- See also: Airship (Term)
In the remakes since Dawn of Souls, it is revealed that a Cid of the Lufaine built it. This is the game's fastest means of transportation and there are no random encounters while using it. However, it can only land in open fields.
- Main article: Dreadnought (Final Fantasy II)
The Dreadnought was an airship from Final Fantasy II. It was built by the Palamecia Empire as a warship, and has the power to level whole towns. Firion and his party entered it after it abducted Cid's airship to rescue Princess Hilda and Cid and destroyed it by throwing the Sunfire in the Dreadnought's engine.
Never named, Cid's airship is the only airship in the world, before the Dreadnought is finished. Cid flies it and uses it to ferry people, using the money he gets from ferrying people to upgrade it. Upon his death, he gives the airship to Firion's party to use. Cid's airship was to have its own music when flying in it on the world map, but it was only included as a bonus on music albums.
Initially, Cid's airship is found in the desert west of Kazus. Cid allows the Warriors of the Light to borrow his airship to save the kingdom of Sasune from the Djinn's curse. In the 3D remake versions, Luneth and Arc meet the third party member, Refia, inside the airship, who decides to join them to save her father and the people of Kazus.
The airship is required to reach the Sealed Cave where the Djinn lies, as the lake in front of the cave prevents entrance by foot. At Cid's request, Refia and her surrogate father Takka later fit a Mythril ram on the airship's bow to destroy a boulder lying in Nelv Valley, in order to gain access to Canaan. Unfortunately, the airship is destroyed in the process.
According to Refia, she and Takka forged the parts for the ship in Kazus.
- Main article: Enterprise (Final Fantasy III)
The Enterprise is a ship awarded to the player by Vikings for appeasing the sea serpent Nepto. Later, it is modified by Cid using the "Wheel of Time" to transform into an airship. The Enterprise can only land in water. It is later shot down over Saronia.
The Enterprise derives its name from the famous American Carrier the USS Enterprise. It is also possible that the airship's name is a reference to Star Trek's spaceship USS Enterprise.
- Main article: Nautilus (Final Fantasy III)
The Nautilus is a high-speed Saronian airship used to fly against intense winds. It is obtained after defeating the Garuda in Saronia. It is later enchanted to dive underwater. While in this Submarine form, the party can explore the ocean floor and several dungeons that were previously inaccessible. The Nautilus is still available for the party to use after the Invincible is obtained, and is faster than the Invincible, but lacks the healing, shop, and Fat Chocobo benefits.
- Main article: Invincible (Final Fantasy III)
The Great Ship, Invincible, is the final airship found in Final Fantasy III. It is found in the Ancient Ruins and obtainable only after awakening Unei. The Invincible does not land, rather, the party exits the airship via a ladder that hangs beneath it. Though it is not submersible nor as fast as the Nautilus, the Invincible can go into "high gear" allowing it to pass over small mountain ranges which previous airships of the game were unable to do.
It is unique in the fact that you can go inside the ship, unlike other obtainable airships in the game. Inside are 4 beds for restoring HP and MP; shops for magic, weapons, armor, and items; a place to summon Fat Chocobo; and (in the DS version) a moogle to access Mognet. The Invincible also sports a cannon which it fires at the beginning of a random encounter.
The Red WingsEdit
- Main article: Red Wings
The Red Wings are a fleet of five airships built by Cid Pollendina as its own military division in Baron. The Red Wings are commanded by Cecil Harvey at the opening of the game, but command is soon given to Golbez. Golbez then uses the Red Wings to collect the remaining eight crystals. When the party returns from the moon to stop the Giant of Babil, the Red Wings are inexplicably in the command of Cid's apprentices to assist in fighting the Giant.
- Main article: Enterprise (Final Fantasy IV)
- Main article: Falcon (Final Fantasy IV)
A stolen aircraft from the Red Wings, the Falcon was at first vastly inferior and requires many upgrades and enhancements. One such enhancement was a drill mounted on its bow to drill through dirt and rock, and another enhancement would be the grafting of Adamantite onto its body, permitting it to fly over lava.
