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Dissidia

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In the initial arcade release of Dissidia Final Fantasy, only six games had stage representation. Since March 2016, every two months a new stage has been added continuing until there will be stages from all represented series and spin-offs.

Stage mechanics and designEdit

The stage design is different from those of the original Dissidia and Dissidia 012 Final Fantasy. Most of the stages are basic but large. For example, Final Fantasy X's stage in the PlayStation Portable games, the Dream's End, had several platforms, railways to grind, and even a void in the boundaries where the player could fall, thus spawning at the point where they began the battle and losing some bravery that would be added to the "Break Bonus". The stage from Final Fantasy X in this game is Besaid Island where the terrain only consists of earth, sand and water, and the player cannot enter the void of the boundaries because it's wall protected.

The reason for these changes is because the stages needed to be adapted to the 3 vs. 3 battle system that the multiplayer mode has.

Each stage features a change in atmosphere after half the battle time has passed, or if either opponent's HP gauge is depleted by two-thirds. These changes reflect the original game, but normally have no effect during battle, apart from Porta Decumana where the stage gets even bigger.

A third phase is activated when using a summon. It fills the stage with fog, making it almost impossible to see the background.

Stage listEdit

CorneliaEdit

DFF2015 Corneria Webphoto 2

The kingdom of Cornelia is the first town where the Warriors of Light set foot on the first Final Fantasy, there is where their destiny changes forever when they discover that the princess of that kingdom has been kidnapped by a rogue knight. In the prairies located near the lake that sustains the town is where the 13th cycle of the Conflict of Harmony and Discord ended in the past Dissidia game.

This stage is actually based in one of those grasslands, specifically, the one on the opening scene of Final Fantasy when the Warriors of Light head to Castle Corneria. The arena takes place in a vast field that has two different elevations, with giant rocks scattered around the land, some trees of a nearby forest growing in the west part of the stage and a river flowing in the north limit.

The stage transformation makes the land tremble while boulders and debris start to float in the air and the sky gets filled with strange-looking purple clouds. This references the background of the final boss battle against Chaos in the first Final Fantasy.

This stage was available by default at the launch as an arcade machine.

PandaemoniumEdit

DFF2015 Pandemonium Webphoto 2

The Pandaemonium was the final dungeon of Final Fantasy II and lair of the evil Emperor Mateus. This castle appear in the overworld destroying Castle Palamecia when the dark side of the Emperor's soul defeated Satan and became the Emperor of Hell. This is the third time the Pandaemonium represents Final Fantasy II in a Dissidia game.

The stage is based on the NES version of the castle's seventh floor, this makes it an indoor stage with an open design surrounded by organic-looking walls. Like other stages from this game, this arena has height differences. The stage also features different types of decorations that resemble the floortraps from the Pandaemonium Ω stage from Dissidia and Dissidia 012, however they aren't stage hazards.

The stage transformation breaks the superior half of the walls, showing a night sky while the background fills with crystal pillars, making the stage resemble the PSP version of the seventh floor, and also bearing similarities to the top floor of the castle.

This stage was added on the update of February 16th, 2017.

The Floating ContinentEdit

DFF2015 Floating Continent 01

The Floating Continent is the first world that can be fully explored during the events of Final Fantasy III. Accidentaly created by the wizard Xande it eventually became the home of multiple lifeforms, including humans, thus the reason why Owen and Desch cared for it. In this world one day four children were born and suddenly they all lost their parents, they were fated to become the Warriors of Light that could free the planet from a dark future.

This stage, although similarly looking to the overworld appearance of the original Floating Continent while soaring the Surface World, is based on the version of the Continent that appeared during the CG opening of the 3D remake of Final Fantasy III. A soaring mass of land in the sky with different heights. This stage is a grassland with a small creek breaking through it. Several boulders can be seen floating in the sky, those which are flying over the stage can fall and break if hit with an attack, so be always careful.

The stage transformation clears the sky, which was previously all foggy and cloudy, revealing the landscape of the surface world with the Crystal Tower taking the spotlight in the horizon. Cid's airship also suddenly appears from the sea of clouds.

This stage was added on the update of June 15th, 2017.

Lunar SubterraneEdit

DFF2015 Lunar Subterrane 01

The Lunar Subterrane is the final dungeon from Final Fantasy IV, located in an artificial moon-like satellite that orbits around the planet Earth and that is called "Red Moon". This satellite is the flying vessel of the lunarian race, where they sleep waiting for the day when they can coexist with the inhabitants of the Earth.

The stage is located in the surface of the Red Moon, instead of the real Lunar Subterrane. The entrance to the dungeon, the Crystal Palace can be seen in the background alongside the planet Earth, that is floating in the distance. The Lunar Whale can also be seen in the background of the stage. This stage is full of height differences (possibly to imitate the lunar surface) and giant rocks, that can be destroyed, everywhere.

