faire-goers.
Note: Part of the Moonfire Faire event.
Sweeter than Honey 33 Raincatcher Gully Gather Items Colibris
To attract more bees to pollinate the vineyard, one of the bonds has come up with the idea of applying sweet raincatcher nectar to the grape trestles, and now seeks volunteers to aid him in collecting the liquid from the giant flowers.
Note: Begins upon talking to the Vineyard Bond.
The Belle of the Beach 30 Bloodshore Slay Enemies Crazed Corsairs
Pirates often spend moons surrounded by nothing but frigid seawater, and the appearance of this lovely courtesan has set their hearts aflame with passion. Quell the surging tide of unwanted attention so she can enjoy her vacation in peace.
Note: Part of the Moonfire Faire event.
The Pelican Briefing 32 Raincatcher Gully Gather Items Clutch Pelicans
Jijiroon of Jijiroon's Trading Post is looking to replenish his stock of pelican eggs─a favorite amongst Qiqirn─and has traveled all the way to eastern La Noscea to do so. Assist the enterprising beastman by slaying pelicans, collecting their eggs, and delivering them before they hatch!
Note: Begins upon talking to Jijiroon of the Silver Clutch.
The Sarong Song 30 Bloodshore Boss Scarface Bugaal Ja
Faires attract all sorts, and one Mamool Ja has been so incensed by the sights and sounds that he insists on showing the dance of his people, which would make even the most ribald pirate blush. Drive the overeager Mamool Ja away and protect the sensibilities of the beach's faire-goers.
Note: Part of the Moonfire Faire event.
The Thirst 32 Raincatcher Gully Slay Enemies Windborn Buccaneers
A band of parched buccaneers are looking to quench their thirsts the pirate way─a good old-fashioned raid─and have gathered in a copse near Wineport to hammer out their plan of attack. Join the Maelstrom in stopping the attack before it can happen.
Them 33 Raincatcher Gully Slay Enemies Cluster Mantises
A cluster of red mantis eggs has hatched and now the jungle is crawling with tiny red monsters. If not put down immediately, the jungle will soon be crawling with giant red monsters!
Thrill of the Hunt 33 Raincatcher Gully Defense Grass Raptors
A moment in the bushes to drain the morning dew is all it took for a poor Lominsan merchant to be left behind by his caravan. Now, to make matters worse, he is being tracked by a pack of raptors who see the hapless hawker as naught more than a light snack. Slay the scalekin and protect the merchant.
Trial by Fire 30 Bloodshore Defense Bygone Bombards, Cherry Bombards
The Go Go Posing Rangers have arrived but there is no end to the battalion of burgeoning Bombards summoned by their king and for every one of the flaming voidsent extinguished, another pops up in its place. Keep the Rangers our of harm's way by blasting the tiny fiends with elbst water.
Note: Part of the Moonfire Faire event. Begins upon completion of "In Deep Water".
Tower of Power 32 Bloodshore Boss Monstrous Sorceress, Spriggans
An otherworldly being has come to Eorzea to unleash its wrath, leaving wanton destruction in its path. Put down this towering foe, that the realm be saved from further woe.
Note: Part of the Burgeoning Dread event. Begins upon completion of "Embiggened Spriggans".
What's Yours is Mine 32 Raincatcher Gully Slay Enemies ?
A band of spriggans have spoiled this year's egg hunt, stealing all the eggs and the various goodies they hold. Retrieve the eggs, and see that no present is left unopened.
Note: Part of the Hatching-tide event.

Lower La NosceaEdit

Name Level Area Type Enemies
Description
Away in a Bilge Hold 11 The Gods' Grip Defense Ahctstymm Shadowlurker
Men of a Yellowjacket patrol have cornered a stowaway they believe might be the notorious Ahctstymm Shadowlurker, but the ne'er-do-well has elected to put up a fight. The Yellowjackets could use any aid nearby adventurers might offer.
Note: Begins upon talking to the Yellowjacket Veteran.
Brick by Brick 7 Cedarwood Slay Enemies Earthen Brickmen
A cadre of earthen brickmen appears!