- Main article: Lunar Whale
The Lunar Whale, also known as Big Whale, is an airship that is bestowed on the party with the aid of the elder of Mysidia. It is capable of space flight to the Red Moon, and also contains "beds" and a mechanical Fat Chocobo. The only place it cannot fly over is the Underworld, presumably because it is too large to fly through the crater.
Initially, it is able to fly over mountains as well as land or on water, where it can be used as a regular, sea-faring ship. Cid and Mid upgrade the airship using Adamantite, so that it can reach higher altitudes, being able to reach the Ronka Ruins. The Catapult is rediscovered in the Merged World after Fork Tower's destruction. Cid and Mid remodel it into a submarine.
The Airship and Hiryuu Glitch loses the player their airship, meaning they can't complete the game.
Rouge's Pirate AirshipEdit
Airship used by Rouge and her pirate crew. It appears as a large, pink balloon, equipped with weapons such as poison gas canisters. The airship's first appearance is in the first episode, where it jumps out from the long grass to chase Prettz, with Rouge hoping to steal his motorbike.
After escaping, Prettz returns to hijack the ship in order to gain entrance to the Temple of the Wind. When Rouge captures Valkus, Prettz and Linaly, she flies them to Rouge Island where they're held prisoner. Prettz escapes and attempts to steal the airship, before Ra Devil's men invade and ruin his plans.
The airship houses a few interesting features, such as a microphone which Rouge uses to listen in on Valkus and Prettz, and a large net that drops from the hull which is designed to hold people hostage.
The Iron Wing first appears in Episode 1, where it is ordered by Queen Lenna to ensure that the Wind Crystal has not been stolen. After Valkus attempts to arrest Linaly and Prettz, the Iron Wing is attacked by Rouge and makes a quick getaway. It does not appear often for the remainder of the show, other than a few scenes of the army searching for the Wind Crystal.
However, nearing the end of the story, Gush pilots the Iron Wing to the Black Moon to confront Ra Devil. Here, the ship engages in battle with Deathgyunos and is almost able to defeat him. It undergoes repairs from the battle while Prettz and the heroes finish off Ra Devil for good.
Ra Devil's AirshipEdit
A third unnamed airship, owned and piloted by the villain Ra Devil, is shown a few times throughout the show. It's somewhat bio-organic, with a large green monster face sprouting from behind it. The airship is also shown to be able to function underwater.
It only makes a few appearances, but has little importance to the plot other than enabling Ra Devil transport between Planet R and the Black Moon.
- Main article: Blackjack (Final Fantasy VI)
The Blackjack is an airship in Final Fantasy VI. It is one of two airships in the world, the other being the Falcon. It has a casino, an item shop, and a free recovery point.
- Main article: Falcon (Final Fantasy VI)
The Falcon is the second ship in Final Fantasy VI flyable by the party. One of the fastest vessels in the world, the Falcon was owned by Darill before her passing and entombed with her beneath the ocean.
- Main article: Highwind (Final Fantasy VII)
The Highwind is the stolen airship adopted by Cid Highwind and the cast of Final Fantasy VII, and serves as transport for the entire group of characters. Although it has no visible weapons, it is used during Cid's Limit Break named Highwind, where several missiles are launched from the ship.
In Final Fantasy Tactics, there's an errand related with this airship. Ramza's party must raise the Highwind from the ocean to the surface.
- Main article: Shera (Airship)
The Shera (シエラ, Shiera?) is Cid's airship in all appearances after Final Fantasy VII, replacing the Highwind due to the destruction of the Highwind during the ending sequence of Final Fantasy VII. It is named after Cid's wife, Shera.
Structurally the Shera is quite different from the Highwind with a series of propellers arranged one of top of the other at the rear of the ship to serve as its propulsion, and a deck and cockpit with glass walls and flooring instead of an open deck.
- Main article: Balamb Garden
In Final Fantasy VIII there are structures called Gardens that act as schools to help train and educate SeeD hopefuls. One such Garden is Balamb Garden; the player spends a lot of time here during the course of the game and is instrumental in enabling its ability to fly.
