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Lindwyrm

From Final Fantasy Wiki

Final Fantasy XII Mark
Lindwyrm
Image:Lindwyrm.jpg
Statistics
Level Evade%
39 0
HP MP
228,468 999
Power Defense
62 23
Magick Power Magick Resist
25 24
Vitality Speed
82 14
EXP Clan Points
0 9,450
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Weak Absorb - -
Japanese リンドヴルムf
Romaji Rindovurumu
Location Tchita Uplands (Garden of Life's Circle)
Bestiary Location Marks
LP Awarded 22
Common Steal Pebble
Uncommon Steal Ring Wyrm Scale
Rare Steal Ring Wyrm Liver
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Common Poach None
Rare Poach None
Attacks Attack 11-hit max; may inflict Petrify, Rake
Abilities Fireball, Fira, Blizzara, Thundara, Bio, Stone Breath, Lvl 2 Sleep, Lvl 4 Reverse, Restore, Greater Barrier
Innate abilities Safety, Null Knockback, Adrenaline, Last Stand
if HP <50% - Null Evade
If Greater Barrier on - Damage Resist
Immune to Death, Petrify, Stop, Doom, Confuse, Disease, Reverse, Disable, Immobilize, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Protect and Shelll.
Has 50% Bravery and Faith.

The Lindwyrm is a Rank V Mark from Final Fantasy XII. Contrary to what the petitioner Fermon says, it can be found in the Garden of Life's Circle area of the Tchita Uplands when the weather is completely cloudy (no blue sky showing at all), but not when it is raining. If it is raining in the circle you do not have to exit the Uplands completely. Just leave the area and come back.

Contents

[edit] Clan Primer

[edit] Hunt 22: Old Legends, Decaying Bonds

Petitioner: Fermon
Petitioner's Location: Old Archades

  • Saw bill posted for the hunting of the Lindwyrm (Rank V). The petitioner is Fermon in the Alley of Muted Sighs in Old Archades.
  • Hunt accepted. Fermon urges you to destroy the Lindwyrm now, or the entire world could be in grave peril. The Lindwyrm is to be found in the Tchita Uplands.
  • Lindwyrm defeated! Report to Fermon in the Alley of Muted Sighs in old Archades.
  • Hunt reported to Fermon. The armor fragment retrieved after the fight seemed to support a theory of his, which made him quite happy.

[edit] Bestiary Entry

Genus: Rank V Mark
Classification: Dragon

"Lindwyrm, World-Destroyer, Dragon of Ruin... thus was this fell Creature called in a kingdom now lost in Antiquity. According to noted tale-teller Fulmon, the People of this forgotten Land challenged the Wyrm countless times, sealing it at last within a holy Shrine at the Cost of many lives. It was Fulmon who posted a Bill for this Mark to ascertain the truth of his Theories."

[edit] Battle

If you decide to go into this battle around the level of 40, prepare for a long battle (do not worry, it is possible). It is a good idea to bring items that make your party immune to Sleep or Stone.

Using the Nihopalaoa/Remedy strategy will make your battle with the Lindwyrm slightly easier as he is not immune to Blind, Silence, or Slow. He already has Haste cast upon himself, so the Slow will balance that (it is a very good idea to cast Slow again and keep recasting it once it wears off). Blind and Silence will make this battle easier, but they will not completely ensure victory. The Lindwyrm has a high hit rating, and attacks such as Lvl-2 Sleep, Fireball, Stone Breath, Restore, and Greater Barrier will ignore Silence. Make sure to cast Dispel on him as well to take away his other positive buffs.

Make a strong effort to keep your party buffed. Once he loses about 50% of his health, he will cast Greater Barrier and Restore upon himself. This recasts Protect and Shell on him, as well as brings his health back up to 75% of his maximum. Recast Dispel to rid him of Shell and Protect. Once he is back as 50% of his heatlh, he will begin using Lvl-4 Break regularly instead of lvl-2 Sleep. He will not use Greater Barrier again, but he will use Restore on himself once he reaches 25% health. He will not use this again after that.

Once he is near death, his natural defenses will raise, just cast Bravery and/or Faith. He is also more likely to Chain attacks, thankfully, he is still Blinded. His Stone Breath also increases in damage. This may be a good spot in the battle to unleash a Quickening Chain to finish him off for good.

Keep attacking, keep your buffs up, make sure your party's health does not drop too low, and you will come out on top.

Rewards:

  • 4,200 gil
  • Barrel Coat
  • Hi-Ether

The player will also receive a Rusted Scrap of Armor after the battle.

[edit] Related Enemies