Oh, shut up and help me remodel the Crisis Core -Final Fantasy VII- statuses page!
The following is a list of status effects in Crisis Core -Final Fantasy VII-. Most of these are cast by enemies, or with certain weapons. However, some of these statuses can also be acquired through the DMW if the left and right portraits match.
Death
Causes instant death.
Poison
Zack, or an enemy takes damage equal to 1/16 of max HP every 4 seconds.
Silence
When silenced, Zack cannot use any magic.
Stun
Cannot take any action except Digital Mind Wave (short term tap face buttons to reduce Stun by 0.13 seconds).
Stop
Cannot take any action except Digital Mind Wave (long term).
Regen
Restores HP equal to 1/16 of max HP every 4 seconds.
Critical
The damage of physical attacks dealt to an enemy will be doubled.
No MP Cost
Casting magic cost no MP.
No AP Cost
Using physical skills cost no AP.
Endure
With the Endure status, Zack's movements will not be interrupted by enemy attacks.
Barrier
Halves physical damage received.
MBarrier
Halves magic damage received.
Invincible
Zack, or an enemy take no physical or magic damage and removes/negates all negative status effects (can only be damaged by punch skills or Digital Mind Wave).
Curse
Cannot use Digital Mind Wave.
Null Physical
Zack, or an enemy take no physical damage.
Reraise
Zack is brought back to life after losing all HP.
Null Magic
Zack, or an enemy take no magic damage.
Gallery
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