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List of Crisis Core -Final Fantasy VII- Accessories

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This is a list of all the accessories that appear in Crisis Core -Final Fantasy VII-.

They are listed in the order as they appear in an auto sorted menu.

Name Main Effects Fusion Effects
Bronze Bangle HP +10%. Use 10 in Materia Fusion for HP +10%.
Iron Bangle HP +20%. Use 8 in Materia Fusion for HP +10%.
Titanium Bangle HP +30%. Use 5 in Materia Fusion for HP +10%.
Carbon Bangle HP +40%. Use 3 in Materia Fusion for HP +10%.
Platinum Bangle HP +50%. Use 2 in Materia Fusion for HP +10%.
Bronze Armlet MP +20%. Use 10 in Materia Fusion for MP +10%.
Silver Armlet MP +40%, prevents Silence. Use 5 in Materia Fusion for MP +10%.
Gold Armlet MP +60%, prevents Silence. Use 3 in Materia Fusion for MP +10%.
Rune Armlet MP +80%, prevents Silence. Use 2 in Materia Fusion for MP +10%.
Mythril Armlet MP +100%, prevents Silence. Use in Materia Fusion for MP +10%.
Chocobo Armlet AP +20%. Use 10 in Materia Fusion for AP +10%.
Mountain Chocobo Armlet AP +40%, prevents Stun. Use 5 in Materia Fusion for AP +10%.
River Chocobo Armlet AP +60%, prevents Stun. Use 3 in Materia Fusion for AP +10%.
Sea Chocobo Armlet AP +80%, prevents Stun. Use 2 in Materia Fusion for AP +10%.
Sky Chocobo Armlet AP +100%, prevents Stun. Use in Materia Fusion for AP +10%.
Wrist Band ATK +5. Use 10 in Materia Fusion for ATK +1.
Power Wrist ATK +10. Use 5 in Materia Fusion for ATK +1.
Hyper Wrist ATK +20. Use 3 in Materia Fusion for ATK +1.
Kaiser Knuckles ATK +30. Use 2 in Materia Fusion for ATK +1.
Bulletproof Vest VIT +30. Use 10 in Materia Fusion for VIT +1.
Shinra Alpha VIT +40. Use 5 in Materia Fusion for VIT +1.
Shinra Beta VIT +60. Use 3 in Materia Fusion for VIT +1.
Shinra Beta+ VIT +80. Use 2 in Materia Fusion for VIT +1.
Earrings MAG +5. Use 10 in Materia Fusion for MAG +1.
Circlet MAG +10. Use 5 in Materia Fusion for MAG +1.
Hypno Crown MAG +20. Use 3 in Materia Fusion for MAG +1.
Royal Crown MAG +30. Use 2 in Materia Fusion for MAG +1.
Amulet SPR +30. Use 10 in Materia Fusion for SPR +1.
Talisman SPR +40. Use 5 in Materia Fusion for SPR +1.
Tarot Cards SPR +60. Use 3 in Materia Fusion for SPR +1.
Crystal Orb SPR +80. Use 2 in Materia Fusion for SPR +1.
Muscle Belt ATK & VIT +5. Use 5 in Materia Fusion for ATK +1.
Champion Belt ATK & VIT +10, prevents Poison. Use 3 in Materia Fusion for ATK +1.
Black Belt ATK & VIT +20, prevents Poison and Curse. Use 2 in Materia Fusion for ATK +1.
Mythril Gloves ATK & MAG +5. Use 5 in Materia Fusion for MAG +1.
Diamond Gloves ATK & MAG +10, prevents Silence. Use 3 in Materia Fusion for MAG +1.
Crystal Gloves ATK & MAG +20, prevents Poison and Silence. Use 2 in Materia Fusion for MAG +1.
Force Bracelet MAG & SPR +5. Use 5 in Materia Fusion for SPR +1.
Diamond Bracelet MAG & SPR +10, prevents Poison. Use 3 in Materia Fusion for SPR +1.
Crystal Bracelet MAG & SPR +20 prevents Poison and Curse. Use in Materia Fusion for SPR +1.
Four Slots VIT & SPR +5. Use 5 in Materia Fusion for VIT +1.
Mystile VIT & SPR +10, prevents Silence. Use 3 in Materia Fusion for VIT +1.
Aegis Armlet VIT & SPR +20, prevents Silence and Stun. Use in Materia Fusion for VIT +1.
Good-Luck Charm LCK +100. Use in Materia Fusion for LCK +1.
Fire Ring Adds Fire element to [Attack] and some skills. MP +10%, ATK +5, MAG +5.
Fire Armlet Halves damage from Fire-based attacks. MP +10%, VIT +5, SPR +5.
Flame Armlet Prevents damage from Fire-based attacks. MP +20%.
Blaze Armlet Absorbs damage from Fire-based attacks. MP +30%.
Ice Ring Adds Ice element to [Attack] and some skills. MP +10%, ATK +5, MAG +5.
Ice Armlet Halves damage from Ice-based attacks. MP +10%, VIT +5, SPR +5.
Frost Armlet Prevents damage from Ice-based attacks. MP +20%.
Snow Armlet Absorbs damage from Ice-based attacks. MP +30%.
Lightning Ring Adds Thunder element to [Attack] and some skills. MP +10%, ATK +5, MAG +5.
Lightning Armlet Halves damage from Thunder-based attacks. MP +10%, VIT +5, SPR +5.
Thunder Armlet Prevents damage from Thunder-based attacks. MP +20%.
Bolt Armlet Absorbs damage from Thunder-based attacks. MP +30%.
Dragon Armlet Halves damage from Fire, Ice, and Thunder-based attacks. MP +40%.
Escort Guard Prevents damage from Fire, Ice, and Thunder-based attacks. MP +50%.
Wizard Bracelet Absorbs damage from Fire, Ice, and Thunder-based attacks. MP +60%.
Element Blade Adds Fire, Ice, and Thunder elements to [Attack] and some skills. MP +50%.
Force of Nature Adds Fire, Ice, and Thunder elements to [Attack] and some skills and absorbs damage from said attacks. MP +100%, ATK +10, MAG +10, VIT +10, SPR +10.
Mortal Shock Adds Death effect to [Attack] and some skills. ATK +5, MAG +10.
Venom Shock Adds Poison effect to [Attack] and some skills. ATK +3 MAG +5.
Mute Shock Adds Silence effect to [Attack] and some skills. ATK +3 MAG +5.
System Shock Adds Stop effect to [Attack] and some skills. ATK +5, MAG +10.
Paralyzing Shock Adds Stun effect to [Attack] and some skills. ATK +5, MAG +10.
Safety Bit Prevents Instant Death. SPR +30.
Star Pendant Prevents Poison. Use two in Materia Fusion for SPR +1.
White Cape Prevents Silence. SPR +20.
Gris-Gris Bag Prevents Curse. SPR +20.
Headband Prevents Stun. SPR +20.
Sprint Shoes Prevents Stop. SPR +20.
Pearl Necklace Prevents Poison and Silence. SPR +20.