Balamb Garden is home to all kinds of things, including but not limited to; A dormitory where the party may rest, The "CC Group" and you can find Headmaster Cid here during the first half of the game.
- Main article: Galbadia Garden
Another Garden school-like structure, and one that the party does not get to control. They visit the school during its time as an immobile complex, but later, when it is apprehended by the Galbadian Army, it is used against the party during the Battle of the Gardens and is the scene of a major turning point in the plot.
- Main article: Ragnarok (Final Fantasy VIII)
The Ragnarok is the primary airship in Final Fantasy VIII. Created by the nation of Esthar during the Sorceress War, it is heavily armed and capable of space travel. It was originally used, along with two others, to banish Sorceress Adel to space.
Squall Leonhart and Rinoa Heartilly encounter the ship while lost, adrift in space. They rid it of monsters and guide it back to their planet. Selphie Tilmitt, Zell Dincht, Quistis Trepe or Irvine Kinneas (depending on which character is not in the fighting party) eventually becomes the ship's pilot.
Most airships in Final Fantasy IX are Mist-powered, and thus only operate on Mist Continent at the start of the game. Airship technology was invented in Lindblum and its shipyards provide the continent with airships, their ally Alexandria having a single royal flagship, and numerous cargo ships skirt the skies.
Gates are constructed between borders to regulate airship passage between countries. Lately, there have been efforts to develop an airship not reliant on Mist that could thus explore higher and wider, Cid Fabool IX pioneering the concept with his Hilda Garde series of airships. None of the airships piloted by the player party rely on Mist, meaning players can explore the entire Gaia and do not use the border gates.
- Main article: Cargo Ship (Final Fantasy IX)
The cargo ship transports completed black mages from Dali to Alexandria. Zidane, Vivi, Steiner, and Princess Garnet stow away on board the airship and when Black Waltz 3 attacks the ship the tussle leads to an accident as they pass through South Gate to Lindblum region, but Garnet safely pilots the airship to Lindblum Castle.
Hilda Garde SeriesEdit
- Main article: Hilda Garde
Cid Fabool IX, Regent of Lindblum and accomplish engineer, created the steam-powered Hilda Garde I airship, being the first of its kind. The airship is named after his wife, Hildagarde Fabool, but when Hilda learned of Cid's adultery she absconded with the Hilda Garde I and morphed Cid into an Oglop.
The Hilda Garde I was hijacked by Kuja, and Cid, with the help of engineer Zebolt, attempts to construct the Hilda Garde II to assist Zidane and his party. Though the resulting craft is inferior due to Cid's oglop state, the Hilda Garde II survives a flight from Treno to Alexandria, rescuing Garnet and Eiko from Kuja's assault on the royal city.
Once Cid is restored to human form after Hilda is recovered from Kuja's clutches, he embarks on a quest to construct a steam-powered airship surpassing Hilda Garde I. When the party returns from Mount Gulug, Cid presents the Hilda Garde III allowing for effortless travel across Gaia. The Hilda Garde III serves as the party's airship until the events at the Shimmering Island.
- Main article: Invincible (Final Fantasy IX)
The first... battleship... Invincible... Improved version... currently... in use...
- —Stone visage at Oeilvert
The Invincible is the battleship commanded by Garland able to destroy entire cities with a great beam of light from the bottom of the ship, and house the souls of the deceased. Princess Garnet has faint memories of "the eye in the sky" destroying her hometown, referring to Invincible's red bottom.
- Main article: Prima Vista
The M.S. Prima Vista is a luxury liner with a theater used by the Tantalus Theater Troupe. It measures 8235 tonnes and has a guest capacity of 288. It runs off a "veil energy propulsion system" (i.e. a Mist-powered engine) and was built in Zebolt Shipyards. The Prima Vista is registered in Lindblum and acts as the thieves' mobile base of operations. The theater ship's stage is used to perform I Want to be Your Canary.
- Main article: Red Rose
The Red Rose is Queen Brahne's personal airship and is named after her favorite flower. She uses the Red Rose to travel to the various sites of conquest during her bid for world dominion. After the whole world is flooded in Mist Beatrix commandeers the ship to the Second Battle of the Iifa Tree.
