Support abilities that gives extra Experience Points have been known in the series by various names, such as Level Up (レベルアップ, Reberu Appu?), Level Lust, Exp Up, EXP Up, Double EXP, Knowledge to Power, Accrue EXP, Smart Valor, and Gained Exp UP. They are mostly found on pieces of equipment, namely accessories, that usually doubles the amount of Experience Points a character earns from battles. It is an ability usually acquired around midway to late in the game.
Level Lust is an ability gained from an augment found in the Hummingway Home in the 3D versions. It is a support ability that increases the amount of EXP gained from battles by 50%. It can be obtained multiple times via the New Game Plus feature.
EXP Up is a Level 2 ability found in the Advance and subsequent versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.
Double EXP is an ability found in Growth Egg, which can be equipped by every character. It doubles the amount of experience gained from battle. It can be found inside Darill's Tomb, in a hidden room after completing a puzzle. It can also be obtained from the Coliseum by betting a Tintinnabulum, or morphed from Vasegiatta, Marchosias, and Galypdes.
At Level 1, EXP Plus Materia increases EXP earned by x1.5, and at Level 2, by double. The EXP Plus Materia can be obtained after the party has the Highwind and the Gold Saucer reopens at the Wonder Square, for 2000 GP. The effect doesn't stack.
Level Up is a support ability learned by everyone. It is learned through Iron Helm, Egoist's Armlet, Fairy Earrings, Pearl Rouge, and Rosetta Ring. It increases the experience earned by 1.5, rounded down.
Mastering this ability requires 75 AP for Zidane, 30 AP for Vivi and Dagger, 50 AP for Steiner and Amarant, 40 AP for Freya, 60 AP for Quina, and 65 for Eiko. Seven Magic Stones are needed to equip it.
Though there is no EXP and therefore no EXP multiplier, there are various AP multipliers, including the weapon auto-abilities Double and Triple AP, and the Overdrive → AP ability which gives the player AP instead of filling up the Overdrive bar.
The party can double their EXP intake by equipping the Embroidered Tippet accessory. In the original version, it can be found in a chest in the Babbling Vale of the Mosphoran Highwaste after reaching the Phon Coast, stolen from the Coeurls on Tchita Uplands, or bought from Old Archades for 5,000 gil.
In the Zodiac versions, it is first found in a treasure in Nam-Yensa Sandsea Simoon Bluff area. It is also found in Feywood (Antiquity's End) / Subterra (Penumbra - South), or rarely poached from Coeurls.
Knowledge to Power is an ability learned by Ashe that increases the amount of EXP gained for the whole party, and is learned from the Embroidered Tippet accessory. How much the accessory increases EXP intake appears to depend on the battlefield.
Earn more EXP for the same actions.
Accrue EXP is an ability that allows a character to gain EXP as they move. It is learned from the Arithmetician class for 400 JP. EXP Boost (also known as Gained EXP UP) is a support ability learned from the Arithmetician job for 350 JP. A unit with this ability will receive 1.5x the experience from every action they perform.
Growth Egg doubles EXP intake. It can be acquired from the demo version by completing a sidequest in the town of Bazz. It is a reward for the Task Rumble in the Ruins and a reward from the Class First Moogle for playing 50 hours. It is a Special Bounty for completing Expelling the Empire on Agito difficulty, and for completing mission The Kingdom's Final Hours. It is also a common treasure from the third chest in Tower of Agito.
Mog's Lucky Charm gives quadruples EXP intake but can be acquired only in the end of multiplayer mission if it was ranked S (PSP). It is a Special Bounty for completing Expelling the Empire on Finis difficulty and a rare treasure from last chest in Tower of Agito after obtaining Agito Insignia.
Each character has a weapon with the 2x EXP, which can be obtained through the multiplayer SPP shop. Landing 300 Killsight strikes with a character unlocks his or her double EXP weapon at the SPP Post in the HD version. In the PSP version, all of these accessories could also be obtained by redeeming tickets through the Square Enix Members Site to transfer into the game.
The effects of support abilities stack, making it possible to get a maximum of 16x EXP on one character.
Smart Valor slightly increases the amount of EXP the user gains from defeating enemies, and can be customized onto equipment through the Extreme Mania jewel.
Experience Up is a support ability learned by Conjurers at job level 14 (max). It allows the character to earn 50% more experience than normal. The Growth Egg accessory also doubles the amount of EXP and JP earned at the cost of 0 pg.
The three Chocobo accessories Chocobo Down, Chocobo Wing and Chocobo Feather offer 20%, 50% and 100% bonuses to Exp earned in battle. The Growth Egg increases Exp earned by 20%, and the Excalibur II increases earned Exp by 100%.
Three abilities learned at Level 100 convert earned Exp in battle into HP, Bravery or EX Force, depending on the ability. In Dissidia 012, Exp to HP and Exp to Bravery are learned at Level 99, while Exp to EX Force and the new ability Exp to Assist are learned at Level 100.
EXP Up is a special ability with three levels of power, each level increasing the HP earned in battle by 20%. No character learns any version of EXP Up normally, they can only be learned by usage of the EXP Up Scroll items.
EXP Up (Lv1) is a reactive ability that costs 15 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. It can be taught to any character by using the EXP Up Scroll I.
EXP Up (Lv2) is a reactive ability that costs 20 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. It can be taught to any character by using the EXP Up Scroll II.
EXP Up (Lv3) is a reactive ability that costs 25 CP to equip. It is applied after clearing a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. It can be taught to any character by using the EXP Up Scroll III.
EXP Hound is a proactive ability that costs 15 CP to equip. It is applied after clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. it can be taught to any character by using the EXP Hound Scroll.