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List of Bravely Default Magic

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The following is a list of spells in Bravely Default.

Black MagicEdit

Black Magic can be used with the Black Mage job or by equipping the Black Magic Job Command. Black Magic can also be performed with the Red Mage job and the B/W Magic Job Command, but can only use Black Magic up to Level 4.

Job BM Lv. 1 BM Lv. 2 BM Lv. 3 BM Lv. 4 BM Lv. 5 BM Lv. 6
Black Mage Lv. 1 Lv. 3 Lv. 7 Lv. 9 Lv. 11 Lv. 13
Red Mage Lv. 1 Lv. 3 Lv. 6 Lv. 10 --- ---


Name Level MP Cost Description Location Image
Fire 1 5 200 Deal minor fire damage to one target. This spell can be group-cast. Caldisla, Yulyana Woods Needleworks, Miasma Woods
Blizzard 5 200 Deal minor water damage to one target. This spell can be group-cast.
Thunder 5 200 Deal minor lightning damage to one target. This spell can be group-cast.
Silence 2 5 400 Has a 75% chance to cause the status ailment Silence in one target. Ancheim
Poison 4 400 Has a 75% chance to cause the status ailment Poison in one target.
Sleep 5 400 Has a 75% chance to cause the status ailment Sleep in one target.
Fira 3 15 800 Deal medium fire damage to one target. This spell can be group-cast. Florem, Grandship BD Fira
Blizzara 15 800 Deal minor water damage to one target. This spell can be group-cast.
Thundara 15 800 Deal minor lightning damage to one target. This spell can be group-cast. BD Thundara
Drain 4 8 1600 Absorb HP from one target. Note that both the user and target will take HP damage if used on an undead enemy. Starkfort
Aspir 1 1600 Absorb MP from one target. Note that both the user and target will take MP damage if used on an undead enemy.
Fear 5 1600 Has a 75% chance to cause the status ailment dread in one target.
Firaga 5 45 3200 Deal major fire damage to one target. This spell can be group-cast. Eternia
Blizzaga 45 3200 Deal major water damage to one target. This spell can be group-cast.
Thundaga 45 3200 Deal major lightning damage to one target. This spell can be group-cast.
Dark 6 80 6400 Deal major dark damage to one target. Grandship (Flying) (ch.5)
Kill 16 6400 Slay all targets ten or more levels lower than you. Note that you will not earn EXP, JP, or pg. Also, this will not work on certain enemies, such as bosses.
Death 15 6400 Has a 60% chance to cause instant death to one target.

White MagicEdit

White Magic can be used with the White Mage job or by equipping the White Magic Job Command. White Magic can also be performed with the Red Mage job and the B/W Magic Job Command, but can only use White Magic up to Level 4.

Job WM Lv. 1 WM Lv. 2 WM Lv. 3 WM Lv. 4 WM Lv. 5 WM Lv. 6
White Mage Lv. 1 Lv. 3 Lv. 6 Lv. 9 Lv. 11 Lv. 13
Red Mage Lv. 1 Lv. 3 Lv. 6 Lv. 10 --- ---


Name Level MP Cost Description Location Image
Cure 1 4 200 Restore a small amount of HP to one target. This spell can be group-cast and will damage undead enemies. Caldisla, Yulyana Woods Needleworks, Miasma Woods
Poisona 4 200 Cure poison for one target.
Blindna 4 200 Cure blind for one target.
Protect 2 5 400 Raise the physical defense of one target by 25% for five turns.
  • The upper limit for P.Def is 150%.
Ancheim BD Protect
Shell 5 400 Raise the magic defense of one target by 25% for five turns.
  • The upper limit for M.Def is 150%.
Aero 5 400 Deal minor wind damage to one target. This spell can be group-cast. Aero bravely default
Cura 3 9 800 Restore a medium amount of HP to one target. This spell can be group-cast and will damage undead enemies. Florem BD Cura
Raise 18 800 Revive one target from K.O. and restore HP. Note that this spell has a 70% chance to cause death when used on undead enemies. BD Raise
Esuna 8 800 Cure the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for one target.
Reflect 4 16 1600 Form a barrier around one target that reflects white magic, black magic and time magic. Hartschild
Dispel 8 1600 Cancels the support effects regen, stop, reflect, reraise, as well as those that nullify status ailments, raise/lower stats, abate/nullify elements or make the target weaker to them, absorb damage, or are imparted by sword magic.
Aerora 15 1600 Deal medium wind damage to one target. This spell can be group-cast. Aerora bravely default
Esunaga 5 20 3200 Cure the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for all targets. Eternia
Curada 27 3200 Restore a large amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Aeroga 45 3200 Deal major wind damage to one target. This spell can be group-cast. Aeroga bravely default
Curaga 6 60 6400 Restore a huge amount of HP to one target. This spell can be group-cast and will damage undead enemies. Grandship (Flying) (ch.5)
Arise 80 6400 Revive one target from K.O. and restore all HP. Note that this spell has a 70% chance to cause death when used on undead enemies.