The Viltgance is a Lindblum battleship briefly seen when entering Lindblum for the first time after escaping through South Gate. It also appears during the Battle of the Iifa Tree when the party enters Memoria.
Marsha, a girl in Lindblum, mentions that her father rides on an airship called the Viltgance.
Location: Location: Exchange 1800 Hot and Cold Points.
The Fenrir is a small airship piloted first by Zorn and Thorn, then later Black Waltz 3 while in pursuit of Zidane's group. It is shot out of the sky by Vivi during the approach to Lindblum and not seen again.
Seen flying around Lindblum are many small commercial airships used to ferry freight and people around the city and the Mist Continent. The airships can be seen flying in the sky while the party is on the world map. There are three main types.
- Main article: Fahrenheit
Unlike previous Final Fantasy titles, there is no World Map overview and the player cannot actually fly this airship around Spira. Instead it is used more for quick transportation from one location to another.
- Main article: Celsius
In Final Fantasy X-2, the group of sphere hunters known as the Gullwings, consisting of Yuna, Rikku, Paine, Brother, Shinra, Buddy and the Hypello known simply as Barkeep, use the airship Celsius as a headquarters as well as a means of transportation.
It was named Celsius by Brother to spite his father, Cid, with whom Brother had had a falling out. The "joke" in this is that Celsius and Fahrenheit, the latter of which is the name of Cid's airship from Final Fantasy X, are two different ways of measuring temperatures.
Airships in Final Fantasy XI can be accessed to allow players to travel much more swiftly over the large open world of Vana'diel. They provide travel between the Grand Duchy of Jeuno and ports in the Republic of Bastok, the Federation of Windurst, the Kingdom of San d'Oria, and the village of Kazham. The player must either complete the Rank 5 mission or pay to obtain a pass in order to be able to utilize them.
A specific airship appears in later Chains of Promathia missions, transporting story characters between Tavnazian Safehold and Al'Taieu. The player can optionally name this airship by completing a sidequest.
Final Fantasy XII offers a variety of airships. They come in a variety of sizes and shapes, and run off a combination of magic and electricity. History recorded that airships were first invented by the moogles. The discovery of Bhujerba by House Ondore has been credited to one of the first airship expeditions.
A variety of magicite called "skystone" is used to power the airships. Airships in Ivalice run on glossair rings, in which fuel produced from the mist within Skystones runs through glossair engines. These shiny rings of blue can be seen in many airborne vehicles, from the small air cabs in the streets of Archades to the large Archadian military fleets invading the skies.
There are certain areas known as Jagds that standard airships cannot access because of the large amount of Mist in the air and the rich amount of magicite in Jagd soil. By using nethicite, airships are able to fly over Jagd territory.
Most airships in Final Fantasy XII are named after summons in previous games.
- Main article: Strahl
The Strahl is the main airship for the party. It is owned by the party members Balthier and Fran. Unlike previous games, the Strahl can't be boarded. Instead, boarding the Strahl will instantly bring up the world map and a list of destinations you can travel to, similar to Final Fantasy X.
Originally a new prototype ship for the Archadian Empire, its unique folding-wing design proved to be too expensive. As such, the ship was going to be scrapped. However, while Balthier was escaping from Archades, he stole the Strahl. As shown in the game when being chased by Archadians, Balthier doesn't use any weapons on the Strahl, even though it was a prototype fighter airship and as such, should be equipped with something.
The Strahl has since been upgraded so much, it no longer resembles its original design. New features include invisibility and a skystone that allows it to travel over Jagd.
The only instance the player is shown any Dalmascan airships is the opening FMV, with the Durga, which is a carrier ship powered by two glossair engines. The seal of Kingdom of Dalmasca is painted on the side.
- Main article: Archadian Imperial Fleets
Shares its name with the recurring summon, Alexander. The Alexander is the flagship of the 12th Fleet of the Archadian Imperial Army and is commanded by Judge Zargabaath. It is classified as a No. 1 Heavy Carrier class airship. It is the second largest Airship in the game after the Bahamut.
