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This is a list of all the accessories that appear in Crisis Core -Final Fantasy VII-.
They are listed in the order as they appear in an auto sorted menu.
Bangles
Bangles raise Zack's stats when equipped. Some bangles also protect against negative status ailments. There is a unique bangle, the Good Luck Charm, that raises Luck by 100 and has a different menu icon.
Name | Main Effects | Fusion Effects |
---|---|---|
Bronze Bangle | HP +10%. | Use 10 in Materia Fusion for HP +10%. |
Iron Bangle | HP +20%. | Use 8 in Materia Fusion for HP +10%. |
Titanium Bangle | HP +30%. | Use 5 in Materia Fusion for HP +10%. |
Carbon Bangle | HP +40%. | Use 3 in Materia Fusion for HP +10%. |
Platinum Bangle | HP +50%. | Use 2 in Materia Fusion for HP +10%. |
Bronze Armlet | MP +20%. | Use 10 in Materia Fusion for MP +10%. |
Silver Armlet | MP +40%, prevents Silence. | Use 5 in Materia Fusion for MP +10%. |
Gold Armlet | MP +60%, prevents Silence. | Use 3 in Materia Fusion for MP +10%. |
Rune Armlet | MP +80%, prevents Silence. | Use 2 in Materia Fusion for MP +10%. |
Mythril Armlet | MP +100%, prevents Silence. | Use in Materia Fusion for MP +10%. |
Chocobo Armlet | AP +20%. | Use 10 in Materia Fusion for AP +10%. |
Mountain Chocobo Armlet | AP +40%, prevents Stun. | Use 5 in Materia Fusion for AP +10%. |
River Chocobo Armlet | AP +60%, prevents Stun. | Use 3 in Materia Fusion for AP +10%. |
Sea Chocobo Armlet | AP +80%, prevents Stun. | Use 2 in Materia Fusion for AP +10%. |
Sky Chocobo Armlet | AP +100%, prevents Stun. | Use in Materia Fusion for AP +10%. |
Wrist Band | ATK +5. | Use 10 in Materia Fusion for ATK +1. |
Power Wrist | ATK +10. | Use 5 in Materia Fusion for ATK +1. |
Hyper Wrist | ATK +20. | Use 3 in Materia Fusion for ATK +1. |
Kaiser Knuckles | ATK +30. | Use 2 in Materia Fusion for ATK +1. |
Bulletproof Vest | VIT +30. | Use 10 in Materia Fusion for VIT +1. |
Shinra Alpha | VIT +40. | Use 5 in Materia Fusion for VIT +1. |
Shinra Beta | VIT +60. | Use 3 in Materia Fusion for VIT +1. |
Shinra Beta+ | VIT +80. | Use 2 in Materia Fusion for VIT +1. |
Earrings | MAG +5. | Use 10 in Materia Fusion for MAG +1. |
Circlet | MAG +10. | Use 5 in Materia Fusion for MAG +1. |
Hypno Crown | MAG +20. | Use 3 in Materia Fusion for MAG +1. |
Royal Crown | MAG +30. | Use 2 in Materia Fusion for MAG +1. |
Amulet | SPR +30. | Use 10 in Materia Fusion for SPR +1. |
Talisman | SPR +40. | Use 5 in Materia Fusion for SPR +1. |
Tarot Cards | SPR +60. | Use 3 in Materia Fusion for SPR +1. |
Crystal Orb | SPR +80. | Use 2 in Materia Fusion for SPR +1. |
Muscle Belt | ATK & VIT +5. | Use 5 in Materia Fusion for ATK +1. |
Champion Belt | ATK & VIT +10, prevents Poison. | Use 3 in Materia Fusion for ATK +1. |
Black Belt | ATK & VIT +20, prevents Poison and Curse. | Use 2 in Materia Fusion for ATK +1. |
Mythril Gloves | ATK & MAG +5. | Use 5 in Materia Fusion for MAG +1. |
Diamond Gloves | ATK & MAG +10, prevents Silence. | Use 3 in Materia Fusion for MAG +1. |
Crystal Gloves | ATK & MAG +20, prevents Poison and Silence. | Use 2 in Materia Fusion for MAG +1. |
Force Bracelet | MAG & SPR +5. | Use 5 in Materia Fusion for SPR +1. |
Diamond Bracelet | MAG & SPR +10, prevents Poison. | Use 3 in Materia Fusion for SPR +1. |
Crystal Bracelet | MAG & SPR +20 prevents Poison and Curse. | Use in Materia Fusion for SPR +1. |
Four Slots | VIT & SPR +5. | Use 5 in Materia Fusion for VIT +1. |
Mystile | VIT & SPR +10, prevents Silence. | Use 3 in Materia Fusion for VIT +1. |
Aegis Armlet | VIT & SPR +20, prevents Silence and Stun. | Use in Materia Fusion for VIT +1. |
Good-Luck Charm | LCK +100. | Use in Materia Fusion for LCK +1. |
Armlets
Armlets afford Zack protection against elemental and status attacks. Armlets that affect elemental damage variably reduce damage, negate damage, or reverse the damage to heal Zack.