Watch your back, and defeat these lumbering golems!

Note: Part of the Breaking Brick Mountains event. "Brick by Stone Brick" begins upon completion.
Brick by Stone Brick 7 Cedarwood Boss Stone Brickman
A stone brickman appears!

Fight wisely, and topple this towering menace!

Note: Part of the Breaking Brick Mountains event. Begins upon completion of "Brick by Brick".
Caving In 7 Cedarwood Slay Enemies Cave Bats
The cave bats living in Blind Iron Mines are believed to carry in their bite a sickness which can cause a man to froth at the mouth and lust after the blood of his kin. While this has not actually been proven, when it comes to bat bites, it is better to be safe than sorry.
Don't Drink the Water 12 The Gods' Grip Slay Enemies Wild Dodo, Wild Jackal
Despite being surrounded on all sides by the sea, fresh water remains difficult to come by on Vylbrand, which is why the few springs that do exist must be protected at all costs from blighted dodos and jackals who come to the water to drink...and defecate.
Enter Beastman 9 Cedarwood Slay Enemies Kobold Dustmen, Kobold Potmen, Kobold Supplicants
The kobolds of O'Ghomoro have once again descended into Cedarwood, blatantly disregarding the treaty formed between the beast tribe and Limsa Lominsa which strictly forbids the kobolds from extending their claims beyond the northern reaches of outer La Noscea. Drive the creatures back to the mountains whence they came.
Note: "One Pickman Enters" begins upon completion.
Fight the Flower 5 Cedarwood Slay Enemies Ocean Roselings
They say every rose has its thorn. When it comes to roselings, however, thorns are the least of your problems. The strangling vines, the poisonous pollen, the ability to rise up from the ground and chase you all the way into your nightmares─these make roselings a force to be reckoned with...and the day of reckoning is come.
Gloria in Eggcelsis 5 The Gods' Grip Boss Enormous Egg
Don your most sable of spriggan suits and crack, crush, shatter, and smash your way into Hatching-tide history. Leave no enormous egg unscrambled.
Note: Part of the Hatching-tide event.
I Melt with You 3 Moraby Bay Boss Cuachac
Some creatures are best left alone. Cuachac is a giant jellyfish which consumes its prey by stunning it with its poisonous tentacles, then dousing it in a corrosive liquid which slowly reduces the prey into an easy-to-digest pile of gelatinous ooze. Cuachac is best not left alone. Cuachac must be slain.
In the Name of Love 10 The Gods' Grip Boss Anselm Larkscall, Fiebras the Dull
Unemployed pirates Anselm Larkscall and Fiebras the Dull are fighting again, more than likely over the same woman they were with last night. A little cold steel should help the two cool their heads.
Note: Begins upon talking to the Yellowjacket.
Man of the Flour 8 Cedarwood Slay Enemies Galagos
Galagos from nearby Raincatcher Gully have found their way into the granaries which store the flour milled by the Grey Fleet. Why galagos would want flour when there are berries aplenty in the jungle is a mystery that might never be solved because the millers want those galagos dead.
One Pickman Enters 9 Cedarwood Boss 426th Order Pickman Bu Ga, Kobold Dustmen, Kobold Potmen, Kobold Supplicants
Enraged by their defeat in Cedarwood, the kobolds have summoned one of their champions, 426th Order Pickman Bu Ga, to avenge the loss. Make swift work of the creature so he knows not to return.
Note: Begins upon completion of "Enter Beastman".
One Prince 13 The Gods' Grip Boss Mandragora Prince
While little is known about mandragoras, what is known tends to be quite disturbing. Such is the case with the mandragora prince, who is rumored to journey to the sites of slaughters so it might feed off the blood-soaked loam. It is probably best to not let it feed off the blood-soaked loam.
Pounding Rice, Pounding Hearts 13 The Gods' Grip Gather Items The Strongman, Advent Mochis, Wild Opo-opos
There is no mochi as tasty as that pounded by the mallet of an overzealous cyclops. Nimble adventurers are needed to retrieve advent cakes from the Heavensturn mortar while avoiding any monkey mischief.
Note: Part of the Heavensturn event. Begins upon talking to Jiromaru.
Stay Frosty 13 The Gods' Grip Defense Igniter Imps
Fire-imbued imps are determined to reduce the wayward snowman to a muddy puddle. To defeat them and save the Starlight Celebration, you must armor yourself in the snow being thrown by the treants. The treants will not relinquish the snow willingly─you know what must be done.
Note: Part of the Starlight Celebration event.
Under the Bridge 10 The Gods' Grip Boss Padfoot
More and more merchants are refusing to make the trip to the Gods' Grip due to rumors of a giant wolf-like creature called Padfoot who is said to hide below Oschon's Embrace, attacking any who attempt to cross the bridge. Hunt the beast down and restore peace to the area.
You Call that a Toad 4 Moraby Bay Slay Enemies Cane Toads
When the wheat farmers of lower La Noscea were losing large portions of their crops to locusts, they introduced Cieldalaes cane toads to the fields to devour the vilekin. Unfortunately, the cane toads, who have no natural predators on Vylbrand, have taken over the region, leaving the farms with no choice but to slay them all.

