|Cid: Oh, shut up and help me remodel the List of Crisis Core -Final Fantasy VII- Statuses page!||Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
The following is a list of status effects in Crisis Core -Final Fantasy VII-. Most of these are cast by enemies, or with certain weapons. However, some of these statuses can also be acquired through the DMW if the left and right portraits match.
Causes instant death.
Zack or an enemy takes damage equal to 1/16 of max HP every 4 seconds.
When silenced, Zack cannot use any magic.
Cannot take any action except Digital Mind Wave (short term tap face buttons to reduce Stun by 0.13 seconds).
Cannot take any action except Digital Mind Wave (long term).
Restores HP equal to 1/16 of max HP every 4 seconds.
The damage of physical attacks dealt to an enemy will be doubled.
Casting magic cost no MP.
No AP CostEdit
Using physical skills cost no AP.
With the Endure status, Zack's movements will not be interrupted by enemy attacks.
Halves physical damage received.
Halves magical damage received.
Zack or an enemy takes no physical or magical damage and removes/negates all negative status effects (can only be damaged by punch skills or Digital Mind Wave).
Cannot use Digital Mind Wave.
Zack, or an enemy take no physical damage.
Zack is brought back to life after losing all HP.
Zack or an enemy takes no magic damage.