Name | Main Effects | Fusion Effects |
---|---|---|
Fire Armlet | Halves damage from Fire-based attacks. | MP +10%, VIT +5, SPR +5. |
Flame Armlet | Prevents damage from Fire-based attacks. | MP +20%. |
Blaze Armlet | Absorbs damage from Fire-based attacks. | MP +30%. |
Ice Armlet | Halves damage from Ice-based attacks. | MP +10%, VIT +5, SPR +5. |
Frost Armlet | Prevents damage from Ice-based attacks. | MP +20%. |
Snow Armlet | Absorbs damage from Ice-based attacks. | MP +30%. |
Lightning Armlet | Halves damage from Thunder-based attacks. | MP +10%, VIT +5, SPR +5. |
Thunder Armlet | Prevents damage from Thunder-based attacks. | MP +20%. |
Bolt Armlet | Absorbs damage from Thunder-based attacks. | MP +30%. |
Dragon Armlet | Halves damage from Fire, Ice, and Thunder-based attacks. | MP +40%. |
Escort Guard | Prevents damage from Fire, Ice, and Thunder-based attacks. | MP +50%. |
Wizard Bracelet | Absorbs damage from Fire, Ice, and Thunder-based attacks. | MP +60%. |
Mortal Shock | Adds Death effect to [Attack] and some skills. | ATK +5, MAG +10. |
Safety Bit | Prevents Instant Death. | SPR +30. |
Star Pendant | Prevents Poison. | Use two in Materia Fusion for SPR +1. |
White Cape | Prevents Silence. | SPR +20. |
Gris-Gris Bag | Prevents Curse. | SPR +20. |
Headband | Prevents Stun. | SPR +20. |
Sprint Shoes | Prevents Stop. | SPR +20. |
Pearl Necklace | Prevents Poison and Silence. | SPR +20. |
Attack
Attack-type accessories give passive effects to Zack's normal attacks in battle, usually status or elemental properties. Some Command Abilities may also gain these effects.
Name | Main Effects | Fusion Effects |
---|---|---|
Fire Ring | Adds Fire element to [Attack] and some skills. | MP +10%, ATK +5, MAG +5. |
Ice Ring | Adds Ice element to [Attack] and some skills. | MP +10%, ATK +5, MAG +5. |
Lightning Ring | Adds Thunder element to [Attack] and some skills. | MP +10%, ATK +5, MAG +5. |
Element Blade | Adds Fire, Ice, and Thunder elements to [Attack] and some skills. | MP +50%. |
Force of Nature | Adds Fire, Ice, and Thunder elements to [Attack] and some skills and absorbs damage from said attacks. | MP +100%, ATK +10, MAG +10, VIT +10, SPR +10. |
Venom Shock | Adds Poison effect to [Attack] and some skills. | ATK +3 MAG +5. |
Mute Shock | Adds Silence effect to [Attack] and some skills. | ATK +3 MAG +5. |
System Shock | Adds Stop effect to [Attack] and some skills. | ATK +5, MAG +10. |
Paralyzing Shock | Adds Stun effect to [Attack] and some skills. | ATK +5, MAG +10. |
Ribbons
Ribbons are a pair of unique accessories that grant Zack protect against multiple status ailments.
