Template:Sideicon
Template:Joblists The following is a list of units from Crystal Defenders.
Recurring Units
Dragoon
While slow, a Dragoon's attacks deal massive amount of damage to targets on both the ground and in the air.
Online Description
Black Mage
A Black Mage's spell can inflict magickal damage to multiple targets over a wide area. However, recast time is long.
Online Description
In Crystal Guardians R1, the Black Mage is a Moogle. While in Crystal Guardians R2, the Black Mage is a Hume.
Time Mage
While not as powerful as Black Mages, Time Mages can wield wide-ranged spells which slow a target's movement.
Online Description
Rogue
These Rogues cannot attack targets, if they are near one when it is defeated, your party will receive extra gil.
Online Description
Crystal Defenders R1
White Monk
While weaker than soldiers, White Monks deal blows which damage multiple foes, but cannot reach aerial targets.
Online Description
Soldier
Though combat range is limited, Soldiers have exceptionally high attack power. They cannot attack aerial targets.
Online Description
Archer
Archers can deal physical damage to both air and ground targets over a wide area.
Online Description
Crystal Guardians R2
Tinker
Though the use of their clockwork ability, Tinkers can stop monsters...and allies...dead on their tracks.
Online Description
Berserker
While weaker than Soldiers, Berserkers deal blows which damage multiple foes. Their attack cannot reach aerial targets.
Online Description
Fencer
Though combat range is limited, Fencers have exceptionally high attack power. Their attack cannot reach aerial targets.
Online Description
Hunter
Hunters can deal physical damage to both air and ground targets over a wide area.
Online Description
Flintlock
Flintlocks use their mighty firearms to deal sizeable magickal damage to single targets. However, reloading consumes much time.
Online Description
Additional info
Available in | Job | Cost | Max Level | Hit Aerial Foes | Attack Type | Attack | Range | Speed | Blocked By Terrain | Stationary | Additional Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
W1-W3 | Soldier/Fencer | 8 | 7 | No | Physical | 9-570 | 70-82 | 83 | Yes | No | None |
W1-W3 | Black Mage | 8 | 7 | Yes | Magic | 6-200 | 100-170 | 41 | No | Yes | Splash Damage |
W1-W3 | Archer/Hunter | 8 | 7 | Yes | Physical | 5-300 | 90-150 | 71 | No | Yes | None |
W1-W3 | Berserker | 8 | Ground Only | Physical | 7 | 7-430 | 80-86 | 58 | Yes | No | Splash Damage |
W1-W3 | Time Mage | 50 | 4 | Yes | Magic | 25-40 | 90-? | 41 | No | Yes | SLOW 12-30 |
W1-W3 | Thief | 50 | 4 | Yes | None | N/A | 60-90 | 83 | Yes | No | GIL 1.5x-3.0x |
W2-W3 | Dragoon | 50 | 4 | Yes | Physical | 200-1500 | 150-210 | 10 | No | Yes | None |
W2-W3 | Flintlock | 50 | 4 | Yes | Magic | 100-750 | 160-190 | 20 | No | Yes | None |
W2-W3 | Tinker | 50 | 4 | Yes | Magic | N/A | 50-65 | 38-50 | No | Yes | STOP 20-35 |
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