Middle La NosceaEdit

Name Level Area Type Enemies
Description
A Mad, Mad, Mad Sergeant 14 Three-malm Bend Defense Mad Sergeants
The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.
Note: Begins upon talking to Storm Sergeant Doenfarr.
Crying over Spilled Salt 7 Summerford Slay Enemies Aureliae
Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth.
Embiggened Spriggans 12 Three-malm Bend Boss Magicked Spriggan, Spriggans
A magically enhanced pack of spriggans runs rampant, causing no end of stress. What foul sorcery could be responsible for such a mess? Slay the cute but ruinous beasts, and restore to the land a measure of peace.
Note: Part of the Burgeoning Dread event. "Tower of Power" begins upon completion.
Gloria in Eggcelsis 5 Summerford Boss Enormous Egg
Don your most sable of spriggan suits and crack, crush, shatter, and smash your way into Hatching-tide history. Leave no enormous egg unscrambled.
Note: Part of the Hatching-tide event.
Go Wespe 13 Three-malm Bend Slay Enemies King Wespes
The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately.
Hello, Work 7 Summerford Slay Enemies Grounded Raiders
During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment.
Lightning Strikes - Sister Crustacean 12 Three-malm Bend Slay Enemies Spawning Megalocrabs
A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
Note: Part of the Lightning Strikes event. Replaces "Sister Crustacean" during the event.
Menuis at Work 8 Summerford Boss Menuis
The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear.
On the Lamb 3 Zephyr Drift Slay Enemies Lost Lambs
A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down.
Overnight Migration 5 Summerford Slay Enemies Tiny Mandragoras
Not only did the Calamity bring with it destruction, pain, and suffering, but also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures.
Pounding Rice, Pounding Hearts 5 Zephyr Drift Gather Items The Strongman, Advent Mochis, Wild Opo-opos
There is no mochi as tasty as that pounded by the mallet of an overzealous cyclops. Nimble adventurers are needed to retrieve advent cakes from the Heavensturn mortar while avoiding any monkey mischief.
Note: Part of the Heavensturn event. Begins upon talking to Jiromaru.
Shearing Is Caring 10 Three-malm Bend Boss Shearing Sheridan
Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking.
Sister Crustacean 12 Three-malm Bend Slay Enemies Spawning Megalocrabs
A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
Stay Frosty 5 Zephyr Drift Defense Igniter Imps
Fire-imbued imps are determined to reduce the wayward snowman to a muddy puddle. To defeat them and save the Starlight Celebration, you must armor yourself in the snow being thrown by the treants. The treants will not relinquish the snow willingly─you know what must be done.
Note: Part of the Starlight Celebration event.
Taking It to the Streams 4 Summerford Slay Enemies Pugils
The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace.
The Boy Who Cried Jackal 14 Three-malm Bend Slay Enemies Pack Jackals
A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.
Note: "The Truth Is out There" begins upon completion.
The Orange Boxes 9 Summerford Defense Wharf Rats
Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.
Note: Begins upon talking to the Farmer in Need.
The Truth Is out There 14 Three-malm Bend Boss Chupacabra, Pack Jackals
Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?
Note: Begins upon completion of "The Boy Who Cried Jackal".
Thwack-a-Mole 6 Summerford Slay Enemies Moraby Moles
The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.
Tower of Power 12 Three-malm Bend Boss Monstrous Sorceress, Spriggans
An otherworldly being has come to Eorzea to unleash its wrath, leaving wanton destruction in its path. Put down this towering foe, that the realm be saved from further woe.
Note: Part of the Burgeoning Dread event. Begins upon completion of "Embiggened Spriggans".
Yellow-bellied Greenbacks 5 Zephyr Drift Slay Enemies Yellowjacket Recruits
The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.
Note: Begins upon talking to the Yellowjacket Drill Sergeant.