Special AccessoriesEdit

Special accessories have different icons from normal accessories.

Name Main Effects Fusion Effects
Ribbon Prevents all Status Effects except Death. None
Super Ribbon Prevents all status effects. None
Cursed Ring Inflicts Curse, HP, MP, AP +10%; ATK, VIT, MAG, SPR, LCK +10.
Moon Bracer Keeps Barrier effect active; unaffected by Dispel. SPR +10.
Shining Bracer Keeps MBarrier effect active; unaffected by Dispel. SPR +10
Protect Ring Keeps Barrier and MBarrier effect active; unaffected by Dispel. SPR +20
Faerie Ring Keeps Regen effect active. SPR +20.
Twisted Headband Keeps Endure effect active. HP +10%.
Sniper Eye Keeps Critical status active. None
Precious Watch Doubles amount of Gil dropped by defeated enemies. LCK +10.
Jeweled Ring Doubles amount of items or Materia dropped by defeated enemies. LCK +20.
Mog's Amulet Items dropped by or stolen from enemies are always Rare. LCK +5.
Brigand's Gloves Guaranteed successful steal from an enemy. None
Doc's Code Automatically uses Potion when HP falls below 25% of Max. None
Feather Cap Allows HP, MP, AP to break up to 3x of Max. None
Fury Ring Enables Counterattacks. None
Power Suit HP +100%, ATK +100, VIT +100, MP -50%, AP -50%, MAG -50, SPR -50.
Energy Suit MP +100%, MAG +100, SPR +100, HP -50%, AP -50%, ATK -50, VIT -50.
Gold Hairpin MP limit becomes 9,999. None.
Black Cowl AP limit becomes 9,999. None
Soul of Thamasa No MP Cost. None
Laurel Crown No AP Cost. None
Magic Master No MP Cost. MP +50%, MAG +100, SPR +100, HP -50%, AP -50%, ATK -100, VIT -100.
Dark Agent No AP Cost. HP +50%, AP +50%, ATK +100, VIT +100, MP -50%, MAG -100, SPR -100.
Adaman Bangle HP limit becomes 99,999. None
Brutal Damage limit becomes 99,999. None
Ziedrich Halves all elemental attacks received. ATK, VIT, MAG, SPR +100. None
Genji Helm No MP, AP Cost. Adds Libra effect. None
Genji Armor Sets HP limit at 99,999. Keeps Endure and Regen effects active. None
Genji Shield Keeps Barrier and MBarrier effects active; unaffected by Dispel, absorbs all elemental attacks received, prevents all status effects. None
Genji Glove Damage limit becomes 99999. Keeps Critical status active. None
Divine Slayer Breaks all attack, HP, MP and AP limits. Detects opponents' status. ATK, VIT, MAG, SPR, LCK +50. HP, MP, AP +100% None
Heike Soul "Unleashes all kinds of powers, but with a curse". Breaks All Limits, Constant Curse Effect, Absorbs All Elemental Damage, Doubles Rewards, All Steals are Rare, Doubles Item's Power, Constant Libra Effect, Constant Status Impact Effect (meaning your attacks are status inflicting), Constant Dualcast Effect, Constant SP Master Effect. None

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