- For the mark of the same name, see Atomos (Final Fantasy XII).
An Atomos? All skiff, no ship. Hardly fit for a leading man.
- —Balthier upon escaping the Dreadnought Leviathan
Sharing its name with the recurring boss and summon, Atomos, the Atomos is a class of carrier ship, meant to transport people quickly. It is similar to Pandaemonium, though it is painted in a white hue.
- Main article: Sky Fortress Bahamut
Shares its name with the recurring summon, Bahamut. A Sky Fortress under the command of Vayne Solidor, it is powered by a great amount of Mist, taken from the Sun-Cryst. Even when not at full power, its Mist Cannon is powerful enough to blow entire airships out of the sky in one shot. Built by the Archadian Empire, Bahamut serves as a gigantic base for the Archadian military.
At the end of the game it is heavily damaged and crash lands, narrowly missing the city of Rabanastre. It crashes just outside of the city, and embeds itself in the ground. In the epilogue, it is shown to have been covered with plant-life, and a small lake had been formed at the base.
Shares its name with the recurring summon, Carbuncle. It was also the ship Vossler used to transport the party to Shiva. Note the red jewel on the front of the ship, gems similar to this are found on the creature Carbuncle in all of its appearances.
Shares its name with the recurring summon, Ifrit. It was one of these types of ships that stopped the resistance from invading the Royal Palace of Rabanastre while Vayne Solidor was visiting. Part of the 8th fleet, it can be assumed they sunk with the Leviathan.
- Main article: Dreadnought Leviathan
Shares its name with the recurring summon, Leviathan. The Leviathan is the flagship of the 8th Fleet of the Archadian Imperial Army and is commanded by Judge Ghis. It is classified as a No. 1 Dreadnought class airship. It was fitted with a special type of skystone, able to resist the effects of the Jagd, which usually disables the use of airships. It was destroyed in an explosion caused by the Dawn Shard, when Judge Ghis attempted to test the shard's power by through the use of the airship's own energy source.
A second ship by the same name is built sometime after the game's conclusion. Like the first it was built by the empire, but unlike the first it is owned by Dalmasca and used as Ashe's Flagship. It appears in Revenant Wings.
Shares its name with a Mark in Final Fantasy XII, two locations and a summon in Final Fantasy VIII, Pandemona. The Pandaemonium is a carrier ship similar to Atomos, only differs in its hue which is black.
- Main article: Air Cutter Remora
Shares its name with the Final Fantasy V and Final Fantasy XII: Revenant Wings summon, Remora. Unlike the other airships, the Remora is a class of light fighter. Several Remora are seen, including ones codenamed Antlion and Tonberry. Its official name is the Draklor CB56 Remora Fighter.
This Light Cruiser-class airship shares her name with the recurring summon, Shiva. Part of the original 8th fleet, she was crippled in the explosion caused by the Dawn Shard, the only ship shown to not have been outright torn apart. Briefly seen limping away from the disaster, with apparent heavy damage. It is unknown what became of her.
Possibly shares its name with the Final Fantasy X aeon, Valefor. An improved light fighter, the Valfarre is seen directly after the party leaves the Tomb of Raithwall, and during the battle between the Resistance and Archadia. It's official name is the Draklor CB58 Valfarre Fighter. It is referred to as "Valefor" on the Collector's Edition bonus disc and in the official artwork book.
Shares its name with two villains of the Final Fantasy series. Garland from the original Final Fantasy and Garland from Final Fantasy IX. The flagship of the Resistance, it is under the command of Marquis Ondore.
Shares its name with one of the characters of Final Fantasy II, Princess Hilda, as well as Hildagarde Fabool in Final Fantasy IX. This cruiser-class provides support and defense for the Resistance airship fleet against Archadia.
Shares its name with one of the characters of Final Fantasy V, Xezat Matias Surgate. It was designed as an aircraft carrier, and the main force of the Resistance with many of these class, similar to how the Archadians use many Ifrits.
- Main article: Galbana
Vaan owns an airship in Final Fantasy XII: Revenant Wings. Even though it is called the Galbana, the player may call it whatever they like. The ship acts as a base for Vaan's entire party.