Outer La NosceaEdit

Name Level Area Type Enemies
Description
By a Whisker 34 The Long Climb Boss Ose
It is not enough that he killed and devoured a total of twenty-seven of the original laborers sent to outer La Noscea to build Camp Overlook, but Ose─king among coeurls─is once again terrorizing the storm soldiers stationed at the remote outpost.
Fire in the Hole 41 The Long Climb Slay Enemies Grenades
Drawn by whatever it is that draws voidsent from their midnight realm to this one, a cloud of grenades slowly floats in the direction of Camp Overlook. If it were to arrive at the outpost, the results would be deadly; therefore the cloud must be diverted at once.
Full Metal Alchemist 49 U'Ghamaro Mines Boss 59th Order Bedesman Bi Go, Asbestos Coblyns
59th Order Bedesman Bi Go is a skilled alchemist, known for his experimentations on coblyns. His research has led to vast improvements in kobold metallurgical techniques, which, in time, will lead to better kobold weapons, which, ultimately, will lead to more Maelstrom casualties. Locate the holy man and cease his advancements.
I'm a Rock, Not a Number 34 The Long Climb Boss Number 128
An ungodly experiment in creation gone wrong, Number 128 does not belong in this world. Hunt down the masterless golem and put an end to the abomination.
Make it Rain 41 Iron Lake Boss Brounger
Whether or not you believe the stories of Brounger─a mythical spirit said to conjure terrible storms in the heavens─it does not change the fact that currently in outer La Noscea roams a mythical spirit said to conjure terrible storms in the heavens.
Making the Rounds 47 U'Ghamaro Mines Boss 59th Order Roundsman Ge Ga
Sparing no effort to see every last speck of wealth in the mines funneled directly into his personal coffers, the covetous Zo Ga has sent a savage henchman, 59th Order Roundsman Ge Ga, to claim a new tunnel in his name. In lieu of delivering a lecture of the merits of proper wealth distribution, cut the blackguard down where he stands.
Overlooking the Obvious 34 Iron Lake Defense Kobold Bedesmen, Kobold Quarrymen, Kobold Roundsmen
While escorting a carriage of supplies to Camp Overlook, a Maelstrom unit was ambushed by kobolds and slaughtered to the last man. Now, the lone remaining coachman scrambles to stay alive while awaiting rescue. Any and all assistance is welcome.
Note: Begins upon talking to the Cowering Coachman.
Peryton, Perhaps 30 The Long Climb Boss Peryton
Recently, a grizzled old scout with a single rheumy eye returned from the Floating City of Nym claiming he had seen the shadow of a giant dragon land on one of the suspended isles. Now the entire region is crawling with would-be dragonslayers eager to claim the creature's hoard.
Restless in O'Ghomoro 34 The Long Climb Slay Enemies Restless Raptors
Something further up O'Ghomoro has sent a pack of raptors into a frenzy, and now the restless scalekin threaten to injure the residents of Camp Overlook and beyond. Find the creatures and put them down.
Schism 41 Iron Lake Boss 59th Order Matriarch Go Zu, Kobold Bedesmen, Kobold Quarrymen, Kobold Roundsmen, Kobold Toolboxes
Under command by Matriarch Go Zu, the kobolds of the 59th Order have commenced drilling at their makeshift dig site. Impede their progress by destroying the kobolds' tools.
Spandy Balidet 47 U'Ghamaro Mines Boss Balidet
In their incessant diggings, the kobolds have unearthed something that was better left buried─a living statue of a time long past, awoken from an eternity of slumber to kill once again.
Note: This FATE has been replaced by "Making the Rounds". It still exists in the game's code but will no longer spawn. Balidet is indeed seen being killed by 59th Order Roundsman Ge Ga when "Making the Rounds" spawns.
Stopping the Shakes 47 U'Ghamaro Mines Boss 5th Order Patriarch Ze Bu, U'Ghamaro Bedesmen, U'Ghamaro Priests, U'Ghamaro Roundsmen
Fifth Order Patriarch Ze Bu, chosen of Titan, has come to U'Ghamaro Mines to personally preside over the summoning of his lord. See the kobold returned to the earth, else the land shall be made to tremble once more.
The Miner in the Mirror 44 Iron Lake Boss 59th Order Pickman Be Ze
Be Ze─pickman of the 59th Order of kobolds and enemy of miners across La Noscea─is infamous for ruthlessly exploiting mineral deposits of all their resources, leaving them barren for all those who come to O'Ghomoro in search of ore. The greedy beastman must be taught a lesson that Hydaelyn's bounty is meant for all Her children.
The Only Way Is Up 34 The Long Climb Slay Enemies Basalt Golems
The long and winding road known as the Long Climb is one of only two means to reach Camp Overlook, and when this road is blocked by golems wielded by powerful warlocks looking to rob couriers and caravans, it is the residents of that camp who suffer. Defeat the basalt golems and ensure the safety of those who walk the Long Climb.
When the Coeurl's Away 34 The Long Climb Slay Enemies Coeurls
A pride of coeurls is roaming along the narrow mountain road leading to and from Camp Overlook, preying on anything that is foolish enough to pass their way. Defeat the beastkin and secure the road.

