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The following tables are incomplete and require the Items dropped and stolen from enemies entries to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

The following is a list of items found in Bravely Second: End Layer.

Item Cost Sell Effect Acquisition
Potion 20 pg 5 pg Restores 150 HP to the target. Deals the same amount of damage when used on undead enemies.
A potion made by decocting several medicinal herbs that grow in the wild and then dissolving the resulting mixture in cure water. This easy-to-make potion is a staple remedy found in many homes.
Hi-Potion 150 pg 37 pg Restores 500 HP to the target. Deals the same amount of damage when used on undead enemies.
A potion made by decocting miraculous herbs, both medicinal and non-medicinal, that only grow in remote regions, and then dissolving the resulting mixture in a cura solution.
X-Potion 1500 pg 375 pg Restores 1,500 HP to the target. Deals the same amount of damage when used on undead enemies.
A sacred potion made by collecting the morning dew that forms on crystals, soaking a charm in it, and adding mending mushrooms, therasprouts, and shoots of the panacea plant plant that only grow within temples, and then combining it with a curaga solution.
Phoenix Down 100 pg 25 pg Revives target from K.O. and restores 200 HP. Has a 70% chance of causing instant death when used on undead enemies.
In the distant past there exists the phoenix, a mystical bird said to have lived in the land of Wa, which vanished centuries ago. This miraculous item was created from its plumage, and is said to bring back incapacitated comrades from the brink of death.
Ether 500 pg 125 pg Restores 40 MP to the target. Reduces MP by an equal amount when used on undead enemies.
A tonic made by dissolving wind drake wings, alraune petals, megalodon fangs, and treant roots in an aspir solution for five weeks, then extracting the clear fluid that accumulates at the top.
Turbo Ether 5000 pg 1250 pg Restores 150 MP to the target. Reduces MP by an equal amount when used on undead enemies.
A tonic made by decocting wind drake tears, mandragora petals, chomper juice, and treant fruit for six weeks and then diluting it with an aspir solution.
Elixir 50000 pg 2500 pg Restores the HP and MP of the target to full. Reduces HP and MP by the same amount when used on undead enemies.
*HP and MP recovery is capped at 9,999 each, except while using Bravely Second.
A concoction that has been prized as a wonder drug since ancient times. There are a number of ways to prepare it, but the ruling powers and Orthodoxy have kept them ever secret from the common folk.
Megalixir 5000 pg Fully restores HP and MP of an entire party. Reduces HP and MP by the same amount when used on undead enemies.
*When not using Bravely Second, HP and MP recovery are capped at 9,999 each.
A strange concoction even more mysterious than an elixir. In ancient times, it is said its miraculous restorative powers even made it an object of worship.
Antidote 10 pg 2 pg Cures the target of poison.
A crude but effective herbal medicine containing poisonal, a substance that counteracts nearly all forms of poison in the body. Its bitter taste is perhaps more grievous than the poison it remedies.
Eye Drops 20 pg 5 pg Cures the target of blindness.
Eye drops consisting primarily of pure distilled water in a small vial. Its primary use is flushing foreign objects out of the eyes, but it is also effective for bloodshot eyes, eye fatigue, and pollen allergies. Guaranteed to remedy any obstructions to the user's vision.
Echo Herbs 25 pg 6 pg Cures the target of silence.
An herbal medicine used with minimal preparation. The leaves are ground up and swallowed to cure throat ailments. Practitioners of magic find this remedy essential to ensure spells are recited clearly and distinctly.
Wakeup Bell 50 pg 12 pg Cures the target of sleep.
A magical bell that rings loudly and violently to wake even the deepest of sleepers. It is very popular among adventurers, especially those who have trouble getting up in the morning.
Balsam 100 pg 25 pg Cures the target of dread.
An ointment made by kneading together several types of herbs. When applied to the base of the throat of comrades filled with dread, it will immediately calm them and relax their breathing.
Magic Bottle 200 pg 50 pg Cures the target of ghost status.
A flask of water taken from the hot springs of Yunohana. It has been enchanted with barfrost, diminishing most of its curative properties. However, it is still quite effective on comrades that have disappeared and gone to a less-than-delightful heaven.
Remedy 500 pg 125 pg Cures the target of poison, blindness, silence, sleep, paralysis, dread, berserk, confusion, and charm.
This miraculous medicine is said to be the panacea of antidotes, curing any ailment. In truth, its creator simply crammed various medicines into a single pill.
Teleport Stone 100 pg 25 pg Returns your party to the entrance of any dungeon.
When used in battle, flee with 100% chance of success.
*No effect in certain battles or areas.
A strange mineral also known as memory stone. When the owner's pulse the quickens at the entrance to a dungeon, an image of its surrounds is committed to memory. Holding it aloft and reciting a special chant will transport the entire party back to the spot recalled by the stone.
Magnifying Glass 100 pg 25 pg Display enemy information, including HP, elemental weakness, and family for a single target. Once you have examined a certain enemy, move the Circle Pad left at any time to view the information again.
The lens of this magnifying glass was made with libra sand from the surrounding area of Al-Khampis and heated with the flames of firaga. It allows the wearer to see others for what they really are, exposing their weaknesses. An indispensable item for the astute scholar.
Bomb Fragment 200 pg 50 pg Attacks all enemies with fire, dealing 500 damage to each foe.
This item is unaffected by magical barriers.
A portion of a bomb, a creature that went extinct back in the Age of Myths. It has been completely dried out and wrapped tight. No one really knows if it is really made from a bomb, but the effect is real enough.
Bomb Arm 2000 pg 500 pg Attacks all enemies with fire, dealing 1,500 damage to each foe.
This item is unaffected by magical barriers.