The stage transformation consists in dark gusts of air that flow violently in the atmosfere of the satellite (almost looking like miasma) while the Crystal Palace emits some kind of wave that distort the sky and the Earth starts to glow. This imitates the background from the final boss battle of Final Fantasy IV against Zeromus.

This stage was added on the update of July 12th, 2017.

Interdimensional Rift - Last FloorEdit

DFF2015 Interdimensional Rift Webphoto 2

The Interdimensional Rift is the final dungeon of Final Fantasy V. This pocket dimension outside the laws of time and space is a recurrent element in the series and it can be considered a mishmash of other dimensions. Exdeath used the Rift in his evil plans as a base of operations and as a way to recruit powerful underlings. This is the third time that the Rift represents Final Fantasy V in a Dissidia game.

This stage, however, is based on the Last Floor, instead of the Dimensional Fortress as in the PSP games. The stage is a floating crystal island floating in the middle of the space that it's has been staggered progressively at different heights and it's full of vegetation, like in the original dungeon. Also, Exdeath's tree form can be seen in another crystal island the background.

The stage transformation distorts the space background while filling it with orange clouds, thus imitating the background from the final boss battle of Final Fantasy V against Neo Exdeath.

This stage was available by default at the launch as an arcade machine.

NarsheEdit

DFF2015 Narshe Cliffs Webphoto 2

The mountain area surrounding the mining town of Narshe is the opening location of Final Fantasy VI, located in the snowy mountains near the mining town of Narshe. After the people of the town discovered the frozen body of the esper Valigarmanda, Terra Branford was sent to retrieve it with some company, however the mission fails and this becomes the beginning of her adventure.

This stage is located in the valley between two snow-covered mountains and small cliffs and boulders (which can be destroyed) can be seen all around the area, snow can be seen falling from the dark clouds that fill the sky. Also, the town of Narshe can be seen in the northern part of the background.

The stage transformation quickly melts the snow, showing the green grass before it dries because of the effects of the world's destruction while the clouds disappear to show a eerie-looking sunset.

This stage was available by default at the launch as an arcade machine.

MidgarEdit

DFF2015 Midgar Webphoto 2

Midgar is the capital city of the world of Gaia from Final Fantasy VII, controlled by the greedy Shinra Electric Power Company it became the symbol of the environmental disaster that the planet is facing and also the symbol of the crony capitalism that disregards the value of life in favor of the constant benefit. This metropolis is divided into different sectors, from Sector 1 to Sector 8, all of them surrounding Sector 0 (which is the skyscraper at the center of the city).

The stage is located around the Sector 5 and has the shape of a tenuous rectangular trapezium that is more open the further away from the Shinra HQ Building. Crossing it there is a metal walkway raised over the rest of the stage. Several metallic structures are located around the stage and can be destroyed if hit.

The stage transformation changes the peaceful night sky of Midgar into the Meteorfall: the sky turns red, the air fills with burning ashes and an ominous giant meteorite covered in fire slowly falls into the city while some tornadoes destroy the Sectors located in the background.

This stage was available by default at the launch as an arcade machine.

AlexandriaEdit

DFF2015 Alexandria Webphoto 2

The great kingdom of Alexandria is one of the three that reigns in the Mist Continent of Gaia from Final Fantasy IX. The adventure of Zidane Tribal starts here where, alongside his buddies, kidnaps the princess Garnet from the castle and meets with his future party members (and friends): the black mage Vivi and the knight Steiner.

The arena is set in the town square of the castle town, the Ticket booth is located at the center of the stage and the fighters can dash above it. This plaza has been modified to appear bigger than it originally appeared, it has also different boxes full of goods and pennants that can be destroyed if hit. Alexandria Castle can be seen in the north part of the background, standing out over the short buildings that make up the city. The M.S. Prima Vista can also be seen flying in the sky around the stage.

The stage transformation causes the day to become night, and evoke the events that occurred at the great battle that destroyed the kingdom: the moon glows purple, blue glowing shards float in the air and the giant angel-winged eidolon Alexander is summoned and can be seen behind the castle.

This stage was added on the update of March 16th, 2016.

Besaid IslandEdit

DFF2015 Besaid Island Webphoto 2

The island of Besaid is tropical paradise located at southernmost point of the the world of Spira from Final Fantasy X. Home to one of the temples of Yevon and to one blitzball team, the Besaid Aurochs; it's also the place where a young man was washed out after an encounter with a giant monster and ends up protecting a summoner called Yuna on her long pilgrimage to save the world.