Upper La NosceaEdit

Name Level Area Type Enemies
Description
Brick by Brick 30 Bronze Lake Slay Enemies Earthen Brickmen
A cadre of earthen brickmen appears!

Watch your back, and defeat these lumbering golems!

Note: Part of the Breaking Brick Mountains event. Either one of "Brick by Stone Brick" or "Brick by Gold Brick" will begin upon completion.
Brick by Gold Brick 30 Bronze Lake Boss Golden Brickman, Stone Brickman
A stone brickman appears!

A golden brickman appears!
Show no mercy to these hostile invaders!

Note: Part of the Breaking Brick Mountains event. Either one of this or "Brick by Stone Brick" will begin upon completion of "Brick by Brick".
Brick by Stone Brick 30 Bronze Lake Boss Stone Brickman
A stone brickman appears!

Fight wisely, and topple this towering menace!

Note: Part of the Breaking Brick Mountains event. Either one of this or "Brick by Gold Brick" will begin upon completion of "Brick by Brick".
Giant Enemy Crab 21 Oakwood Boss Karkinos
A crab released into Bronze Lake by Qiqirn so that the beastmen might harvest its sweet eggs has grown into an uncontrollable nuisance. Not only does it not produce any eggs of its own (on the account of being a male), it also ravages the nests of the local waterfowl, devouring their eggs. Karkinos must be slain.
Hop, Skip, and a Jump 33 Bronze Lake Slay Enemies Waterskippers
A plague of waterskipper yarzons has converged upon the shores of Bronze Lake, looking to lay eggs. Waterskipper numbers are already at an all-time high, and if any more were allowed to hatch, the area would be overrun with the ravenous pests. Slay the yarzons before they can mate.
Nine-ilm Snails 31 Bronze Lake Slay Enemies Uragnites
Not a day passes without the physickers of Warmwine Sanitorium having to clean their bathing pools of uragnite hatchlings, and they have had enough. They seek volunteers to hunt down and slay the root of the problem─the adult creatures laying the eggs in the springs.
Peeping Ja 33 Bronze Lake Boss Scarface Bugaal Ja
After repeatedly harassing a party of Miqo'te bathers, a Mamool Ja mercenary who goes by the name of Scarface Bugaal Ja was banned for life from the hot springs at Camp Bronze Lake. The degenerate, however, is back once again, and must needs be dealt with.
Poor Maid's Mess 20 Oakwood Defense Dirty Rats
Most likely assuming that there would still be poor maids living there, former-pirates-turned-model-citizens have exchanged their cutlasses for brooms and hammers in an effort to restore Poor Maid's Mill to its former pre-Calamity glory. Aid the men and women in clearing the farmstead of rats who now infest the ruins.
Poor Maid's Misadventure 20 Oakwood Defense ?
If it isn't diseased rats, thieving kobolds, or bloodthirsty coeurls threatening to undo all the Salthounds have accomplished at Poor Maid's Mill, it's frenzied buffaloes looking to stomp the old farmstead into oblivion. Join with the former pirates one last time to see that all their efforts weren't for naught.