Restores up to 9999 HP when not using Bravely Second.

ARISE bravely default
Holy 80 6400 Deal light-element damage to one target.

Time MagicEdit

Time Mage can be used with the Time Mage job or by equipping the Time Magic Job Command.

Job TM Lv. 1 TM Lv. 2 TM Lv. 3 TM Lv. 4 TM Lv. 5 TM Lv. 6
Time Mage Lv. 1 Lv. 4 Lv. 6 Lv. 8 Lv. 10 Lv. 12


Name Level MP Cost Description Location Image
Slow 1 4 200 Lower the speed of one target by 25% for four turns.
  • The lower limit for speed is 75%.
Ancheim
Regen 5 200 Restore 3% of HP to one target at the end of each turn.
Quake 5 200 Deal minor earth damage to one target. This spell can be group-cast.
Haste 2 8 400 Raise one target's speed by 50% for four turns.
  • The upper limit for speed is 150%.
Florem
Teleport 20 400 Escape from dungeons and battles. Note that this is not affected by reflect and will not work in certain battles or areas.
Quara 15 400 Deal medium earth damage to one target. This spell can be group-cast.
Gravity 3 12 800 Has a 50% chance to deal damage equal to half of maximum HP to one target. Note that this will not work on certain enemies, such as bosses. Hartschild
Veil 8 800 Raise one target's evasion by 50% for four turns.
  • The upper limit for evasion is 150%.
Slowga 16 800 Lower all target's speed by 25% for four turns. This is not affected by reflect.
  • The lower limit for speed is 75%.
Hastega 4 32 1600 Raises all allies' speed by 50% for four turns. This is not affected by reflect.
  • The upper limit for speed is 150%.
Starkfort BD Hastega
Veilga 24 1600 Raise all allies' evasion by 50% for four turns. This is not affected by reflect.
  • The upper limit for evasion is 150%
Comet 25 1600 Unleash a non-elemental attack up to four times on one target. Note that this attack is not affected by reflect. BD Comet
Quick 5 20 3200 Raise one target's number of attacks by 50% for four turns.
  • The upper limit for hit count is 200%
Eternia
Stop 10 3200 Has a 75% chance to place the target in the stop state.
Quaga 45 3200 Deal major earth damage to one target. This spell can be group-cast.
Graviga 6 25 6400 Has a 50% chance to deal damage equal to three-fourths of maximum HP to one target. Note that this will not work on certain enemies, such as bosses. Grandship (Flying) (ch.5)
Reraise 80 6400 Enable one ally to automatically recover from a K.O. state.
Meteor 99 6400 Unleash four powerful non-elemental attacks that randomly target enemies. Note that this attack is not affected by reflect.

Sword MagicEdit

Sword Magic can be used with the Spell Fencer job or by equipping the Sword Magic Job Command. Sword Magic can be obtained by buying the specific Black Magic except for Kill and buying Holy despite being White Magic.

Job SwM Lv. 1 SwM Lv. 2 SwM Lv. 3 SwM Lv. 4 SwM Lv. 5 SwM Lv. 6
Spell Fencer Lv. 1 Lv. 2 Lv. 4 Lv. 7 Lv. 9 Lv. 12


Name Level MP Description Location Image
Fire 1 5 Imbue a weapon with a low-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzard 5 Imbue a weapon with a low-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thunder 5 Imbue a weapon with a low-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Silence 2 5 Imbue a weapon with the status ailment silence for ten turns. Has a 75% chance to cause silence in one target when attacking.
Poison 4 Imbue a weapon with the status ailment poison for ten turns. Has a 75% chance to cause poison in one target when attacking.
Sleep 5 Imbue a weapon with the status ailment sleep for ten turns. Has a 75% chance to cause sleep in one target when attacking.
Fira 3 15 Imbue a weapon with a medium-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzara 15 Imbue a weapon with a medium-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundara 15 Imbue a weapon with a medium-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Drain 4 8 Imbue a weapon with an HP absorb effect for ten turns. Attacks with this weapon will absorb HP from the target.
Aspir 1 Imbue a weapon with an MP absorb effect for ten turns. Attacks with this weapon will absorb MP from the target.
Fear 5 Imbue a weapon with the status ailment dread for ten turns. Has a 75% chance to cause dread in one target when attacking.
Firaga 5 45 Imbue a weapon with a high-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzaga 45 Imbue a weapon with a high-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundaga 45 Imbue a weapon with a high-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Holy 6 80 Imbue a weapon with a high-power light effect for ten turns. This will raise attack power by the amount of the magic effect.
Dark 80 Imbue a weapon with a high-power dark effect for ten turns. This will raise attack power by the amount of the magic effect.
Death 15 Imbue a weapon with the status ailment death for ten turns. Has a 75% chance to cause death in one target when attacking.