The stage is based on Besaid's beach and port but slightly bigger, the road that connects the beach with the village is blocked by some boulders and the town's dock main cannot be entered because is also blocked by a small boat and some fishing nets. The area covered by water is less shallow than the original version of the beach, thus making it playable, however the water was meant to be a hazard that reduced slightly the mobility of the player if the latter was not gliding. This hazard was removed in the update from April, 2016. A small plateau can be located in the south-east part of the stage, there are some boulders that can be destroyed if hit.

The stage transformation transforms day into dusk and imitates a Sending, the act of making the souls of the dead to rest eternally in the Farplane, with thousands of pyreflies floating in the air and glowing due to the sunset.

This stage was available by default at the launch as an arcade machine.

Royal City of RabanastreEdit

DFF2015 Rabanastre Webphoto 2

The capital of the prosperous Kingdom of Dalmasca from Final Fantasy XII and is the city where the young thief Vaan starts his adventure in the world of Ivalice to pursue his dreams to become a sky pirate. The city is an important place to those who conspire to end with estability of the world and that try to oppose the "gods" that pull the strings of it.

The stage is located at the plaza in front of the cathedral where Princess Ashelia and Prince Rasler married. This place consists in a main road that goes across the plaza from its entrance to the front doors of the sacred building. At the sides of the main road there are two narrow side pathways separated from it by two elongated pools of water and can be accessed by a pair of short stairs. Along the stage several pennants with the colors of Dalmasca on them can be destroyed if hit. Some airships can be seen floating behind the cathedral.

The stage transformation changes noon into dusk and it recreates the events of the battle above Rabanastre, with the Sky Fortress Bahamut appearing in the north-west part of the sky (right behind the cathedral) with dozens of airships shooting ammo at it and several of them causing explosions in midair.

This stage was added on the update of December 22nd, 2016.

EdenEdit

DFF2015 Eden Webphoto 2

The capital city of the floating planetoid of Cocoon in Final Fantasy XIII. This city is home to the Sanctum, the central government of Cocoon, and to the fal'Cie with the same name, who acts as the main building of the Sanctum and serves as host to the fal'Cie Orphan. Eden floats around the skies of Cocoon, with the only ways to reach it being by airship or through a railway that is connected to the city of Palumpolum.

The stage is located in the Expressway, a long and narrow road where the inhabitants of Eden drive in their vehicules to reach their destinations within the city. The original version of the stage was shorter in length and in width, it was based in the starting point of the Expressway in the final chapter of Final Fantasy XIII, and the players could also fight in the sides of the stage. The actual version has the sides of the road blocked by an energy field and several broadcasting hologram screens float midair over the road, these can be destroyed.

The stage transformation makes the city to crumble and parts of it collapse and are destroyed, while crystal dust floats in the air, reflecting Eden's destruction after the death of Orphan and Vanille and Fang's transformation in Ragnarok to impede Cocoon to fall over Gran Pulse.

This stage was available by default at the launch as an arcade machine, however due to gameplay drawbacks it was removed in March 17th and added later on during the update of October 20th, 2016.

Porta DecumanaEdit

DFF2015 Porta Decumana Webphoto 2

A giant elevator that can be found inside a giant sanctuary called Praetorium that's under the control of the Garlean Empire in Final Fantasy XIV. The Warrior of Light and their companions besieged the Praetorium in order to end with the menace that represented the Ultima Weapon, that was in the hands of the Imperial Legatus Gaius van Baelsar.

The stage is the elevator itself where the Ultima Weapon can be fought. It has a circular shape, that before the transformation is incomplete in the sides of it. It is a very simple, empty stage; all the other stages have stage decorations that can be broken, Porta Decumana has nothing on it.

The stage transformation destroys the entire Preatorium, leaving the elevator surrounded by fire and debris and making it a bit bigger; this mirrors the final battle against the Ultima Weapon before and after Lahabrea's intervention on it.

This stage was added on the update of August 18th, 2016.

TriviaEdit

  • The reason why Eden was removed and modified, was because the stage had a drawback that was exploited by Lightning, Squall and other Speed-type characters who could corner slow opponents in the sides of the stage and defeat them quickly.
  • The Crystal Tower, the Prima Vista and the Sky Fortress Bahamut were new stages in Dissidia 012 Final Fantasy, but in the arcade version they appear as cameos in the new stages from Final Fantasy III, Final Fantasy IX and Final Fantasy XII, respectively.
  • The arena of Rabanastre is located in a place that was not playable in Final Fantasy XII. The cathedral of the Royal City and its frontal plaza can only be seen in cut scenes, like Ashe and Rasler's wedding, or Vayne's speech as new Consul of Rabanastre.