- “No man may tread upon me, for I am the sea.”
- —N'bolata Tyata, 77th Admiral of Limsa Lominsa
Limsa Lominsa (リムサ・ロミンサ, Rimusa Rominsa?) is an independent marine city state of Eorzea in Final Fantasy XIV. Located on the southern coast of the island Vylbrand, Limsa Lominsa is a bustling port and pirate hideout.
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader - Admiral Merlwyb Bloefhiswyn. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, raving and pillaging. Admiral Merlwyb reinstated The Maelstrom to combine the forces of the Knights, conscripted pirates, and Adventurers into a land-and-sea army to combat the Garlean Empire.
Landmarks and ServicesEdit
Limsa Lominsa Lower DecksEdit
An enclosure located by the Zephyr Gate leading to Middle La Noscea. A lift can transport players to The Drowning Wench or the Airship Decks.
This open square is where the city-state's Aetheryte Crystal is located, and where players starting at Limsa Lominsa begin the game. Players may (re)purchase starting racial gear from Brugaire Consortium members here.
The main commercial hub of Limsa Lominsa, several NPC merchants have assorted basic goods. In addition, Market Boards and retainer Summoning Bells are available for players here.
The customs and excise agency for the city-state, which also functions as the Arcanists Guild. Players who wish use that class will want to visit here.
A ferry located to the west of this facility can take players to Vesper Bay in Western Thanalan.
Limsa Lominsa Upper Decks Edit
The Drowning WenchEdit
A tavern and Adventurer's Guild, run by Baderon. Players starting in Limsa Lominsa will begin their journey starting from here. Inn and Levequest services are also available.
A lift can transport players to The Bulwark or the Airship Decks.
This tower on the north end is the barracks and training facility for the Yellowjackets, the city-state's guard. They operate both the Marauders' Guild and a gunnery range.
A town square near the Tempest Gate leading to Lower La Noscea. A Delivery Moogle and a Linkshell Distributor can be found here.
The headquarters of the Maelstrom. Players who are affiliated with that Grand Company can obtain tasks, goods, and create a Free Company here.
Naldiq & Vymelli'sEdit
- Main article: Limsa Lominsa/Legacy
Because of its distance from Ul'dah, Limsa Lominsa swiftly became sparsely populated after the game's launch. Efforts to expand Market Ward access and the addition of airships did little to bring crowds back to the Thalassocracy, making it a quiet, low-lag place to craft until 1.23 brought a new battle activity unique the area called Skirmish.
A Realm RebornEdit
|Barret: There's no gettin' off this train we on 'till we reach the end of the line.|
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While all regions have undergone drastic landscape changes, the city-states have remained decidedly untouched. The Aetheryte Crystal has moved from its original plaza to the Octant, and Maelstrom Command (like the other Grand Companies) is now under an open shelter. The entrance to the Market Wards has been converted to the Tempest Gate, leading to Lower La Noscea.
In modern XIV, all three city-states see a fair amount of traffic along with Revenant's Toll; since the auction system can be accessed from any city, which city you visit is more a matter of preference, and a decent number of players seem to favor Limsa as a "home". The popularity of Mist as a housing district also helps this, as does its proximity to the Wolves' Den.