Summon MagicEdit

Summon Magic can be used with the Summoner job or by equipping the Summoning Job Command.

Job SM Lv. 1 SM Lv. 2 SM Lv. 3 SM Lv. 4 SM Lv. 5 SM Lv. 6
Summoner Lv. 1 Lv. 3 Lv. 4 Lv. 7 Lv. 8 Lv. 10


Name Level MP Description Location Image
Girtablulu 1 40 MP Deal earth damage to all enemies. Note that this attack is not affected by reflect. Gained upon acquiring the Summoner asterisk.
Hresvelgr 2 40 MP Deal wind damage to all enemies. Note that this attack is not affected by reflect. Temple of Wind
Ziusudra's Sin 3 40 MP Deal water damage to all enemies. Note that this attack is not affected by reflect. Mount Fragmentum
Prometheus Fire 4 40 MP Deal fire damage to all enemies. Note that this attack is not affected by reflect. Temple of Fire
Deus Ex 5 40 MP Deal lightning damage to all enemies. Note that this attack is not affected by reflect. Everlast Tower - 2F
Susano-o 6 60 MP Deal non-elemental damage to all enemies. Note that this attack is not affected by reflect. Northwest of crescent moon shaped island.

InvocationEdit

Invocation is a new type of magic that infuses the power of Summon Magic into the caster to maximize a certain stat or stats. It can be used with the Conjurer job or by equipping the Invocation Job Command.

Job IM Lv. 1 IM Lv. 2 IM Lv. 3 IM Lv. 4 IM Lv. 5 IM Lv. 6
Conjurer Lv. 1 Lv. 3 Lv. 5 Lv. 8 Lv. 10 Lv. 13


Name Level MP Description Location
Girtablulu 1 90 MP Raise your physical defense to maximum for ten turns.
  • The upper limit for P.Def is 150%.
Hresvelgr 2 90 MP Raise your speed and evasion to maximum for ten turns.
  • The upper limit for speed and evasion is 150%.
Ziusindra's Sin 3 90 MP Raise your magic defense to maximum for ten turns.
  • The upper limit for M.Def is 150%
Promethean Fire 4 90 MP Raise your physical attack to maximum for ten turns.
  • The upper limit for P.Atk is 150%.
Deus Ex 5 90 MP Raise your magic attack to maximum for ten turns.
  • The upper limit for M.Atk is 150%.
Susano-o 6 90 MP Raise your critical rate by 500% for ten turns.
  • The upper limit for crit rate is 1000%.

Genome AbilitiesEdit

Genome Abilities can be used with the Vampire job or by equipping the Vampirism Job Command.