Notes: This FATE is not active on live servers but still exists within the game's code.
Poor Maid's Misfortune 20 Oakwood Epic Boss Slasher, Coeurl Pups
The Salthounds looking to restore Poor Maid's Mill cannot seem to catch a break, as now a pack of bloodthirsty coeurls has surrounded the ruins and has already dragged a few of the injured boatswains off into the wood. Join hands with the former pirates as they attempt to defend their little piece of La Noscea.
Notes: Grants the achievement "Old Maid" upon completion.
Poor Maid's Mishap 20 Oakwood Boss 382nd Order Pickman Ge Bu, Kobold Footmen, Kobold Gurneymen
A band of kobolds lead by 382nd Order Pickman Ge Bu has descended on Poor Maid's Mill in search of food and supplies. Aid the Salthounds in driving back the beastmen and defeating their commander.
Shell Shocked 31 Bronze Lake Boss Zoredonite
Heated by the molten rock coursing deep below O'Ghomoro, the waters of Bronze Lake are warm year-round. This unique environment has allowed creatures, which normally only grow to a few ilms, to balloon into terrifying monstrosities. The wavekin Zoredonite is one such abomination.
Simurgh Is the Word 23 Oakwood Boss Simurgh
Simurgh, a colossal cloudkin who is thought to nest high upon O'Ghomoro, has descended into upper La Noscea to feed─his prey of choice? Lalafells. Slay the creature before he finds his next tender, juicy victim.
Surprise 34 Zelma's Run Defense Kobold Pitmen, Kobold Supplicants
A lightly armed Maelstrom transportation unit en route to Camp Overlook has been ambushed by a band of savage kobolds. Fend off the assailants and protect the supply troops to ensure that the unit can complete its delivery.
The Key to Amatsu Kyori 33 Bronze Lake Defense Dread Dragon, Spotter
With her memories restored, the time has come for Iroha to wield Amatsu Kyori in battle. Help her to defeat the dread dragon and its voidsent minion that she might harness the power within.
Notes: Part of The Maiden's Rhapsody event. Must be on the appropriate leg of the quest "A Journey to Remember" to trigger and participate in this FATE.
The Road More Traveled 30 Bronze Lake Slay Enemies Mamool Ja Breeders, Mamool Ja Executioners
A party of Mamool Ja mercenaries hired by the local kobolds is attacking travelers using the main thoroughfares through upper La Noscea. Engage the mercenaries and make them regret ever taking this contract.
Truth in Faerie Tales 30 Bronze Lake Boss Oannes
Legend says deep beneath the waters of Bronze Lake dwells a terrible creature with jaws so powerful they can tear a man in two with a single bite. Common sense would suggest that Oannes is merely a tale to frighten babes, but the local smallfolk would have us believe otherwise.
What's Yours is Mine 23 Oakwood Slay Enemies ?
A band of spriggans have spoiled this year's egg hunt, stealing all the eggs and the various goodies they hold. Retrieve the eggs, and see that no present is left unopened.
Note: Part of the Hatching-tide event.