Name | Main Effects | Fusion Effects |
---|---|---|
Ribbon | Prevents all Status Effects except Death. | None |
Super Ribbon | Prevents all status effects. | None |
Rings
Rings grant Zack passive status enhancements, usually giving him a status permanently while the Ring is equipped.
Name | Main Effects | Fusion Effects |
---|---|---|
Cursed Ring | Inflicts Curse, HP, MP, AP +10%; ATK, VIT, MAG, SPR, LCK +10. | |
Moon Bracer | Keeps Barrier effect active; unaffected by Dispel. | SPR +10. |
Shining Bracer | Keeps MBarrier effect active; unaffected by Dispel. | SPR +10 |
Protect Ring | Keeps Barrier and MBarrier effect active; unaffected by Dispel. | SPR +20 |
Faerie Ring | Keeps Regen effect active. | SPR +20. |
Twisted Headband | Keeps Endure effect active. | HP +10%. |
Sniper Eye | Keeps Critical status active. | None |
Precious Watch | Doubles amount of Gil dropped by defeated enemies. | LCK +10. |
Jeweled Ring | Doubles amount of items or Materia dropped by defeated enemies. | LCK +20. |
Mog's Amulet | Items dropped by or stolen from enemies are always Rare. | LCK +5. |
Brigand's Gloves | Guaranteed successful steal from an enemy. | None |
Doc's Code | Automatically uses Potion when HP falls below 25% of Max. | None |
Fury Ring | Enables Counterattacks. | None |
Heike Soul | "Unleashes all kinds of powers, but with a curse". Breaks All Limits, Constant Curse Effect, Absorbs All Elemental Damage, Doubles Rewards, All Steals are Rare, Doubles Item's Power, Constant Libra Effect, Constant Status Impact Effect (attacks are status inflicting), Constant Dualcast Effect, Constant SP Master Effect. | None |
Special
Special accessories have more varied effects. Generally they increase Zack's stats or give him a special benefit that is much stronger than other accessories.
Name | Main Effects | Fusion Effects |
---|---|---|
Feather Cap | Allows HP, MP, AP to break up to 3x of Max. | None |
Power Suit | HP +100%, ATK +100, VIT +100, MP -50%, AP -50%, MAG -50, SPR -50. | |
Energy Suit | MP +100%, MAG +100, SPR +100, HP -50%, AP -50%, ATK -50, VIT -50. | |
Gold Hairpin | MP limit becomes 9,999. | None. |
Black Cowl | AP limit becomes 9,999. | None |
Soul of Thamasa | No MP Cost. | None |
Laurel Crown | No AP Cost. | None |
Magic Master | No MP Cost. MP +50%, MAG +100, SPR +100, HP -50%, AP -50%, ATK -100, VIT -100. | |
Dark Agent | No AP Cost. HP +50%, AP +50%, ATK +100, VIT +100, MP -50%, MAG -100, SPR -100. | |
Adaman Bangle | HP limit becomes 99,999. | None |
Brutal | Damage limit becomes 99,999. | None |
Ziedrich | Halves all elemental attacks received. ATK, VIT, MAG, SPR +100. | None |
Divine Slayer | Breaks all attack, HP, MP and AP limits. Detects opponents' status. ATK, VIT, MAG, SPR, LCK +50. HP, MP, AP +100% | None |
Genji Equipment
Collectively, the four pieces of Genji Equipment are among the best accessories in the game, and are distinguished by their own unique menu icon. They afford Zack various powerful benefits.
Name | Main Effects | Fusion Effects |
---|---|---|
Genji Helm | No MP, AP Cost. Adds Libra effect. | None |
Genji Armor | Sets HP limit at 99,999. Keeps Endure and Regen effects active. | None |
Genji Shield | Keeps Barrier and MBarrier effects active; unaffected by Dispel, absorbs all elemental attacks received, prevents all status effects. | None |
Genji Glove | Damage limit becomes 99999. Keeps Critical status active. | None |
Template:VIICC Template:Accessories