It also contains a sky saloon created by Tomaj where Vaan can buy and sell raw materials, craft weapons, and sell items.
- See also: Sanctum Skyfleet
Cid Raines and his Sanctum Guardian Corps command an airship called Lindblum (リンドブルム, Rindoburumu?), named for the city of Lindblum in Final Fantasy IX. Another is the Palamecia of the Sanctum Skyfleet, where the protagonists battle Barthandelus. Many other airships are shown in the game of varying designs and sizes, and the party flies small, unnamed airships for brief periods throughout the game.
However, they do not have permanent access to any single airship for personal travel, yet the main airship that serves the purpose of transporting the main characters is Menrva, Barthandelus's servant who transforms into an airship to guide the group to specific places in the story.
The party pursues and fights Caius Ballad on an airship near the end of Final Fantasy XIII-2. This unnamed airship, which looks similar to the Havoc Skytank from Final Fantasy XIII, is piloted by Sazh Katzroy. The main body owning airships in Final Fantasy XIII-2 appears to be the Academy; their airships defeat Atlas's first form in Bresha Ruins 5 AF, and much later, in Academia 400 AF. The main personal method of transport appears to be a type of flying car.
The prized airship of Cid nan Garlond, it is a custom built vessel unmatched in speed by the entire fleet of Garlemald. Cid took this ship with him when he defected from the Empire. This ship is used in many quests to ferry the player characters to dungeons by Cid himself.
The opening CG of the game shows the battle at Silvertear Falls between a fleet of Garlean Empire magitek airships including the XIVth legions flagship the Agrius against a swarm of wyverns led by an immense wyrm serpent known as Midgardsormr. The mothership is encircled and crushed by the dragon, crashing in the Mor Dhona region. The wreckage of the airship can be seen by the player still tangled in the great dragons corpse when visiting the region.
Airships identical to this design can be boarded by players for travel between the city states.
The personal airship of Highwind Skyways chairman Tatabaru. Similar in design to the Tiny Bronco and other transport airships, it is distinguished by its sleek black paint on the hull.
An experimental hybrid airship in development by the Ehcatl Nine under the visionary Sezul Totoloc. Its design combines traditional Ixali ballooncraft with magitek-based airship technology used by Highwind Skyways. The Ixali Beast-Tribe quests focuses around the construction of the prototype airship.
Though the exact nature of type of the craft is unknown, it has been confirmed the player will have access to an airship during the course of the game.
Although not shown, references are made throughout the game such as Montblanc's brother Nono's development of one as a merchant ship.
There are two types of airships that appear in Final Fantasy Type-0. The first acts as an instant transportation to any town. The second is a playable airship, found during a sidequest, called Setzer (セッツァー, Settsā?), named after Setzer Gabbiani from Final Fantasy VI.
The only thing that can navigate the skies right now is the clunky, velocity-challenged Skysphere. Wouldn't it be something if someday there was a vehicle that could speed through the clouds like a bird?
- —Padarak Citizen
A single airship appears over Padarak called the Skysphere. It brings in families to Padarak when Large House, Spacious Houses, Luxurious House, Yuke Shack, Lilty Hut, or Selkie Dens are built.
The ship is piloted by a moogle named Mogcid. Hugh Yurg mentions that King Epitav used the Skysphere before to warn his people of the Dark Lord and Padarak Citizens will mention that King Epitav also built the Skysphere. This is the first airship to ever appear in the Crystal Chronicles series and the only airship that exist in the Crystal Chronicle world during this period.
- Main article: Alexis II
The Alexis II is a enormous passenger airship, revealed later to had been a test vessel for the Alexis. The game opens when Layle and Keiss, are on a escort mission guarding the airship is on its maiden voyage before it suddenly attacked by a group of Zu summoned by Amidatelion, who uses Layle to bring her into the world before she takes the Yuke Crystal shards powering the Alexis II's crystal reactors. Using his own Crystal Bearer powers, Layle managed to land the ship before it crashed into Alfitaria. The Alexis II was later fitted with Cid's steam engine and maintained by Layle's powers before it was destroyed by the Alexis.