Western La NosceaEdit

Name Level Area Type Enemies
Description
(I Just) Died in Six Arms Tonight 13 Quarterstone Boss Old Six-arms
It is believed most crabs only live for two to three years─fewer if nearby Lominsans are hungry. There is one crab, however, that is rumored to have survived since the Fifth Astral Era, surviving on the blood of man (though no one can truly back that claim). All things must die, and Old Six-arms' time has come.
Absolutely, Positively 16 Skull Valley Escort Axe Beaks, Dusk Bats, Killer Mantises, Shallowclaw Reavers, Shallowtail Reavers
An important missive from the Admiral must be delivered to South Tidegate. See to it the storm courier tasked with carrying the message reaches her destination unharmed.
Note: Begins upon talking to the Storm Courier.
Barometz Soup 10 Quarterstone Boss Barometz
Already known for its size in the Sixth Astral Era, the overgrown landtrap Barometz has grown even larger since the Calamity, feeding on weakened dodos and aldgoats until reaching its current size of almost two score hands. Slice it down to size, or you might be its next victim!
Between Aurochs 15 Quarterstone Slay Enemies Aurochs
Several aurochs have begun grazing alongside the De Nevelle Westroad, frightening merchants and preventing the transport of goods to and from the area. Use any means necessary to urge the beasts from the thoroughfare.
Note: Begins upon talking to the Hysterical Hawker.
Breaching North Tidegate 44 Halfstone Boss Meww the Pusher, Sahagin Skirmishers
A failed attempt by the garrison at North Tidegate to drive back a party of Sahagin scouts has emboldened the beastmen into launching an attempt to breach the massive wall. The Sahagin and their leader Meww the Pusher must not be allowed to pass at any cost.
Note: Begins upon completion of "Gauging North Tidegate".
Breaching South Tidegate 47 Halfstone Boss Mouu the Puller, Sahagin Skirmishers
A failed attempt by the garrison at South Tidegate to drive back a party of Sahagin scouts has emboldened the beastmen into launching an attempt to breach the massive wall. The Sahagin and their leader Mouu the Puller must not be allowed to pass at any cost.
Note: Begins upon completion of "Gauging South Tidegate".
Dead Man's Rest 40 The Isles of Umbra Slay Enemies Dead Men's Moans
There are some sailors who, even after death, cannot bear to part from the sea, their moans a testament to the chains that bind them to the corporeal realm. Slay these wandering spirits and sever those bonds so that they may return to the Lifestream.
Don't Call Him a Fishback 17 Skull Valley Slay Enemies Shallowclaw Reavers, Shallowtail Reavers
The Serpent Reavers─mindless servants of the Sahagin─are raiding the farmsteads of western La Noscea, killing the men, savaging the women, and selling the children into servitude. Aid the Maelstrom in putting these foul turncloaks down.
Eggcelsior 41 The Isles of Umbra Boss Scrambling Spriggan
You know what they say about spriggans with big eggs: they have big prizes. Now go and get it!
Note: Part of the Hatching-tide event.
Gauging North Tidegate 44 Halfstone Boss Sahagin Sappers
A party of Sahagin scouts has approached North Tidegate in an attempt to gauge the strength of its defenses. Drive the beastmen back to the sea.
Note: "Breaching North Tidegate" begins upon completion.
Gauging South Tidegate 47 Halfstone Boss Sahagin Sappers
A party of Sahagin scouts has approached South Tidegate in an attempt to gauge the strength of its defenses. Drive the beastmen back to the sea.
Note: "Breaching South Tidegate" begins upon completion.
Goblin Chain 15 Skull Valley Slay Enemies Goblin Hunters
A band of goblins turned away from Aleport is taking out its frustrations on the hamlet by blockading its entrance. Put the creatures down so that business may carry on as usual.
In the Sac 19 Skull Valley Slay Enemies Killer Mantises
A killer mantis egg sac has burst open, releasing countless of the deadly vilekin into western La Noscea. It is best they are slain now while young before given the opportunity to live up to their name.
Iron Contra Affair 18 Skull Valley Gather Items Goblin Traders
