No man may tread upon me, for I am the sea.
Limsa Lominsa (リムサ・ロミンサ, Rimusa Rominsa?) is an independent marine city-state of Eorzea in Final Fantasy XIV. Located on the southern coast of the island Vylbrand, Limsa Lominsa is a bustling port and pirate hideout.
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader—Admiral Merlwyb Bloefhiswyn. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda, but even in the waters nearby the city, pirate bands run rampant, raving and pillaging. Admiral Merlwyb reinstated The Maelstrom to combine the forces of the Knights, conscripted pirates, and adventurers into a land-and-sea army to combat the Garlean Empire and the encroaching Sahagin of the Indigo Deep.
Landmarks and ServicesEdit
Limsa Lominsa Lower DecksEdit
An enclosure located by the Zephyr Gate leading to Middle La Noscea. A lift can transport adventurers to the Drowning Wench or the Airship Decks. A more secure lift also provides access to the Admiral's office in the Command Room.
This open square is where the city-state's Aetheryte Crystal is located, and where players starting at Limsa Lominsa begin. Players may (re)purchase starting racial gear from Brugaire Consortium members here.
The main commercial hub of Limsa Lominsa, several NPC merchants have assorted basics. In addition, Market boards and retainer Summoning Bells are also available for players here.
A ferry located to the west of this facility can take players to Vesper Bay in Western Thanalan.
Registered as a trade vessel hailing from foreign waters, this battle-scarred warship captained by the lord of the region's underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cut-throats, and the purveyors of sundry other breeds of villainy. It is here that the city-state's many pirate crews find new recruits to join their ranks.
This pirate ship is located on the docks near Fisherman's Bottom. In 1.xx, it was the home of the Marauder's Guild, but that function has since moved to the Coral Tower.
Limsa Lominsa Upper DecksEdit
The Drowning WenchEdit
A tavern and Adventurer's Guild, run by Baderon. Players starting in Limsa Lominsa will begin their journey from here. Inn and Levequest services are also available.
A lift can transport players to the Bulwark or the Airship Decks.
The Seventh SageEdit
An importer carrying exotic goods, all privateered by Carvallain and his Kraken's Arms at the expense of Garlean vessels.
This tower on the north end is the barracks and training facility for the Yellowjackets, the city-state's guard. They operate both the Marauders' Guild and a gunnery range.
A town square near the Tempest Gate leading to Lower La Noscea. A Delivery Moogle and a Linkshell Distributor can be found here.
A fishmonger's shop.
Naldiq & Vymelli'sEdit
Named after its founders Theor Naldiq and Bryce Vymelli, this company regroups the smithing guilds of Limsa Lominsa. The smiths of Limsa were impressed by the Kobold smithing techniques and quickly adopted them. In order to prevent further spreading that would put them at a disadvantage with the other city-states, the company ensured that the techniques were kept inside the city while also controlling the spread of the Lominsan products.
The Missing MemberEdit
A tavern run by pirate captain Rhoswen and her Sanguine Sirens.
Because of its distance from Ul'dah, Limsa Lominsa swiftly became sparsely populated after the game's launch. Efforts to expand Market Ward access and the addition of airships did little to bring crowds back to the Thalassocracy, making it a quiet, low-lag place to craft until 1.23 brought a new battle activity unique to the area called Skirmish.
Final Fantasy XIV: A Realm RebornEdit
While all regions have undergone drastic landscape changes, the city-states have remained decidedly untouched. The Aetheryte Crystal has moved from its original plaza to the Octant, and Maelstrom Command (like the other Grand Companies) is now under an open shelter. The entrance to the Market Wards has been converted to the Tempest Gate, leading to Lower La Noscea.
All three city-states now see a fair amount of traffic since the auction system can be accessed from any city, and many players favor Limsa Lominsa as their "home". The access to Limsa Lominsa's market board and retainer's bell is easily found right next to the main Crystal, freeing players a loading screen as opposed to other three cities.
"I Am the Sea" plays in Limsa Lominsa during the day time and "A Sailor Never Sleep" plays during the night time.
Limsa Lominsa appears as the FMS for "On Westerly Winds".