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Cid Pollendina: Oh, shut up and help me remodel the Crisis Core -Final Fantasy VII- statuses page!
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The following is a list of status effects in Crisis Core -Final Fantasy VII-. Most of these are cast by enemies, or with certain weapons. However, some of these statuses can also be acquired through the DMW if the left and right portraits match.

Death

Causes instant death.

Poison

Zack, or an enemy takes damage equal to 1/16 of max HP every 4 seconds.

Silence

When silenced, Zack cannot use any magic.

Stun

Cannot take any action except Digital Mind Wave (short term tap face buttons to reduce Stun by 0.13 seconds).

Stop

Cannot take any action except Digital Mind Wave (long term).

Regen

Restores HP equal to 1/16 of max HP every 4 seconds.

Critical

The damage of physical attacks dealt to an enemy will be doubled.

No MP Cost

Casting magic cost no MP.

No AP Cost

Using physical skills cost no AP.

Endure

With the Endure status, Zack's movements will not be interrupted by enemy attacks.

Barrier

Halves physical damage received.

MBarrier

Halves magic damage received.

Invincible

Zack, or an enemy take no physical or magic damage and removes/negates all negative status effects (can only be damaged by punch skills or Digital Mind Wave).

Curse

Cannot use Digital Mind Wave.

Null Physical

Zack, or an enemy take no physical damage.

Reraise

Zack is brought back to life after losing all HP.

Null Magic

Zack, or an enemy take no magic damage.

Gallery

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