Goblins from Iron Lake, now encamped in Skull Valley, are peddling items strictly prohibited by thalassocratic decree. Yellowjackets stationed in the area are seeking to confiscate the contraband and are entreating adventurers for aid.
Note: Begins upon talking to the Yellowjacket Captain.
Letters from Tidegate 17 Skull Valley Defense Drowned Butchers, Drowned Crofters
A letter carrier tasked with delivering messages from soldiers on the front lines back to their loved ones in Limsa Lominsa is being harassed by bandits who seek to claim the personal effects enclosed in the packages. Slay the perpetrators and defend the young man.
Lightning Strikes - Tender Buttons 12 Quarterstone Boss Gluttonous Gertrude
Gluttonous Gertrude was just another plump dodo on the farm...until she bit the arse off one of the stable boys at Swiftperch and escaped into Quarterstone. Seek out the ravenous bird and slay her before another rump goes missing.
Note: Part of the Lightning Strikes event. Replaces "Tender Buttons" during the event.
Making Waves 49 Sapsa Spawning Grounds Boss Yarr the Wavefiend
Yarr the Wavefiend, he who speaks with Leviathan's voice, has come to the Sapsa Spawning Grounds to see his lord resurrected. Suffice it to say he cannot be allowed to succeed. Slay him, and send his ambitions sinking to the briny depths.
Sharknado 44 Halfstone Boss Voll the Sharkskinned, Voll's Fangs
High-ranking Sahagin official (if such a thing exists) Voll the Sharkskinned has arrived at Tidegate to observe the work of his subordinates. There will never be a better opportunity to take the known killer's head. Do not let him slip from our grasp!
Tail of a Whale 46 Sapsa Spawning Grounds Boss Worr the Whalefin, Drowned Steersmen
Instead of killing his victims, the primal Leviathan will “drown” them, erasing their wills and rendering them mindless servants of the Lord of the Whorl. Sahagin leader Worr the Whalefin commands an army of these pitiless souls, and that army is on the move, looking for their master's next victims!
Tender Buttons 12 Quarterstone Boss Gluttonous Gertrude
Gluttonous Gertrude was just another plump dodo on the farm...until she bit the arse off one of the stable boys at Swiftperch and escaped into Quarterstone. Seek out the ravenous bird and slay her before another rump goes missing.
The Killing Fields 10 Quarterstone Slay Enemies Wild Dodos, Wild Jackals
The wheat fields abandoned after the Calamity have turned into a breeding ground for wild animals who prey on Swiftperch's crops and stock. Drive the creatures from the overgrowth and slay as many as possible.
The King's Justice 40 The Isles of Umbra Boss Mantis King
There are many creatures in Eorzea who call themselves “king”; however, only one of those is a mantis with claws powerful enough to decollate a stone golem─the mantis king. Stay on your toes, or it is off with your head.
The Last Straw 10 Quarterstone Slay Enemies Dodos' Nests, Wild Dodos
What nature did not reclaim of Quarterstone after the Calamity, the dodos did, but now it is time to take the land back. Destroy nests and drive the cloudkin from the fields, so that the settlers might piece back together their lives.
The Mandragoras 45 The Isles of Umbra Boss Eggplant Knight, Garlic Jester, Mandragora Queen, Onion Prince, Tomato King
Sensing weakness in the realm following the Calamity, five rogue vegetables (well, technically four and a fruit) have risen up to rid the land of all meat─including YOU. Cool off the Mandragoras before their verdant insurgence gains steam.
Note: Must be on the appropriate leg of the quest "Seeds of Rebellion" to trigger and participate in this FATE.
Tryp Fantastic 18 Skull Valley Boss Tryptix Stumblemox, Goblin Hunters
The goblins encamped in Skull Valley have hired a named mercenary to help them raid the nearby farmsteads. Hunt down Tryptix Stumblemox and slay him.
Watch Your Tongue 48 Halfstone Boss Aermswys the Stained, Reaver Right Hands, Shelfeye Reavers
Notorious Serpent Reaver captain Aermswys the Stained is believed to be hiding somewhere in the Serpent's Tongue. Hunt down the wanted criminal and send her to the abyss.

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