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List of Crisis Core -Final Fantasy VII- Statuses

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The following is a list of status effects in Crisis Core -Final Fantasy VII-. Most of these are cast by enemies, or with certain weapons. However, some of these statuses can also be acquired through the DMW if the left and right portraits match.

DeathEdit

Causes instant death.

PoisonEdit

Zack or an enemy takes damage equal to 1/16 of max HP every 4 seconds.

SilenceEdit

When silenced, Zack cannot use any magic.

StunEdit

Cannot take any action except Digital Mind Wave (short term tap face buttons to reduce Stun by 0.13 seconds).

StopEdit

Cannot take any action except Digital Mind Wave (long term).

RegenEdit

Restores HP equal to 1/16 of max HP every 4 seconds.

CriticalEdit

The damage of physical attacks dealt to an enemy will be doubled.

No MP CostEdit

Casting magic cost no MP.

No AP CostEdit

Using physical skills cost no AP.

EndureEdit

With the Endure status, Zack's movements will not be interrupted by enemy attacks.

BarrierEdit

Halves physical damage received.

MBarrierEdit

Halves magical damage received.

InvincibleEdit

Zack or an enemy takes no physical or magical damage and removes/negates all negative status effects (can only be damaged by punch skills or Digital Mind Wave).

CurseEdit

Cannot use Digital Mind Wave.

Null PhysicalEdit

Zack, or an enemy take no physical damage.

ReraiseEdit

Zack is brought back to life after losing all HP.

Null MagicEdit

Zack or an enemy takes no magic damage.

GalleryEdit

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