- Main article: Glaive's Airship
The Glider is only usable and available while on the World of Sky. When the player has completed everything needed in this world and leaves it, the Glider will vanish. So when the player returns to visit this world, the Glider will not be available to them. They can get it back by revisiting the pub in Sky Town and speaking to the people inside.
- Main article: Talon (Legend III)
The Talon, a space-time battle cruiser. Initially, the Talon is within the Palace near Dharm. By finding its units, battle cruiser function will be restored. Within the ship and after finding the right units, an Inn can be found which will restore HP/MP to full along with other things. Once its original crew members are found in Pureland, the player will be able to shops for items, weapons, armor, and magic. They can also mix special Stones to create powerful weapons, armor and Lost Magic.
The Talon also sports four type of weaponry which fires at the beginning of a random encounter. If equipped with the Shield instead of a weapon, the Talon will avoid random encounters in a manner similar to many traditional airships.
The Duchy of Eternia's Sky Knights commandeer an army of airships. Before the start of the story, they were dispatched at the city-state Caldisla.
The Eschalot is a special airship commandeered by Argent Heinkel. He used it numerous times to raid the city of Caldisla. When Heinkel was confronted by Tiz and his friends, he lured them to the Eschalot as it was taking off, effectively luring them into a trap: their only means of escape was killing the only man on board capable of piloting the airship, Heinkel himself. Following his defeat, the Eschalot began steering off-course and was about to crash, but Ringabel remembered his own piloting skills in the nick of time, and was able to safely land the ship in a nearby lake.
From this point on, the player can pilot the Eschalot. It is capable of flying around the map and land on bodies of water to serve as a boat, the ships' actual flying range is limited, as it cannot land on the ground: it needs to land on specific docks that can only be reached when it is navigating as a boat.
After the Wind Crystal is awakened, Alternis Dim destroys the skystone that allowed the Eschalot to fly, preventing it from taking off. Nevertheless, it can still be used as a boat.
- Main article: Grandship
Initially a small settlement on a sunken ship in the middle of the sea, Grandship's flying capabilities are discovered and restored after the party goes through its engine room, which serves as a dungeon. From there, the player can fly around the map, and land anywhere they wish as long as they have enough space to do so. Grandship can be called from anywhere on the map, whether the party is on foot or on board the Eschalot, by tapping an icon on the touch screen's menu in the world map. Tapping said icon while flying aboard Grandship allows the player to use an auto-piloting function to instantly travel to places they have already visited, or visit Grandship itself.
Three other airships are named in the copy of D's Journal obtained after defeating Alternis Dim: Nobutsuna Kamiizumi's airship, the Yagyu; Vincent S. Court's airship, the Grand Healer, and Alternis's own airship, the Dark Knight. All three ships are known to be capable of surpassing the Eternian highlands, and it is stated that the Yagyu and Dark Knight are armed, but any other information is unknown. The second-to-last entry in Alternis's journal mentions the Yagyu being piloted by Yewmire Astrae after Kamiizumi's death, and Alternis being forced to gun down the ship with the Dark Knight.
- Main article: Warship (Dimensions)
- Main article: Heliogabalus
The greatest warship made by the Avalonian Empire. It is used to attack Mysidia in order to gain their crystal, but it is destroyed by the Warriors of Light.
The only airship that the player can use, in the World of Dusk. It has beds and a place to put various dolls with abilities. Argy is also a part of the airship, ready to reset memory points for the Memorist job class.
The Falcon appears in the FMS for "Searching for Friends".
New to the sequel are Airship FMS. Depending on the chosen song (mainly Airship themes), the airship featured are the ones accessed from their original game. The Feature Drive enables the airship to gain a burst of speed.
The party uses an unnamed airship after Zeromus's defeat in the Troia Range and flies over to the Interdimensional Rift.
Syliva is the only airship in the anime, invented by Cid.
- Main article: Black Boa
- Main article: Copperhead (The Spirits Within)
Another aircraft named after serpents, the Copperhead is used by the Deep Eyes squad in their mission to eradicate Phantoms across the wastelands around Earth.