Name MP Description Enemy Location
Curse 12 MP Lower the physical attack and physical defense of one target by 25% for four turns.
  • The lower limit for P.Atk and P.Def is 75%.
Wraith, Ghost, Specter, Nightmare, Magician B2 Nadarakesu other ruins, Caldis Region, Harena Region, sea areas, Kustra Archipelago, Eisenberg Region, Underflow, Dark Aurora, B8, B10-Dimension's Hasp
Spray 5 MP Unleash a water-based physical attack on one target that ignores Default's damage reduction effect. Deathfish, Marine Devil sea areas, B3-Dimension's Hasp
Venom 6 MP Deal the same amount of damage as a conventional attack to one target. Also has a 75% chance to cause the status ailment poison. Red Flan Underflow, B8-Dimension's Hasp
Wing Scales 8 MP Deal the same amount of damage as a conventional attack to one target. Also has a 75% chance to cause the status ailment confuse. Great Moth Vestment Cave, Miasma Woods, B6-Dimension's Hasp
Firestorm 24 MP Unleash a fire-based physical attack on all enemies that deal 1.25 times the damage of a conventional attack, and for three turns, lowers the targets' physical defense by 25%.
  • The lower limit for P.Def is 75%.
Flame Moth Underflow
Tornado 16 MP Unleash a wind-based physical attack on all enemies that deals the same damage as a conventional attack. Rukh Florem Region
Blizzard Blast 16 MP Unleash a water-based physical attack on all enemies that deals the same damage as a conventional attack. Ice Golem Eternia Region
Dual Attack 15 MP Unleash two physical attacks that deals 0.65 times the damage of a conventional attack and randomly strike enemies. Catamount Witherwood, B6-Dimension's Hasp
Chomp 10 MP Has a 50% chance to reduce one target's HP to 1. Note that this will not work on certain enemies, such as bosses. Valtora Eisenberg Region, Kustra Archipelago, B5-Dimension's Hasp
Blaster 20 MP Has a 50% chance to cause the status ailment paralyze in all enemies. Zwart Twilight Ruins
Paralyzing Pollen 12 MP Deal the same amount of damage as a conventional attack to one target. Also has a 75% chance to cause the status ailment paralyze. Alraune Florem Region, Florem Gardens, B6-Dimension's Hasp
Fireball 16 MP Ignore physical defense to deal fire damage to one target. D'gon Witherwood, B7-Dimension's Hasp
Bone Crush 2 BP Deal physical damage to each enemy that is equal to one's maximum HP minus current HP. Note that this will not work on certain enemies, such as bosses. Skull Lancer, Lord DeRosso Eisenberg Region, Vampire Castle
Withering Silence 8 MP Deal the same amount of damage as a conventional attack to one target. Also has a 75% chance to cause the status ailment Silence. Kobold Caldis Region
Earthquake 30 MP Unleash an earth-based physical attack on all enemies that deals 1.2 times the damage of a conventional attack. Soil Eater Eisenberg Region, B5-Dimension's Hasp
Sandstorm 20 MP Unleash a earth-based physical attack on all enemies that has a 50% chance to cause blind on each target. Sand Worm Harena Region, Harena Ruins, B2-Dimension's Hasp
Gastric Juices 20 MP Deal the same damage as a conventional attack to all enemies, and for three turns, lower their physical defense by 25%.
  • The lower limit for P.Def is 75%.
Gastric Worm Everlast Tower, B8-Dimension's Hasp
Rock Storm 16 MP Unleash an earth-based physical attack on all enemies that deals the same damage as a conventional attack. Megascolides Everlast Tower
Toxic Whirl 12 MP Unleash a physical attack on all enemies that deals 0.75 the damage as a conventional attack and has a 50% chance to poison each target. Kaiser Cobra Everlast Tower
White Wind 40 MP Restores all allies' HP by an amount equal to the user's current HP. Aero Lantern Temple of Wind, B7-Dimension's Hasp
Lullaby 12 MP Has a 50% chance to put all enemies to sleep. Treant, Hamadryad Miasma Woods, Florem Region, B5-Dimension's Hasp
Hellfire 30 MP Unleash a fire-based physical attack on all enemies that deals 1.25 times the damage as a conventional attack. Cerberus, Orthros Temple of Wind, Vampire Castle
Deep Freeze 30 MP Unleash a water-based physical attack on all enemies that deals 1.25 times the damage as a conventional attack. Orthros Temple of Wind
Aqua Regia 24 MP Unleash a water-based physical attack on all enemies that deals 0.75 times the damage as a conventional attack, and for four turns, lowers the target's physical damage to minimum.
  • The lower limit for P.Def is 75%.
Rusalka Temple of Water
Energy Burst 1 BP Unleash a physical attack on all enemies that deals 1.5 times the damage as a conventional attack. Chaugmar, Lord DeRosso Temple of Fire, Vampire Castle
Firaja

(not listed in D's Journal)

99 MP Unleash a fire-based magic attack to deal a tremendous amount of damage to all enemies. Belphegor (Lv80), Beelzebub Alpha (Lv56), Beelzebub Beta (Lv56) Norende
Blizzaja

(not listed in D's Journal)

99 MP Unleash a water-based magic attack to deal a tremendous amount of damage to all enemies. Belphegor (Lv80), Mammon (Lv25) Norende
Thundaja

(not listed in D's Journal)

99 MP Unleash a lightning-based magic attack to deal a tremendous amount of damage to all enemies. Belphegor (Lv80), Asmodeus (Lv70) Norende
Aeroja

(not listed in D's Journal)

99 MP Unleash a wind-based magic attack to deal a tremendous amount of damage to all enemies. Lucifer (Lv99) Norende

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