The right arm of a bomb, a creature that went extinct back in the Age of Myths. It has been completely mummified and a cursed sigil placed on it. It has the slight smell of gunpowder, but its effect is guaranteed.
Antarctic Wind 200 pg 50 pg Attacks all enemies with water, dealing 500 damage to each foe.
This item is unaffected by magical barriers.
An ice crystal that never melts. It is found in the Antarctic, where it is said to form when Luxendarc enters an ice age. Holding it aloft and reciting a special chant will summon forth a bitter cold wind.
Arctic Wind 2000 pg 500 pg Attacks all enemies with water, dealing 1,500 damage to each foe.
This item is unaffected by magical barriers.
A frozen substance cut from the heart of a gigantic ice mass floating in Luxendarc's arctic sea. Holding it aloft and reciting a special chant will summon forth a blast of arctic wind, freezing everything in its path.
Zeus's Wrath 200 pg 50 pg Attacks all enemies with lightning, dealing 500 damage to each foe.
This item is unaffected by magical barriers.
A sphere of lightning said to contain the wrath of Zeus, father of the gods and ruler of the world in the Age of Myths.
Pantheon's Wrath 2000 pg 500 pg Attacks all enemies with lightning, dealing a 1,500 damage to each foe.
This item is unaffected by magical barriers.
A metal sphere of roaring thunder said to contain the wrath of countless gods from the Age of Myths.
Tengu Yawn 200 pg 50 pg Attacks all enemies with wind, dealing 500 damage to each foe.
This item is unaffected by magical barriers.
A small vial containing the yawn of a tengu, a supernatural flying creature from the land of Wa, a mysterious island nation that vanished centuries ago.
Tengu Sneeze 2000 pg 500 pg Attacks all enemies with wind, dealing 1,500 damage to each foe.
This item is unaffected by magical barriers.
A strange gourd containing the sneeze of a tengu, a supernatural flying creature from the land of Wa, a mysterious island nation that vanished centuries ago.
Earth Drum 200 pg 50 pg Attacks all enemies with earth, dealing 500 damage to each foe.
This item is unaffected by magical barriers.
A conch shell containing the thunderous sound of the Titans, a race of giants that are said to have opposed the gods in the Age of Myths.
Earth Mallet 2000 pg 500 pg Attacks all enemies with earth, dealing 1,500 damage to each foe.
This item is unaffected by magical barriers.
A cowry shell containing the impact of a hammer blow from the Titans, a race of giants that are said to have opposed the gods in the Age of Myths.
Gold Hourglass 500 pg 125 pg Has a 75% chance to apply the stop effect to each member of a party.
This item is unaffected by magical barriers.
An hourglass filled with glittering gold sand from the Celestial Realm. When raised to the sky, its contents burst forth, robbing the targets of its color and time.
Stardust 2000 pg 500 pg Strike a single target with four non-elemental attacks, each with a 50% chance of hitting.
This item is unaffected by magical barriers.
[Base Power: 30][Damage: 4.0x]
Summons a group of meteors wandering the galaxy to rain down on the designated target.
Light Curtain 1000 pg 250 pg For four turns, put up a barrier around a single target that reflects white magic, black magic, time magic, spirit magic, holy magic, and astral magic.
This item is unaffected by magical barriers.
A barrier of light that embodies the bitter cry of an old wizard who lost the one he loved because of his abuse of powerful magic. It reflects all magic.
Lilith's Kiss 125 pg Absorb MP from a single target. Using this item against an undead foe will result in you and your target losing MP.
This item is unaffected by magical barriers.
[Base Power: 50][Damage: 0.1x]
A kiss from the goddess who was transformed into a hideous monster after her children were killed by the jealous wife of the man she loved.
Bacchus's Wine 500 pg 125 pg Inflict berserk on a single target.
This item is unaffected by magical barriers.
A fiery drink of a man known as the God of Spirits in the Age of Myths. It causes the imbiber to go berserk, flying into an uncontrollable rage and attacking all opponents.
Spider's Web 300 pg 75 pg Lower a single target's speed by 25% for four turns.
This item is unaffected by magical barriers.
The lower limit for speed is 75%.
An amalgamation of threads taken from Luxendarc's various spider species. This viscid substance can be used to slow down enemies in combat.
Stopwatch 500 pg 125 pg Raise a single target's hit count by 25% for four turns.
This item is unaffected by magical barriers.
The upper limit for hit count is 200%.
A pocket watch that calculates how many strikes one can deliver in ten seconds. It is said a famous general used this watch to hone his skills, and was able to deliver 16 blows in a single second.
Catch Me Conch 200 pg 50 pg Raise a single target's likelihood of being targeted by foes to the maximum for five turns.
This item is unaffected by magical barriers.
This shell contains the voice of a warrior songstress. Shouting the words "I! Go! Wild!" will cause her siren song to belt out, drawing the attention of enemies.
Enopu Mushroom 1000 pg 250 pg Bestow upon a single target the ability to automatically recover from K.O.
This item is unaffected by magical barriers.
Eisenberg legends tell of an affable plumber with a love of mushrooms. This particular one was his favorite, and its power brought him back from the brink of death-by-overwork on many an occasion. While he performed no acts of derring-do such as the saving of princesses, he did nearly single-handedly construct Eisenberg's impressive sewage system.
Unearthly Bun 10 pg Raises a range of stats for the target.
HP Booster Bun 10 pg Raises the target's maximum HP.
MP Booster Bun 10 pg Raises the target's maximum MP.
Strength Bun 10 pg Raises the target's strength.
Vitality Bun 10 pg Raises the target's vitality.
Intelligence Bun 10 pg Raises the target's intelligence.
Mind Bun 10 pg Raises the target's mind.
Agility Bun 10 pg Raises the target's agility.
Dexterity Bun 10 pg Raises the target's dexterity.